Files
GDevelop/IDE/RenderDialog.cpp
T
Florian 29eb5e6d99 Corrected RenderDialog size.
Changed some includes.

git-svn-id: svn://localhost@553 8062f311-0dae-4547-b526-b8ab9ac864a5
2011-10-30 10:41:09 +00:00

47 lines
1.0 KiB
C++

#include "RenderDialog.h"
//(*InternalHeaders(RenderDialog)
#include <wx/intl.h>
#include <wx/string.h>
//*)
#include <iostream>
using namespace std;
//(*IdInit(RenderDialog)
const long RenderDialog::ID_CUSTOM1 = wxNewId();
//*)
BEGIN_EVENT_TABLE(RenderDialog,wxDialog)
//(*EventTable(RenderDialog)
//*)
END_EVENT_TABLE()
RenderDialog::RenderDialog(wxWindow* parent)
{
//(*Initialize(RenderDialog)
Create(parent, wxID_ANY, _("Aperçu"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE, _T("wxID_ANY"));
renderCanvas = new wxSFMLCanvas(this,ID_CUSTOM1,wxDefaultPosition,wxSize(800,600),wxWANTS_CHARS | wxNO_BORDER);
//*)
}
RenderDialog::~RenderDialog()
{
//(*Destroy(RenderDialog)
//*)
}
/**
* Resize manually the canvas to accord to windows size.
*/
void RenderDialog::SetSizeOfRenderingZone(unsigned int width, unsigned int height)
{
renderCanvas->sf::RenderWindow::SetSize(width, height);
renderCanvas->wxWindowBase::SetSize(wxSize(width, height));
SetClientSize(width, height);
Update();
Refresh();
}