Files
GDevelop/Extensions/PlatformAutomatism/PlatformAutomatism.cpp
T
2014-06-30 21:39:29 +02:00

168 lines
4.8 KiB
C++

/**
Game Develop - Platform Automatism Extension
Copyright (c) 2014 Florian Rival (Florian.Rival@gmail.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include <boost/shared_ptr.hpp>
#include "PlatformAutomatism.h"
#include "GDCpp/Scene.h"
#include "GDCpp/Serialization/SerializerElement.h"
#include "GDCpp/XmlMacros.h"
#include "GDCpp/RuntimeScene.h"
#include "GDCpp/RuntimeObject.h"
#include "GDCpp/CommonTools.h"
#include "ScenePlatformObjectsManager.h"
#if defined(GD_IDE_ONLY)
#include <iostream>
#include <map>
#include "GDCore/Tools/Localization.h"
#include "GDCore/IDE/Dialogs/PropertyDescriptor.h"
#endif
PlatformAutomatism::PlatformAutomatism() :
parentScene(NULL),
sceneManager(NULL),
registeredInManager(false),
platformType(NormalPlatform)
{
}
PlatformAutomatism::~PlatformAutomatism()
{
if ( sceneManager && registeredInManager ) sceneManager->RemovePlatform(this);
}
void PlatformAutomatism::DoStepPreEvents(RuntimeScene & scene)
{
if ( parentScene != &scene ) //Parent scene has changed
{
if ( sceneManager ) //Remove the object from any old scene manager.
sceneManager->RemovePlatform(this);
parentScene = &scene;
sceneManager = parentScene ? &ScenePlatformObjectsManager::managers[&scene] : NULL;
registeredInManager = false;
}
if (!activated && registeredInManager)
{
if ( sceneManager ) sceneManager->RemovePlatform(this);
registeredInManager = false;
}
else if (activated && !registeredInManager)
{
if ( sceneManager )
{
sceneManager->AddPlatform(this);
registeredInManager = true;
}
}
}
void PlatformAutomatism::DoStepPostEvents(RuntimeScene & scene)
{
}
void PlatformAutomatism::ChangePlatformType(const std::string & platformType_)
{
if ( platformType_ == "Ladder" ) platformType = Ladder;
else if ( platformType_ == "Jumpthru" ) platformType = Jumpthru;
else platformType = NormalPlatform;
}
void PlatformAutomatism::OnActivate()
{
if ( sceneManager )
{
sceneManager->AddPlatform(this);
registeredInManager = true;
}
}
void PlatformAutomatism::OnDeActivate()
{
if ( sceneManager )
sceneManager->RemovePlatform(this);
registeredInManager = false;
}
void PlatformAutomatism::UnserializeFrom(const gd::SerializerElement & element)
{
std::string platformTypeStr = element.GetStringAttribute("platformType");
platformType = platformTypeStr == "Ladder" ? Ladder : (platformTypeStr == "Jumpthru" ?
Jumpthru : NormalPlatform);
}
#if defined(GD_IDE_ONLY)
void PlatformAutomatism::SerializeTo(gd::SerializerElement & element) const
{
if ( platformType == Ladder)
element.SetAttribute("platformType", "Ladder");
else if ( platformType == Jumpthru )
element.SetAttribute("platformType", "Jumpthru");
else
element.SetAttribute("platformType", "NormalPlatform");
}
std::map<std::string, gd::PropertyDescriptor> PlatformAutomatism::GetProperties(gd::Project & project) const
{
std::map<std::string, gd::PropertyDescriptor> properties;
std::string platformTypeStr = ToString(_("Platform"));
if ( platformType == Ladder)
platformTypeStr = ToString(_("Ladder"));
else if ( platformType == Jumpthru )
platformTypeStr = ToString(_("Jumpthru platform"));
properties[ToString(_("Type"))]
.SetValue(platformTypeStr)
.SetType("Choice")
.AddExtraInfo(ToString(_("Platform")))
.AddExtraInfo(ToString(_("Jumpthru platform")))
.AddExtraInfo(ToString(_("Ladder")));
return properties;
}
bool PlatformAutomatism::UpdateProperty(const std::string & name, const std::string & value, gd::Project & project)
{
if ( name == ToString(_("Type")) )
{
if ( value == ToString(_("Jumpthru platform")) )
platformType = Jumpthru;
else if ( value == ToString(_("Ladder")) )
platformType = Ladder;
else
platformType = NormalPlatform;
return true;
}
return false;
}
#endif