mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-22 10:05:37 -04:00
2b30f4ad4d
Changed all toolbars to wxAuiToolbar for linux. git-svn-id: svn://localhost@516 8062f311-0dae-4547-b526-b8ab9ac864a5
367 lines
20 KiB
C++
367 lines
20 KiB
C++
/** \file
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* Game Develop
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* 2008-2011 Florian Rival (Florian.Rival@gmail.com)
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*/
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//(*InternalHeaders(Compilation)
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#include <wx/bitmap.h>
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#include <wx/settings.h>
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#include <wx/intl.h>
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#include <wx/image.h>
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#include <wx/string.h>
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//*)
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#include <wx/textctrl.h>
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#include <wx/icon.h>
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#include <wx/image.h>
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#include <wx/bitmap.h>
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#include <wx/filefn.h>
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#include <wx/log.h>
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#include <wx/msgdlg.h>
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#include <wx/dir.h>
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#include <wx/help.h>
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#include <wx/config.h>
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#include <wx/dirdlg.h>
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#include <wx/filedlg.h>
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#include <wx/msgdlg.h>
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#include <wx/filename.h>
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#include <string>
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#include <vector>
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#include <iostream>
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#include <fstream>
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#include "GDL/AES.h"
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#include "GDL/Game.h"
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#include "GDL/DatFile.h"
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#include "GDL/OpenSaveLoadingScreen.h"
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#include "GDL/OpenSaveGame.h"
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#include "GDL/ResourcesMergingHelper.h"
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#include "GDL/ExtensionsManager.h"
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#include "GDL/HelpFileAccess.h"
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#include "GDL/ExternalEvents.h"
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#include "Compilation.h"
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#include "ErrorCompilation.h"
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#include "GDL/FullProjectCompiler.h"
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using namespace std;
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//(*IdInit(Compilation)
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const long Compilation::ID_STATICBITMAP3 = wxNewId();
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const long Compilation::ID_STATICTEXT1 = wxNewId();
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const long Compilation::ID_PANEL1 = wxNewId();
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const long Compilation::ID_STATICLINE1 = wxNewId();
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const long Compilation::ID_STATICTEXT4 = wxNewId();
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const long Compilation::ID_RADIOBOX1 = wxNewId();
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const long Compilation::ID_CHECKBOX4 = wxNewId();
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const long Compilation::ID_BUTTON8 = wxNewId();
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const long Compilation::ID_PANEL5 = wxNewId();
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const long Compilation::ID_STATICTEXT5 = wxNewId();
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const long Compilation::ID_STATICBITMAP1 = wxNewId();
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const long Compilation::ID_CHECKBOX1 = wxNewId();
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const long Compilation::ID_STATICBITMAP2 = wxNewId();
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const long Compilation::ID_CHECKBOX2 = wxNewId();
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const long Compilation::ID_STATICBITMAP4 = wxNewId();
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const long Compilation::ID_CHECKBOX3 = wxNewId();
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const long Compilation::ID_BUTTON9 = wxNewId();
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const long Compilation::ID_PANEL2 = wxNewId();
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const long Compilation::ID_STATICTEXT6 = wxNewId();
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const long Compilation::ID_BUTTON1 = wxNewId();
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const long Compilation::ID_GAUGE1 = wxNewId();
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const long Compilation::ID_STATICTEXT2 = wxNewId();
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const long Compilation::ID_STATICTEXT3 = wxNewId();
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const long Compilation::ID_PANEL3 = wxNewId();
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const long Compilation::ID_STATICTEXT7 = wxNewId();
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const long Compilation::ID_BUTTON3 = wxNewId();
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const long Compilation::ID_PANEL4 = wxNewId();
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const long Compilation::ID_NOTEBOOK1 = wxNewId();
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const long Compilation::ID_STATICLINE2 = wxNewId();
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const long Compilation::ID_BUTTON4 = wxNewId();
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const long Compilation::ID_BUTTON2 = wxNewId();
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//*)
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BEGIN_EVENT_TABLE( Compilation, wxDialog )
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//(*EventTable(Compilation)
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//*)
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END_EVENT_TABLE()
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Compilation::Compilation( wxWindow* parent, Game & gameToCompile_ ) :
