Files
GDevelop/IDE/EditOptionsPosition.h
T
Florian 5d6a500196 Added support for initial variables to EditOptionsPosition.
Object names are started to be edited as soon as objects are created in EditorObjectList.

git-svn-id: svn://localhost@653 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-02-08 22:15:36 +00:00

110 lines
2.8 KiB
C++

#ifndef EDITOPTIONSPOSITION_H
#define EDITOPTIONSPOSITION_H
//(*Headers(EditOptionsPosition)
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/checkbox.h>
#include <wx/statline.h>
#include <wx/panel.h>
#include <wx/choice.h>
#include <wx/button.h>
#include <wx/dialog.h>
//*)
#include "GDL/Position.h"
#include "GDL/Position.h"
#include "GDL/VariableList.h"
class Game;
class Scene;
class EditOptionsPosition: public wxDialog
{
public:
EditOptionsPosition(wxWindow* parent, const Game & game_, const Scene & scene_, const InitialPosition & position_);
virtual ~EditOptionsPosition();
InitialPosition position;
//(*Declarations(EditOptionsPosition)
wxButton* OkBt;
wxTextCtrl* widthEdit;
wxTextCtrl* YEdit;
wxStaticText* variablesStatusTxt;
wxStaticText* StaticText2;
wxCheckBox* sizeCheck;
wxChoice* layerChoice;
wxStaticText* StaticText6;
wxTextCtrl* heightEdit;
wxStaticText* StaticText8;
wxPanel* Panel1;
wxPanel* customPanel;
wxStaticText* StaticText1;
wxStaticText* StaticText3;
wxTextCtrl* XEdit;
wxStaticLine* StaticLine2;
wxStaticText* StaticText5;
wxStaticText* StaticText7;
wxStaticLine* StaticLine1;
wxButton* AnnulerBt;
wxButton* editInitialVariables;
wxTextCtrl* zOrderEdit;
wxStaticText* StaticText4;
wxStaticText* objectNameTxt;
wxButton* AideBt;
//*)
protected:
//(*Identifiers(EditOptionsPosition)
static const long ID_STATICTEXT1;
static const long ID_STATICTEXT2;
static const long ID_PANEL1;
static const long ID_STATICLINE1;
static const long ID_STATICTEXT3;
static const long ID_TEXTCTRL1;
static const long ID_STATICTEXT4;
static const long ID_TEXTCTRL2;
static const long ID_CHECKBOX1;
static const long ID_STATICTEXT5;
static const long ID_TEXTCTRL3;
static const long ID_STATICTEXT6;
static const long ID_TEXTCTRL5;
static const long ID_STATICTEXT11;
static const long ID_CHOICE1;
static const long ID_STATICTEXT7;
static const long ID_TEXTCTRL4;
static const long ID_STATICTEXT8;
static const long ID_BUTTON4;
static const long ID_STATICTEXT9;
static const long ID_PANEL2;
static const long ID_STATICLINE2;
static const long ID_BUTTON1;
static const long ID_BUTTON2;
static const long ID_BUTTON3;
//*)
private:
//(*Handlers(EditOptionsPosition)
void OnOkBtClick(wxCommandEvent& event);
void OnAnnulerBtClick(wxCommandEvent& event);
void OnAideBtClick(wxCommandEvent& event);
void OnAnimationComboText(wxCommandEvent& event);
void OnsizeCheckClick(wxCommandEvent& event);
void OneditInitialVariablesClick(wxCommandEvent& event);
//*)
void RefreshDirecType(int anim);
void UpdateInitialVariablesStatus();
ListVariable initialVariables;
const Game & game;
const Scene & scene;
DECLARE_EVENT_TABLE()
};
#endif