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https://github.com/Heretek-AI/GDevelop.git
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a1a6f14a16
git-svn-id: svn://localhost@157 8062f311-0dae-4547-b526-b8ab9ac864a5
81 lines
3.2 KiB
XML
81 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<VSPerformanceSession Version="1.00">
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<Options>
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<Solution>D:\Florian\Programmation\GameDevelop\Game Develop.sln</Solution>
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<CollectionMethod>Sampling</CollectionMethod>
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<AllocationMethod>None</AllocationMethod>
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<LaunchRuntimeControl>true</LaunchRuntimeControl>
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<AddReport>true</AddReport>
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<UniqueReport>Timestamp</UniqueReport>
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<SamplingMethod>Cycles</SamplingMethod>
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<CycleCount>10000000</CycleCount>
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<PageFaultCount>10</PageFaultCount>
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<SysCallCount>10</SysCallCount>
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<SamplingCounter Name="" ReloadValue="00000000000f4240" DisplayName="" />
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<RelocateBinaries>false</RelocateBinaries>
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<HardwareCounters EnableHWCounters="false" />
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<EtwSettings />
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<PdhSettings>
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<PdhCountersEnabled>false</PdhCountersEnabled>
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<PdhCountersRate>500</PdhCountersRate>
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<PdhCounters>
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<PdhCounter>\Disque physique(_Total)\Longueur moyenne de file d’attente du disque</PdhCounter>
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<PdhCounter>\Mémoire\Pages/s</PdhCounter>
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<PdhCounter>\Processeur(_Total)\% temps processeur</PdhCounter>
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</PdhCounters>
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</PdhSettings>
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</Options>
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<ExcludeSmallFuncs>true</ExcludeSmallFuncs>
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<PreinstrumentEvent>
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<InstrEventExclude>false</InstrEventExclude>
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</PreinstrumentEvent>
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<PostinstrumentEvent>
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<InstrEventExclude>false</InstrEventExclude>
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</PostinstrumentEvent>
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<Binaries>
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<ProjBinary>
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<Path>d:\Florian\Programmation\GameDevelop\Runtime\bin\VCdebug\Runtime.exe</Path>
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<ArgumentTimestamp>01/01/0001 00:00:00</ArgumentTimestamp>
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<Instrument>true</Instrument>
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<Sample>true</Sample>
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<LaunchProject>true</LaunchProject>
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<LaunchMethod>Executable</LaunchMethod>
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<ExecutablePath>d:\Florian\Programmation\GameDevelop\Runtime\bin\VCdebug\Runtime.exe</ExecutablePath>
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<StartupDirectory>d:\Florian\Programmation\GameDevelop\Runtime\</StartupDirectory>
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<NetAppHost>IIS</NetAppHost>
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<NetBrowser>InternetExplorer</NetBrowser>
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<ExcludeSmallFuncs>true</ExcludeSmallFuncs>
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<PreinstrumentEvent>
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<InstrEventExclude>false</InstrEventExclude>
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</PreinstrumentEvent>
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<PostinstrumentEvent>
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<InstrEventExclude>false</InstrEventExclude>
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</PostinstrumentEvent>
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<ProjRef>{70DB1DF0-86EA-44E8-B216-F3159CB39BF5}|Runtime\Runtime.vcproj</ProjRef>
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<ProjPath>D:\Florian\Programmation\GameDevelop\Runtime\Runtime.vcproj</ProjPath>
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<ProjName>Runtime</ProjName>
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</ProjBinary>
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</Binaries>
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<Reports>
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<Report>
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<Path>D:\Florian\Programmation\GameDevelop\Runtime100620(1).vsp</Path>
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</Report>
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</Reports>
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<Launches>
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<ProjBinary>
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<Path>:PB:{70DB1DF0-86EA-44E8-B216-F3159CB39BF5}|Runtime\Runtime.vcproj</Path>
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</ProjBinary>
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</Launches>
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<RuntimeMarks>
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<MarkName>Mark One</MarkName>
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<MarkName>Mark Two</MarkName>
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<MarkName>Mark Three</MarkName>
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<MarkName>Mark Four</MarkName>
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<MarkName>Mark Five</MarkName>
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<MarkName>Mark Six</MarkName>
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<MarkName>Mark Seven</MarkName>
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<MarkName>Mark Eight</MarkName>
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<MarkName>Mark Nine</MarkName>
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<MarkName>Mark Ten</MarkName>
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</RuntimeMarks>
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</VSPerformanceSession> |