Files
GDevelop/IDE/scripts/useMeToUpdateCatalogsWithPoEdit.pot
T
2014-07-27 15:20:37 +02:00

22713 lines
988 KiB
Plaintext

# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-07-26 22:59+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:78
msgid "Something bad happened!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:90
msgid ""
"It seems that Game Develop has closed abruptly after an\n"
"error. Game Develop should never freeze or crash whatever \n"
"the user make. You can help us correct the problem by filling\n"
"the error report."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:93
msgid "Known bugs for this version of Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:100
msgid ""
"You can visit a page on our website which can\n"
"contain known bugs for this version of Game Develop:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:102
msgid "View the known bugs for this version"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:107
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:134
#: d:\florian\programmation\gamedevelop3\ide\createtemplate.cpp:112
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:151
msgid "Next"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:116
msgid ""
"To help us solve the problem, try to describe the error as precisely as\n"
"you can. Indicate if possible:\n"
"-How did the error happened (Click on a button ...)\n"
"-In which part of program (Scene editor, events editor...)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:121
msgid "You can enter your email: (optional, so as to contact you if we need more information)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:129
msgid ""
"When you've described the error, click on the button\n"
"to automatically send the report.\n"
"\n"
"Thanks!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:131
msgid "Send my report!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:146
msgid "Here is a list of the projects opened during the last session:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:151
msgid ""
"Game Develop may have made automatic backups of these projects. When you'll\n"
"close this window, the backups will be opened. If these backup are not corrupted,\n"
"you can save them over the original project files."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:154
msgid "Close but don't open the autosave(s)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:156
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:188
#: d:\florian\programmation\gamedevelop3\ide\consoleframe.cpp:50
#: d:\florian\programmation\gamedevelop3\ide\createtemplate.cpp:180
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:290
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:118
#: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:91
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:375
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\compilationerrordialog.cpp:88
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:137
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:86
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:367
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:457
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:567
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:191
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:95
msgid "Close"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:162
msgid "Oops..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:163
msgid "Report the error"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:164
msgid "Load autosaves"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:183
msgid " (Autosave not found!)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:192
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/knownbugs/gd"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\bugreport.cpp:256
msgid "Thanks for reporting the error!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\buildmessagespnl.cpp:54
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:121
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:705
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:708
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:265
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:279
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobject.cpp:235
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:40
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:50
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:60
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:71
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:82
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:94
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:684
msgid "File"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\buildmessagespnl.cpp:55
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:705
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:284
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:93
msgid "Line"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\buildmessagespnl.cpp:56
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:712
msgid "Column"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\buildmessagespnl.cpp:57
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:59
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:89
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:104
msgid "Message"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:73
#: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:74
msgid "Task in progress:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:78
#: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:79
msgid "The task "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:78
#: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:79
msgid "failed."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:87
#: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:88
msgid "Some tasks failed."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:92
#, c-format
msgid "( %ld seconds )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:95
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:577
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:212
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:213
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:670
msgid "Compilation finished"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:95
#: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:96
msgid ", but "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:95
#: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:96
msgid " task(s) are waiting."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:96
msgid "Tasks finished "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:101
msgid "Compilation finished."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\buildprogresspnl.cpp:102
msgid "All tasks have been completed."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\buildtoolspnl.cpp:40
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:302
msgid "Compilation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\buildtoolspnl.cpp:41
msgid "Compilation messages"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:54
#: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:138
msgid "Choose a file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:60
msgid "Enter a file name :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:66
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:285
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:291
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:297
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:303
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:309
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:315
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:321
#: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:82
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:111
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:215
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:167
msgid "..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:69
msgid "The file is relative to the directory of the .gdg file."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:81
#: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:75
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:205
#: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:70
#: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:62
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:221
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:162
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:150
#: d:\florian\programmation\gamedevelop3\ide\createtemplate.cpp:182
#: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:93
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:141
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:465
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:467
#: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:75
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:224
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:397
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:399
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:111
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:578
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:399
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:401
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:145
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:214
#: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:47
#: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:55
#: d:\florian\programmation\gamedevelop3\ide\trueorfalse.cpp:54
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:289
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:291
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:409
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:1081
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\compilationerrordialog.cpp:90
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:133
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:79
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:359
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:188
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:86
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:85
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:97
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editcomment.cpp:74
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:145
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editforeachevent.cpp:80
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:158
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:105
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editrepeatevent.cpp:79
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:100
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:92
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:143
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:85
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:183
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:130
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:509
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:511
msgid "Help"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:82
#: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:76
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:206
#: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:71
#: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:63
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:222
#: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:94
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:142
#: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:76
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:112
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:146
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:215
#: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:48
#: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:56
#: d:\florian\programmation\gamedevelop3\ide\trueorfalse.cpp:55
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:134
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:360
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:560
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:87
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:86
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:98
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editcomment.cpp:75
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:146
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editforeachevent.cpp:81
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:159
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:106
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editrepeatevent.cpp:80
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:101
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:93
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:144
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:184
msgid "Display help about this window"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:85
#: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:79
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:211
#: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:74
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:227
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:193
#: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:97
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:145
#: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:79
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:574
#: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:50
#: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:59
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:192
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:178
#: d:\florian\programmation\gamedevelop3\extensions\function\functioneventeditordlg.cpp:110
#: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:125
#: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:129
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:186
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:738
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:281
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:207
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:217
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobjecteditor.cpp:128
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:182
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:140
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:126
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\timedeventeditordlg.cpp:122
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:117
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\advancedentrydialog.cpp:62
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:90
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:89
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:162
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editcomment.cpp:78
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:132
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editforeachevent.cpp:84
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:162
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:109
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editrepeatevent.cpp:83
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:91
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:96
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:147
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectupdatedialog.cpp:44
msgid "Ok"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:87
#: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:81
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:213
#: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:76
#: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:66
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:229
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:160
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:73
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:135
#: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:99
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:147
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:230
#: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:81
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:576
#: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:93
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:1437
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:561
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:659
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1100
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1230
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1307
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:194
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:180
#: d:\florian\programmation\gamedevelop3\extensions\function\functioneventeditordlg.cpp:112
#: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:127
#: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:131
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:188
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:740
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:283
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:209
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:219
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobjecteditor.cpp:130
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:184
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:128
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\timedeventeditordlg.cpp:124
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:119
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\whileevent.cpp:167
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\advancedentrydialog.cpp:60
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismdialog.cpp:80
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:92
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooselayerdialog.cpp:52
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:71
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:91
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:103
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editcomment.cpp:80
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editforeachevent.cpp:86
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:164
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:111
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editrepeatevent.cpp:85
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:98
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:149
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectsonbadlayerdialog.cpp:75
msgid "Cancel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:89
#: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:83
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:109
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:69
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:82
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:96
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:109
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:123
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:137
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:178
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:192
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:206
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:220
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:369
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:383
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:397
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:411
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:425
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:439
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:66
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:79
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:92
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:105
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:118
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:131
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:144
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:157
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:170
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:183
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:197
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:210
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:227
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:230
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:35
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:45
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:55
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:65
msgid "Advanced"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicefile.cpp:151
#: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:145
#: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:148
#: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:101
#: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:157
#: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:79
#: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:86
#: d:\florian\programmation\gamedevelop3\ide\trueorfalse.cpp:100
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/parameters"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:51
msgid "Choose joystick's axis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:53
msgid "Choose directly Joystick axis :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:57
msgid "AxisX"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:58
msgid "AxisY"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:59
msgid "AxisZ"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:60
msgid "AxisR"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:61
msgid "AxisU"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:62
msgid "AxisV"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:63
msgid "AxisPOV"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choicejoyaxis.cpp:65
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:42
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:56
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:68
msgid "Axis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:115
msgid "Edit the action"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:127
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:149
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:156
msgid "Choose an action to set up."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:133
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:135
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:137
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:139
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:140
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:142
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:144
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:146
msgid "Choose an object in the list"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:140
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:147
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:412
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:144
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:193
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:244
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:598
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:668
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:682
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:697
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:708
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:755
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:766
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:777
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:811
msgid "Objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:141
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:148
msgid "Objects groups"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:142
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:149
msgid "Global objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:143
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:150
msgid "Global groups"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:154
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:308
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:449
msgid "All actions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:155
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:162
msgid "By object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:168
msgid "No action chosen"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:175
msgid "Choose an action in left menu"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:176
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:182
msgid "See Help for more information about the condition."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:195
msgid "More actions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:197
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:213
msgid "Sort by objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:330
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:471
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:345
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:487
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:535
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:570
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:184
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:219
msgid "All objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:339
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:478
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:355
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:494
#, c-format
msgid "%s Object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:374
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:521
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:390
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:537
#, c-format
msgid "%s Automatism"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:616
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:630
msgid "Parameter :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:668
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:682
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:251
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:261
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:271
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:281
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:291
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:301
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:321
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:341
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:351
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:361
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:371
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:381
msgid ":"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:776
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:212
msgid "Choose a font ( ttf/ttc files )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:790
msgid "Choose a music ( ogg files )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:790
msgid "Audio files (*.ogg)|*.ogg"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:804
msgid "Choose a sound"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:804
msgid "Audio files (*.wav, *.ogg)|*.wav;*.ogg"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:844
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:858
msgid "Choose yes or no to fullfil this parameter:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:844
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:858
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:140
msgid "Yes or no"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:845
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:859
msgid "yes"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:847
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:861
msgid "no"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:951
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:932
msgid ""
"The action has to many parameters. This can be a bug of Game Develop.\n"
"Read Help to know how report a bug."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:991
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:972
#, c-format
msgid ""
"Error in parameter #%i: %s\n"
"\n"
"You should correct it before closing this dialog.\n"
"Close the dialog anyway?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:992
msgid "The action contains one or more errors."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixaction.cpp:1019
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/action"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:40
msgid "Choose a mouse button"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:50
msgid "Left button"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:51
msgid "Right button"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:52
msgid "Center button"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:53
msgid "Special button 1"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:54
msgid "Special button 2"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:56
msgid "Choose the button :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixbouton.cpp:60
msgid "Click with a button to automatically select this latter from the list"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:40
msgid "Choose a key"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:48
msgid "Press a key"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:202
msgid ""
"Right Control : No\n"
"Left Control : Yes"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:202
#: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:209
#: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:216
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:138
msgid "Choose the key"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:209
msgid ""
"Right Alt : No\n"
"Left alt : Yes"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixclavier.cpp:216
msgid ""
"Right Shift : No\n"
"Left Shift : Yes"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:122
msgid "Edit the condition"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:134
msgid "Choose an condition to set up."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:161
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:322
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:465
msgid "All conditions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:174
msgid "No condition chosen"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:181
msgid "Choose a condition in left menu"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:192
msgid "Inversion"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:196
msgid "Invert the condition"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:198
msgid "Check so as to that the condition verify the reverse of what it should do."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:211
msgid "More conditions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:850
msgid "Choose True or False to fill the parameter"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:850
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:143
msgid "True or False"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:852
#: d:\florian\programmation\gamedevelop3\ide\trueorfalse.cpp:58
msgid "True"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:854
#: d:\florian\programmation\gamedevelop3\ide\trueorfalse.cpp:60
msgid "False"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:973
msgid "The condition contains one or more errors."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:997
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/condition"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixcondition.cpp:1020
msgid ""
"Warning. This option is only available for backward compatibility.\n"
"It must not be used anymore in new game, and it might be removed in a next version."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:72
msgid "Choose a template"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:87
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:442
msgid "Templates"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:95
msgid ""
"Template allow you to add quickly one or several events\n"
"and to adapt them to your scene."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:99
msgid "Select a template in the list"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:103
msgid "Parameter 1 description :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:109
msgid "Parameter 2 description :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:115
