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104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
/**
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Game Develop - Physic Automatism Extension
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Copyright (c) 2010-2012 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#if defined(GD_IDE_ONLY)
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#ifndef PHYSICSAUTOMATISMEDITOR_H
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#define PHYSICSAUTOMATISMEDITOR_H
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//(*Headers(NetworkAutomatismEditor)
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#include <wx/sizer.h>
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#include <wx/stattext.h>
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#include <wx/radiobox.h>
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#include <wx/textctrl.h>
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#include <wx/checkbox.h>
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#include <wx/button.h>
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#include <wx/dialog.h>
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//*)
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#include <boost/shared_ptr.hpp>
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class Game;
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class MainEditorCommand;
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class NetworkAutomatism;
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class Scene;
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class ScenePhysicsDatas;
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class NetworkAutomatismEditor: public wxDialog
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{
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public:
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NetworkAutomatismEditor(wxWindow* parent, Game & game_, Scene * scene, NetworkAutomatism & automatism_, MainEditorCommand & mainEditorCommand_ );
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virtual ~NetworkAutomatismEditor();
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//(*Declarations(NetworkAutomatismEditor)
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wxTextCtrl* dataPrefixEdit;
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wxStaticText* StaticText2;
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wxCheckBox* widthCheck;
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wxCheckBox* angleCheck;
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wxCheckBox* yPosCheck;
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wxCheckBox* xPosCheck;
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wxStaticText* StaticText1;
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wxStaticText* StaticText3;
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wxButton* cancelBt;
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wxRadioBox* initialBehaviourList;
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wxButton* okBt;
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wxCheckBox* heightCheck;
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//*)
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NetworkAutomatism & automatism;
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protected:
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//(*Identifiers(NetworkAutomatismEditor)
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static const long ID_RADIOBOX1;
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static const long ID_STATICTEXT1;
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static const long ID_CHECKBOX1;
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static const long ID_CHECKBOX2;
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static const long ID_CHECKBOX3;
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static const long ID_CHECKBOX4;
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static const long ID_CHECKBOX5;
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static const long ID_TEXTCTRL1;
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static const long ID_STATICTEXT2;
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static const long ID_STATICTEXT3;
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static const long ID_BUTTON1;
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static const long ID_BUTTON2;
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//*)
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private:
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//(*Handlers(NetworkAutomatismEditor)
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void OncancelBtClick(wxCommandEvent& event);
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void OnokBtClick(wxCommandEvent& event);
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//*)
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Game & game;
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Scene * scene;
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MainEditorCommand & mainEditorCommand;
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DECLARE_EVENT_TABLE()
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};
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#endif
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#endif
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