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ad75c6ea03
git-svn-id: svn://localhost@735 8062f311-0dae-4547-b526-b8ab9ac864a5
357 lines
17 KiB
C++
357 lines
17 KiB
C++
/**
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Game Develop - Light Extension
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Copyright (c) 2010-2012 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "GDL/ExtensionBase.h"
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#include "GDL/Version.h"
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#include "LightObstacleAutomatism.h"
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#include "LightObject.h"
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#include "SceneLightObstacleDatas.h"
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#include <boost/version.hpp>
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/**
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* \brief This class declares information about the extension.
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*/
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class Extension : public ExtensionBase
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{
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public:
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/**
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* Constructor of an extension declares everything the extension contains : Objects, actions, conditions and expressions.
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*/
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Extension()
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{
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DECLARE_THE_EXTENSION("Light",
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_("Lumières"),
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_("Permet d'afficher des lumières et d'utiliser des obstacles à celles ci."),
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"Compil Games",
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"zlib/libpng License ( Open Source )")
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DECLARE_OBJECT("Light",
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_("Lumière"),
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_("Objet émettant de la lumière"),
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"Extensions/lightIcon32.png",
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&CreateLightObject,
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&DestroyLightObject,
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"LightObject");
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#if defined(GD_IDE_ONLY)
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objInfos.SetIncludeFile("Light/LightObject.h");
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DECLARE_OBJECT_ACTION("ChangeColor",
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_("Couleur"),
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_("Change la couleur de la lumière."),
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_("Changer la couleur de _PARAM0_ en _PARAM1_"),
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_("Paramétrage"),
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"Extensions/lightIcon24.png",
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"Extensions/lightIcon16.png");
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instrInfo.AddParameter("object", _("Objet"), "Light", false);
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instrInfo.AddParameter("color", _("Couleur"), "", false);
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instrInfo.cppCallingInformation.SetFunctionName("SetColor").SetIncludeFile("Light/LightObject.h");
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DECLARE_END_OBJECT_ACTION()
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DECLARE_OBJECT_ACTION("Intensity",
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_("Intensité"),
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_("Modifie l'intensité d'une lumière"),
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_("Faire _PARAM2__PARAM1_ à l'intensité de _PARAM0_"),
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_("Paramétrage"),
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"Extensions/lightIcon24.png",
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"Extensions/lightIcon16.png");
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instrInfo.AddParameter("object", _("Objet"), "Light", false);
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instrInfo.AddParameter("expression", _("Valeur"), "", false);
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instrInfo.AddParameter("operator", _("Signe de la modification"), "", false);
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instrInfo.cppCallingInformation.SetFunctionName("SetIntensity").SetManipulatedType("number").SetAssociatedGetter("GetIntensity").SetIncludeFile("Light/LightObject.h");
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DECLARE_END_OBJECT_ACTION()
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DECLARE_OBJECT_CONDITION("Intensity",
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_("Intensité"),
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_("Teste la valeur de l'intensité d'une lumière."),
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_("L'intensité de _PARAM0_ est _PARAM2_ à _PARAM1_"),
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_("Paramétrage"),
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"Extensions/lightIcon24.png",
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"Extensions/lightIcon16.png");
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instrInfo.AddParameter("object", _("Objet"), "Light", false);
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instrInfo.AddParameter("expression", _("Valeur à tester"), "", false);
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instrInfo.AddParameter("relationalOperator", _("Signe du test"), "", false);
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instrInfo.cppCallingInformation.SetFunctionName("GetIntensity").SetManipulatedType("number").SetIncludeFile("Light/LightObject.h");
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DECLARE_END_OBJECT_CONDITION()
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DECLARE_OBJECT_ACTION("Radius",
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_("Rayon"),
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_("Modifie le rayon d'une lumière"),
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_("Faire _PARAM2__PARAM1_ au rayon de _PARAM0_"),
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_("Paramétrage"),
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"Extensions/lightIcon24.png",
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"Extensions/lightIcon16.png");
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instrInfo.AddParameter("object", _("Objet"), "Light", false);
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instrInfo.AddParameter("expression", _("Valeur"), "", false);
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instrInfo.AddParameter("operator", _("Signe de la modification"), "", false);
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instrInfo.cppCallingInformation.SetFunctionName("SetRadius").SetManipulatedType("number").SetAssociatedGetter("GetRadius").SetIncludeFile("Light/LightObject.h");
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DECLARE_END_OBJECT_ACTION()
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DECLARE_OBJECT_CONDITION("Radius",
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_("Rayon"),
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_("Teste le rayon d'une lumière."),