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gameToCompile(gameToCompile_)
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{
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//(*Initialize(Compilation)
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wxStaticBoxSizer* StaticBoxSizer2;
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wxFlexGridSizer* FlexGridSizer4;
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wxFlexGridSizer* FlexGridSizer3;
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wxFlexGridSizer* FlexGridSizer5;
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wxFlexGridSizer* FlexGridSizer9;
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wxFlexGridSizer* FlexGridSizer2;
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wxFlexGridSizer* FlexGridSizer7;
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wxFlexGridSizer* FlexGridSizer8;
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wxFlexGridSizer* FlexGridSizer6;
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wxStaticBoxSizer* StaticBoxSizer1;
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wxFlexGridSizer* FlexGridSizer1;
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wxFlexGridSizer* FlexGridSizer17;
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Create(parent, wxID_ANY, _("Compilation du jeu"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE, _T("wxID_ANY"));
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wxIcon FrameIcon;
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FrameIcon.CopyFromBitmap(wxBitmap(wxImage(_T("res/compil.png"))));
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SetIcon(FrameIcon);
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FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0);
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FlexGridSizer1->AddGrowableCol(0);
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FlexGridSizer1->AddGrowableRow(1);
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FlexGridSizer17 = new wxFlexGridSizer(0, 1, 0, 0);
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FlexGridSizer17->AddGrowableCol(0);
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Panel1 = new wxPanel(this, ID_PANEL1, wxDefaultPosition, wxSize(420,54), wxTAB_TRAVERSAL, _T("ID_PANEL1"));
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Panel1->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
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FlexGridSizer6 = new wxFlexGridSizer(0, 3, 0, 0);
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StaticBitmap3 = new wxStaticBitmap(Panel1, ID_STATICBITMAP3, wxBitmap(wxImage(_T("res/compilation.png"))), wxDefaultPosition, wxDefaultSize, wxNO_BORDER, _T("ID_STATICBITMAP3"));
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FlexGridSizer6->Add(StaticBitmap3, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 5);
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StaticText1 = new wxStaticText(Panel1, ID_STATICTEXT1, _("La compilation permet de rassembler \ntous les éléments de votre jeu de façon \nà pouvoir le distribuer.\nLes futurs joueurs n\'auront pas besoin \nde posséder Game Develop."), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE, _T("ID_STATICTEXT1"));
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FlexGridSizer6->Add(StaticText1, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
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Panel1->SetSizer(FlexGridSizer6);
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FlexGridSizer6->SetSizeHints(Panel1);
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FlexGridSizer17->Add(Panel1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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StaticLine1 = new wxStaticLine(this, ID_STATICLINE1, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE1"));
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FlexGridSizer17->Add(StaticLine1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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FlexGridSizer1->Add(FlexGridSizer17, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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Notebook1 = new wxNotebook(this, ID_NOTEBOOK1, wxDefaultPosition, wxDefaultSize, 0, _T("ID_NOTEBOOK1"));
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Panel5 = new wxPanel(Notebook1, ID_PANEL5, wxPoint(6,4), wxDefaultSize, wxTAB_TRAVERSAL, _T("ID_PANEL5"));
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FlexGridSizer7 = new wxFlexGridSizer(0, 1, 0, 0);
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FlexGridSizer7->AddGrowableCol(0);
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FlexGridSizer7->AddGrowableRow(2);
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StaticText4 = new wxStaticText(Panel5, ID_STATICTEXT4, _("Game Develop vous propose deux types de compilation :\n\n-La compilation simple créé un dossier rassemblant les ressources \n( images, sons... ) du jeu et l\'executable.\n\n-La compilation en un fichier unique rassemble votre jeu en un fichier\nunique, qui contient l\'ensemble du jeu."), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT4"));
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FlexGridSizer7->Add(StaticText4, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
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wxString __wxRadioBoxChoices_1[2] =
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{
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_("Simple ( dossier contenant jeu et ressources )"),
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_("Fichier exécutable unique ( compressé )")
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};
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TypeBox = new wxRadioBox(Panel5, ID_RADIOBOX1, _("Choisissez le type de compilation :"), wxPoint(16,32), wxDefaultSize, 2, __wxRadioBoxChoices_1, 1, wxRA_HORIZONTAL, wxDefaultValidator, _T("ID_RADIOBOX1"));
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FlexGridSizer7->Add(TypeBox, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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optimizationCheck = new wxCheckBox(Panel5, ID_CHECKBOX4, _("Activer les optimisations ( ralentit la compilation )"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX4"));
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optimizationCheck->SetValue(false);
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FlexGridSizer7->Add(optimizationCheck, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
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Button4 = new wxButton(Panel5, ID_BUTTON8, _("Suivant"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON8"));
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FlexGridSizer7->Add(Button4, 1, wxALL|wxALIGN_RIGHT|wxALIGN_BOTTOM, 5);
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Panel5->SetSizer(FlexGridSizer7);
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FlexGridSizer7->Fit(Panel5);
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FlexGridSizer7->SetSizeHints(Panel5);
