Files
GDevelop/Extensions/PlatformAutomatism/platformruntimeautomatism.js
T
2014-06-30 21:39:29 +02:00

227 lines
7.9 KiB
JavaScript

/**
Game Develop - Platform Automatism Extension
Copyright (c) 2013-2014 Florian Rival (Florian.Rival@gmail.com)
*/
/**
* PlatformObjectsManager manages the common objects shared by objects having a
* platform automatism: In particular, the platforms automatisms are required to declare
* themselves ( see gdjs.PlatformObjectsManager.addPlatform ) to the manager of their associated scene
* ( see gdjs.PlatformRuntimeAutomatism.platformsObjectsManagers ).
*
* @class PlatformObjectsManager
* @namespace gdjs
* @constructor
*/
gdjs.PlatformObjectsManager = function(runtimeScene, sharedData)
{
this._platformsHSHG = new gdjs.HSHG.HSHG();
//this._hshgNeedUpdate = true; Useless: The automatisms track by themselves changes in objects size or position.
};
/**
* Add a platform to the list of existing platforms.
*
* @method addPlatform
*/
gdjs.PlatformObjectsManager.prototype.addPlatform = function(platformAutomatism) {
this._platformsHSHG.addObject(platformAutomatism);
};
/**
* Remove a platform from the list of existing platforms. Be sure that the platform was
* added before.
*
* @method removePlatform
*/
gdjs.PlatformObjectsManager.prototype.removePlatform = function(platformAutomatism) {
this._platformsHSHG.removeObject(platformAutomatism);
};
/**
* Tool class which represents a simple point with a radius and a getAABB method.
* @class Vertex
* @namespace gdjs.PlatformObjectsManager
* @private
* @constructor
*/
gdjs.PlatformObjectsManager.Vertex = function(x,y,radius) {
this.x = x;
this.y = y;
this.radius = radius;
};
/**
* Return an axis aligned bouding box for the vertex.
* @method getAABB
*/
gdjs.PlatformObjectsManager.Vertex.prototype.getAABB = function(){
var rad = this.radius, x = this.x, y = this.y;
return this.aabb = { min: [ x - rad, y - rad ], max: [ x + rad, y + rad ] };
};
/**
* Returns all the platforms around the specified object.
* @param object {gdjs.RuntimeObject} The object
* @param maxMovementLength The maximum distance, in pixels, the object is going to do.
* @param result If defined, the platforms near the object will be inserted into result ( Using the identifier of their owner object as key ).
* @return If result is not defined, an array with all platforms near the object. Otherwise, nothing is returned.
* @method getAllPlatformsAround
*/
gdjs.PlatformObjectsManager.prototype.getAllPlatformsAround = function(object, maxMovementLength, result) {
var ow = object.getWidth();
var oh = object.getHeight();
var x = object.getDrawableX()+object.getCenterX();
var y = object.getDrawableY()+object.getCenterY();
var objBoundingRadius = Math.sqrt(ow*ow+oh*oh)/2.0 + maxMovementLength;
var vertex = new gdjs.PlatformObjectsManager.Vertex(x,y, objBoundingRadius);
this._platformsHSHG.addObject(vertex);
var platformsCollidingWithVertex = this._platformsHSHG.queryForCollisionWith(vertex);
this._platformsHSHG.removeObject(vertex);
if ( result === undefined )
return platformsCollidingWithVertex;
else {
//Clean the result object
for(var k in result) {
if ( result.hasOwnProperty(k) )
delete result[k];
}
//Insert platforms
for(var i = 0; i < platformsCollidingWithVertex.length; ++i) {
result[platformsCollidingWithVertex[i].owner.id] = platformsCollidingWithVertex[i];
}
return;
}
};
/**
* PlatformRuntimeAutomatism represents an automatism allowing objects to be
* considered as a platform by objects having PlatformerObject Automatism.
