Files
GDevelop/Runtime/version.h
T
Florian 588961da2e Added support for scenes relying on others bitcode files than their own.
Adapted to changes in GDL.

git-svn-id: svn://localhost@711 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-05-14 11:37:34 +00:00

34 lines
860 B
C++

#ifndef VERSION_H
#define VERSION_H
namespace AutoVersion{
//Date Version Types
static const char DATE[] = "21";
static const char MONTH[] = "04";
static const char YEAR[] = "2012";
static const char UBUNTU_VERSION_STYLE[] = "12.04";
//Software Status
static const char STATUS[] = "Alpha";
static const char STATUS_SHORT[] = "a";
//Standard Version Type
static const long MAJOR = 1;
static const long MINOR = 0;
static const long BUILD = 251;
static const long REVISION = 1273;
//Miscellaneous Version Types
static const long BUILDS_COUNT = 1193;
#define RC_FILEVERSION 1,0,251,1273
#define RC_FILEVERSION_STRING "1, 0, 251, 1273\0"
static const char FULLVERSION_STRING[] = "1.0.251.1273";
//These values are to keep track of your versioning state, don't modify them.
static const long BUILD_HISTORY = 0;
}
#endif //VERSION_H