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GDevelop/Runtime/Runtime.psess
T
Florian a1a6f14a16 Updated VC++ project.
git-svn-id: svn://localhost@157 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-06-20 20:51:35 +00:00

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<?xml version="1.0" encoding="UTF-8"?>
<VSPerformanceSession Version="1.00">
<Options>
<Solution>D:\Florian\Programmation\GameDevelop\Game Develop.sln</Solution>
<CollectionMethod>Sampling</CollectionMethod>
<AllocationMethod>None</AllocationMethod>
<LaunchRuntimeControl>true</LaunchRuntimeControl>
<AddReport>true</AddReport>
<UniqueReport>Timestamp</UniqueReport>
<SamplingMethod>Cycles</SamplingMethod>
<CycleCount>10000000</CycleCount>
<PageFaultCount>10</PageFaultCount>
<SysCallCount>10</SysCallCount>
<SamplingCounter Name="" ReloadValue="00000000000f4240" DisplayName="" />
<RelocateBinaries>false</RelocateBinaries>
<HardwareCounters EnableHWCounters="false" />
<EtwSettings />
<PdhSettings>
<PdhCountersEnabled>false</PdhCountersEnabled>
<PdhCountersRate>500</PdhCountersRate>
<PdhCounters>
<PdhCounter>\Disque physique(_Total)\Longueur moyenne de file dattente du disque</PdhCounter>
<PdhCounter>\Mémoire\Pages/s</PdhCounter>
<PdhCounter>\Processeur(_Total)\% temps processeur</PdhCounter>
</PdhCounters>
</PdhSettings>
</Options>
<ExcludeSmallFuncs>true</ExcludeSmallFuncs>
<PreinstrumentEvent>
<InstrEventExclude>false</InstrEventExclude>
</PreinstrumentEvent>
<PostinstrumentEvent>
<InstrEventExclude>false</InstrEventExclude>
</PostinstrumentEvent>
<Binaries>
<ProjBinary>
<Path>d:\Florian\Programmation\GameDevelop\Runtime\bin\VCdebug\Runtime.exe</Path>
<ArgumentTimestamp>01/01/0001 00:00:00</ArgumentTimestamp>
<Instrument>true</Instrument>
<Sample>true</Sample>
<LaunchProject>true</LaunchProject>
<LaunchMethod>Executable</LaunchMethod>
<ExecutablePath>d:\Florian\Programmation\GameDevelop\Runtime\bin\VCdebug\Runtime.exe</ExecutablePath>
<StartupDirectory>d:\Florian\Programmation\GameDevelop\Runtime\</StartupDirectory>
<NetAppHost>IIS</NetAppHost>
<NetBrowser>InternetExplorer</NetBrowser>
<ExcludeSmallFuncs>true</ExcludeSmallFuncs>
<PreinstrumentEvent>
<InstrEventExclude>false</InstrEventExclude>
</PreinstrumentEvent>
<PostinstrumentEvent>
<InstrEventExclude>false</InstrEventExclude>
</PostinstrumentEvent>
<ProjRef>{70DB1DF0-86EA-44E8-B216-F3159CB39BF5}|Runtime\Runtime.vcproj</ProjRef>
<ProjPath>D:\Florian\Programmation\GameDevelop\Runtime\Runtime.vcproj</ProjPath>
<ProjName>Runtime</ProjName>
</ProjBinary>
</Binaries>
<Reports>
<Report>
<Path>D:\Florian\Programmation\GameDevelop\Runtime100620(1).vsp</Path>
</Report>
</Reports>
<Launches>
<ProjBinary>
<Path>:PB:{70DB1DF0-86EA-44E8-B216-F3159CB39BF5}|Runtime\Runtime.vcproj</Path>
</ProjBinary>
</Launches>
<RuntimeMarks>
<MarkName>Mark One</MarkName>
<MarkName>Mark Two</MarkName>
<MarkName>Mark Three</MarkName>
<MarkName>Mark Four</MarkName>
<MarkName>Mark Five</MarkName>
<MarkName>Mark Six</MarkName>
<MarkName>Mark Seven</MarkName>
<MarkName>Mark Eight</MarkName>
<MarkName>Mark Nine</MarkName>
<MarkName>Mark Ten</MarkName>
</RuntimeMarks>
</VSPerformanceSession>