Logo
Explore Help
Sign In
Heretek-AI/GDevelop
1
0
Fork 0
You've already forked GDevelop
mirror of https://github.com/Heretek-AI/GDevelop.git synced 2026-07-23 18:45:48 -04:00
Code Issues 2 Packages Projects Releases 2 Wiki Activity
Files
0b7d3f5539a14c77458ca9d6db09bb40c18e18e4
GDevelop/GDL
T
History
Florian 0ffb3137fc Adapted SpriteObject, ResourcesManager, ResourcesEditor PropImage dialog so as to use resources filenames relative to the project directory.
Added LargeNumberToString expression.
Enabled External layout extension.
Corrected compilationForRuntime bool not so to true when compiling for Runtime in EventsCodeGenerator.

git-svn-id: svn://localhost@750 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-06-09 18:13:37 +00:00
..
GDL
Adapted SpriteObject, ResourcesManager, ResourcesEditor PropImage dialog so as to use resources filenames relative to the project directory.
2012-06-09 18:13:37 +00:00
PlatformDefinition
Moved some files.
2012-05-15 19:19:49 +00:00
wxsmith
Made CodeCompiler independent from the current working directory by using internally absolute filenames.
2012-06-03 12:20:35 +00:00
GDL.cbp
Adapted SpriteObject, ResourcesManager, ResourcesEditor PropImage dialog so as to use resources filenames relative to the project directory.
2012-06-09 18:13:37 +00:00
GDL.depend
Adapted SpriteObject, ResourcesManager, ResourcesEditor PropImage dialog so as to use resources filenames relative to the project directory.
2012-06-09 18:13:37 +00:00
GDL.layout
Continued implementing ExternalLayouts.
2012-05-28 14:36:54 +00:00
Powered by Gitea Version: 1.26.2 Page: 763ms Template: 24ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API