msgid "Parameter 3 description :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:121
msgid "Parameter 4 description :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:127
msgid "Parameter 5 description :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:133
msgid "Parameter 6 description :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:139
msgid "Parameter 7 description :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:145
msgid "Parameter 8 description :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:158
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:416
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:444
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:2006
msgid "Insert"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:259
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:317
msgid "All templates"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:270
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:751
msgid "Error while loading :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:304
msgid "The events of the template are missing."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:354
#: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:146
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:122
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:122
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:224
msgid "Description"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\choixtemplateevent.cpp:395
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/template"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:63
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:128
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:437
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:178
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:284
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:247
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:236
msgid "Copy"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:66
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:129
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:438
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:181
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:285
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:246
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:239
msgid "Cut"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:69
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:130
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:439
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:184
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:193
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:286
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:248
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:77
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:242
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:258
msgid "Paste"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:76
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:136
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:232
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:432
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:254
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:541
msgid "Redo"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:123
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:373
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:233
msgid "Save"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:126
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:435
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:282
msgid "Clipboard"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:133
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:429
msgid "Cancelling"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:139
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:459
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:393
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:161
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:505
msgid "Tools"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:141
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:450
msgid "Search / Replace"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:142
msgid "Go to..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:145
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:147
#: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:82
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:213
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:119
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:185
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:475
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:101
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:74
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:86
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:98
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:109
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:285
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:296
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:308
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:321
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:330
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:119
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:133
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:147
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:161
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:175
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:189
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:203
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:217
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:231
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:244
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:258
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:272
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:285
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:390
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:395
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:400
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:405
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:410
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:415
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:111
msgid "Options"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:152
msgid "GDL doc."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:153
msgid "SFML doc."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:154
msgid "wxWidgets doc."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:155
msgid "Boost doc."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\codeeditor.cpp:246
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2917
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\include\wx\stedit\stedlgs.h:322
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\include\wx\stedit\stedlgs.h:331
msgid "Editor Preferences"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\consoleframe.cpp:32
msgid "Game Develop Console"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\consoleframe.cpp:45
msgid ""
"Note that the information displayed by the console are not\n"
"necessarily intended to be used directly by the user."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\createtemplate.cpp:80
msgid "Create a template"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\createtemplate.cpp:89
msgid ""
"You can create a template from actual events of the scene\n"
"A template allow to automatically and quickly create events,\n"
"just filling in some parameters."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\createtemplate.cpp:103
msgid "Template name :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\createtemplate.cpp:107
msgid "Template description :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\createtemplate.cpp:120
msgid ""
"Search this\n"
"in parameters of\n"
"actions and conditions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\createtemplate.cpp:124
msgid "Description that will be given"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\createtemplate.cpp:128
msgid "Example : MyObject"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\createtemplate.cpp:132
msgid "Example : Enter the name of the Hero object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\createtemplate.cpp:171
msgid "Information on the template"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\createtemplate.cpp:172
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:75
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:88
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:101
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:127
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:139
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:184
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:197
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:210
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:223
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:236
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:249
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:293
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:300
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:305
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:310
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:315
msgid "Parameters"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\createtemplate.cpp:178
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:445
#: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:60
msgid "Create"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\createtemplate.cpp:262
msgid "Choose where save the template"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\createtemplate.cpp:270
msgid "Unable to save file. Check that the drive has enough free space, is not write-protected and you have read/write permissions."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\createtemplate.cpp:274
msgid "The template was correctly created."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\createtemplate.cpp:351
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/create_template"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:79
msgid "About Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:92
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:143
msgid "Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:97
msgid "was created by"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:100
msgid "Florian \"4ian\" Rival"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:100
msgid "http://www.florianrival.com"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:108
msgid "Contribute and get help on:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:110
msgid "www.compilgames.net"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:110
msgid "http://www.compilgames.net"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:117
msgid "You like Game Develop?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:119
msgid "You can make a donation to the author."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:119
msgid "http://www.compilgames.net/donate.php?utm&source=GDutm&medium=CreditsLinkutm&campaign=paywhatyouwant"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:129
msgid ""
"Game Develop is an open source software:\n"
"\n"
" * The IDE is distributed under the GPL v3 license.\n"
" * The Core library, the native and HTML5 platforms are distributed under the LGPL v3 license.\n"
" * Extensions are distributed under the zlib/libpng license.\n"
" * The name, Game Develop, and its logo are the exclusive property of Florian Rival.\n"
"\n"
"About games created with Game Develop\n"
"\n"
"Games exported with Game Develop are based on the native and/or HTML5 platforms: these platforms are distributed under the LPGL v3 license, so that you can distribute, sell or do anything with the games you created with Game Develop. In particular, you are not forced to make your game open source."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:147
msgid "Programmed in C++, compiled with TDM-GCC, written with Sublime Text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:162
msgid "Use SFML, Boost, wxWidgets and TinyXml libraries."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:175
msgid "The Web platform is written in Javascript and uses Pixi.js"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:188
msgid "About"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:189
msgid "Licence"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:190
msgid "Thanks"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:191
msgid "Used technologies"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:221
msgid "Contributors: (No special order)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:223
msgid "François Dumortier : Game Develop logo design and website conception."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:226
msgid "Victor Levasseur: Widgets, Advanced XML and Tiled Sprite extensions and contributions to Physics Engine, Text object, Video object, Path automatism and Sound object extension."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:229
msgid "Constantine Shvetsov: Awesome design of icons"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:231
msgid "Franco Maciel: Spanish translation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:233
msgid "MillionthVector : Graphics of various examples."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:236
msgid "Diego Schiavon : English translation of the tutorial and Indiegogo Ubuntu contributor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:238
msgid "Thomas Flecy: Original Sound object extension"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:240
msgid "Fernando José Martínez López : Spanish translation of the tutorial"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:242
msgid "conceptgame : Indiegogo super contributor. Thanks!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:244
msgid "Images and other icons:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:246
msgid "Some icons came from Crystal Project Icons by Everaldo Coelho"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:248
msgid "Some icons came from Fugue Icons by Yusuke Kamiyamane"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:250
msgid "Some images of examples came from images pack by Daniel Cook"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:252
msgid "Some images of examples came from images pack by Ari Feldman"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:255
msgid "Thanks to all the community and users of Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:327
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:221
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:243
#: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:157
msgid "http://www.compilgames.net/donate.php"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:336
msgid "http://clang.llvm.org/"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:341
msgid "http://www.grinninglizard.com/tinyxml/"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:346
msgid "http://www.boost.org/"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:352
msgid "https://en.wikipedia.org/wiki/JavaScript"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:357
msgid "http://jquery.com/"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\credits.cpp:362
msgid "http://www.pixijs.com/"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:69
msgid "Edit the objects group"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:80
#: d:\florian\programmation\gamedevelop3\ide\dialogs\helpviewerdlg.cpp:62
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:103
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:190
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:215
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:229
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:267
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:288
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:84
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:153
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:109
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:87
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:132
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:145
msgid "Pane caption"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:104
#: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:126
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:131
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:187
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:270
msgid "Add an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:107
msgid "Delete the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:127
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:271
msgid "Delete the selected object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:153
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:273
msgid "You made "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:153
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:273
msgid " changes. Are you sure you want to cancel all changes?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:153
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:273
msgid "Lot's of changes made."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:164
msgid "All objects of the group"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:204
msgid "Object "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:204
msgid " is already in this group."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editobjectgroup.cpp:235
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_group"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:73
msgid "Edit the layout of the scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:81
msgid "Edit the events of the scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:90
#: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:186
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:404
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:30
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:40
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:51
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:61
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:72
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:26
msgid "Scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:91
#: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:192
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:408
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:153
msgid "Events"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:131
#: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:134
msgid "Scene's editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:132
#: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:160
#: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:240
msgid "Objects' editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:133
#: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:161
#: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:242
msgid "Layers' editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:134
#: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:162
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:393
#: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:244
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:133
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:157
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:225
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:976
msgid "Properties"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:135
#: d:\florian\programmation\gamedevelop3\ide\editorscene.cpp:163
#: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:246
msgid "Instances list"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:71
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:162
msgid "Properties of "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:79
msgid "Basic properties"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:84
msgid "Window default title:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:88
msgid "Background color:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:94
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:76
msgid "Deactivate input when focus is lost"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:98
msgid "Stop all sounds and musics at startup"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:101
msgid "Objects internal sort:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:103
msgid "Fast sort ( faster but risk of \"flickering\")"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:107
msgid "Stable sort (slower but less \"flickering\")"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:114
msgid "OpenGL Field of view :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:118
msgid "90"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:120
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:512
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:518
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:610
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:637
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:644
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:678
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:247
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:49
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:57
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:65
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:130
msgid "°"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:123
msgid "First clipping plane distance :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:125
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:219
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:152
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:143
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:152
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:132
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:137
msgid "1"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:127
msgid "Last clipping plane distance :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:129
msgid "500"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\editpropscene.cpp:233
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_projman"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:174
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:176
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:418
msgid "Add an event"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:179
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:419
msgid "Add a sub event"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:181
msgid "A sub event"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:184
msgid "Another event type"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:186
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:187
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:199
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:211
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\advancedextension.cpp:26
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:83
msgid "Other"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:193
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:195
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:987
msgid "Add a condition"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:204
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:154
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:206
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:235
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:257
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:159
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:188
msgid "Delete\tDEL"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:207
msgid "De/activate"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:210
msgid "Copy\tCtrl+C"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:213
msgid "Cut\tCtrl+X"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:216
msgid "Paste\tCtrl+V"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:220
msgid "Cancel\tCtrl-Z"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:223
msgid "Redo\tCtrl-Y"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:226
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:424
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:381
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:174
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:271
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:315
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:94
msgid "Delete"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:315
msgid "Edit events using "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:316
msgid "Display the events as they are interpreted by the selected platform."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:418
msgid "Add a new standard event with conditions and actions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:419
msgid "Add a sub event, launched only when the conditions of its parent are fulfilled."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:420
msgid "Add a comment"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:421
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:181
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:55
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:56
msgid "Add..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:426
msgid "Delete the selection"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:431
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:253
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:540
msgid "Undo"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:448
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:105
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:149
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:224
msgid "Search"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:450
msgid "Search for a specific word in the event and/or replace it by another"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:453
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:390
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:387
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:1374
msgid "View"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:455
msgid "Fold all"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:455
msgid "Hide all subevents"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:456
msgid "Unfold"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:456
msgid "Show all hidden subevents"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:461
msgid "Display performances"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:461
msgid "For native games, display the time taken by each events during the last preview when profiling was active."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:462
msgid "Current platform"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:462
msgid "Choose the current platform being used to edit the events."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:467
msgid "Display the help about the events editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:538
msgid ""
"Add an event with the ribbon.\n"
"Highlight then an event/action/condition with the cursor to get more edition options,\n"
"or make a double click to edit an item."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:540
msgid ""
"Highlight then an event/action/condition with the cursor to get more edition options,\n"
"or make a double click to edit an item."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:987
msgid "Add an action"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:1253
msgid "Only one \"Trigger Once\" condition is needed in a list of conditions."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:1316
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:1383
msgid "Unable to create standard event."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:1363
msgid "Unable to create a comment event."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:1654
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_event"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:1662
msgid "Please select events to use so as to create the template, and then click again on the Create button."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:1682
msgid "Please select an event before adding a template."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\eventseditor.cpp:1721
msgid "Profiling is not activated. Activate profiling thanks to the Profiling window when previewing a scene."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:42
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:203
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:219
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:284
msgid "Extension not compatible"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:50
msgid "An extension seems to be incompatible and make Game Develop crashing."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:62
msgid "Game Develop crashed while loading this file:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:64
msgid "Unknown file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:69
msgid ""
"To launch Game Develop without errors,\n"
"delete the file from the extension and relaunch Game Develop."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:73
msgid "Report the problem to the extension's developer if possible."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:79
msgid "Close Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:84
msgid "loadWithoutExtensionsBt"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:86
msgid "Launch Game Develop anyway"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:98
msgid "Launch Game Develop without any extension"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\extensionbugreportdlg.cpp:99
msgid "More options"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\externaleventseditor.cpp:50
msgid "Edit as if the events were included to scene :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\externaleventseditor.cpp:53
#: d:\florian\programmation\gamedevelop3\ide\externaleventseditor.cpp:133
#: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:80
msgid "No scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\externaleventseditor.cpp:109
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:744
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:800
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:825
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:894
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1095
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1144
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1163
#: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:278
msgid "Scene not found."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\game_develop_editorapp.cpp:71
msgid " percents of loading ("
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\game_develop_editorapp.cpp:71
msgid " )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\game_develop_editorapp.cpp:221
msgid ""
"It seems that Game Develop is busy and can't open the requested file.\n"
"Please close any open dialogs and retry."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\game_develop_editorapp.cpp:222
msgid "Sorry! :/"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:49
msgid "Automatic creation of a password"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:54
msgid "Length of the password to create :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:56
msgid "45"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:58
msgid "caracters"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\generatepassword.cpp:63
msgid "Generated password"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:109
msgid "Import images"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:123
msgid "Animated GIF :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:127
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:161
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:192
msgid "Browse..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:131
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:165
msgid "Decomposed into several images named:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:135
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:169
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:273
msgid "X.png"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:138
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:172
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:392
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\renderdialog.cpp:28
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:186
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:188
