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179 lines
3.8 KiB
JavaScript
179 lines
3.8 KiB
JavaScript
/*
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* Game Develop JS Platform
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* Copyright 2013-2014 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
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* This project is released under the GNU Lesser General Public License.
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*/
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/**
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* @namespace gdjs.evtTools
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* @class common
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* @static
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* @private
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*/
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gdjs.evtTools.common = gdjs.evtTools.common || {};
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/**
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* Get the value of a variable. Equivalent of variable.getAsNumber().
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* @method getVariableValue
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* @private
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* @static
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*/
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gdjs.evtTools.common.getVariableNumber = function(variable) {
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return variable.getAsNumber();
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};
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/**
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* Get the string of a variable. Equivalent of variable.getAsString().
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* @method getVariableValue
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* @private
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* @static
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*/
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gdjs.evtTools.common.getVariableString = function(variable) {
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return variable.getAsString();
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};
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/**
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* @method sceneVariableExists
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* @private
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* @static
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*/
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gdjs.evtTools.common.sceneVariableExists = function(runtimeScene, variableName) {
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return runtimeScene.getVariables().has(variableName);
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};
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/**
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* @method globalVariableExists
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* @private
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* @static
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*/
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gdjs.evtTools.common.globalVariableExists = function(runtimeScene, variableName) {
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return runtimeScene.getGame().getVariables().has(variableName);
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};
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/**
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* @method variableChildExists
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* @private
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* @static
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*/
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gdjs.evtTools.common.variableChildExists = function(variable, childName) {
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return variable.hasChild(childName);
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};
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/**
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* @method variableRemoveChild
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* @private
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* @static
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*/
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gdjs.evtTools.common.variableRemoveChild = function(variable, childName) {
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return variable.removeChild(childName);
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};
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/**
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* Convert a string to a float.
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* @method toNumber
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* @private
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* @static
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*/
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gdjs.evtTools.common.toNumber = function(str) {
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return parseFloat(str);
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};
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/**
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* Convert a number to a string.
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* @method toString
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* @private
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* @static
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*/
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gdjs.evtTools.common.toString = function(num) {
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return num.toString();
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};
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/**
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* Always return false.
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* @method returnFalse
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* @private
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* @static
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*/
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gdjs.evtTools.common.returnFalse = function() {
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return false;
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};
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gdjs.evtTools.common.acosh = function(arg) {
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// http://kevin.vanzonneveld.net
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// + original by: Onno Marsman
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return Math.log(arg + Math.sqrt(arg * arg - 1));
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};
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gdjs.evtTools.common.asinh = function(arg) {
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// http://kevin.vanzonneveld.net
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// + original by: Onno Marsman
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return Math.log(arg + Math.sqrt(arg * arg + 1));
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};
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gdjs.evtTools.common.atanh = function(arg) {
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// http://kevin.vanzonneveld.net
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// + original by: Onno Marsman
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return 0.5 * Math.log((1 + arg) / (1 - arg));
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};
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gdjs.evtTools.common.cosh = function(arg) {
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return (Math.exp(arg) + Math.exp(-arg)) / 2;
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};
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gdjs.evtTools.common.sinh = function(arg) {
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return (Math.exp(arg) - Math.exp(-arg)) / 2;
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};
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gdjs.evtTools.common.tanh = function(arg) {
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return (Math.exp(arg) - Math.exp(-arg)) / (Math.exp(arg) + Math.exp(-arg));
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};
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gdjs.evtTools.common.cot = function(arg) {
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return 1/Math.tan(arg);
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};
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gdjs.evtTools.common.csc = function(arg) {
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return 1/Math.sin(arg);
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};
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gdjs.evtTools.common.sec = function(arg) {
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return 1/Math.cos(arg);
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};
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gdjs.evtTools.common.log10 = function(arg) {
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return Math.log(arg) / Math.LN10;
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};
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gdjs.evtTools.common.log2 = function(arg) {
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return Math.log(arg) / Math.LN2;
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};
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gdjs.evtTools.common.sign = function(arg) {
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if ( arg === 0 ) return 0;
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return (arg > 0 ? +1 : -1);
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};
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gdjs.evtTools.common.cbrt = function(x) {
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return Math.pow(x, 1/3);
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};
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gdjs.evtTools.common.nthroot = function(x, n) {
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return Math.pow(x, 1/n);
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};
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gdjs.evtTools.common.mod = function(x, y) {
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return x - y * Math.floor(x / y);
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};
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gdjs.evtTools.common.angleDifference = function(angle1, angle2) {
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return gdjs.evtTools.common.mod(gdjs.evtTools.common.mod(angle1 - angle2, 360.0) + 180.0, 360.0) - 180.0;
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};
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gdjs.evtTools.common.lerp = function(a, b, x) {
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return a+(b-a)*x;
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};
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gdjs.evtTools.common.trunc = function(x) {
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return x|0;
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}; |