Files
GDevelop/Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp
T
Florian 0ddae4cf91 Added force toward position.
Added set gravity action.
Added Gear joint.
Added restitution.
Prevented a crash when adding a joint between the same objects.

git-svn-id: svn://localhost@237 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-09-08 15:39:10 +00:00

284 lines
17 KiB
C++

/**
Game Develop - Physic Automatism Extension
Copyright (c) 2010 Florian Rival (Florian.Rival@gmail.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#if defined(GDE)
#include "PhysicsAutomatismEditor.h"
//(*InternalHeaders(PhysicsAutomatismEditor)
#include <wx/intl.h>
#include <wx/string.h>
//*)
#include "GDL/Game.h"
#include "PhysicsAutomatism.h"
#include "GDL/MainEditorCommand.h"
#include "GDL/CommonTools.h"
#include "GDL/Scene.h"
//(*IdInit(PhysicsAutomatismEditor)
const long PhysicsAutomatismEditor::ID_STATICTEXT11 = wxNewId();
const long PhysicsAutomatismEditor::ID_RADIOBUTTON1 = wxNewId();
const long PhysicsAutomatismEditor::ID_RADIOBUTTON2 = wxNewId();
const long PhysicsAutomatismEditor::ID_CHECKBOX1 = wxNewId();
const long PhysicsAutomatismEditor::ID_CHECKBOX3 = wxNewId();
const long PhysicsAutomatismEditor::ID_CHECKBOX2 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT1 = wxNewId();
const long PhysicsAutomatismEditor::ID_TEXTCTRL1 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT2 = wxNewId();
const long PhysicsAutomatismEditor::ID_TEXTCTRL2 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT12 = wxNewId();
const long PhysicsAutomatismEditor::ID_TEXTCTRL9 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT9 = wxNewId();
const long PhysicsAutomatismEditor::ID_TEXTCTRL7 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT10 = wxNewId();
const long PhysicsAutomatismEditor::ID_TEXTCTRL8 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT3 = wxNewId();
const long PhysicsAutomatismEditor::ID_TEXTCTRL3 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT4 = wxNewId();
const long PhysicsAutomatismEditor::ID_TEXTCTRL4 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT5 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT7 = wxNewId();
const long PhysicsAutomatismEditor::ID_TEXTCTRL5 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT6 = wxNewId();
const long PhysicsAutomatismEditor::ID_TEXTCTRL6 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICTEXT8 = wxNewId();
const long PhysicsAutomatismEditor::ID_STATICLINE1 = wxNewId();
const long PhysicsAutomatismEditor::ID_BUTTON1 = wxNewId();
const long PhysicsAutomatismEditor::ID_BUTTON2 = wxNewId();
//*)
BEGIN_EVENT_TABLE(PhysicsAutomatismEditor,wxDialog)
//(*EventTable(PhysicsAutomatismEditor)
//*)
END_EVENT_TABLE()
PhysicsAutomatismEditor::PhysicsAutomatismEditor(wxWindow* parent, Game & game_, Scene * scene_, PhysicsAutomatism & automatism_, MainEditorCommand & mainEditorCommand_ ) :
automatism(automatism_),
game(game_),
scene(scene_),
mainEditorCommand(mainEditorCommand_)
{
//(*Initialize(PhysicsAutomatismEditor)
wxStaticBoxSizer* StaticBoxSizer2;
wxFlexGridSizer* FlexGridSizer4;
wxFlexGridSizer* FlexGridSizer10;
wxFlexGridSizer* FlexGridSizer3;
wxFlexGridSizer* FlexGridSizer5;
wxFlexGridSizer* FlexGridSizer9;
wxFlexGridSizer* FlexGridSizer2;
wxFlexGridSizer* FlexGridSizer7;
wxFlexGridSizer* FlexGridSizer8;
wxBoxSizer* BoxSizer1;
wxFlexGridSizer* FlexGridSizer12;
wxFlexGridSizer* FlexGridSizer6;
wxStaticBoxSizer* StaticBoxSizer1;
wxFlexGridSizer* FlexGridSizer1;
wxFlexGridSizer* FlexGridSizer11;
Create(parent, wxID_ANY, _("Editer l\'automatisme"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE, _T("wxID_ANY"));
FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0);
StaticBoxSizer1 = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Paramètres initiaux"));
FlexGridSizer2 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer2->AddGrowableCol(0);
FlexGridSizer5 = new wxFlexGridSizer(0, 3, 0, 0);
StaticText11 = new wxStaticText(this, ID_STATICTEXT11, _("Forme du masque de collision :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT11"));
FlexGridSizer5->Add(StaticText11, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
rectCheck = new wxRadioButton(this, ID_RADIOBUTTON1, _("Rectangle"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_RADIOBUTTON1"));
rectCheck->SetValue(true);
FlexGridSizer5->Add(rectCheck, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
circleCheck = new wxRadioButton(this, ID_RADIOBUTTON2, _("Cercle"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_RADIOBUTTON2"));
FlexGridSizer5->Add(circleCheck, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer2->Add(FlexGridSizer5, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer11 = new wxFlexGridSizer(0, 3, 0, 0);
staticCheck = new wxCheckBox(this, ID_CHECKBOX1, _("Objet statique"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX1"));
staticCheck->SetValue(false);
FlexGridSizer11->Add(staticCheck, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
fixedRotationCheck = new wxCheckBox(this, ID_CHECKBOX3, _("Empecher la rotation"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX3"));