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Panel2 = new wxPanel(Notebook1, ID_PANEL2, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("ID_PANEL2"));
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FlexGridSizer5 = new wxFlexGridSizer(0, 1, 0, 0);
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FlexGridSizer5->AddGrowableCol(0);
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FlexGridSizer5->AddGrowableRow(2);
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StaticText5 = new wxStaticText(Panel2, ID_STATICTEXT5, _("Vous pouvez générer le projet pour d\'autres systèmes d\'exploitations\nen lançant Game Develop sur ceux ci."), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT5"));
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FlexGridSizer5->Add(StaticText5, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
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StaticBoxSizer1 = new wxStaticBoxSizer(wxHORIZONTAL, Panel2, _("Système cible"));
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FlexGridSizer8 = new wxFlexGridSizer(0, 2, 0, 0);
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StaticBitmap1 = new wxStaticBitmap(Panel2, ID_STATICBITMAP1, wxBitmap(wxImage(_T("res/win-logo.png"))), wxDefaultPosition, wxDefaultSize, wxNO_BORDER, _T("ID_STATICBITMAP1"));
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FlexGridSizer8->Add(StaticBitmap1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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WinCheck = new wxCheckBox(Panel2, ID_CHECKBOX1, _("Microsoft Windows"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX1"));
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WinCheck->SetValue(false);
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FlexGridSizer8->Add(WinCheck, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
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StaticBitmap2 = new wxStaticBitmap(Panel2, ID_STATICBITMAP2, wxBitmap(wxImage(_T("res/linux-logo.png"))), wxDefaultPosition, wxDefaultSize, wxNO_BORDER, _T("ID_STATICBITMAP2"));
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FlexGridSizer8->Add(StaticBitmap2, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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LinuxCheck = new wxCheckBox(Panel2, ID_CHECKBOX2, _("GNU/Linux"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX2"));
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LinuxCheck->SetValue(false);
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FlexGridSizer8->Add(LinuxCheck, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
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StaticBitmap4 = new wxStaticBitmap(Panel2, ID_STATICBITMAP4, wxBitmap(wxImage(_T("res/mac-logo.png"))), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICBITMAP4"));
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FlexGridSizer8->Add(StaticBitmap4, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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MacCheck = new wxCheckBox(Panel2, ID_CHECKBOX3, _("Mac OS X ( Expérimental )"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX3"));
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MacCheck->SetValue(false);
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FlexGridSizer8->Add(MacCheck, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
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StaticBoxSizer1->Add(FlexGridSizer8, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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FlexGridSizer5->Add(StaticBoxSizer1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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Button5 = new wxButton(Panel2, ID_BUTTON9, _("Suivant"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON9"));
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FlexGridSizer5->Add(Button5, 1, wxALL|wxALIGN_RIGHT|wxALIGN_BOTTOM, 5);
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Panel2->SetSizer(FlexGridSizer5);
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FlexGridSizer5->Fit(Panel2);
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FlexGridSizer5->SetSizeHints(Panel2);
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Panel3 = new wxPanel(Notebook1, ID_PANEL3, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("ID_PANEL3"));
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FlexGridSizer2 = new wxFlexGridSizer(0, 1, 0, 0);
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FlexGridSizer2->AddGrowableCol(0);
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StaticText6 = new wxStaticText(Panel3, ID_STATICTEXT6, _("Game Develop est prêt à générer votre jeu !\nCliquez sur \"Lancer la compilation\", choisissez le répertoire ou le fichier\noù enregistrer votre jeu, et patientez jusqu\'à la fin du processus."), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT6"));
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FlexGridSizer2->Add(StaticText6, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
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CompilBt = new wxButton(Panel3, ID_BUTTON1, _("Lancer la compilation"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON1"));
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FlexGridSizer2->Add(CompilBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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StaticBoxSizer2 = new wxStaticBoxSizer(wxVERTICAL, Panel3, _("Avancement"));
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FlexGridSizer9 = new wxFlexGridSizer(0, 1, 0, 0);
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FlexGridSizer9->AddGrowableCol(0);
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FlexGridSizer9->AddGrowableRow(0);
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AvancementGauge = new wxGauge(Panel3, ID_GAUGE1, 100, wxDefaultPosition, wxSize(238,28), 0, wxDefaultValidator, _T("ID_GAUGE1"));
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FlexGridSizer9->Add(AvancementGauge, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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StaticText2 = new wxStaticText(Panel3, ID_STATICTEXT2, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT2"));
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FlexGridSizer9->Add(StaticText2, 1, wxBOTTOM|wxLEFT|wxRIGHT|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 0);
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StaticText3 = new wxStaticText(Panel3, ID_STATICTEXT3, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT3"));
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FlexGridSizer9->Add(StaticText3, 1, wxTOP|wxLEFT|wxRIGHT|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 0);
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StaticBoxSizer2->Add(FlexGridSizer9, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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FlexGridSizer2->Add(StaticBoxSizer2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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Panel3->SetSizer(FlexGridSizer2);
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FlexGridSizer2->Fit(Panel3);
