mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-24 11:55:28 -04:00
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
/**
|
|
|
|
Game Develop - Network Extension
|
|
Copyright (c) 2010-2014 Florian Rival (Florian.Rival@gmail.com)
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
|
|
*/
|
|
|
|
#ifndef SCENENETWORKDATAS_H
|
|
#define SCENENETWORKDATAS_H
|
|
|
|
#include "GDCpp/AutomatismsSharedData.h"
|
|
#include "RuntimeSceneNetworkDatas.h"
|
|
|
|
/**
|
|
* \brief Data shared by Network Automatism ( i.e. Nothing )
|
|
*/
|
|
class GD_EXTENSION_API SceneNetworkDatas : public gd::AutomatismsSharedData
|
|
{
|
|
public:
|
|
SceneNetworkDatas() {};
|
|
virtual ~SceneNetworkDatas() {};
|
|
virtual boost::shared_ptr<gd::AutomatismsSharedData> Clone() const { return boost::shared_ptr<gd::AutomatismsSharedData>(new SceneNetworkDatas(*this));}
|
|
|
|
virtual boost::shared_ptr<AutomatismsRuntimeSharedData> CreateRuntimeSharedDatas()
|
|
{
|
|
return boost::shared_ptr<AutomatismsRuntimeSharedData>(new RuntimeSceneNetworkDatas(*this));
|
|
}
|
|
|
|
#if defined(GD_IDE_ONLY)
|
|
virtual void SerializeTo(gd::SerializerElement & element) const;
|
|
#endif
|
|
|
|
virtual void UnserializeFrom(const gd::SerializerElement & element);
|
|
|
|
private:
|
|
};
|
|
|
|
#endif // SCENENETWORKDATAS_H
|
|
|