fixedRotationCheck->SetValue(false);
FlexGridSizer11->Add(fixedRotationCheck, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer2->Add(FlexGridSizer11, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
bulletCheck = new wxCheckBox(this, ID_CHECKBOX2, _("Assimilable à un projectile ( meilleure gestion de la collision, mais plus lent )"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX2"));
bulletCheck->SetValue(false);
FlexGridSizer2->Add(bulletCheck, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer7 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer7->AddGrowableCol(1);
StaticText1 = new wxStaticText(this, ID_STATICTEXT1, _("Densité de masse :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT1"));
FlexGridSizer7->Add(StaticText1, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
massDensityEdit = new wxTextCtrl(this, ID_TEXTCTRL1, _("1"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL1"));
FlexGridSizer7->Add(massDensityEdit, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer2->Add(FlexGridSizer7, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer8 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer8->AddGrowableCol(1);
StaticText2 = new wxStaticText(this, ID_STATICTEXT2, _("Friction :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT2"));
FlexGridSizer8->Add(StaticText2, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
frictionEdit = new wxTextCtrl(this, ID_TEXTCTRL2, _("0.8"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL2"));
FlexGridSizer8->Add(frictionEdit, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer2->Add(FlexGridSizer8, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer12 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer12->AddGrowableCol(1);
StaticText12 = new wxStaticText(this, ID_STATICTEXT12, _("Restitution ( Elasticité ) :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT12"));
FlexGridSizer12->Add(StaticText12, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
restitutionEdit = new wxTextCtrl(this, ID_TEXTCTRL9, _("0"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL9"));
FlexGridSizer12->Add(restitutionEdit, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer2->Add(FlexGridSizer12, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer9 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer9->AddGrowableCol(1);
StaticText9 = new wxStaticText(this, ID_STATICTEXT9, _("Amortissement linéaire :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT9"));
FlexGridSizer9->Add(StaticText9, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
linearDampingEdit = new wxTextCtrl(this, ID_TEXTCTRL7, _("0.1"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL7"));
FlexGridSizer9->Add(linearDampingEdit, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer2->Add(FlexGridSizer9, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer10 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer10->AddGrowableCol(1);
StaticText10 = new wxStaticText(this, ID_STATICTEXT10, _("Amortissement angulaire :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT10"));
FlexGridSizer10->Add(StaticText10, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
angularDampingEdit = new wxTextCtrl(this, ID_TEXTCTRL8, _("0.1"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL8"));
FlexGridSizer10->Add(angularDampingEdit, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer2->Add(FlexGridSizer10, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
StaticBoxSizer1->Add(FlexGridSizer2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer1->Add(StaticBoxSizer1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticBoxSizer2 = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Paramètres globaux du moteur physique"));
FlexGridSizer4 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer4->AddGrowableCol(0);
StaticText3 = new wxStaticText(this, ID_STATICTEXT3, _("Coordonnées du vecteur de gravité :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT3"));
FlexGridSizer4->Add(StaticText3, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
BoxSizer1 = new wxBoxSizer(wxHORIZONTAL);
gravityXEdit = new wxTextCtrl(this, ID_TEXTCTRL3, _("0"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL3"));
BoxSizer1->Add(gravityXEdit, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticText4 = new wxStaticText(this, ID_STATICTEXT4, _(";"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT4"));
BoxSizer1->Add(StaticText4, 0, wxTOP|wxBOTTOM|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
gravityYEdit = new wxTextCtrl(this, ID_TEXTCTRL4, _("0"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL4"));
BoxSizer1->Add(gravityYEdit, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer4->Add(BoxSizer1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
StaticText5 = new wxStaticText(this, ID_STATICTEXT5, _("Echelle de taille de la représentation :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT5"));