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_("Le rayon de _PARAM0_ est _PARAM2_ à _PARAM1_"),
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_("Paramétrage"),
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"Extensions/lightIcon24.png",
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"Extensions/lightIcon16.png");
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instrInfo.AddParameter("object", _("Objet"), "Light", false);
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instrInfo.AddParameter("expression", _("Valeur à tester"), "", false);
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instrInfo.AddParameter("relationalOperator", _("Signe du test"), "", false);
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instrInfo.cppCallingInformation.SetFunctionName("GetRadius").SetManipulatedType("number").SetIncludeFile("Light/LightObject.h");
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DECLARE_END_OBJECT_CONDITION()
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DECLARE_OBJECT_ACTION("Quality",
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_("Qualité"),
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_("Modifie la qualité d'une lumière"),
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_("Faire _PARAM2__PARAM1_ à la qualité de _PARAM0_"),
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_("Paramétrage"),
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"Extensions/lightIcon24.png",
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"Extensions/lightIcon16.png");
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instrInfo.AddParameter("object", _("Objet"), "Light", false);
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instrInfo.AddParameter("expression", _("Valeur"), "", false);
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instrInfo.AddParameter("operator", _("Signe de la modification"), "", false);
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instrInfo.cppCallingInformation.SetFunctionName("SetQuality").SetManipulatedType("number").SetAssociatedGetter("GetQuality").SetIncludeFile("Light/LightObject.h");
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DECLARE_END_OBJECT_ACTION()
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DECLARE_OBJECT_CONDITION("Quality",
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_("Qualité"),
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_("Teste la valeur de la qualité d'une lumière."),
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_("La qualité de _PARAM0_ est _PARAM2_ à _PARAM1_"),
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_("Paramétrage"),
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"Extensions/lightIcon24.png",
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"Extensions/lightIcon16.png");
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instrInfo.AddParameter("object", _("Objet"), "Light", false);
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instrInfo.AddParameter("expression", _("Valeur à tester"), "", false);
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instrInfo.AddParameter("relationalOperator", _("Signe du test"), "", false);
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instrInfo.cppCallingInformation.SetFunctionName("GetQuality").SetManipulatedType("number").SetIncludeFile("Light/LightObject.h");
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DECLARE_END_OBJECT_CONDITION()
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DECLARE_OBJECT_ACTION("ChangeGlobalColor",
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_("Couleur globale"),
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_("Change la couleur de la scène pour une lumière globale."),
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_("Changer la couleur globale de la scène de _PARAM0_ en _PARAM1_"),
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_("Paramétrage"),
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"Extensions/lightIcon24.png",
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"Extensions/lightIcon16.png");
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instrInfo.AddParameter("object", _("Objet"), "Light", false);
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instrInfo.AddParameter("color", _("Couleur"), "", false);
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instrInfo.cppCallingInformation.SetFunctionName("SetGlobalColor").SetIncludeFile("Light/LightObject.h");
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DECLARE_END_OBJECT_ACTION()
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DECLARE_OBJECT_ACTION("SetGlobalLight",
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_("Rendre une lumière globale"),
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_("Rend une lumière globale ou normale."),
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_("Rendre _PARAM0_ globale : _PARAM1_"),
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_("Type de lumière"),
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"Extensions/lightIcon24.png",
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"Extensions/lightIcon16.png");
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instrInfo.AddParameter("object", _("Objet"), "Light", false);
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instrInfo.AddParameter("yesorno", _("Rendre la lumière globale"), "", false);
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instrInfo.cppCallingInformation.SetFunctionName("SetGlobalLight").SetIncludeFile("Light/LightObject.h");
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DECLARE_END_OBJECT_ACTION()
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DECLARE_OBJECT_CONDITION("GlobalLight",
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_("Une lumière est globale"),
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_("Renvoi vrai si la lumière est globale."),
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_("_PARAM0_ est une lumière globale"),
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_("Type de lumière"),
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"Extensions/lightIcon24.png",
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"Extensions/lightIcon16.png");
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instrInfo.AddParameter("object", _("Objet"), "Light", false);
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instrInfo.cppCallingInformation.SetFunctionName("IsGlobalLight").SetIncludeFile("Light/LightObject.h");
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DECLARE_END_OBJECT_CONDITION()
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/*
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DECLARE_OBJECT_ACTION("Angle",
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_("Régler l'angle d'un objet texte"),
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_("Modifie l'angle d'un objet texte."),
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_("Faire _PARAM2__PARAM1_ à l'angle de _PARAM0_"),
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_("Rotation"),
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"Extensions/lightIcon24.png",
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"Extensions/lightIcon16.png",
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&LightObject::ActAngle);
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instrInfo.AddParameter("object", _("Objet"), "Light", false);
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instrInfo.AddParameter("expression", _("Valeur"), "", false);
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instrInfo.AddParameter("operator", _("Signe de la modification"), "", false);
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DECLARE_END_OBJECT_ACTION()