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FlexGridSizer2->SetSizeHints(Panel3);
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Panel4 = new wxPanel(Notebook1, ID_PANEL4, wxPoint(205,2), wxDefaultSize, wxTAB_TRAVERSAL, _T("ID_PANEL4"));
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FlexGridSizer4 = new wxFlexGridSizer(0, 1, 0, 0);
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FlexGridSizer4->AddGrowableCol(0);
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StaticText7 = new wxStaticText(Panel4, ID_STATICTEXT7, _("La compilation est terminée. \nSi Game Develop ne vous a rapporté aucune erreur, vous pouvez \nretrouver votre jeu dans le dossier suivant :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT7"));
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FlexGridSizer4->Add(StaticText7, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
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OuvrirBt = new wxButton(Panel4, ID_BUTTON3, _("Ouvrir le dossier contenant le jeu"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON3"));
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FlexGridSizer4->Add(OuvrirBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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Panel4->SetSizer(FlexGridSizer4);
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FlexGridSizer4->Fit(Panel4);
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FlexGridSizer4->SetSizeHints(Panel4);
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Notebook1->AddPage(Panel5, _("Options de compilation"), false);
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Notebook1->AddPage(Panel2, _("Système cible"), false);
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Notebook1->AddPage(Panel3, _("Lancement"), false);
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Notebook1->AddPage(Panel4, _("Finalisation"), false);
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FlexGridSizer1->Add(Notebook1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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StaticLine2 = new wxStaticLine(this, ID_STATICLINE2, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE2"));
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FlexGridSizer1->Add(StaticLine2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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FlexGridSizer3 = new wxFlexGridSizer(0, 2, 0, 0);
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FlexGridSizer3->AddGrowableCol(0);
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AideBt = new wxButton(this, ID_BUTTON4, _("Aide"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON4"));
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FlexGridSizer3->Add(AideBt, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 5);
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FermerBt = new wxButton(this, ID_BUTTON2, _("Fermer"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON2"));
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FlexGridSizer3->Add(FermerBt, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 5);
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FlexGridSizer1->Add(FlexGridSizer3, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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SetSizer(FlexGridSizer1);
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FlexGridSizer1->Fit(this);
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FlexGridSizer1->SetSizeHints(this);
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Center();
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Connect(ID_BUTTON8,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Compilation::OnNext1Click);
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Connect(ID_BUTTON9,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Compilation::OnNext2Click);
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Connect(ID_BUTTON1,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Compilation::OnCompilBtClick);
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Connect(ID_BUTTON3,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Compilation::OnOuvrirBtClick);
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Connect(ID_BUTTON4,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Compilation::OnAideBtClick);
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Connect(ID_BUTTON2,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Compilation::OnFermerBtClick);
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//*)
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Panel4->Enable(false);
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//Cross compilation is not available
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#if defined(WINDOWS)
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WinCheck->SetValue(true);WinCheck->Enable(false);
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LinuxCheck->SetValue(false);LinuxCheck->Enable(false);
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MacCheck->SetValue(false);MacCheck->Enable(false);
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#elif defined(LINUX)
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WinCheck->SetValue(false);WinCheck->Enable(false);
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LinuxCheck->SetValue(true);LinuxCheck->Enable(false);
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MacCheck->SetValue(false);MacCheck->Enable(false);
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#elif defined(MAC)
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LinuxCheck->SetValue(false);LinuxCheck->Enable(false);
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WinCheck->SetValue(false);WinCheck->Enable(false);
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MacCheck->SetValue(true);MacCheck->Enable(false);
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#else
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#warning Unknown OS
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#endif
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}
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Compilation::~Compilation()
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{
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//(*Destroy(Compilation)
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//*)
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}
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void Compilation::OnFermerBtClick( wxCommandEvent& event )
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{
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EndModal( 0 );
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}
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/**
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* Display messages of FullProjectCompiler in compilation dialog
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*/
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class FullProjectCompilerDialogDiagnosticManager : public GDpriv::FullProjectCompilerDiagnosticManager
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{