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:298
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:147
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:502
msgid "Preview"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:140
msgid "Number of images:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:144
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:178
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:275
msgid "Decompose"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:153
msgid ""
"Game Develop decompose spritesheets of characters\n"
"with 4 directions with 4 images."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:157
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:188
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:298
msgid "Image :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:174
msgid "Size of an image :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:196
msgid "Size of an image"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:199
msgid "Size (pixels):"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:202
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:206
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:118
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:122
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:126
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:115
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:119
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:99
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:103
msgid "32"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:204
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:109
msgid "x"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:211
msgid "Number of images"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:213
msgid "Number of columns of images:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:215
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:229
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:233
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:244
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:248
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:134
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:142
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:153
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:161
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:523
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:528
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:225
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:229
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:245
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:166
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:191
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:195
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:203
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:207
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:47
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:55
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:63
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:74
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:122
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:127
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:116
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:120
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:128
msgid "0"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:217
msgid "Number of rows of images:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:223
msgid "Origin of the decomposition"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:226
msgid "Origin ( pixels):"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:231
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:227
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:193
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:125
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:135
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:85
msgid ";"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:238
msgid "Spacing between each image"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:242
msgid "Horizontal spacing (pixels):"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:246
msgid "Vertical spacing (pixels):"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:254
msgid "Make a color transparent"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:257
msgid "Make a color transparent:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:260
msgid "( ; ; )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:262
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismdialog.cpp:78
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooselayerdialog.cpp:50
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:69
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:101
msgid "Choose"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:269
msgid "Decompose in :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:281
msgid "Animated GIF"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:282
msgid "RPG Maker spritesheet"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:283
msgid "Generic spritesheet"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:334
msgid "Choose the animated GIF to decompose"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:349
msgid "Number of images : "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:351
msgid "Number of images : ?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:362
msgid "Unable to open the GIF file!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:375
msgid "Decomposition of the GIF completed!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:383
msgid "Choose the RPG Maker Spritesheet to decompose"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:395
msgid "Choose the spritesheet to decompose"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:409
msgid "Size of an image : "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:411
msgid "Size of an image : ?x?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:422
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:460
msgid "Unable to open the file !"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:449
msgid "The decomposition of the image is completed !"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:476
msgid "The number of lines is invalid: The minimum is one line."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:483
msgid "The number of columns is invalid: The minimum is one column."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:494
msgid "The size of a sprite is invalid."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:501
msgid "The horizontal spacing is invalid (must be greater than or equal to 0)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\importimage.cpp:507
msgid "The vertical spacing is invalid (must be greater than or equal to 0)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\initialpositionbrowserdlg.cpp:53
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:72
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:84
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:97
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:110
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:123
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:136
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:149
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:162
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:175
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:188
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:201
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:214
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:227
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:240
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:246
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:250
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:254
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:258
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:262
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:60
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:74
#: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:60
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:73
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:85
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:98
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:111
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:124
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:137
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:150
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:163
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:175
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:187
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:221
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:225
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:229
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:90
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:182
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:209
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:220
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:231
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:237
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:74
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:86
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:99
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:112
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:125
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:138
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:151
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:46
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:59
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:72
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:85
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:99
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:112
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:126
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:140
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:154
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:168
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:181
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:195
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:209
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:223
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:237
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:250
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:263
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:277
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:290
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:304
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:318
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:331
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:344
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:358
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:372
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:386
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:400
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:414
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:428
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:442
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:455
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:468
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:481
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:494
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:45
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:57
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:69
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:82
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:95
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:108
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:121
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:134
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:147
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:160
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:173
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:186
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:200
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:213
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:227
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:240
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:253
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:266
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:279
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:292
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:305
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:318
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:331
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:344
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:357
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:371
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:385
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:45
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:56
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:69
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:82
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:95
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:109
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:122
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:136
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:150
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:164
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:176
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:184
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:188
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:192
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:196
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:200
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:204
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:208
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:212
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:216
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:219
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:222
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:225
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:228
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:231
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:234
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:237
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:240
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:243
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:246
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:249
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:252
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:255
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:258
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:261
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:264
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:267
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:270
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:273
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:276
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:279
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:282
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:285
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:288
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:291
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:294
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:77
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:89
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:101
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:112
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:123
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:134
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:147
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:154
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:165
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:178
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:185
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:196
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:209
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:215
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:226
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:239
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:246
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:257
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:270
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:277
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:288
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:299
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:311
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:324
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:331
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:342
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:355
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:362
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:74
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:88
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:99
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:110
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:123
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:136
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:149
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:162
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:175
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:188
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:201
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:214
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:227
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:240
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:253
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:266
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:279
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:292
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:305
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:318
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:330
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:341
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:353
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:358
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:364
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:370
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:375
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:380
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:385
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:390
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:395
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:400
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:405
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:410
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:415
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:420
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:425
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:430
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:435
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:440
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:445
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:472
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:485
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:498
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:510
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:515
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:76
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:88
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:100
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:111
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:123
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:137
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:139
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:152
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:154
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:166
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:178
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:190
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:202
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:214
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:226
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:240
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:254
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:269
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:283
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:297
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:312
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:325
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:339
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:353
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:367
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:381
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:394
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:408
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:422
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:424
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:435
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:448
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:462
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:475
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:489
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:502
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:515
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:529
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:537
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:543
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:549
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:555
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:561
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:567
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:573
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:579
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:63
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:75
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:87
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:99
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:111
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:122
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:136
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:150
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:164
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:178
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:192
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:206
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:220
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:234
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:247
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:261
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:275
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:288
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:300
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:312
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:324
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:336
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:348
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:360
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:371
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:384
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:391
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:396
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:401
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:406
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:411
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:416
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:442
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:125
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:136
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:148
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:160
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:173
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:185
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:197
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:78
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:91
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:104
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:117
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:130
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:142
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:154
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:165
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:176
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:187
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:200
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:213
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:226
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:239
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:252
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:263
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:274
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:285
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:296
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:301
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:306
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:311
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:316
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:321
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:72
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:84
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:96
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:108
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:112
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:78
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:90
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:102
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:113
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:125
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:137
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:148
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:160
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:174
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:185
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:195
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:206
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:216
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:227
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:237
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:248
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:258
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:270
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:276
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:280
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:284
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:62
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:74
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:88
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:101
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:115
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:129
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:142
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:156
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:169
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:183
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:62
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:74
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:86
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:98
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:110
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:123
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:136
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:147
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:161
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:175
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:189
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:203
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:216
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:230
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:243
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:257
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:271
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:285
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:299
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:311
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:323
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:336
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:342
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:347
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:352
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:357
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:362
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:367
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:103
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:114
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:125
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:136
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:147
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:158
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:168
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:178
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:190
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:201
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:214
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:227
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:240
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:252
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:264
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:270
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:274
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:278
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:282
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:286
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:290
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:38
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:52
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:66
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:80
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:94
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:109
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:124
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:137
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:150
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:163
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:178
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:191
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:205
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:220
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:237
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:248
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:260
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:273
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:285
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:299
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:312
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:324
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:337
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:348
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:360
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:374
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:388
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:400
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:411
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:422
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:433
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:447
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:460
