mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-24 11:55:28 -04:00
85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
/**
|
|
|
|
Game Develop - LinkedObjects Extension
|
|
Copyright (c) 2011-2013 Florian Rival (Florian.Rival@gmail.com)
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
|
|
*/
|
|
|
|
#ifndef OBJECTSLINKSMANAGER_H
|
|
#define OBJECTSLINKSMANAGER_H
|
|
#include <string>
|
|
#include <map>
|
|
#include <vector>
|
|
#include <set>
|
|
#include <boost/weak_ptr.hpp>
|
|
class RuntimeObject;
|
|
class RuntimeScene;
|
|
|
|
namespace GDpriv
|
|
{
|
|
|
|
namespace LinkedObjects
|
|
{
|
|
|
|
/**
|
|
* \brief Manage links between objects of a scene
|
|
*/
|
|
class ObjectsLinksManager
|
|
{
|
|
public:
|
|
/**
|
|
* \brief Link two object
|
|
*/
|
|
void LinkObjects(RuntimeObject * a, RuntimeObject * b);
|
|
|
|
/**
|
|
* \brief Remove link between a and b
|
|
*/
|
|
void RemoveLinkBetween(RuntimeObject * a, RuntimeObject * b);
|
|
|
|
/**
|
|
* \brief Remove all links concerning the object
|
|
*/
|
|
void RemoveAllLinksOf(RuntimeObject * object);
|
|
|
|
/**
|
|
* \brief Get a list of (raw pointers to) all objects linked with the specified object
|
|
*/
|
|
std::vector<RuntimeObject*> GetObjectsLinkedWith(RuntimeObject * object);
|
|
|
|
/**
|
|
* \brief Delete all links
|
|
*/
|
|
void ClearAll();
|
|
|
|
static std::map < RuntimeScene* , ObjectsLinksManager > managers; //List of managers associated with scenes.
|
|
|
|
private:
|
|
std::map < RuntimeObject *, std::set< RuntimeObject * > > links;
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
#endif // OBJECTSLINKSMANAGER_H
|
|
|