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GDevelop/Extensions/PathfindingBehavior/PathfindingObstacleBehavior.cpp
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/**
GDevelop - Pathfinding Behavior Extension
Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#include <memory>
#include "PathfindingObstacleBehavior.h"
#include "GDCpp/Runtime/Project/Layout.h"
#include "GDCpp/Runtime/Serialization/SerializerElement.h"
#include "GDCpp/Runtime/RuntimeScene.h"
#include "GDCpp/Runtime/RuntimeObject.h"
#include "GDCpp/Runtime/CommonTools.h"
#include "ScenePathfindingObstaclesManager.h"
#if defined(GD_IDE_ONLY)
#include <iostream>
#include <map>
#include "GDCore/Tools/Localization.h"
#include "GDCore/IDE/Dialogs/PropertyDescriptor.h"
#endif
PathfindingObstacleBehavior::PathfindingObstacleBehavior() :
parentScene(NULL),
sceneManager(NULL),
registeredInManager(false),
impassable(true),
cost(2)
{
}
PathfindingObstacleBehavior::~PathfindingObstacleBehavior()
{
if ( sceneManager && registeredInManager ) sceneManager->RemoveObstacle(this);
}
void PathfindingObstacleBehavior::DoStepPreEvents(RuntimeScene & scene)
{
if ( parentScene != &scene ) //Parent scene has changed
{
if ( sceneManager ) //Remove the object from any old scene manager.
sceneManager->RemoveObstacle(this);
parentScene = &scene;
sceneManager = parentScene ? &ScenePathfindingObstaclesManager::managers[&scene] : NULL;
registeredInManager = false;
}
if (!activated && registeredInManager)
{
if ( sceneManager ) sceneManager->RemoveObstacle(this);
registeredInManager = false;
}
else if (activated && !registeredInManager)
{
if ( sceneManager )
{
sceneManager->AddObstacle(this);
registeredInManager = true;
}
}
}
void PathfindingObstacleBehavior::DoStepPostEvents(RuntimeScene & scene)
{
}
void PathfindingObstacleBehavior::OnActivate()
{
if ( sceneManager )
{
sceneManager->AddObstacle(this);
registeredInManager = true;
}
}
void PathfindingObstacleBehavior::OnDeActivate()
{
if ( sceneManager )
sceneManager->RemoveObstacle(this);
registeredInManager = false;
}
void PathfindingObstacleBehavior::UnserializeFrom(const gd::SerializerElement & element)
{
impassable = element.GetBoolAttribute("impassable");
cost = element.GetDoubleAttribute("cost");
}
#if defined(GD_IDE_ONLY)
void PathfindingObstacleBehavior::SerializeTo(gd::SerializerElement & element) const
{
element.SetAttribute("impassable", impassable);
element.SetAttribute("cost", cost);
}
std::map<gd::String, gd::PropertyDescriptor> PathfindingObstacleBehavior::GetProperties(gd::Project & project) const
{
std::map<gd::String, gd::PropertyDescriptor> properties;
properties[_("Impassable obstacle")].SetValue(impassable ? "true" : "false").SetType("Boolean");
properties[_("Cost (if not impassable)")].SetValue(gd::String::From(cost));
return properties;
}
bool PathfindingObstacleBehavior::UpdateProperty(const gd::String & name, const gd::String & value, gd::Project & project)
{
if ( name == _("Impassable obstacle") ) {
impassable = (value != "0");
return true;
}
if ( value.To<float>() < 0 ) return false;
if ( name == _("Cost (if not impassable)") )
cost = value.To<float>();
else
return false;
return true;
}
#endif