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:474
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:488
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:500
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:512
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:525
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:539
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:555
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:571
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:585
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:597
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:602
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:605
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:608
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:611
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:614
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:617
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:620
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:623
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:628
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:631
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:635
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:638
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:642
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:645
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:649
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:650
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:653
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:654
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:657
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:661
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:701
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:712
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:732
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:745
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:759
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:770
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:780
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:793
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:794
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:812
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:220
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:238
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:39
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:53
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:67
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:82
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:96
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:108
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:135
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:149
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:164
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:179
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:193
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:206
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:220
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:231
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:242
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:256
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:270
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:284
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:298
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:313
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:325
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:337
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:350
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:363
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:375
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:385
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:410
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:417
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:422
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:427
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:432
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:437
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:440
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:444
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:447
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:450
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:453
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:456
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:121
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:536
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:185
msgid "Object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\initialpositionbrowserdlg.cpp:54
msgid "Locked?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\initialpositionbrowserdlg.cpp:55
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:69
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:416
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:427
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:87
msgid "X"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\initialpositionbrowserdlg.cpp:56
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:68
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:417
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:428
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:88
msgid "Y"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\initialpositionbrowserdlg.cpp:57
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:84
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:172
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:185
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:198
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:211
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:224
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:237
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:253
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:257
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:261
#: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:101
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:119
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:132
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:242
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:285
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:42
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:252
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:264
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:279
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:109
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:123
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobject.cpp:201
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:273
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:117
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:120
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:133
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:146
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:159
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:192
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:353
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:356
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:607
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:802
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:89
msgid "Angle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\initialpositionbrowserdlg.cpp:58
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:88
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:253
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:256
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:370
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:376
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:641
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:644
msgid "Z order"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:168
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:191
#: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:135
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:396
msgid "Open an example"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:170
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:201
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:234
msgid "Save as..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:173
msgid "Decompose an animated GIF"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:176
msgid "Decompose a RPG Maker character"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:179
msgid "Decompose a spritesheet"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:184
msgid "New\tCtrl+N"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:188
msgid "Open\tCtrl+O"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:194
msgid "useless"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:196
msgid "Recently opened"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:198
msgid "Save\tCtrl+S"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:204
msgid "Save all\tCtrl+Shift+S"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:209
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:375
msgid "Close the current project"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:217
msgid "Help\tF1"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:221
msgid "Quit"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:221
msgid "Quit Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:227
msgid "Tutorial"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:230
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:65
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:229
msgid "Check for updates"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:233
msgid "Official web site"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:236
msgid "About..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:239
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:683
msgid "Please stop the preview before continuing"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:364
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:365
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:389
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:433
msgid "Projects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:368
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1080
msgid "Images bank"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:371
msgid "Adding resources"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:373
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:127
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:163
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:178
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:192
msgid "Add an image"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:373
msgid "Add an image to the resources"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:374
msgid "Add from the library"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:374
msgid "Add an image from a library of images"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:375
msgid "Add a virtual folder"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:375
msgid "Add a virtual folder to organize resources"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:379
msgid "List management"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:381
msgid "Delete the selected resource"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:382
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:1009
msgid "Remove useless resources"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:382
msgid "Check if there are useless resources that can be removed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:383
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:272
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:150
msgid "Move up"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:384
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:273
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:151
msgid "Move down"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:385
msgid "Refresh"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:385
msgid "Refresh the list, if you've done changes in another window"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:392
msgid "Show a panel with the image displayed inside"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:393
msgid "Show the properties of the resource"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:399
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:140
msgid "Open the online help"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:416
msgid "Code"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:439
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:586
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:390
msgid "Start page"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:452
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:464
msgid "Project manager"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:453
msgid "Main editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:454
msgid "Ribbon"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:455
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:465
msgid "Compilation tools"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:456
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:466
msgid "Project properties"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:612
#, c-format
msgid ""
"Project \"%s\" has been changed.\n"
"\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:613
#, c-format
msgid "Do you want to save it in %s?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:614
msgid "Project not saved"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:619
#: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:239
#: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:286
#: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:296
msgid "Save failed!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:621
msgid "Project properly saved."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe.cpp:775
msgid "Please close the preview before closing the editor."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:69
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1023
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1027
msgid "New scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:84
msgid ""
"Unable to find the platform associated with the template.\n"
"\n"
"Please report this error to Game Develop developer."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:113
msgid "Choose the project to open"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:216
msgid "One or ore extensions are used by the project but are not installed for the platform used by the project :\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:218
msgid ""
"\n"
"Some objects, actions, conditions or expressions can be unavailable or not working."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:237
msgid "Save ended."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:270
#: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:330
msgid "Choose where to save the project"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:300
msgid "Saves ended."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:349
msgid ""
"Project has been saved in a new folder.\n"
"Do you want to also copy its resources into this new folder?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:349
msgid "Saving in a new directory"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:350
msgid "Do not show again"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:355
msgid "Save progress"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:355
msgid "Exporting resources..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe_files.cpp:368
msgid "The project could not be saved properly!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe_help.cpp:21
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1498
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1960
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mainframe_help.cpp:29
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/tutorials/beginnertutorial"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:68
msgid "Your version :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:74
msgid "Available version :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:76
msgid "No informations available"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:86
msgid "No informations about the new version"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:91
msgid "Automatic download :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:94
msgid "Install the new version"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:98
msgid "Download it here:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:100
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:159
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:180
msgid "No link"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:115
msgid "Check for updates again"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:136
msgid "A new version of Game Develop is available !"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:156
msgid "No informations about the new version."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:182
msgid ""
"No download link is available.\n"
"Go on our web site so as to download the last version of Game Develop."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:216
msgid ""
"Game Develop will be closed at the end of the download so as to install the new version. Don't forget to save your work.\n"
"Download and install the new version ?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:216
msgid "Installation of the new version"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:230
msgid "Download"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:230
msgid "Progress"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:238
msgid ""
"Stop the download ?\n"
"\n"
"You can also get the new version by downloading it on our website."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:238
msgid "Stop the download"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:252
msgid ""
"Unable to connect to the server so as to check for updates.\n"
"Check :\n"
"-Your internet connection\n"
"-Your firewall-If you can manually access our site.\n"
"\n"
"You can disable Check for updates in the preferences of Game Develop."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\maj.cpp:263
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/update"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:54
msgid "Convert MP3 to OGG Vorbis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:63
msgid ""
"Game Develop can not read the MP3 format ( owing to license\n"
"and algorithms patented by Fraunhofer-Gesellschaft ), you can\n"
"convert a MP3 file to the free OGG Vobris format or WAV."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:71
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:26
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:33
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:40
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:47
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:55
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:79
msgid "Conversion"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:74
msgid "A MP3 file is a music, or is meant to be played as a music :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:76
msgid "Choose a MP3 file and encode in OGG Vorbis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:78
msgid "A WAV file is a sound, an effect, or is meant to be played as a sound :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:80
msgid "Choose a MP3 file and encode in WAV"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:84
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:160
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:234
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:283
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:326
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:115
msgid "Note"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:85
msgid ""
"This utility uses lame.exe ( free MP3 Encoder )\n"
"and OGGENC.EXE (free OGG Vorbis Encoder ).\n"
"These latter are included in the Game Develop directory."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:105
msgid ""
"This utility uses lame.exe ( free MP3 Encoder )\n"
"and OGGENC.EXE (free OGG Vorbis Encoder ).\n"
"These latter were not detected in\n"
"Game Develop directory. Download them or use the installer\n"
"of Game Develop."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:131
#: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:159
msgid "Choose the MP3 file to encode in OGG Vorbis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:148
msgid "The encoding is finished. The OGG file is located in the same directory as the MP3 file."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\mp3ogg.cpp:172
msgid "The encoding is finished. The WAV file is located in the same directory as the MP3 file."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:203
msgid "Game Develop settings"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:214
msgid ""
"This window allows you to customize Game Develop. \n"
"Each user of the computer has his own options."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:227
msgid "Startup"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:232
msgid "Send anonymous statistics about Game Develop ( version, language used )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:234
msgid "When checked, Game Develop will send some anonymous information to our server so as to get some statistics about the software"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:238
msgid "Autosave"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:242
msgid "Make a backup of opened projects every"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:245
msgid "3"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:247
msgid "minutes"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:250
msgid "Files will be saved with .gdg.autosave at the end of their name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:254
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:722
msgid "Miscellaneous"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:255
msgid "Activate a log file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:258
msgid "Warn when saving a project in a new directory"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:260
msgid "Warn, when the project is saved in a new folder, that project resources should also be copied to the folder."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:268
msgid "Language:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:278
msgid "New projects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:281
msgid "New projects default folder:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:284
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:296
msgid "Path to the image editing program."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:286
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:298
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:310
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:320
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:335
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:545
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:168
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:89
msgid "Browse"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:290
msgid "External programs"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:293
msgid "Images' edition:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:305
msgid "Temporary deployment directory:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:308
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:318
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:333
msgid ""
"Folder used to store temporary files when compiling a game.\n"
"We must own write permissions on this folder.\n"
"If empty, the default temporary folder of the system is used."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:315
msgid "Temporary folder for compilation:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:323
msgid "Delete temporaries as soon as possible"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:327
msgid "Java"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:330
msgid "Directory containing the Java executable:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:345
msgid "Scene editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:347
msgid "Scene/Events tab:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:350
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:57
msgid "Top"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:351
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:59
msgid "Bottom"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:361
msgid "Predefined appearance "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:363
msgid "Game Develop Metro"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:365
msgid "Metro White"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:367
msgid "Game Develop Office"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:369
msgid "Office Blue"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:371
msgid "Radiance"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:373
msgid "Oxygen"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:380
msgid "Microsoft Office"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:381
msgid "wxAUI"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:382
msgid "Metro"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:384
msgid "Ribbon's style"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:386
msgid "Ribbon's colors"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:388
msgid "Primary :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:392
msgid "Secondary :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:398
msgid "Ribbon labels"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:401
msgid "Hide the button's labels"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:404
msgid "Hide tabs of ribbon's pages"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:409
msgid "File button"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:411
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:67
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:74
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:164
#: d:\florian\programmation\gamedevelop3\extensions\light\lightobject.cpp:245
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:370
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:126
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:131
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:138
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobject.cpp:344
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:191
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobject.cpp:240
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:65
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:33
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:326
msgid "Color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:419
msgid "Panes' color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:421
msgid "Active editor :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:427
msgid "Inactive editor :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:435
msgid "Sash's color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:437
msgid "Background :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:441
msgid "Borders :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:447
msgid "Text's color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:449
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:464
msgid "Active :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:453
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:468
msgid "Inactive :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:461
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:367
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:838
msgid "Tabs"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:475
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:493
msgid "Normal"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:476
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:494
msgid "Flat"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:478
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:496
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:171
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:182
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:192
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:203
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:213
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:224
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:234
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:245
msgid "Style"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:482
msgid "Toolbars"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:485
msgid "Custom color:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:508
msgid "Default width of the condition column:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:512
#: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:95
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:66
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:72
msgid "pixels"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:515
msgid "Hide the button's labels in context panels"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:518
msgid "Parameters colors"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:525
msgid "Choose the font used by events editors"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:533
msgid "Edit sources"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:536
msgid "Edit sources using internal Game Develop code editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:541
msgid "Use an external program :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:550
msgid "Internal code compiler"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:552
msgid "Maximum thread number for code compiler :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:562
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:644
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:143
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:512
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:37
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:665
msgid "General"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:563
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:645
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:179
msgid "Language"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:564
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:646
msgid "Folders"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:565
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:647
msgid "Default position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:566
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:648
msgid "Appearance"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:567
msgid "Events editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:568
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:650
msgid "C++ Compilation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:649
msgid "Events editors"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:657
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1069
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1071
msgid ": Bold"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:658
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1075
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1077
msgid ": Italic"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1040
msgid "Game Develop must be relaunched to apply changes."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1503
msgid "Choose a temporary folder for deployment"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1513
msgid "Choose the default folder for new projects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1521
msgid "Choose a temporary folder for compilation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1533
msgid "Choose the directory containing the java executable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1541
msgid "Choose a image editing software"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1612
msgid "Choose an external code editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1612
msgid "Program (*.exe)|*.exe"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1694
msgid "Choose where the log file must be saved"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1694
msgid "Log file (*.txt)|*.txt"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\preferences.cpp:1711
