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git-svn-id: svn://localhost@189 8062f311-0dae-4547-b526-b8ab9ac864a5
105 lines
6.3 KiB
C++
105 lines
6.3 KiB
C++
/**
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Game Develop - Text Object Extension
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Copyright (c) 2008-2010 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "TextObject.h"
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#include "GDL/Instruction.h"
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#include "GDL/ObjectsConcerned.h"
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#include "GDL/RuntimeScene.h"
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/**
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* Test the string
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*/
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bool TextObject::CondString( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & condition )
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{
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if (( condition.GetParameter(2).GetAsCompOperator() == GDExpression::Equal && string(text.GetString()) == condition.GetParameter(1).GetAsTextExpressionResult(scene, objectsConcerned, shared_from_this()) ) ||
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( condition.GetParameter(2).GetAsCompOperator() == GDExpression::Different && string(text.GetString()) != condition.GetParameter(1).GetAsTextExpressionResult(scene, objectsConcerned, shared_from_this()) )
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)
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{
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return true;
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}
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return false;
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}
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bool TextObject::CondSize( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & condition )
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{
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//optimisation : le test de signe en premier
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if (( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Equal && GetCharacterSize() == condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
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( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Inferior && GetCharacterSize() < condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
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( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Superior && GetCharacterSize() > condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
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( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::InferiorOrEqual && GetCharacterSize() <= condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
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( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::SuperiorOrEqual && GetCharacterSize() >= condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
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( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Different && GetCharacterSize() != condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) )
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)
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{
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return true;
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}
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return false;
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}
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/**
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* Test the opacity
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*/
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bool TextObject::CondOpacity( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & condition )
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{
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//optimisation : le test de signe en premier
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if (( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Equal && GetOpacity() == condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
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( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Inferior && GetOpacity() < condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
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( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Superior && GetOpacity() > condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
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( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::InferiorOrEqual && GetOpacity() <= condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
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( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::SuperiorOrEqual && GetOpacity() >= condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
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( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Different && GetOpacity() != condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) )
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)
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{
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return true;
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}
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return false;
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}
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/**
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* Test the angle
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*/
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bool TextObject::CondAngle( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & condition )
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{
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//optimisation : le test de signe en premier
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if (( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Equal && GetAngle() == condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
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( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Inferior && GetAngle() < condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
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( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Superior && GetAngle() > condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
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( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::InferiorOrEqual && GetAngle() <= condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
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( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::SuperiorOrEqual && GetAngle() >= condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) ) ||
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( condition.GetParameter( 2 ).GetAsCompOperator() == GDExpression::Different && GetAngle() != condition.GetParameter( 1 ).GetAsMathExpressionResult(scene, objectsConcerned, shared_from_this() ) )
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)
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{
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return true;
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}
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return false;
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}
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