Files
GDevelop/IDE/ProjectManager.cpp
T
Florian 0ac0baf99d Modified EditLayer dialog so as to edit multiples cameras.
Started creation of a ProjectManager and support for multiples games.

git-svn-id: svn://localhost@48 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-02-17 20:04:55 +00:00

73 lines
2.4 KiB
C++

#include "ProjectManager.h"
//(*InternalHeaders(ProjectManager)
#include <wx/intl.h>
#include <wx/string.h>
//*)
#include "Game_Develop_EditorMain.h"
#include "gdTreeItemStringData.h"
//(*IdInit(ProjectManager)
const long ProjectManager::ID_TREECTRL1 = wxNewId();
//*)
BEGIN_EVENT_TABLE(ProjectManager,wxPanel)
//(*EventTable(ProjectManager)
//*)
END_EVENT_TABLE()
ProjectManager::ProjectManager(wxWindow* parent, Game_Develop_EditorFrame & mainEditor_) :
mainEditor(mainEditor_)
{
//(*Initialize(ProjectManager)
wxFlexGridSizer* FlexGridSizer1;
Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("wxID_ANY"));
FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer1->AddGrowableCol(0);
FlexGridSizer1->AddGrowableRow(0);
projectsTree = new wxTreeCtrl(this, ID_TREECTRL1, wxDefaultPosition, wxSize(209,197), wxTR_HIDE_ROOT|wxTR_DEFAULT_STYLE, wxDefaultValidator, _T("ID_TREECTRL1"));
FlexGridSizer1->Add(projectsTree, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
SetSizer(FlexGridSizer1);
FlexGridSizer1->Fit(this);
FlexGridSizer1->SetSizeHints(this);
Connect(ID_TREECTRL1,wxEVT_COMMAND_TREE_ITEM_ACTIVATED,(wxObjectEventFunction)&ProjectManager::OnprojectsTreeItemActivated);
//*)
projectsTree->AddRoot(_("Projets"));
Refresh();
}
ProjectManager::~ProjectManager()
{
//(*Destroy(ProjectManager)
//*)
}
void ProjectManager::Refresh()
{
wxTreeItemId projectItem = projectsTree->AppendItem(projectsTree->GetRootItem(), _("Projet 1"));
gdTreeItemStringData * data = new gdTreeItemStringData("AppName", "Images");
projectsTree->AppendItem(projectItem, _("Images"), -1 ,-1, data);
}
void ProjectManager::OnprojectsTreeItemActivated(wxTreeEvent& event)
{
if ( dynamic_cast<gdTreeItemStringData*>(projectsTree->GetItemData(event.GetItem())) == NULL)
return;
gdTreeItemStringData * data = dynamic_cast<gdTreeItemStringData*>(projectsTree->GetItemData(event.GetItem()));
if ( data->GetSecondString() == "Images")
{
MainEditorCommand mainEditorCommand(mainEditor.nr, -1);
mainEditorCommand.SetMainEditor(&mainEditor);
mainEditorCommand.SetRibbon(mainEditor.GetRibbon());
EditorImages * editorImages = new EditorImages(&mainEditor, mainEditor.game, mainEditorCommand, true);
mainEditor.GetEditorsNotebook()->AddPage(editorImages, _("Editeur de la banque d'images"));
}
}