msgid "The font you have chosen is not a fixed-width font. It cannot be used by the events editor.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:138
msgid "Edit this scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:141
msgid "Edit the properties"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:144
msgid "Modify inital variables"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:147
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:183
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:199
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:250
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:137
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:159
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:185
msgid "Rename\tF2"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:151
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:174
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:381
msgid "Add a scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:158
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:210
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:261
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:143
msgid "Move up\tCtrl-Up"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:161
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:213
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:264
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:146
msgid "Move down\tCtrl-Down"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:165
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:217
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:268
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:150
msgid "Copy\tCtrl-C"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:168
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:220
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:271
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:153
msgid "Cut\tCtrl-X"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:171
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:223
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:274
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:156
msgid "Paste\tCtrl-V"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:177
msgid "Edit the property of the game"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:180
msgid "Modify global variables"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:187
msgid "Open the folder of the project"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:191
msgid "Close this project"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:193
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:203
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:382
msgid "Add external events"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:196
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:231
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:247
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:123
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:162
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:42
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:43
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:44
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:134
msgid "Edit"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:226
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:239
msgid "Create a new C++ file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:228
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:241
msgid "Add an already existing C++ file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:244
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:254
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:383
msgid "Add an external layout"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:367
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:225
msgid "New"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:367
msgid "Create a new game"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:368
msgid "Open"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:368
msgid "Open a previously saved project"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:371
msgid "Current project"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:373
msgid "Save the current project"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:374
msgid "Save all"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:374
msgid "Save all open projects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:378
msgid "Basic Operations"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:380
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:447
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:212
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:230
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:244
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:260
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:274
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:249
msgid "Images"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:380
msgid "Display the resources used by the game"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:384
msgid "Extensions and platforms"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:389
msgid "Display the project manager"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:390
msgid "Open the start page"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:391
msgid "C++ Tools"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:391
msgid "Display tools related to native games"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:395
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:95
msgid "Converter"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:395
msgid "Open a tool to convert MP3 files to OGG"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:396
msgid "Image converter"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:396
msgid "Open a tool to convert various images format"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:401
msgid "Open the online help for Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:437
msgid "(No name)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:451
msgid "Scenes"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:460
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1524
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1528
msgid "External events"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:468
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\externallayoutsextension.cpp:21
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\externallayoutsextension.cpp:16
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\externallayoutsextension.cpp:26
msgid "External layouts"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:479
msgid "C++ source files"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:493
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:589
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:980
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:991
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:992
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1055
msgid "Extensions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:500
msgid ""
"Double click to set the project as the current project.\n"
"Double click on an item to edit it, or use right\n"
"click to display more options."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:502
msgid "Create or open a project using the ribbon."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:689
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:564
msgid "Unable to open "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:689
msgid ", the file does not exists"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:724
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:781
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1487
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1738
msgid "Unable to add a new tab !"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:738
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:794
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:819
msgid "Choose a scene to edit in the project's manager"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:882
msgid "You can not use this name, it contains invalid characters."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:902
msgid "Unable to rename: a scene has already the same name."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:928
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:960
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1551
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1585
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1601
msgid "Unable to found events."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:934
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:966
msgid "Unable to rename: some external events have already the same name."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1039
msgid "Unable to add the new layout!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1111
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1179
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1337
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1346
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1355
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1364
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1373
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1563
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1615
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1768
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1820
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1912
msgid "Unable to delete a tab !"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1111
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1179
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1337
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1346
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1355
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1364
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1373
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1563
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1615
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1768
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1820
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1912
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:505
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:530
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:970
msgid "Error"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1189
msgid "Please wait while the internal compilation of events is finishing..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1217
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1642
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1847
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:386
msgid "Copy of"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1381
msgid "Please wait, the internal compilation of events must be finished before continuing..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1406
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1424
msgid ""
"Changes have been made to the project.\n"
"\n"
"Are you sure you want to close it?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1406
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1424
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2493
msgid "Unsaved changes"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1458
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1709
msgid "Unable to found external events."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1665
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1669
msgid "External layout"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1756
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1790
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1806
msgid "Unable to found external layout."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1870
msgid "Choose one or more files to add"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1870
msgid "C++ sources|*.cpp;*.cxx|All files|*.*"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1900
msgid "File not found"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\projectmanager.cpp:1930
msgid "Choose a file name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\recentlist.cpp:102
msgid "Empty list"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\recentlist.cpp:137
#, c-format
msgid "Open file \"%s\""
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:94
msgid "Search in events"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:121
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:187
msgid "Match case"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:126
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:192
msgid "Where"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:128
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:198
msgid "The conditions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:131
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:201
msgid "The actions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:154
msgid "Previous"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:169
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:225
msgid "Replace"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:177
msgid "by"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:194
msgid "Only the selected event"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:218
msgid "Replace all"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:287
#, c-format
msgid "%i results."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\searchevents.cpp:347
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_event_find"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:30
msgid "Choose the modification's sign"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:34
msgid "= ( Set to )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:35
msgid "+ ( Add )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:36
msgid "- ( Subtract )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:37
msgid "* ( Multiply by )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:38
msgid "/ ( Divide by )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\signemodification.cpp:40
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:135
msgid "Choose the operator"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:36
msgid "Choose the test's sign"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:40
msgid "= ( equal to )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:41
msgid "> ( greater than )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:42
msgid "< ( lesser than )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:43
msgid ">= ( greater than or equal to )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:44
msgid "<= ( lesser than or equal to )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:45
msgid "!= ( different of )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\signetest.cpp:47
msgid "Choose the comparison operator"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:103
msgid "The open source, codingless game creator"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:112
msgid "Getting started"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:120
#: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:55
msgid "Create a new project"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:124
msgid "Read the Getting Started page"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:128
msgid "Read the tutorials"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:132
msgid "Links"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:140
msgid "http://www.wiki.compilgames.net"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:144
msgid "Go on the forum"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:144
msgid "http://www.forum.compilgames.net"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:149
msgid "Facebook page"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:153
msgid "Google+ page"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:160
msgid "Recent projects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:168
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:172
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:176
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:180
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:184
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:188
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:192
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:162
msgid "-"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:199
msgid "Community news"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:205
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:263
msgid "No news for now!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:209
msgid "NewsLink1"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:211
msgid "NewsLink2"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:221
msgid "If you like Game Develop, you can make a donation to the author."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:248
msgid "en"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:379
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_getstart"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\startherepage.cpp:384
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/tutorials"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\trueorfalse.cpp:36
msgid "title"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\trueorfalse.cpp:43
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:190
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\advancedentrydialog.cpp:49
msgid "Label"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\updatechecker.cpp:57
msgid ""
"Error while downloading the update file.\n"
"Please check your internet connection and your firewall.\n"
"\n"
"You can disable Check for updates in the preferences of Game Develop."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\updatechecker.cpp:61
msgid ""
"Unable to connect to the server so as to check for updates.\n"
"Please check your internet connection, your firewall and if you can go on GD website.\n"
"\n"
"You can disable Check for updates in the preferences of Game Develop."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\updatechecker.cpp:68
msgid ""
"Error while loading the update file.\n"
"Please check your internet connection and your firewall.\n"
"\n"
"You can disable Check for updates in the preferences of Game Develop."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:77
msgid "Edit as if the objects were included to scene :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:102
msgid "Choose the scene to be used as a base for editing the external layout"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\externallayouteditor.cpp:291
msgid "No layout"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\helpviewerdlg.cpp:41
msgid "Game Develop - Online help"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\helpviewerdlg.cpp:53
msgid "Enter a keyword to perform an search in the online help"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\helpviewerdlg.cpp:54
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:169
msgid "Previous page"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\helpviewerdlg.cpp:55
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:170
msgid "Next page"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\helpviewerdlg.cpp:57
msgid "Go back to the table of content of the help"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\helpviewerdlg.cpp:58
msgid "Go back to the home page of the wiki"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\helpviewerdlg.cpp:85
msgid "Type a word to search in the online help"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\helpviewerdlg.cpp:113
msgid "http://wiki.compilgames.net/doku.php/en/game_develop"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\helpviewerdlg.cpp:118
msgid "http://wiki.compilgames.net/doku.php/en/game_develop/documentation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\layouteditorpropertiespnl.cpp:164
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:93
msgid "Custom size?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:61
msgid "Choose a platform and a template:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:74
msgid "Choose a file for the project:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:89
msgid "You can also browse the examples"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:91
msgid "Create the new project"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:125
msgid "Game Develop projects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:130
#: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:136
msgid "My project"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:131
#: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:137
#: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:322
msgid "Project.gdg"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:144
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:423
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:135
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:144
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:223
msgid "Platform"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:145
msgid "Template"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:252
msgid "Empty project"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:253
msgid "Create a new empty project"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\newprojectdialog.cpp:322
msgid "Choose a file for the project"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:125
msgid "Add an automatism"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:127
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:719
msgid "Other properties"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:134
msgid "Delete\tDel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:140
msgid "Set as global object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:159
msgid "Delete all selected items"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:165
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:279
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:318
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:109
msgid "Rename"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:168
msgid "Set as global group"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:171
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:190
msgid "Add a group"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:268
msgid "Objects list"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:270
msgid "Add a new object to the list of the objects of the scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:276
msgid "Selected object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:278
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:75
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:501
msgid "Edition"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:278
msgid "Edit the selected object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:279
msgid "Rename the selected object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:291
msgid "Show the online help"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:298
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:365
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectlistdialogshelper.cpp:201
msgid "No objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:394
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectlistdialogshelper.cpp:229
msgid "No groups"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:528
msgid "Unable to rename the object : another object has already this name."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:537
msgid "Invalid name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:607
msgid "Unable to rename the groupe : another group has already this name."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:667
msgid "Contents of group \""
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:798
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:800
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas2.cpp:408
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas2.cpp:410
msgid "NewObject"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:829
msgid "The object was correctly added"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:839
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:844
msgid "NewGroup"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:858
msgid "The group was correctly added."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:869
msgid "Delete also all references to this item in groups and events ( i.e. Actions and conditions using the object )?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:870
#, c-format
msgid "Delete also all references to these %i items in groups and events ( i.e. Actions and conditions using the objects )?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:871
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:509
msgid "Confirm deletion"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1132
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1134
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1158
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1160
msgid "CopyOf"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1193
msgid "There is already a global object with this name."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\objectseditor.cpp:1219
msgid "There is already a global object group with this name."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\projectpropertiespnl.cpp:79
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:977
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1014
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1015
msgid "Name of the project"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\projectpropertiespnl.cpp:82
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1009
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1039
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1040
msgid "Activate the use of C++ source files"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:53
msgid "Support Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:56
msgid "Thank you for using Game Develop!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:62
msgid ""
"We'd love to get your feedback about Game Develop! You can write us something\n"
"about the software:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:64
msgid "Write a short sentence about GD!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:68
msgid "Your mail address:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:71
msgid "No worries, it won't be shared with any 3rd parties! It's just useful for us if we want to discuss with you :D"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:73
msgid "Send!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:82
msgid "This image is chosen at random each time the window is shown!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:89
msgid ""
"Game Develop is an open source software:\n"
"You can use it freely, but its development costs a\n"
"lot of time, as well as money.\n"
"\n"
"If Game Develop proves to be useful to you, you\n"
"can support its authors by donating or contributing\n"
"to the project:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:91
msgid "Donate or contribute to Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:96
msgid "Never show again ;)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:98
msgid "No thanks, maybe later! :)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:99
msgid "This window will be shown when you'll be launching GD for the third time in a row"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:188
msgid "You didn't entered any feedback! :O"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\dialogs\reminderdialog.cpp:215
msgid "Thanks for your feedback!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:1623
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2975
msgid "Current EOL : "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:1624
msgid "Convert End of Line chars"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:1644
msgid "Scale font sizes : -10...20 (not all fonts supported)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:1646
msgid "Change text font size"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2212
msgid "Unicode text file. Convert to Ansi text?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2213
msgid "Load Unicode?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2273
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2327
msgid "This file is too large for this editor, sorry."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2274
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2328
msgid "Error loading file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2304
msgid "Open file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2383
msgid "Save file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2395
msgid "Error opening file :'"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2396
msgid "Save file error"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2437
msgid "New file name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2437
msgid "New file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2445
msgid "The filename contains wildcard characters."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2446
msgid "Invalid filename"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2492
msgid ""
"\n"
"Has unsaved changes.\n"
"Would you like to save your file before closing?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2527
msgid ""
"\n"
"Doesn't exist on disk anymore."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2528
msgid "File removed from disk"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2541
msgid "The file '"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2541
msgid ""
"' has been modified externally.\n"
"Would you like to reload the file?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2542
msgid "File changed on disk"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2683
#, c-format
msgid "Long l&ine guide column (%d)..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2692
#, c-format
msgid "&Scale font size (%d)..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2695
#, c-format
msgid "Set tab &width (%d)..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2696
#, c-format
msgid "Set indent wi&dth (%d)..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2697
msgid "&EOL Mode ("
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2842
msgid "Level to collapse all folds to"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2843
msgid "Collapse folds to level"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2852
msgid "Level to expand all folds to"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2853
msgid "Expand folds to level"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2927
msgid "Column to show long line marker"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2928
msgid "Set long line marker"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2943
msgid "Characters to expand tabs"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2944
msgid "Set tab width"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2959
msgid "Characters to indent"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2959
msgid "Set indentation width"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:2976
msgid "Select EOL mode"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:3113
msgid "Find dialog"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:3120
msgid "Replace dialog"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:3271
#, c-format
msgid ""
"Replaced %d occurances of\n"
"'%s' with '%s'."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:3275
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stenoteb.cpp:1143
msgid "Finished replacing"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:3562
#, c-format
msgid "Line number : 1...%d"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:3563
msgid "Goto line"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:3577
msgid "Print document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:3600
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:3637
msgid "A print error occurred, perhaps your printer is not correctly setup?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:3601
msgid "Print error"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:3614
msgid "Preview document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:3638
msgid "Print preview error"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:3643
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedit.cpp:3661
