mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-22 10:05:37 -04:00
233 lines
7.4 KiB
C++
233 lines
7.4 KiB
C++
/*
|
|
* GDevelop Core
|
|
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
|
|
* This project is released under the MIT License.
|
|
*/
|
|
#include "GDCore/Project/Object.h"
|
|
#include "GDCore/Project/Behavior.h"
|
|
#include "GDCore/Extensions/Platform.h"
|
|
#include "GDCore/Project/Project.h"
|
|
#include "GDCore/Project/Layout.h"
|
|
#include "GDCore/Serialization/SerializerElement.h"
|
|
#if defined(GD_IDE_ONLY)
|
|
#include "GDCore/IDE/Dialogs/PropertyDescriptor.h"
|
|
#endif
|
|
#if !defined(GD_NO_WX_GUI)
|
|
#include <SFML/Graphics.hpp>
|
|
#endif
|
|
|
|
namespace gd
|
|
{
|
|
|
|
Object::~Object()
|
|
{
|
|
|
|
}
|
|
|
|
Object::Object(const gd::String & name_) :
|
|
name(name_)
|
|
{
|
|
}
|
|
|
|
void Object::Init(const gd::Object & object)
|
|
{
|
|
name = object.name;
|
|
type = object.type;
|
|
objectVariables = object.objectVariables;
|
|
|
|
behaviors.clear();
|
|
for (auto it = object.behaviors.cbegin() ; it != object.behaviors.cend(); ++it )
|
|
behaviors[it->first] = std::unique_ptr<Behavior>(it->second->Clone());
|
|
}
|
|
|
|
|
|
std::vector < gd::String > Object::GetAllBehaviorNames() const
|
|
{
|
|
std::vector < gd::String > allNameIdentifiers;
|
|
|
|
for (std::map<gd::String, std::unique_ptr<gd::Behavior> >::const_iterator it = behaviors.begin() ; it != behaviors.end(); ++it )
|
|
allNameIdentifiers.push_back(it->first);
|
|
|
|
return allNameIdentifiers;
|
|
}
|
|
|
|
void Object::RemoveBehavior(const gd::String & name)
|
|
{
|
|
behaviors.erase(name);
|
|
}
|
|
|
|
bool Object::RenameBehavior(const gd::String & name, const gd::String & newName)
|
|
{
|
|
if ( behaviors.find(name) == behaviors.end()
|
|
|| behaviors.find(newName) != behaviors.end() ) return false;
|
|
|
|
std::unique_ptr<Behavior> aut = std::move(behaviors.find(name)->second);
|
|
behaviors.erase(name);
|
|
behaviors[newName] = std::move(aut);
|
|
behaviors[newName]->SetName(newName);
|
|
|
|
return true;
|
|
}
|
|
|
|
gd::Behavior & Object::GetBehavior(const gd::String & name)
|
|
{
|
|
return *behaviors.find(name)->second;
|
|
}
|
|
|
|
const gd::Behavior & Object::GetBehavior(const gd::String & name) const
|
|
{
|
|
return *behaviors.find(name)->second;
|
|
}
|
|
|
|
bool Object::HasBehaviorNamed(const gd::String & name) const
|
|
{
|
|
return behaviors.find(name) != behaviors.end();
|
|
}
|
|
|
|
bool Object::AddBehavior(Behavior * behavior)
|
|
{
|
|
if (behavior && !HasBehaviorNamed(behavior->GetName()))
|
|
{
|
|
behaviors[behavior->GetName()] = std::unique_ptr<Behavior>(behavior);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
#if defined(GD_IDE_ONLY)
|
|
std::map<gd::String, gd::PropertyDescriptor> Object::GetProperties(gd::Project & project) const
|
|
{
|
|
std::map<gd::String, gd::PropertyDescriptor> nothing;
|
|
return nothing;
|
|
}
|
|
|
|
gd::Behavior * Object::AddNewBehavior(gd::Project & project, const gd::String & type, const gd::String & name)
|
|
{
|
|
std::unique_ptr<gd::Behavior> behavior = project.GetCurrentPlatform().CreateBehavior(type);
|
|
|
|
if ( behavior )
|
|
{
|
|
behavior->SetName(name);
|
|
behaviors[name] = std::move(behavior);
|
|
return behaviors[name].get();
|
|
}
|
|
else
|
|
{
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
sf::Vector2f Object::GetInitialInstanceDefaultSize(gd::InitialInstance & instance, gd::Project & project, gd::Layout & layout) const
|
|
{
|
|
return sf::Vector2f(32,32);
|
|
}
|
|
|
|
sf::Vector2f Object::GetInitialInstanceOrigin(gd::InitialInstance & instance, gd::Project & project, gd::Layout & layout) const
|
|
{
|
|
return sf::Vector2f(0,0);
|
|
}
|
|
|
|
std::map<gd::String, gd::PropertyDescriptor> Object::GetInitialInstanceProperties(const gd::InitialInstance & instance, gd::Project & project, gd::Layout & layout)
|
|
{
|
|
std::map<gd::String, gd::PropertyDescriptor> nothing;
|
|
return nothing;
|
|
}
|
|
|
|
void Object::DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout)
|
|
{
|
|
#if !defined(GD_NO_WX_GUI)
|
|
sf::RectangleShape mask(instance.HasCustomSize() ?