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DECLARE_OBJECT_CONDITION("Angle",
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_("Angle d'un objet texte"),
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_("Teste la valeur de l'angle d'un objet texte."),
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_("L'angle de _PARAM0_ est _PARAM2_ à _PARAM1_"),
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_("Rotation"),
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"Extensions/lightIcon24.png",
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"Extensions/lightIcon16.png",
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&LightObject::CondAngle);
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instrInfo.AddParameter("object", _("Objet"), "Light", false);
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instrInfo.AddParameter("expression", _("Valeur à tester"), "", false);
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instrInfo.AddParameter("relationalOperator", _("Signe du test"), "", false);
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DECLARE_END_OBJECT_CONDITION()*/
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DECLARE_OBJECT_EXPRESSION("Intensity", _("Intensité"), _("Intensité"), _("Paramétrage"), "Extensions/lightIcon16.png")
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instrInfo.AddParameter("object", _("Objet"), "Light", false);
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instrInfo.cppCallingInformation.SetFunctionName("GetIntensity").SetIncludeFile("Light/LightObject.h");
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DECLARE_END_OBJECT_EXPRESSION()
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DECLARE_OBJECT_EXPRESSION("Radius", _("Rayon"), _("Rayon"), _("Paramétrage"), "Extensions/lightIcon16.png")
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instrInfo.AddParameter("object", _("Objet"), "Light", false);
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instrInfo.cppCallingInformation.SetFunctionName("GetRadius").SetIncludeFile("Light/LightObject.h");
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DECLARE_END_OBJECT_EXPRESSION()
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DECLARE_OBJECT_EXPRESSION("Quality", _("Qualité"), _("Qualité"), _("Paramétrage"), "Extensions/lightIcon16.png")
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instrInfo.AddParameter("object", _("Objet"), "Light", false);
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instrInfo.cppCallingInformation.SetFunctionName("GetQuality").SetIncludeFile("Light/LightObject.h");
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DECLARE_END_OBJECT_EXPRESSION()
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/*
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DECLARE_OBJECT_EXPRESSION("Angle", _("Angle"), _("Angle"), _("Lumières"), "Extensions/lightIcon16.png", &LightObject::ExpAngle)
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instrInfo.AddParameter("object", _("Objet"), "Light", false);
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DECLARE_END_OBJECT_EXPRESSION()*/
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#endif
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DECLARE_END_OBJECT()
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DECLARE_AUTOMATISM("LightObstacleAutomatism",
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_("Obstacle à la lumière"),
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_("LightObstacle"),
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_("Automatisme permettant de déplacer les objets en évitant les obstacles."),
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"",
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"Extensions/lightObstacleicon32.png",
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LightObstacleAutomatism,
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SceneLightObstacleDatas)
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DECLARE_END_AUTOMATISM();
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CompleteCompilationInformation();
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};
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virtual ~Extension() {};
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private:
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/**
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* This function is called by Game Develop so
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* as to complete information about how the extension was compiled ( which libs... )
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* -- Do not need to be modified. --
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*/
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void CompleteCompilationInformation()
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{
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#if defined(GD_IDE_ONLY)
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compilationInfo.runtimeOnly = false;
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#else
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compilationInfo.runtimeOnly = true;
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#endif
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#if defined(__GNUC__)
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compilationInfo.gccMajorVersion = __GNUC__;
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compilationInfo.gccMinorVersion = __GNUC_MINOR__;
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compilationInfo.gccPatchLevel = __GNUC_PATCHLEVEL__;
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#endif
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compilationInfo.boostVersion = BOOST_VERSION;
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compilationInfo.sfmlMajorVersion = 2;
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compilationInfo.sfmlMinorVersion = 0;
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#if defined(GD_IDE_ONLY)
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compilationInfo.wxWidgetsMajorVersion = wxMAJOR_VERSION;
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compilationInfo.wxWidgetsMinorVersion = wxMINOR_VERSION;
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compilationInfo.wxWidgetsReleaseNumber = wxRELEASE_NUMBER;
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compilationInfo.wxWidgetsSubReleaseNumber = wxSUBRELEASE_NUMBER;
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#endif
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compilationInfo.gdlVersion = RC_FILEVERSION_STRING;
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compilationInfo.sizeOfpInt = sizeof(int*);
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compilationInfo.informationCompleted = true;
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}
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};
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/**
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* Used by Game Develop to create the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" ExtensionBase * GD_EXTENSION_API CreateGDExtension() {
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return new Extension;
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}
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/**
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* Used by Game Develop to destroy the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" void GD_EXTENSION_API DestroyGDExtension(ExtensionBase * p) {
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delete p;
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}
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