msgid "Print Preview"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:407
msgid "Editor Colors"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:408
msgid "Lexer Styles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:446
msgid "Show all styles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:694
msgid "Choose the font's foreground color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:711
msgid "Choose the font's background color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:1052
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:1417
msgid "Styles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:1071
msgid "Keywords"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:1381
msgid "Tabs and EOL"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:1388
msgid "Folding and Wrapping"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:1395
msgid "Printing"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:1402
msgid "Loading and Saving"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:1409
msgid "Highlighting"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:1425
msgid "Languages"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:1431
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1441
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:850
msgid "Default"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:1433
msgid "Reset this page's values to their default"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:1435
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:393
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:653
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1226
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1303
msgid "OK"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:1438
msgid "Apply"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs.cpp:2008
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:584
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:604
msgid "Prepend"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:43
msgid "Highlighting and other styles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:56
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:184
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1333
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1391
msgid "ChoiceItem"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:57
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:58
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:59
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:60
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:61
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:62
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:86
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:87
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:88
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:89
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:90
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:91
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:92
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:93
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:94
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:95
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:186
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:187
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:188
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:189
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:190
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:191
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:192
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:193
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:194
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:195
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:196
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:197
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:198
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:199
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:200
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:201
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:610
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:611
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:612
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:613
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:614
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:629
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:630
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:631
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:632
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:633
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1275
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1276
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1277
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1278
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1279
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1334
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1335
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1336
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1337
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1338
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1339
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1340
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1393
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1394
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1395
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1396
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1397
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1398
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1399
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1400
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1401
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1402
msgid "Item"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:72
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:79
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:96
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:99
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:103
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobject.cpp:342
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:35
msgid "Font"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:73
msgid "Set non default font for style"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:80
msgid "Choose a font (unsupported fonts revert to a default)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:85
msgid "Bitstream Vera Sans Mono*"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:98
msgid "Typical fonts (* are known to be fixed width)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:103
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobject.cpp:343
msgid "Font Size"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:104
msgid "Set non default font size for style"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:108
msgid "Select font size in points"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:111
msgid "Attributes"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:112
msgid "Set non default attributes for style"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:117
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:189
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:200
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:97
msgid "Bold"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:118
msgid "Font is bold"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:121
msgid "Italics"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:122
msgid "Font is italics"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:125
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:231
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:242
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:105
msgid "Underlined"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:126
msgid "Font is underlined"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:129
msgid "EOL Fill"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:130
msgid "Fill background to end of line (unclosed strings)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:135
msgid "Foreground color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:136
msgid "Set non default foreground colour"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:139
msgid "Fore Color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:140
msgid "Choose foreground color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:143
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editcomment.cpp:61
msgid "Background color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:144
msgid "Set non default background colour"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:147
msgid "Back Color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:148
msgid "Choose background color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:173
msgid "Language settings"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:185
msgid "ACTIVE SERVER PAGES (ASP) BLAH"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:204
msgid "Choose the language (lexer) to syntax highlight document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:207
msgid "File patterns"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:211
msgid "File extensions associated with this language (*.cpp;*.c;*.h)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:241
msgid "File properties"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:247
msgid "Filename "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:248
msgid "Name of the document or filename"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:254
msgid "path/to/the/file/and/stuff/untitled.txt"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:257
msgid "Size "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:258
msgid "Size of the file on disk if it exists"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:264
msgid "100000000000000000000000000000000 bytes"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:267
msgid "Opened "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:268
msgid "Time the file was opened from disk"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:274
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:284
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:294
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:304
msgid "12/12/2003 00:00:00 000000000000000000000"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:277
msgid "Modified "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:278
msgid "Last time the file was modified on disk"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:287
msgid "Accessed "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:288
msgid "Last time the file was accessed on disk (not all platforms support this)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:297
msgid "Created "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:298
msgid "Time the file was created on disk (not all platforms support this)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:311
msgid "Information"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:317
msgid "Language "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:318
msgid "The language used to hilight the document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:324
msgid "Some language name that has some name like this"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:331
msgid "Current statistics"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:337
msgid "Lines "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:338
msgid "Number of lines in the document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:344
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:354
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:364
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:374
msgid "10000000000000000000000000000000000000"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:347
msgid "Characters "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:348
msgid "Number of characters in the document (size)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:357
msgid "Words "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:358
msgid "Number of words in the document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:368
msgid "Number of tab characters in the document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:377
msgid "EOL Characters "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:378
msgid "Number and types of end of line characters"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:384
msgid "CRLF (DOS/Win)=100000, CR (Mac)=100000, LF (Unix)=100000 "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:424
msgid "Find what"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:429
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:452
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:609
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:628
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1132
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1158
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1184
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1210
msgid "ComboItem"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:430
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:453
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1133
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1159
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1185
msgid "Item1"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:431
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:454
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1079
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1134
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1160
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1186
msgid "Item2"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:432
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:455
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1080
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1135
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1161
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1187
msgid "Item3"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:433
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:456
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1136
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1162
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1188
msgid "Item4"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:434
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:457
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1137
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1163
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1189
msgid "Item5"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:435
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:458
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1138
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1164
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1190
msgid "Item6"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:436
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:459
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1139
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1165
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1191
msgid "Item7"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:437
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:460
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1140
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1166
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1192
msgid "Item8"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:438
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:461
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1141
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1167
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1193
msgid "Item9"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:439
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:462
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1142
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1168
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1194
msgid "Item0"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:447
msgid "Replace with "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:480
msgid "&Whole word"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:481
msgid "Find string must be a whole word"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:484
msgid "&Backwards"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:485
msgid "Search from the bottom to the top of the document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:488
msgid "Match &case"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:489
msgid "Case sensitive finding"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:492
msgid "Wra&p around"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:493
msgid "Wrap search to continue searching at the top"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:496
msgid "Word &start"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:497
msgid "Find string only if it's the start of a word"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:500
msgid "Rege&xpr find"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:501
msgid "Use a regular expression to search for a string"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:504
msgid "Find all"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:505
msgid "Find all occurances of the string"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:508
msgid "Bookmark all"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:509
msgid "Bookmark every occurance of find string"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:516
msgid "Scope"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:519
msgid "Whole &document "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:521
msgid "Search starts at the top of the document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:524
msgid "From c&ursor "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:525
msgid "Search starts at current cursor location"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:528
msgid "A&ll documents "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:529
msgid "Search through all the open documents"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:541
msgid "&Find"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:547
msgid "R&eplace"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:550
msgid "&Replace && Find"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:551
msgid "Replace string and find next occurance"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:554
msgid "Replace &All"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:587
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:623
msgid "Append"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:590
msgid "At Column"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:596
msgid "Surround selection"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:617
msgid "Text to prepend"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:636
msgid "Text to append"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:678
msgid "Font scaling"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:683
msgid "Text scaling factor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:687
msgid "Scale text point size (not all fonts supported)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:694
msgid "Edge marker"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:699
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:149
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:141
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:153
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:175
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:305
msgid "Type"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:704
msgid "No marker"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:706
msgid "Background"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:709
msgid "Select method to mark an edge"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:713
msgid "Character to show the edge marker"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:717
msgid "Character position of edge marker"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:724
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:127
msgid "Margins"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:727
msgid "Show line number margin "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:730
msgid "Show marker margin "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:735
msgid "Cursor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:738
msgid "Highlight cursor line background "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:743
msgid "Width in pixels"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:749
msgid "Blink period (ms)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:753
msgid "Set the blinking rate of the cursor in milliseconds (0 for off)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:774
msgid "Printing options"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:779
msgid "Coloring "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:784
msgid "Normal colors (WYSIWYG)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:785
msgid "Invert light colors"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:786
msgid "Black on white"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:787
msgid "Color on white"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:788
msgid "Color on white (except line nums)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:791
msgid "Choose what colors to use for the printout"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:794
msgid "Font scale"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:798
msgid "Select the printout scaling (some fonts may not scale properly)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:801
msgid "Wrap lines"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:805
msgid "Wrap long lines when printing, else cut them off"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:808
msgid "Line numbers"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:813
msgid "As shown in editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:814
msgid "Never"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:815
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\advancedextension.cpp:23
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\advancedextension.cpp:25
msgid "Always"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:843
msgid "Tab key inserts tabs not spaces,"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:846
msgid "Tab width"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:850
msgid "Number of spaces to use for a tab character"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:857
msgid "Indentation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:862
msgid "Tab key indents, "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:865
msgid "Indent width"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:869
msgid "Number of spaces to use for indentation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:874
msgid "Backspace key unindents "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:877
msgid "Auto indent new lines"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:880
msgid "Show indentation guides "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:885
msgid "End of line mode"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:888
msgid "End of line characters: CR=carriage return, LF=line feed "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:893
msgid "Default EOL"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:898
msgid "CRLF (Dos/Windows)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:899
msgid "CR (Mac)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:900
msgid "LF (Unix)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:909
msgid "Show invisibles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:912
msgid "Show EOL marker "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:915
msgid "Show whitespace "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:934
msgid "Language highlighting"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:937
msgid "Enable syntax highlighting"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:940
msgid "Highlight preprocessor code"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:941
msgid "Only for languages that support preprocessor statements"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:944
msgid "Highlight braces () {} []"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:947
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1430
msgid "Set language highlighting from file extension"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:948
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1431
msgid "Initialize the highlighting language when loading a file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:967
msgid "Code folding"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:970
msgid "Show code folding margin "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:971
msgid "Show a margin to fold text (not all lexers are supported)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:976
msgid "Compact folding"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:977
msgid "Comment folding"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:978
msgid "Preprocessor folding"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:979
msgid "At \"else\" folding"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:980
msgid "HTML folding"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:981
msgid "HTML preprocessor folding "
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:982
msgid "Directive folding"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:983
msgid "Python comment folding"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:984
msgid "Python quote folding"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:985
msgid "Python indent fold check"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:992
msgid "Fold margin style"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:997
msgid "Arrows"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:998
msgid "Circles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:999
msgid "Squares"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1000
msgid "Plus minus"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1009
msgid "Text wrapping"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1012
msgid "Wrap text to window"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1013
msgid "Wrap text to fit in window (doesn't modify document)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1018
msgid "Marker position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1023
msgid "No wrap markers"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1024
msgid "At end of line"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1025
msgid "At start of line"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1026
msgid "At end and start of line"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1031
msgid "Marker style"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1036
msgid "At edge of window"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1037
msgid "At end of text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1038
msgid "At start of text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1039
msgid "At end and start of text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1044
msgid "Indent wrapped"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1048
msgid "Number of characters to indent wrapped lines"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1069
msgid "Select Window(s)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1078
msgid "ListItem1"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1088
msgid "&Activate"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1092
msgid "&Save"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1095
msgid "&Close Window(s)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1126
msgid "Split before chars"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1127
msgid "Characters to split text into columns before"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1145
msgid "Characters to split before, ex. '){}'"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1148
msgid "Format"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1149
msgid "Format the preview text using current configuration"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1152
msgid "Split after chars"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1153
msgid "Characters to split text into columns after"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1171
msgid "Characters to split after, ex. '(,;'"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1174
msgid "Original"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1175
msgid "Show original text's formatting"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1178
msgid "Preserve matching"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1179
msgid "Preserve formatting between matching characters, double first character (() to preserve between two different characters"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1197
msgid "Character pairs to preserve formatting between, ex. '\"\" ()'"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1200
msgid "Update"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1202
msgid "Automatically update the preview text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1205
msgid "Ignore after"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1252
msgid "File format"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1257
msgid "HTML - Hypertext"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1258
msgid "HTML - Hypertext (w/ CSS)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1259
msgid "PDF - Portable Document Format"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1260
msgid "RTF - Rich Text Format"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1261
msgid "TEX - Latex"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1262
msgid "XML - Extensible Markup Language"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1269
msgid "File name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1274
msgid "This Is a Long Filename to size the dialog"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1285
msgid "Choose file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1290
msgid "Automatic file name extension"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1328
msgid "Choose keyword list"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1355
msgid "Default keywords"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1358
msgid "Additional keywords"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1386
msgid "Choose style"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1392
msgid "REGULAR EXPRESSION BLAH"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1427
msgid "Loading files"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1436
msgid "Load Unicode"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1442
msgid "Ask if unicode"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1443
msgid "ASCII always"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1444
msgid "Unicode always"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1453
msgid "Saving files"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1456
msgid "Remove trailing whitepace"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1459
msgid "Convert all EOL characters"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stedlgs_wdr.cpp:1460
msgid "Convert all the end of line characters to the set value"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\steexprt.cpp:150
msgid "Overwrite file : '"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\steexprt.cpp:151
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\steexprt.cpp:174
msgid "Export error"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\steexprt.cpp:173
msgid "Unable to export to file : '"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\steexprt.cpp:2042
msgid "Export to file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\steframe.cpp:194
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\steframe.cpp:195
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\fileextension.cpp:21
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:114
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:123
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:133
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:143
msgid "Files"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\steframe.cpp:275
