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20 lines
628 B
C++
20 lines
628 B
C++
#include "ScenePlatformObjectsManager.h"
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#include "PlatformRuntimeBehavior.h"
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std::map<RuntimeScene*, ScenePlatformObjectsManager>
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ScenePlatformObjectsManager::managers;
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ScenePlatformObjectsManager::~ScenePlatformObjectsManager() {
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for (std::set<PlatformRuntimeBehavior*>::iterator it = allPlatforms.begin();
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it != allPlatforms.end();) {
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(*it++)->Activate(false);
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}
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}
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void ScenePlatformObjectsManager::AddPlatform(PlatformRuntimeBehavior* platform) {
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allPlatforms.insert(platform);
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}
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void ScenePlatformObjectsManager::RemovePlatform(PlatformRuntimeBehavior* platform) {
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allPlatforms.erase(platform);
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}
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