*
* @class PlatformRuntimeAutomatism
* @namespace gdjs
* @constructor
*/
gdjs.PlatformRuntimeAutomatism = function(runtimeScene, automatismData, owner)
{
gdjs.RuntimeAutomatism.call(this, runtimeScene, automatismData, owner);
//Load the platform type
this._platformType = automatismData.platformType;
if ( this._platformType == "Ladder" )
this._platformType = gdjs.PlatformRuntimeAutomatism.LADDER;
else if ( this._platformType == "Jumpthru" )
this._platformType = gdjs.PlatformRuntimeAutomatism.JUMPTHRU;
else
this._platformType = gdjs.PlatformRuntimeAutomatism.NORMALPLAFTORM;
//Note that we can't use getX(), getWidth()... of owner here: The owner is not fully constructed.
this._oldX = 0;
this._oldY = 0;
this._oldWidth = 0;
this._oldHeight = 0;
//Create the shared manager if necessary.
if ( !gdjs.PlatformRuntimeAutomatism.platformsObjectsManagers.containsKey(runtimeScene.getName()) ) {
var manager = new gdjs.PlatformObjectsManager(runtimeScene);
gdjs.PlatformRuntimeAutomatism.platformsObjectsManagers.put(runtimeScene.getName(), manager);
}
this._manager = gdjs.PlatformRuntimeAutomatism.platformsObjectsManagers.get(runtimeScene.getName());
this._registeredInManager = false;
};
gdjs.PlatformRuntimeAutomatism.prototype = Object.create( gdjs.RuntimeAutomatism.prototype );
gdjs.PlatformRuntimeAutomatism.thisIsARuntimeAutomatismConstructor = "PlatformAutomatism::PlatformAutomatism";
gdjs.PlatformRuntimeAutomatism.platformsObjectsManagers = new Hashtable();
gdjs.PlatformRuntimeAutomatism.LADDER = 2;
gdjs.PlatformRuntimeAutomatism.JUMPTHRU = 1;
gdjs.PlatformRuntimeAutomatism.NORMALPLAFTORM = 0;
gdjs.PlatformRuntimeAutomatism.prototype.ownerRemovedFromScene = function() {
if ( this._manager && this._registeredInManager ) this._manager.removePlatform(this);
};
gdjs.PlatformRuntimeAutomatism.prototype.doStepPreEvents = function(runtimeScene) {
//Scene change is not supported
/*if ( parentScene != &scene ) //Parent scene has changed
{
if ( sceneManager ) //Remove the object from any old scene manager.
sceneManager->RemovePlatform(this);
parentScene = &scene;
sceneManager = parentScene ? &ScenePlatformObjectsManager::managers[&scene] : NULL;
registeredInManager = false;
}*/
//No need for update as we take care of this below.
/*if ( this._hshgNeedUpdate ) {
this._manager._platformsHSHG.update();
this._manager._hshgNeedUpdate = false;
}*/
//Make sure the platform is or is not in the platforms manager.
if (!this.activated() && this._registeredInManager)
{
this._manager.removePlatform(this);
this._registeredInManager = false;
}
else if (this.activated() && !this._registeredInManager)
{
this._manager.addPlatform(this);
this._registeredInManager = true;
}
//Track changes in size or position
if (this._oldX !== this.owner.getX() || this._oldY !== this.owner.getY() ||
this._oldWidth !== this.owner.getWidth() || this._oldHeight !== this.owner.getHeight())
{
if ( this._registeredInManager ) {
this._manager.removePlatform(this);
this._manager.addPlatform(this);
}
this._oldX = this.owner.getX();
this._oldY = this.owner.getY();
this._oldWidth = this.owner.getWidth();
this._oldHeight = this.owner.getHeight();
}
};
gdjs.PlatformRuntimeAutomatism.prototype.doStepPostEvents = function(runtimeScene) {
//this._manager._hshgNeedUpdate = true; //Useless, see above.
};
gdjs.PlatformRuntimeAutomatism.prototype.getAABB = function(){
return this.owner.getAABB();
};
gdjs.PlatformRuntimeAutomatism.prototype.onActivate = function() {
this._manager.addPlatform(this);
this._registeredInManager = true;
};
gdjs.PlatformRuntimeAutomatism.prototype.onDeActivate = function() {
this._manager.removePlatform(this);
this._registeredInManager = false;
};
gdjs.PlatformRuntimeAutomatism.prototype.changePlatformType = function(platformType)
{
if ( platformType === "Ladder" ) this._platformType = gdjs.PlatformRuntimeAutomatism.LADDER;
else if ( platformType === "Jumpthru" ) this._platformType = gdjs.PlatformRuntimeAutomatism.JUMPTHRU;
else this._platformType = gdjs.PlatformRuntimeAutomatism.NORMALPLAFTORM;
};
gdjs.PlatformRuntimeAutomatism.prototype.getPlatformType = function()
{
return this._platformType;
};