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public:
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FullProjectCompilerDialogDiagnosticManager(wxStaticText * staticText1_, wxStaticText * staticText2_,wxGauge * gauge_, wxPanel * endPanel_, wxNotebook * notebook_) : staticText1(staticText1_), staticText2(staticText2_), gauge(gauge_), endPanel(endPanel_), notebook(notebook_) {}
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virtual void OnCompilationFailed()
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{
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ErrorCompilation dialog( NULL, GetErrors() );
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dialog.ShowModal();
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}
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virtual void OnCompilationSuccessed()
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{
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//Go to last page
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if ( endPanel != NULL ) endPanel->Enable(true);
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if ( notebook != NULL ) notebook->SetSelection(notebook->GetPageCount()-1);
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}
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virtual void OnMessage(std::string message, std::string message2) { staticText1->SetLabel(message); staticText2->SetLabel(message2); };
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virtual void OnPercentUpdate(float percents) { gauge->SetValue(percents); };
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wxStaticText * staticText1;
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wxStaticText * staticText2;
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wxGauge * gauge;
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wxPanel * endPanel;
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wxNotebook * notebook;
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};
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void Compilation::OnCompilBtClick( wxCommandEvent& event )
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{
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wxDirDialog dialog(this, _("Choisissez un dossier, vierge de préférence, où créer le jeu."));
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dialog.ShowModal();
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if ( dialog.GetPath().empty() )
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{
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wxMessageBox(_("Vous devez choisir un répertoire où créer le jeu."), _("Compilation annulée"));
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return;
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}
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wxConfigBase *pConfig = wxConfigBase::Get();
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wxString tempDir;
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pConfig->Read( _T( "/Dossier/Compilation" ), &tempDir );
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FullProjectCompilerDialogDiagnosticManager diagnosticManager(StaticText3, StaticText2, AvancementGauge, Panel4, Notebook1);
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GDpriv::FullProjectCompiler compilationManager(gameToCompile, diagnosticManager, ToString(dialog.GetPath()));
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compilationManager.SetForcedTempDir(ToString(tempDir));
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compilationManager.CompressIfPossible(TypeBox->GetSelection() == 1);
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compilationManager.Optimize(optimizationCheck->GetValue());
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//Cross compilation is not available
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/*compilationManager.TargetWindows(WinCheck->GetValue());
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compilationManager.TargetLinux(LinuxCheck->GetValue());
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compilationManager.TargetMac(MacCheck->GetValue());*/
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compilationManager.LaunchProjectCompilation();
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return;
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}
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void Compilation::OnOuvrirBtClick( wxCommandEvent& event )
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{
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#if defined(WINDOWS)
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wxExecute("explorer.exe \""+string(destinationDirectory.mb_str())+"\"");
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#elif defined(LINUX)
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system(string("xdg-open \""+string(destinationDirectory.mb_str())+"\"").c_str());
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#elif defined(MAC)
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system(string("open \""+string(destinationDirectory.mb_str())+"\"").c_str());
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#endif
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}
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void Compilation::OnAideBtClick( wxCommandEvent& event )
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{
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HelpFileAccess * helpFileAccess = HelpFileAccess::GetInstance();
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helpFileAccess->DisplaySection(125);
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}
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void Compilation::OnCGShareBtClick(wxCommandEvent& event)
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{
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HelpFileAccess * helpFileAccess = HelpFileAccess::GetInstance();
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helpFileAccess->DisplaySection(192);
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}
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void Compilation::OnDistribuerBtClick(wxCommandEvent& event)
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{
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HelpFileAccess * helpFileAccess = HelpFileAccess::GetInstance();
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helpFileAccess->DisplaySection(158);
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}
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void Compilation::OnNext1Click(wxCommandEvent& event)
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{
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Notebook1->SetSelection(1);
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}
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void Compilation::OnNext2Click(wxCommandEvent& event)
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{
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Notebook1->SetSelection(2);
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}
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