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8844642ae0
Added doxygen files. Cleaned some files.
85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
/*
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* Game Develop Core
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* Copyright 2008-2014 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
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* This project is released under the GNU Lesser General Public License.
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*/
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#ifndef TEXTFORMATTING_H
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#define TEXTFORMATTING_H
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#if !defined(GD_NO_WX_GUI)
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#include <wx/colour.h>
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#endif
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#include <string>
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namespace gd
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{
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/**
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* \brief Represents the style of a text displayed in the events editor.
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*
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* Notably used by EventsRenderingHelper to render Instruction.
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*
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* \see EventsRenderingHelper
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* \ingroup IDEDialogsEventsEditor
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*/
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class GD_CORE_API TextFormatting
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{
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public:
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TextFormatting() : colorRed(0), colorGreen(0), colorBlue(0), bold(false), italic(false), userData(std::string::npos) {}
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~TextFormatting() {}
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/**
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* \bref Return true if the bold style must be applied.
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*/
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bool IsBold() const { return bold; }
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/**
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* \bref Return true if the italic style must be applied.
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*/
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bool IsItalic() const { return italic; }
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/**
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* \brief Return the red component of the color that must be applied to the text.
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*/
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unsigned int GetColorRed() const { return colorRed; }
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/**
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* \brief Return the green component of the color that must be applied to the text.
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*/
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unsigned int GetColorGreen() const { return colorGreen; }
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/**
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* \brief Return the blue component of the color that must be applied to the text.
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*/
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unsigned int GetColorBlue() const { return colorBlue; }
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#if !defined(GD_NO_WX_GUI)
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/**
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* Return the color of the text in a wxWidgets "wxColor" object.
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*/
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wxColor GetWxColor() const { return wxColor(colorRed, colorGreen, colorBlue); }
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/**
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* Change the color of the text.
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*/
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void SetColor(wxColor color)
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{
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colorRed = color.Red();
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colorGreen = color.Green();
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colorBlue = color.Blue();
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}
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#endif
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unsigned int colorRed;
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unsigned int colorGreen;
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unsigned int colorBlue;
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bool bold;
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bool italic;
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size_t userData;
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};
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}
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#endif // TEXTFORMATTING_H
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