msgid "About editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\steframe.cpp:410
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\steframe.cpp:863
msgid "Root"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\steframe.cpp:413
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\steframe.cpp:432
msgid "Opened files"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\steframe.cpp:444
msgid "Others"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:84
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:202
msgid "&File"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:91
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:203
msgid "&Edit"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:98
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:204
msgid "&Tools"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:105
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:205
msgid "&View"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:112
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:206
msgid "&Bookmarks"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:119
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:207
msgid "&Preferences"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:126
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:208
msgid "&Window"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:132
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:209
msgid "&Help"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:149
msgid "&Unsplit editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:149
msgid "Unsplit the editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:150
msgid "Split editor &horizontally\tCtrl+Shift+L"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:150
msgid "Split editor horizontally"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:151
msgid "Split editor &vertically\tCtrl+Shift+T"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:151
msgid "Split editor vertically"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:160
msgid "&Add empty page"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:161
msgid "&Open file(s)..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:162
msgid "&Save all files"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:172
msgid "Goto page"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:174
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:305
msgid "Close current page"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:175
msgid "Close all pages..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:176
msgid "Close page"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:178
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:713
msgid "&Windows..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:178
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:713
msgid "Manage opened windows"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:225
msgid "Clear editor for new file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:229
msgid "Open..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:229
msgid "Open a file to edit"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:233
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:315
msgid "Save current file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:234
msgid "Save to a specific filename..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:239
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:320
msgid "Save all files"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:239
msgid "Save all open files"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:246
msgid "Cut selected text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:247
msgid "Copy selected text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:248
msgid "Paste text at cursor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:253
msgid "Undo last editing"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:254
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:435
msgid "Redo last undo"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:259
msgid "Search direction"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:259
msgid "Search direction for next occurance in document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:260
msgid "Find..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:260
msgid "Find text in document..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:261
msgid "Find next"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:261
msgid "Find next occurance in document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:262
msgid "Replace..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:262
msgid "Replace text in document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:273
msgid "Toggle bookmark"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:273
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:621
msgid "Toggle a bookmark on cursor line"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:274
msgid "First bookmark"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:274
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:623
msgid "Goto first bookmark"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:275
msgid "Previous bookmark"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:275
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:624
msgid "Goto previous bookmark"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:276
msgid "Next bookmark"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:276
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:625
msgid "Goto next bookmark"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:277
msgid "Last bookmark"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:277
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:626
msgid "Goto last bookmark"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:278
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:628
msgid "Clear all bookmarks"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:278
msgid "Clear bookmarks"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:293
msgid "&New...\tCtrl-N"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:293
msgid "Clear contents and start a new file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:298
msgid "&Open...\tCtrl-O"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:298
msgid "Open file..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:305
msgid "&Close current page\tCtrl-Shift-Q"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:307
msgid "Cl&ose all pages..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:307
msgid "Close all pages"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:315
msgid "&Save \tCtrl-S"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:317
msgid "Save &As...\tAlt-S"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:317
msgid "Save as file..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:320
msgid "Save A&ll\tCtrl-Shift-S"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:329
msgid "Expor&t..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:329
msgid "Export to file..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:336
msgid "Document propert&ies..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:336
msgid "Show document properties dialog"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:343
msgid "&Print...\tCtrl-P"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:343
msgid "Print current document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:344
msgid "Print pre&view...\tCtrl-Shift-P"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:344
msgid "Print preview of the current document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:345
msgid "Printer set&up..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:345
msgid "Setup the printer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:346
msgid "Printer pa&ge setup..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:346
msgid "Setup the printout page"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:347
msgid "Printer options..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:347
msgid "Set other printout options"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:353
msgid "E&xit\tCtrl-Q"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:353
msgid "Exit editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:374
msgid "Cu&t \tCtrl-X"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:374
msgid "Cut selected text to clipboard"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:375
msgid "&Copy \tCtrl-C"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:375
msgid "Copy selected text to clipboard"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:377
msgid "Copy primary\tCtrl-Shift-C"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:377
msgid "Copy selected text to primary clipboard"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:381
msgid "&Paste \tCtrl-V"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:381
msgid "Paste text from clipboard"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:382
msgid "Paste Rect\tAlt-Shift-V"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:382
msgid "Paste rectangular text from clipboard (select with Shift+Alt)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:387
msgid "Select A&ll\tCtrl-A"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:387
msgid "Selects entire document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:398
msgid "Line Cu&t \tCtrl-L"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:398
msgid "Cut current line to clipboard"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:400
msgid "Line &Copy \tCtrl-Shift-T"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:400
msgid "Copy current line to clipboard"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:404
msgid "Line &Delete \tCtrl-Shift-L"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:404
msgid "Delete current line"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:405
msgid "Line &Transpose \tCtrl-T"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:405
msgid "Transpose current line upwards"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:406
msgid "Line D&uplicate \tCtrl-D"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:406
msgid "Duplicate current line"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:409
msgid "L&ine Editing"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:416
msgid "&Find...\tCtrl-F"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:416
msgid "Find text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:417
msgid "Find &Next\tF3"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:417
msgid "Find next occurance"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:418
msgid "Search F&orward\tF2"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:418
msgid "Search forward/reverse in document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:420
msgid "R&eplace...\tCtrl-H"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:420
msgid "Replace text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:427
msgid "&Go To... \tCtrl-G"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:427
msgid "Goto line number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:434
msgid "&Undo \tCtrl-Z"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:434
msgid "Undo last operation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:435
msgid "&Redo \tCtrl-Y"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:442
msgid "Readonly"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:442
msgid "Make document readonly"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:469
msgid "Selection &uppercase\tCtrl-Shift-U"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:469
msgid "Convert the selected text to uppercase"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:470
msgid "Selection &lowercase\tCtrl-U"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:470
msgid "Convert the selected text to lowercase"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:477
msgid "&Increase indent"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:477
msgid "Increase indent of selected text or current line"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:478
msgid "&Decrease indent"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:478
msgid "Decrease indent of selected text or current line"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:485
msgid "&Join selected lines\tCtrl-J"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:485
msgid "Join selected lines together"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:486
msgid "&Split selected lines\tCtrl-K"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:486
msgid "Split selected lines to edge marker"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:493
msgid "Convert &tabs to spaces"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:493
msgid "Convert tabs to spaces in selection or current line"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:494
msgid "Convert s&paces to tabs"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:494
msgid "Convert spaces to tabs in selection or current line"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:501
msgid "Convert &EOL characters..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:501
msgid "Convert all end of line characters in doc"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:508
msgid "Remove trailing &whitespace\tCtrl-W"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:508
msgid "Remove whitespace at the ends of lines"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:515
msgid "I&nsert text...\tCtrl-I"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:515
msgid "Prepend, Append, or insert text at column..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:522
msgid "&Columnize..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:522
msgid "Reformat selected lines in columns..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:543
msgid "&Wrap text to window"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:543
msgid "Wrap the text to fit inside window"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:550
msgid "Show &EOL"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:550
msgid "Show end of line symbols"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:551
msgid "Show whi&tespace"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:551
msgid "Show whitespace using symbols"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:556
msgid "Show indent &guides"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:556
msgid "Show indentation column guides"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:557
msgid "Show l&ong line guide"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:557
msgid "Show column guide for long lines"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:558
msgid "Set long l&ine guide column..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:558
msgid "Set column long line guide..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:559
msgid "&Guides"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:564
msgid "Show &line number margin"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:564
msgid "Show line number margin"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:565
msgid "Show &marker margin"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:565
msgid "Show a margin for markers"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:566
msgid "Show &folding margin"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:566
msgid "Show code folding margin"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:567
msgid "&Margins"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:575
msgid "To&ggle current fold"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:575
msgid "Toggle the current fold level"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:576
msgid "&Collapse folds below level..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:576
msgid "Collapse all folds below the level in document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:577
msgid "E&xpand folds above level..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:577
msgid "Expand all folds above the level in document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:578
msgid "&Collapse all folds"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:578
msgid "Collapse all folds in document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:579
msgid "E&xpand all folds"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:579
msgid "Expand all folds in document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:580
msgid "&Folding"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:587
msgid "S&yntax coloring"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:587
msgid "Hilight document based on the syntax"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:594
msgid "&Scale font size..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:594
msgid "Increase or decrease the size of the text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:601
msgid "Show f&ullscreen\tF11"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:601
msgid "Show the editor fullscreen"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:621
msgid "&Toggle bookmark\tF4"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:623
msgid "&First bookmark\tShift+F5"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:624
msgid "&Previous bookmark\tF5"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:625
msgid "&Next bookmark\tF6"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:626
msgid "&Last bookmark\tShift+F6"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:628
msgid "&Clear all bookmarks\tShift+F4"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:642
msgid "Show &preference dialog..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:642
msgid "Show preference dialog..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:649
msgid "Use &tabs"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:649
msgid "Tab key inserts a tab character"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:650
msgid "Tab &indents"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:650
msgid "Tab key indents"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:651
msgid "&Backspace unindents"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:651
msgid "Backspace key unindents"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:652
msgid "&Auto indent"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:652
msgid "Indent new lines to previous indentation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:654
msgid "Set tab &width..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:654
msgid "Set the number of spaces to show for tab character"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:655
msgid "Set indent wi&dth..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:655
msgid "Set the number of spaces to use for indentation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:662
msgid "&EOL Mode..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:662
msgid "Set the end of line mode"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:669
msgid "Save preferences"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:669
msgid "Save current preferences"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:697
msgid "&Show sidebar"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:697
msgid "Show the sidebar panel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:704
msgid "Pr&evious page\tShift+F8"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:704
msgid "Goto previous page"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:705
msgid "Ne&xt page\tF8"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:705
msgid "Goto next page"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:733
msgid "&About..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:733
msgid "About this program"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:752
msgid "Tab character"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:753
msgid "Carriage return"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:754
msgid "Line feed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:759
msgid "Any character"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:760
msgid "Character in range"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:761
msgid "Character not in range"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:762
msgid "Beginning of line"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:763
msgid "End of line"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:764
msgid "Tagged expression"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:765
msgid "0 or more matches"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:766
msgid "1 or more matches"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:767
msgid "0 or 1 matches"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:769
msgid "Alphanumeric characters"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:770
msgid "Alphabetical characters"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:771
msgid "Numeric characters"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:772
msgid "Tab characters"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stemenum.cpp:774
msgid "Regexp"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stenoteb.cpp:277
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stenoteb.cpp:302
msgid ""
"Maximum number of notebook pages exceeded,\n"
"please close one first."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stenoteb.cpp:278
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stenoteb.cpp:303
msgid "Too many pages opened"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stenoteb.cpp:610
msgid "Close all pages?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stenoteb.cpp:610
msgid "Confim closing"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stenoteb.cpp:704
msgid "Open file into new notebook page"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stenoteb.cpp:757
msgid "Open file(s) into new notebook page"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stenoteb.cpp:774
msgid "Loading files..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stenoteb.cpp:1140
#, c-format
msgid ""
"Replaced %d occurances of\n"
"'%s' with '%s'\n"
"in %d documents."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\steprint.cpp:147
msgid ""
"The font cannot be properly scaled for the printout\n"
"and the output may be corrupted.\n"
"Press cancel to not see this warning again."
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\steprint.cpp:148
msgid "Unscalable font"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\steprint.cpp:272
msgid "Formatting printout"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\steprint.cpp:272
msgid "Page 1 of ?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\steprint.cpp:292
#, c-format
msgid "Page %d of %d"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\steprint.cpp:379
msgid "Printout options"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stestyls.cpp:751
msgid ""
"Error loading editor config data, would you like to repair it?\n"
"\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stestyls.cpp:754
msgid "Config load error"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stestyls.cpp:787
msgid "Unknown style name in '"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stestyls.cpp:798
msgid "Empty style option '"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stestyls.cpp:798
msgid "' in style '"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stestyls.cpp:813
msgid "Invalid foreground colour in style '"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stestyls.cpp:823
msgid "Invalid background colour in style '"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stestyls.cpp:838
msgid "Invalid font size in style '"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stestyls.cpp:879
msgid "Invalid letter case for style '"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stestyls.cpp:891
msgid "Invalid indicator style in '"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stestyls.cpp:901
msgid "Invalid marker style in '"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\src\stestyls.cpp:905
msgid "Style set for non indicator or marker in '"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\include\wx\stedit\stedlgs.h:427
msgid "Insert Text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\include\wx\stedit\stedlgs.h:492
msgid "Columnize Text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\ide\wxstedit\include\wx\stedit\steexprt.h:83
msgid "Export file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\cppcodeevent.cpp:64
msgid ""
"Unable to create a virtual source file for a C++ Code event.\n"
"Please report this error to Game Develop developer."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\cppcodeevent.cpp:130
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:88
msgid "C++ code"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\cppcodeevent.cpp:130
msgid "C++ code:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\cppplatform.cpp:151
msgid "Allows to create 2D games which can be compiled and played on Windows or Linux."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:83
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:249
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:131
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:144
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:153
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:162
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:175
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:184
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:219
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:114
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:320
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:34
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:48
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:62
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:76
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:90
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:105
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:551
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:580
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:593
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:601
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:604
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:648
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:652
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:742
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:415
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:420
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:425
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:430
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:334
msgid "Position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:85
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:114
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:69
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:81
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:94
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:107
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:120
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:133
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:245
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:535
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:107
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:119
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:94
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:627
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:630
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:634
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:637
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:34
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:131
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:145
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:160
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:238
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:252
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:452
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:455
msgid "Size"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:86
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:198
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:211
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:333
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:344
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:396
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:407
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:641
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:644
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:35
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:266
msgid "Visibility"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:86
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:114
msgid "Hidden"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:86
msgid "Displayed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:87
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:266
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:384
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:389
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:90
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:279
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:284
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:289
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:294
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:299
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:304
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:309
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:315
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:320
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:326
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:331
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:337
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:131
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:136
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:144
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:150
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:91
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:138
msgid "Layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:89
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:336
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:361
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:208
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:221
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:419
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:224
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:356
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:426
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:435
msgid "Speed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:90
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:440
msgid "Angle of moving"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:91
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:179
msgid "X coordinate of moving"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimeobject.cpp:92
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:180
msgid "Y coordinate of moving"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimespriteobject.cpp:626
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:442
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:446
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteobject.cpp:244
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteobject.cpp:253
msgid "Animation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimespriteobject.cpp:627
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:63
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:115
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:189
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:391
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:435
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:439
msgid "Direction"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimespriteobject.cpp:628
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:148
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:158
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:170
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:199
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:449
msgid "Image"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimespriteobject.cpp:629
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:142
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:154
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:275
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobject.cpp:345
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:269