FlexGridSizer4->Add(StaticText5, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer6 = new wxFlexGridSizer(0, 5, 0, 0);
StaticText7 = new wxStaticText(this, ID_STATICTEXT7, _("1m ="), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT7"));
FlexGridSizer6->Add(StaticText7, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
scaleXEdit = new wxTextCtrl(this, ID_TEXTCTRL5, _("0"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL5"));
FlexGridSizer6->Add(scaleXEdit, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticText6 = new wxStaticText(this, ID_STATICTEXT6, _("en X;"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT6"));
FlexGridSizer6->Add(StaticText6, 1, wxTOP|wxBOTTOM|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
scaleYEdit = new wxTextCtrl(this, ID_TEXTCTRL6, _("0"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL6"));
FlexGridSizer6->Add(scaleYEdit, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticText8 = new wxStaticText(this, ID_STATICTEXT8, _("en Y"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT8"));
FlexGridSizer6->Add(StaticText8, 1, wxTOP|wxBOTTOM|wxRIGHT|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer4->Add(FlexGridSizer6, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
StaticBoxSizer2->Add(FlexGridSizer4, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer1->Add(StaticBoxSizer2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticLine1 = new wxStaticLine(this, ID_STATICLINE1, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE1"));
FlexGridSizer1->Add(StaticLine1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer3 = new wxFlexGridSizer(0, 3, 0, 0);
okBt = new wxButton(this, ID_BUTTON1, _("Ok"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON1"));
FlexGridSizer3->Add(okBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
cancelBt = new wxButton(this, ID_BUTTON2, _("Annuler"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON2"));
FlexGridSizer3->Add(cancelBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer1->Add(FlexGridSizer3, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 0);
SetSizer(FlexGridSizer1);
FlexGridSizer1->Fit(this);
FlexGridSizer1->SetSizeHints(this);
Connect(ID_BUTTON1,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&PhysicsAutomatismEditor::OnokBtClick);
Connect(ID_BUTTON2,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&PhysicsAutomatismEditor::OncancelBtClick);
//*)
//Setup object datas
if ( automatism.shapeType == PhysicsAutomatism::Circle )
{
rectCheck->SetValue(false);
circleCheck->SetValue(true);
}
else
{
rectCheck->SetValue(true);
circleCheck->SetValue(false);
}
staticCheck->SetValue(!automatism.dynamic);
fixedRotationCheck->SetValue(automatism.fixedRotation);
massDensityEdit->SetValue(ToString(automatism.massDensity));
bulletCheck->SetValue(automatism.isBullet);
frictionEdit->SetValue(ToString(automatism.averageFriction));
restitutionEdit->SetValue(ToString(automatism.averageRestitution));
linearDampingEdit->SetValue(ToString(automatism.linearDamping));
angularDampingEdit->SetValue(ToString(automatism.angularDamping));
//Setup shared datas
if ( !scene || scene->automatismsInitialSharedDatas.find(automatism.GetAutomatismId()) == scene->automatismsInitialSharedDatas.end())
{
wxLogError(_("Impossible d'accéder aux données partagées."));
return;
}
sharedDatas = boost::dynamic_pointer_cast<ScenePhysicsDatas>(scene->automatismsInitialSharedDatas[automatism.GetAutomatismId()]);
if ( sharedDatas == boost::shared_ptr<ScenePhysicsDatas>() )
{
wxLogError(_("Impossible d'accéder aux données partagées : Données de mauvais type"));
return;
}
gravityXEdit->SetValue(ToString(sharedDatas->gravityX));
gravityYEdit->SetValue(ToString(sharedDatas->gravityY));
scaleXEdit->SetValue(ToString(sharedDatas->scaleX));
scaleYEdit->SetValue(ToString(sharedDatas->scaleY));
}
PhysicsAutomatismEditor::~PhysicsAutomatismEditor()
{
//(*Destroy(PhysicsAutomatismEditor)
//*)
}
void PhysicsAutomatismEditor::OncancelBtClick(wxCommandEvent& event)
{
EndModal(0);
}
void PhysicsAutomatismEditor::OnokBtClick(wxCommandEvent& event)
{
if ( circleCheck->GetValue() )
automatism.shapeType = PhysicsAutomatism::Circle;
else
automatism.shapeType = PhysicsAutomatism::Box;
automatism.dynamic = !staticCheck->GetValue();
automatism.fixedRotation = fixedRotationCheck->GetValue();
automatism.isBullet = bulletCheck->GetValue();
automatism.massDensity = ToFloat(string(massDensityEdit->GetValue().mb_str()));
automatism.averageFriction = ToFloat(string(frictionEdit->GetValue().mb_str()));
automatism.averageRestitution = ToFloat(string(restitutionEdit->GetValue().mb_str()));
automatism.linearDamping = ToFloat(string(linearDampingEdit->GetValue().mb_str()));
automatism.angularDamping = ToFloat(string(angularDampingEdit->GetValue().mb_str()));
sharedDatas->gravityX = ToFloat(string(gravityXEdit->GetValue().mb_str()));
sharedDatas->gravityY = ToFloat(string(gravityYEdit->GetValue().mb_str()));
sharedDatas->scaleX = ToFloat(string(scaleXEdit->GetValue().mb_str()));
sharedDatas->scaleY = ToFloat(string(scaleYEdit->GetValue().mb_str()));
EndModal(1);
}
#endif