Files
GDevelop/Extensions/TileMapObject/TileEditor.cpp
T
victorlevasseur 11030317b7 Add TileEditor to show the current tile
This editor will be used for collision mask edition
2014-08-25 20:47:11 +02:00

81 lines
2.2 KiB
C++

#include "TileEditor.h"
#include <algorithm>
#include <wx/dcbuffer.h>
#include "GDCore/IDE/CommonBitmapManager.h"
TileEditor::TileEditor(wxWindow* parent) :
TileEditorBase(parent),
m_tileset(NULL),
m_currentTile(0)
{
m_tilePreviewPanel->SetBackgroundStyle(wxBG_STYLE_PAINT);
UpdateScrollbars();
}
TileEditor::~TileEditor()
{
}
void TileEditor::SetTileSet(TileSet *tileset)
{
m_tileset = tileset;
UpdateScrollbars();
m_tilePreviewPanel->Refresh();
}
void TileEditor::OnTileSetSelectionChanged(TileSelectionEvent &event)
{
if(!m_tileset || m_tileset->IsDirty())
return;
m_currentTile = event.GetSelectedTile();
UpdateScrollbars();
m_tilePreviewPanel->Refresh();
}
void TileEditor::OnPreviewErase(wxEraseEvent& event)
{
}
void TileEditor::UpdateScrollbars()
{
if(!m_tileset || m_tileset->IsDirty()) //If no tileset, stop rendering here
return;
//Compute the virtual size and the default scroll position to have a centered tile.
wxBitmap tileBitmap = m_tileset->GetTileBitmap(m_currentTile);
int virtualWidth = std::max(m_tilePreviewPanel->GetClientSize().GetWidth(), tileBitmap.GetWidth());
int virtualHeight = std::max(m_tilePreviewPanel->GetClientSize().GetHeight(), tileBitmap.GetHeight());
m_tilePreviewPanel->SetVirtualSize(virtualWidth, virtualHeight);
m_tilePreviewPanel->Scroll(virtualWidth/2 - m_tilePreviewPanel->GetClientSize().GetWidth()/2,
virtualHeight/2 - m_tilePreviewPanel->GetClientSize().GetHeight()/2);
}
void TileEditor::OnPreviewPaint(wxPaintEvent& event)
{
//Prepare the render
wxAutoBufferedPaintDC dc(m_tilePreviewPanel);
m_tilePreviewPanel->DoPrepareDC(dc);
wxPoint minPos = m_tilePreviewPanel->GetViewStart();
int width, height;
m_tilePreviewPanel->GetVirtualSize(&width, &height);
wxPoint maxPos = minPos + wxPoint(width, height);
//Draw the background
dc.SetBrush(gd::CommonBitmapManager::Get()->transparentBg);
dc.DrawRectangle(minPos.x, minPos.y, width, height);
if(!m_tileset || m_tileset->IsDirty()) //If no tileset, stop rendering here
return;
wxBitmap tileBitmap = m_tileset->GetTileBitmap(m_currentTile);
dc.DrawBitmap(tileBitmap, width/2 - tileBitmap.GetWidth()/2, height/2 - tileBitmap.GetHeight()/2);
}