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52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/**
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Game Develop - LinkedObjects Extension
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Copyright (c) 2011-2013 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef LINKEDOBJECTSTOOLS_H_INCLUDED
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#define LINKEDOBJECTSTOOLS_H_INCLUDED
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#include <string>
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#include <map>
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#include <vector>
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class RuntimeObject;
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class RuntimeScene;
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namespace GDpriv
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{
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namespace LinkedObjects
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{
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void GD_EXTENSION_API LinkObjects(RuntimeScene & scene, RuntimeObject * a, RuntimeObject * b );
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void GD_EXTENSION_API RemoveLinkBetween(RuntimeScene & scene, RuntimeObject * a, RuntimeObject * b);
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void GD_EXTENSION_API RemoveAllLinksOf(RuntimeScene & scene, RuntimeObject * object);
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bool GD_EXTENSION_API PickObjectsLinkedTo(RuntimeScene & scene, std::map <std::string, std::vector<RuntimeObject*> *> pickedObjectsLists, RuntimeObject * object);
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}
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}
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#endif // LINKEDOBJECTSTOOLS_H_INCLUDED
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