Files
GDevelop/IDE/AutomatismTypeChoice.h
T
Florian b866cfd2c4 Added support for automatisms.
git-svn-id: svn://localhost@183 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-07-26 20:03:47 +00:00

73 lines
1.7 KiB
C++

#ifndef AUTOMATISMTYPECHOICE_H
#define AUTOMATISMTYPECHOICE_H
//(*Headers(AutomatismTypeChoice)
#include <wx/listctrl.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/statline.h>
#include <wx/panel.h>
#include <wx/statbmp.h>
#include <wx/button.h>
#include <wx/dialog.h>
//*)
class Game;
class AutomatismTypeChoice: public wxDialog
{
public:
AutomatismTypeChoice(wxWindow* parent, Game & game_);
virtual ~AutomatismTypeChoice();
//(*Declarations(AutomatismTypeChoice)
wxStaticBitmap* StaticBitmap2;
wxStaticBitmap* iconBmp;
wxTextCtrl* infoEdit;
wxPanel* Panel1;
wxStaticText* StaticText1;
wxButton* cancelBt;
wxStaticLine* StaticLine2;
wxListCtrl* automatismsList;
wxButton* moreAutomatismsBt;
wxStaticLine* StaticLine1;
wxButton* okBt;
//*)
std::string selectedAutomatismType;
protected:
//(*Identifiers(AutomatismTypeChoice)
static const long ID_STATICBITMAP2;
static const long ID_STATICTEXT1;
static const long ID_PANEL1;
static const long ID_STATICLINE1;
static const long ID_LISTCTRL1;
static const long ID_STATICBITMAP1;
static const long ID_TEXTCTRL1;
static const long ID_STATICLINE2;
static const long ID_BUTTON3;
static const long ID_BUTTON1;
static const long ID_BUTTON2;
//*)
private:
//(*Handlers(AutomatismTypeChoice)
void OnautomatismsListItemActivated(wxListEvent& event);
void OnautomatismsListItemSelect(wxListEvent& event);
void OnokBtClick(wxCommandEvent& event);
void OncancelBtClick(wxCommandEvent& event);
void OnmoreAutomatismsBtClick(wxCommandEvent& event);
//*)
void RefreshList();
Game & game;
DECLARE_EVENT_TABLE()
};
#endif