|
|
sf::Vector2f(instance.GetCustomWidth(),instance.GetCustomHeight()) :
|
|
GetInitialInstanceDefaultSize(instance, project, layout));
|
|
mask.setPosition(instance.GetX(), instance.GetY());
|
|
mask.setRotation(instance.GetAngle());
|
|
mask.setFillColor(sf::Color( 147,151,255 ));
|
|
mask.setOutlineThickness(1);
|
|
mask.setOutlineColor(sf::Color( 255, 48, 69));
|
|
renderTarget.draw(mask);
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
void Object::UnserializeFrom(gd::Project & project, const SerializerElement & element)
|
|
{
|
|
//Name and type are already loaded.
|
|
objectVariables.UnserializeFrom(element.GetChild("variables", 0, "Variables"));
|
|
behaviors.clear();
|
|
|
|
//Compatibility with GD <= 3.3
|
|
if (element.HasChild("Automatism"))
|
|
{
|
|
for (std::size_t i = 0; i < element.GetChildrenCount("Automatism"); ++i)
|
|
{
|
|
SerializerElement & behaviorElement = element.GetChild("Automatism", i);
|
|
|
|
gd::String autoType = behaviorElement.GetStringAttribute("type", "", "Type")
|
|
.FindAndReplace("Automatism", "Behavior");
|
|
gd::String autoName = behaviorElement.GetStringAttribute("name", "", "Name");
|
|
|
|
std::unique_ptr<Behavior> behavior = project.CreateBehavior(autoType);
|
|
if ( behavior )
|
|
{
|
|
behavior->SetName(autoName);
|
|
behavior->UnserializeFrom(behaviorElement);
|
|
behaviors[autoName] = std::move(behavior);
|
|
}
|
|
else
|
|
std::cout << "WARNING: Unknown behavior " << autoType << std::endl;
|
|
}
|
|
}
|
|
//End of compatibility code
|
|
else
|
|
{
|
|
SerializerElement & behaviorsElement = element.GetChild("behaviors", 0, "automatisms");
|
|
behaviorsElement.ConsiderAsArrayOf("behavior", "automatism");
|
|
for (std::size_t i = 0; i < behaviorsElement.GetChildrenCount(); ++i)
|
|
{
|
|
SerializerElement & behaviorElement = behaviorsElement.GetChild(i);
|
|
|
|
gd::String autoType = behaviorElement.GetStringAttribute("type")
|
|
.FindAndReplace("Automatism", "Behavior"); //Compatibility with GD <= 4
|
|
gd::String autoName = behaviorElement.GetStringAttribute("name");
|
|
|
|
std::unique_ptr<Behavior> behavior = project.CreateBehavior(autoType);
|
|
if ( behavior )
|
|
{
|
|
behavior->SetName(autoName);
|
|
behavior->UnserializeFrom(behaviorElement);
|
|
behaviors[autoName] = std::move(behavior);
|
|
}
|
|
else
|
|
std::cout << "WARNING: Unknown behavior " << autoType << std::endl;
|
|
}
|
|
}
|
|
|
|
DoUnserializeFrom(project, element);
|
|
}
|
|
|
|
#if defined(GD_IDE_ONLY)
|
|
void Object::SerializeTo(SerializerElement & element) const
|
|
{
|
|
element.SetAttribute( "name", GetName() );
|
|
element.SetAttribute( "type", GetType() );
|
|
objectVariables.SerializeTo(element.AddChild("variables"));
|
|
|
|
SerializerElement & behaviorsElement = element.AddChild("behaviors");
|
|
behaviorsElement.ConsiderAsArrayOf("behavior");
|
|
std::vector < gd::String > allBehaviors = GetAllBehaviorNames();
|
|
for (std::size_t i = 0;i<allBehaviors.size();++i)
|
|
{
|
|
SerializerElement & behaviorElement = behaviorsElement.AddChild("behavior");
|
|
|
|
behaviorElement.SetAttribute( "type", GetBehavior(allBehaviors[i]).GetTypeName() );
|
|
behaviorElement.SetAttribute( "name", GetBehavior(allBehaviors[i]).GetName() );
|
|
GetBehavior(allBehaviors[i]).SerializeTo(behaviorElement);
|
|
}
|
|
|
|
DoSerializeTo(element);
|
|
}
|
|
#endif
|
|
|
|
}
|