Files
GDevelop/Extensions/TimedEvent/TimedEvent.h
T
Florian 41cc1214fe Corrected crash and non working Reset action.
Corrected bad names in debugger.

git-svn-id: svn://localhost@665 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-03-03 15:51:15 +00:00

119 lines
4.3 KiB
C++

/**
Game Develop - Timed Event Extension
Copyright (c) 2011-2012 Florian Rival (Florian.Rival@gmail.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#if defined(GD_IDE_ONLY)
#ifndef TIMEDEVENT_H
#define TIMEDEVENT_H
#include "GDL/Event.h"
#include <map>
#include "GDL/ManualTimer.h"
class RuntimeScene;
class Instruction;
class TiXmlElement;
class EventsCodeGenerationContext;
class EventsEditorItemsAreas;
class EventsEditorSelection;
class Scene;
class MainEditorCommand;
class wxWindow;
/**
* Timed event
*/
class GD_EXTENSION_API TimedEvent : public BaseEvent
{
public:
TimedEvent();
TimedEvent(const TimedEvent & event);
virtual ~TimedEvent();
TimedEvent& operator=(const TimedEvent & event);
virtual BaseEventSPtr Clone() { return boost::shared_ptr<BaseEvent>(new TimedEvent(*this));}
virtual bool IsExecutable() const {return true;}
virtual std::string GenerateEventCode(Game & game, Scene & scene, EventsCodeGenerator & codeGenerator, EventsCodeGenerationContext & context);
virtual bool CanHaveSubEvents() const {return true;}
virtual const vector < BaseEventSPtr > & GetSubEvents() const {return events;};
virtual vector < BaseEventSPtr > & GetSubEvents() {return events;};
void SetSubEvents(vector < BaseEventSPtr > & subEvents_) {events = subEvents_;};
const vector < Instruction > & GetConditions() const { return conditions; };
vector < Instruction > & GetConditions() { return conditions; };
void SetConditions(vector < Instruction > & conditions_) { conditions = conditions_; };
const vector < Instruction > & GetActions() const { return actions; };
vector < Instruction > & GetActions() { return actions; };
void SetActions(vector < Instruction > & actions_) { actions = actions_; };
string GetName() const { return name; };
void SetName(string name_) { name = name_; };
string GetTimeoutExpression() const { return timeout.GetPlainString(); };
void SetTimeoutExpression(std::string timeout_) { timeout = GDExpression(timeout_); };
virtual vector < vector<Instruction>* > GetAllConditionsVectors();
virtual vector < vector<Instruction>* > GetAllActionsVectors();
virtual vector < GDExpression* > GetAllExpressions();
virtual void SaveToXml(TiXmlElement * eventElem) const;
virtual void LoadFromXml(const TiXmlElement * eventElem);
/**
* Called by event editor to draw the event.
*/
virtual void Render(wxDC & dc, int x, int y, unsigned int width, EventsEditorItemsAreas & areas, EventsEditorSelection & selection);
/**
* Must return the height of the event when rendered
*/
virtual unsigned int GetRenderedHeight(unsigned int width) const;
/**
* Called when the user want to edit the event
*/
virtual EditEventReturnType EditEvent(wxWindow* parent_, Game & game_, Scene & scene_, MainEditorCommand & mainEditorCommand_);
static std::vector< TimedEvent* > codeGenerationCurrentParents;
std::vector< TimedEvent* > codeGenerationChildren;
private:
void Init(const TimedEvent & event);
string name;
GDExpression timeout;
vector < Instruction > conditions;
vector < Instruction > actions;
vector < BaseEventSPtr > events;
bool nameSelected;
};
#endif // TIMEDEVENT_H
#endif