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https://github.com/Heretek-AI/GDevelop.git
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54d7eb0662
Tried to correct the fact that SFML does not intercept events when used on a wxSFMLCanvas on linux by emulating these events. TODO: Test it Adapted to changes in GDCore. git-svn-id: svn://localhost@701 8062f311-0dae-4547-b526-b8ab9ac864a5
99 lines
2.4 KiB
C++
99 lines
2.4 KiB
C++
#ifndef EDITOBJECTGROUP_H
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#define EDITOBJECTGROUP_H
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//(*Headers(EditObjectGroup)
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#include <wx/treectrl.h>
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#include <wx/sizer.h>
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#include <wx/stattext.h>
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#include <wx/menu.h>
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#include <wx/aui/aui.h>
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#include <wx/statline.h>
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#include <wx/panel.h>
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#include <wx/statbmp.h>
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#include <wx/button.h>
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#include <wx/dialog.h>
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//*)
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#include <wx/toolbar.h>
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#include "GDL/Scene.h"
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#include "GDL/Game.h"
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#include "GDCore/PlatformDefinition/ObjectGroup.h"
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#ifdef __WXMSW__
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#include <wx/msw/winundef.h>
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#endif
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#include <string>
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#include <vector>
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using namespace std;
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class EditObjectGroup: public wxDialog
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{
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public:
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EditObjectGroup(wxWindow* parent, Game & game_, Scene & scene_, const gd::ObjectGroup & group_);
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virtual ~EditObjectGroup();
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gd::ObjectGroup group;
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//(*Declarations(EditObjectGroup)
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wxAuiManager* AuiManager1;
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wxButton* OkBt;
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wxAuiToolBar* toolbar;
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wxMenuItem* MenuItem2;
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wxMenuItem* MenuItem1;
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wxPanel* Panel1;
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wxStaticText* StaticText3;
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wxMenu ContextMenu;
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wxTreeCtrl* ObjetsList;
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wxStaticLine* StaticLine2;
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wxStaticLine* StaticLine1;
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wxButton* AnnulerBt;
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wxPanel* Panel2;
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wxStaticBitmap* StaticBitmap3;
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//*)
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protected:
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//(*Identifiers(EditObjectGroup)
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static const long ID_STATICBITMAP3;
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static const long ID_STATICTEXT3;
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static const long ID_PANEL1;
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static const long ID_STATICLINE2;
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static const long ID_AUITOOLBAR1;
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static const long ID_PANEL2;
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static const long ID_TREECTRL1;
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static const long ID_STATICLINE1;
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static const long ID_BUTTON1;
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static const long ID_BUTTON2;
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static const long idAddObjet;
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static const long idDelObjet;
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//*)
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static const long ID_Help;
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private:
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//(*Handlers(EditObjectGroup)
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void OnOkBtClick(wxCommandEvent& event);
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void OnAnnulerBtClick(wxCommandEvent& event);
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void OnPanel2Resize(wxSizeEvent& event);
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void OnObjetsListBeginLabelEdit(wxTreeEvent& event);
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void OnObjetsListEndLabelEdit(wxTreeEvent& event);
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void OnObjetsListItemActivated(wxTreeEvent& event);
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void OnObjetsListItemRightClick(wxTreeEvent& event);
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void OnAddObjetSelected(wxCommandEvent& event);
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void OnDelObjetSelected(wxCommandEvent& event);
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//*)
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void OnHelp(wxCommandEvent& event);
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void Refresh();
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wxTreeItemId itemSelected;
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Game & game;
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Scene & scene;
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unsigned int modificationCount; ///< Track the number of modification. If the user made lots of modifications and wants to cancel, he will be warned.
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DECLARE_EVENT_TABLE()
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};
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#endif
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