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49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/**
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Game Develop - Common Dialogs Extension
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Copyright (c) 2008-2014 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef COMMONDIALOGS_H_INCLUDED
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#define COMMONDIALOGS_H_INCLUDED
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#include <string>
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class RuntimeScene;
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namespace gd { class Variable; }
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namespace GDpriv
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{
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namespace CommonDialogs
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{
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void ShowMessageBox( RuntimeScene & scene, const std::string & message, const std::string & title );
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void ShowOpenFile( RuntimeScene & scene, gd::Variable & variable, const std::string & title, std::string filters );
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void ShowYesNoMsgBox( RuntimeScene & scene, gd::Variable & variable, const std::string & message, const std::string & title );
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void ShowTextInput( RuntimeScene & scene, gd::Variable & variable, const std::string & message, const std::string & title );
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}
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}
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#endif // COMMONDIALOGS_H_INCLUDED
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