Files
GDevelop/GDJS/tests/While.gdg
T
2014-06-30 21:39:29 +02:00

196 lines
9.4 KiB
XML

<?xml version="1.0" encoding="ISO-8859-1" ?>
<Project>
<GDVersion Major="3" Minor="0" Build="11297" Revision="57008" />
<Info winExecutableFilename="" winExecutableIconFile="" linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false">
<Nom value="Projet" />
<Auteur value="" />
<Extensions>
<Extension name="BuiltinObject" />
<Extension name="BuiltinAudio" />
<Extension name="BuiltinVariables" />
<Extension name="BuiltinTime" />
<Extension name="BuiltinMouse" />
<Extension name="BuiltinKeyboard" />
<Extension name="BuiltinJoystick" />
<Extension name="BuiltinCamera" />
<Extension name="BuiltinWindow" />
<Extension name="BuiltinFile" />
<Extension name="BuiltinNetwork" />
<Extension name="BuiltinScene" />
<Extension name="BuiltinAdvanced" />
<Extension name="Sprite" />
<Extension name="BuiltinCommonInstructions" />
<Extension name="BuiltinCommonConversions" />
<Extension name="BuiltinStringInstructions" />
<Extension name="BuiltinMathematicalTools" />
<Extension name="BuiltinExternalLayouts" />
</Extensions>
<Platforms current="Game Develop JS platform">
<Platform name="Game Develop JS platform" />
</Platforms>
<WindowW value="800" />
<WindowH value="600" />
<Portable />
<LatestCompilationDirectory value="" />
<FPSmax value="60" />
<FPSmin value="10" />
<verticalSync value="false" />
</Info>
<Resources>
<Resources>
<Resource kind="image" name="2DWoodBox.jpg" alwaysLoaded="false" smoothed="true" userAdded="false" file="2DWoodBox.jpg" />
<Resource kind="image" name="brick.png" alwaysLoaded="false" smoothed="true" userAdded="false" file="brick.png" />
</Resources>
<ResourceFolders />
</Resources>
<Objects />
<ObjectGroups />
<Variables />
<Scenes>
<Scene nom="Nouvelle scène" r="209.000000" v="209.000000" b="209.000000" titre="" oglFOV="90.000000" oglZNear="1.000000" oglZFar="500.000000" standardSortMethod="true" stopSoundsOnStartup="true" disableInputWhenNotFocused="true">
<UISettings gridWidth="32.000000" grid="false" snap="true" gridHeight="32.000000" gridR="158.000000" gridG="180.000000" gridB="255.000000" zoomFactor="1.000000" windowMask="false" associatedLayout="" />
<GroupesObjets>
<Groupe nom="NewGroup">
<Objet nom="NouvelObjet" />
<Objet nom="NouvelObjet2" />
</Groupe>
</GroupesObjets>
<Objets>
<Objet nom="NouvelObjet" type="Sprite">
<Variables />
<Animations>
<Animation typeNormal="false">
<Direction boucle="false" tempsEntre="1.000000">
<Sprites>
<Sprite image="2DWoodBox.jpg">
<Points />
<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
<PointCentre nom="centre" X="32.000000" Y="32.000000" automatic="true" />
<CustomCollisionMask custom="false" />
</Sprite>
</Sprites>
</Direction>
</Animation>
</Animations>
</Objet>
<Objet nom="NouvelObjet2" type="Sprite">
<Variables />
<Animations>
<Animation typeNormal="false">
<Direction boucle="false" tempsEntre="1.000000">
<Sprites>
<Sprite image="brick.png">
<Points />
<PointOrigine nom="origine" X="0.000000" Y="0.000000" />
<PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
<CustomCollisionMask custom="false" />
</Sprite>
</Sprites>
</Direction>
</Animation>
</Animations>
</Objet>
</Objets>
<Layers>
<Layer Name="" Visibility="true">
<Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
</Layer>
</Layers>
<Variables />
<AutomatismsSharedDatas />
<Positions />
<Events>
<Event disabled="false" folded="false" infiniteLoopWarning="true">
<Type value="BuiltinCommonInstructions::While" />
<WhileConditions>
<Condition>
<Type value="VarScene" Contraire="false" />
<Parametre value="" />
<Parametre value="Test" />
<Parametre value="=" />
<Parametre value="0" />
</Condition>
</WhileConditions>
<Conditions />
<Actions />
<Events>
<Event disabled="false" folded="false" infiniteLoopWarning="true">
<Type value="BuiltinCommonInstructions::While" />
<WhileConditions>
<Condition>
<Type value="NbObjet" Contraire="false" />
<Parametre value="NouvelObjet" />
<Parametre value="&lt;" />
<Parametre value="50" />
</Condition>
</WhileConditions>
<Conditions />
<Actions>
<Action>
<Type value="Create" />
<Parametre value="" />
<Parametre value="NouvelObjet" />
<Parametre value="Random(800)" />
<Parametre value="Random(600)" />
<Parametre value="" />
</Action>
<Action>
<Type value="ModVarScene" />
<Parametre value="" />
<Parametre value="Test" />
<Parametre value="=" />
<Parametre value="1" />
</Action>
</Actions>
</Event>
</Events>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Repeat" />
<RepeatExpression value="50" />
<Conditions>
<Condition>
<Type value="DepartScene" Contraire="false" />
<Parametre value="" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="Create" />
<Parametre value="" />
<Parametre value="NouvelObjet2" />
<Parametre value="Random(800)" />
<Parametre value="10" />
<Parametre value="" />
</Action>
</Actions>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::ForEach" />
<Object value="NewGroup" />
<Conditions>
<Condition>
<Type value="KeyPressed" Contraire="false" />
<Parametre value="" />
<Parametre value="a" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="MettreXY" />
<Parametre value="NewGroup" />
<Parametre value="+" />
<Parametre value="Random(2)-Random(2)" />
<Parametre value="+" />
<Parametre value="Random(2)-Random(2)" />
</Action>
</Actions>
</Event>
</Events>
</Scene>
</Scenes>
<ExternalEvents />
<ExternalLayouts />
<ExternalSourceFiles />
</Project>