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobject.cpp:241
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:263
msgid "Opacity"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimespriteobject.cpp:630
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:277
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:330
msgid "Blend mode"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimespriteobject.cpp:634
msgid "X Scale"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\runtimespriteobject.cpp:635
msgid "Y Scale"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:82
msgid "Global volume:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:95
msgid "Sound played:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:97
msgid "Sound stopped:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:99
msgid "Paused sound:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:105
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:136
msgid " -Volume/Pitch:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:111
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:142
msgid " -Progress (seconds) :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:126
msgid "Played music:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:128
msgid "Stopped music:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\audioextension.cpp:130
msgid "Paused music:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\commoninstructionsextension.cpp:614
msgid "C++ code ( Experimental )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\commoninstructionsextension.cpp:615
msgid "Execute C++ code"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\fileextension.cpp:39
msgid "Opened file:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\runtimescenetools.cpp:343
msgid ""
"A \"While\" event was repeated 100000 times: You may have created an infinite loop, which is repeating itself indefinitely and which is going to freeze the software.\n"
"\n"
"If you want to stop the preview to correct the issue, click on Yes.\n"
"If you want to continue the preview, click on No.\n"
"You can deactivate this warning by double clicking on While events.\n"
"\n"
"Stop the preview?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\builtinextensions\runtimescenetools.cpp:349
msgid "Infinite loop"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\codecompiler.cpp:299
msgid "Unable to launch the internal compiler: Try to reinstall Game Develop to make sure that every file needed are present."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\codecompiler.cpp:562
msgid "Unable to delete file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\codecompiler.cpp:562
msgid " in compiler output directory.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\exporter.cpp:21
msgid "Compile to a native executable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:158
msgid "Project compilation launching"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:161
msgid "No chosen target system."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:177
msgid "Compilation waiting for other task to finish..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:194
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:200
msgid "Preparing resources..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:228
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:260
msgid "Compiling scene "
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:228
msgid "."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:253
msgid "Compilation of scene "
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:253
msgid " failed: Please go on our website to report this error, joining this file:\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:255
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:393
msgid ""
"\n"
"\n"
"If you think the error is related to an extension, please contact its developer."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:260
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:398
msgid " succeeded"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:266
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:271
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:282
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:287
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:327
msgid "Copying resources..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:274
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:445
msgid "Unable to copy "
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:274
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:356
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:445
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:462
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:465
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:472
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:475
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:478
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:483
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:486
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:505
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:508
msgid " in compilation directory.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:282
msgid "Step 1 out of 3"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:287
msgid "Step 2 out of 3"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:327
msgid "Step 3 out of 3"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:356
msgid "Unable to delete the file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:365
msgid "Linking project files..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:391
msgid "Linking of project failed: Please go on our website to report this error, joining this file:\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:398
msgid "Linking project "
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:402
msgid "Exporting game..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:420
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:426
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:432
msgid "Unable to copy extension "
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:420
msgid " for Windows in compilation directory.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:426
msgid " for Linux in compilation directory.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:432
msgid " for Mac OS in compilation directory.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:452
msgid "Unable to copy C++ sources ( dynext.dxgd ) in compilation directory.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:462
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:465
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:472
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:475
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:478
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:483
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:486
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:505
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:508
msgid "Unable to create "
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:495
msgid "Unable to copy file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:495
msgid " from compilation directory to final directory.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:511
msgid "Exporting game... ( Compressing )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:532
msgid "Unable to open 7zS.sfx"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:548
msgid "Unable to open config.txt"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:602
msgid ""
"Game Develop is unable to find a temporary compilation directory.\n"
"If compilation fail, go in the options and choose a temporary direction where you have read and write permissions."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:602
msgid "Compilation may fail!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:613
msgid "Unable to create directory:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:619
msgid "Unable to delete "
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:619
msgid "in directory "
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:629
msgid "Compilation failed with these errors:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:635
msgid "Compilation successed."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\fullprojectcompiler.cpp:648
msgid "Progress:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\compilationerrordialog.cpp:47
msgid "Error(s) during compilation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\compilationerrordialog.cpp:56
msgid ""
"An error occurred during the compilation, and the game could not be created.\n"
"See the report below to see which step caused an error."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\compilationerrordialog.cpp:67
msgid "No information concerning the error."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\compilationerrordialog.cpp:72
msgid "How solve the problem ?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\compilationerrordialog.cpp:76
msgid ""
"A problem when copying a known file:\n"
" -Check that your file (image, sound ...) exists.\n"
" -Check you have read/write permission. \n"
"\n"
"A problem when copying a file unknown:\n"
" -Check that the file in question exists. \n"
" If not, try reinstalling Game Develop\n"
" -Check you have read/write permission.\n"
"\n"
"A problem when creating a file:\n"
" -Make sure you have read/write\n"
" permission."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\compilationerrordialog.cpp:84
msgid "If you can not solve the problem, do not hesitate to contact us"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:65
msgid "Compiling..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:161
msgid "In the compiled game, the game will quit."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:165
msgid "In the compiled game, the scene will change for "
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:200
msgid "Changes made to events will be taken into account when you switch to Edition mode"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:223
msgid "Compilation of events failed, and scene cannot be previewed. Please report this problem to Game Develop's developer, joining this file:\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:351
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:375
msgid "Debugger"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:360
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:376
msgid "Profiling"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:372
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:148
msgid "Play"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:372
msgid "Start the preview"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:373
msgid "Play in a window"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:373
msgid "Start the preview in an external window"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:374
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:170
msgid "Pause"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:374
msgid "Pause the preview"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:375
msgid "Show the debugger to view the state of the game"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\cpplayoutpreviewer.cpp:376
msgid "Show the profiler to monitor performances"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:95
msgid "Play the scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:96
msgid "Pause the scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:96
msgid "Pause the scene being played"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:97
msgid "Step"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:97
msgid "Render only one frame of the scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:99
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:223
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:224
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:227
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:257
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:259
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:261
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:265
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:283
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:284
msgid "Item label"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:99
msgid "Create a new object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:100
msgid "Add a scene variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:101
msgid "Add a new global variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:101
msgid "Create a new global variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:129
msgid "Object :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:134
msgid "Delete this object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:176
msgid "Frame per seconds ( FPS )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:177
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:111
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:114
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:118
msgid "Time elapsed since the last image"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:178
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:155
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:774
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:811
msgid "Number of objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:179
msgid "Resources count"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:180
msgid "Window's size"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:181
msgid "Position of the mouse over the window"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:182
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:128
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:132
msgid "Time elapsed since the beginning of the scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:184
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:85
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:97
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:189
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:192
msgid "Scene variables"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:288
msgid " fps"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:311
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:332
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:499
msgid "(Structure)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:320
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:979
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:989
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:990
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1060
msgid "Globals variables"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:368
msgid "objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:526
msgid "Specific"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:540
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:281
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:295
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:456
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:470
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:484
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:656
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:660
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:26
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:38
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:72
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:121
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:133
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:189
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:192
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:195
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:198
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:103
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:126
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:49
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:50
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:51
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:149
msgid "Variables"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:585
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:600
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:611
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:626
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:633
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:662
msgid "Enter the new value"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:585
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:600
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:626
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:633
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:662
msgid "Editing a value"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:589
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:604
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:666
msgid ""
"Unable to modify the value.\n"
"The value entered is either incorrect or the property is read-only."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:611
msgid "Editing a variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:698
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:717
msgid "Type the name of the new variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:698
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:707
msgid "Adding a scene variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:703
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:722
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:300
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:489
msgid "A variable with this name already exists!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:707
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:726
msgid "Enter the value of the variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:717
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:726
msgid "Adding a global variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:750
msgid "Unable to create object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:754
msgid "Enter the X position of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:754
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:755
msgid "Adding an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\debuggergui.cpp:755
msgid "Enter the object's Y position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:100
msgid ""
"The C++ code events allow you to call a function written in C++,\n"
"with if needed the scene or some objects passed as arguments.\n"
"You can also specify the external source files which must be compiled\n"
"if your function is refering to features implemented in external source files."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:121
msgid "Call to function"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:124
msgid "Pass a reference to the scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:129
msgid "Pass a list of pointers to objects:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:144
msgid "Dependencies"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:152
msgid "Events editor displaying"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:155
msgid "Name/Comment displayed for the event:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:159
msgid "Display the code in the events editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:169
msgid "Includes"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:179
msgid ""
"void Function()\n"
"{"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\editcppcodeevent.cpp:183
msgid "}"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:64
msgid "Activate profiling ( Relaunch the scene )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:110
msgid "Change the number of measure"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:112
msgid "Infinity number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:114
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:303
msgid "Number of measures"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:115
msgid "Change the interval between each measures."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:118
msgid "Display total time"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:120
msgid "Display time used by events"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:122
msgid "Display the number of objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:154
msgid "Total rendering time ( Display + Events )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:160
msgid "Events:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:161
msgid "/ Percent of time used by events:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:165
msgid "Total rendering time ( Display + Events ):"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:168
msgid "Number of objects:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:205
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:206
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:213
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:214
msgid "fps"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:303
msgid "Enter the number of measure to memorize"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:309
msgid "Enter time between each measure ( milliseconds )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\profiledlg.cpp:309
msgid "Time between each measure"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:80
msgid "Game compilation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:94
msgid "Compile"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:104
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:199
msgid "Export folder:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:115
msgid "Compress in a single file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:119
msgid "Activate optimizations ( slow down compilation )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:166
msgid "The game is empty: Add a scene using the project manager."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:212
msgid "Compiled project is now available in the export folder."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:213
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:669
msgid "Compilation achieved. Do you want to open the folder where the project has been compiled?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:238
msgid "You must choose a directory where the project must be exported."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:238
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:243
msgid "Compilation canceled"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:243
msgid ""
"Unable to create the folder where the project must be compiled. \n"
"Please ensure that you have sufficient rights to write in this folder."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:266
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/distribution/compilation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\ide\dialogs\projectexportdialog.cpp:271
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\projectexportdialog.cpp:94
msgid "Choose a folder, empty if possible, where create your game."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\cppplatform.h:34
msgid "Native platform"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdcpp\gdcpp\cppplatform.h:35
msgid "C++ and OpenGL based games for Windows or Linux."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:398
msgid "Unable to write "
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:416
msgid "The exported script could not be minified: Please check that you installed Node.js on your system."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:451
msgid ""
"The exported script could not be minified.\n"
"\n"
"May be an extension is triggering this error: Try to contact the developer if you think it is the case."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:544
msgid "Export in progress ( 1/2 )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:544
msgid "Exporting the project..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:564
msgid "Export in progress ( 2/2 )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:565
msgid "Exporting events..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:571
msgid "Error during exporting: Unable to export events ( "
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:576
msgid "Preparing the project..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:583
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:592
msgid "Exporting files..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:592
msgid "Exporting files and minifying them..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:605
msgid "Error during export:\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:613
msgid "Creating the zip file..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:635
msgid ""
"Unable to finalize the creation of the zip file!\n"
"\n"
"The exported project won't be put in a zip file."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:638
msgid "Cleaning files..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\exporter.cpp:688
msgid "Export to the web"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\jscodeevent.cpp:59
msgid ""
"Unable to create a virtual source file for a JsCode event.\n"
"Please report this error to Game Develop developer."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\jscodeevent.cpp:120
msgid "Javascript code"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\jscodeevent.cpp:120
msgid "Javascript code:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\jsplatform.cpp:74
msgid ""
"An error occurred when launching the preview:\n"
"\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\jsplatform.cpp:75
msgid ""
"\n"
"\n"
"Please report this error on the Game Develop website, or contact the extension developer if it seems related to a third party extension."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\jsplatform.cpp:82
msgid ""
"Unable to launch your browser :(\n"
"Open manually your browser and type \"localhost:2828\" in\n"
"the address bar ( without the quotes ) to launch the preview!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\advancedextension.cpp:20
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\advancedextension.cpp:16
msgid "Advanced control features"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\advancedextension.cpp:21
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\advancedextension.cpp:17
msgid "Built-in extension providing advanced control features."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\audioextension.cpp:21
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:16
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:150
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:219
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:233
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:341
msgid "Audio"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\audioextension.cpp:22
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:17
msgid "Builtin audio extension"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\baseobjectextension.cpp:23
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\baseobjectextension.cpp:24
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:17
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:18
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:23
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:24
msgid "Base object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\cameraextension.cpp:19
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:16
msgid "Cameras and layers features"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\cameraextension.cpp:20
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:17
msgid "Builtin camera extension"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\commonconversionsextension.cpp:21
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:16
msgid "Standard Conversions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\commonconversionsextension.cpp:22
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:17
msgid "Built-in extension providing standard conversions expressions."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\commoninstructionsextension.cpp:39
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:25
msgid "Standard events"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\commoninstructionsextension.cpp:40
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:26
msgid "Built-in extension providing standard events."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\externallayoutsextension.cpp:22
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\externallayoutsextension.cpp:17
msgid "Built-in extension providing actions and conditions related to external layouts"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\fileextension.cpp:22
msgid "Built-in extension providing functions for storing data."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\fileextension.cpp:42
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:26
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:37
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:47
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:57
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:68
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:79
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:91
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:103
msgid "Storage"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\joystickextension.cpp:23
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:16
msgid "Joysticks features"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\joystickextension.cpp:24
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:17
msgid "Built-in extension allowing to use joysticks"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\keyboardextension.cpp:23
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:16
msgid "Keyboard features"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\keyboardextension.cpp:24
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:17
msgid "Built-in extensions allowing to use keyboard"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\mathematicaltoolsextension.cpp:23
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:16
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:23
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:28
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:33
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:38
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:43
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:47
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:51
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:55
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:59
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:63
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:67
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:72
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:76
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:80
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:84
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:88
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:92
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:96
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:100
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:104
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:108
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:112
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:116
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:120
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:124
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:129
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:133
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:137
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:142
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:147
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:151
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:155
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:159
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:163
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:167
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:171
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:174
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:177
msgid "Mathematical tools"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\mathematicaltoolsextension.cpp:24
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:17
msgid "Built-in extension providing mathematical tools"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\mouseextension.cpp:23
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:16
msgid "Mouse features"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\mouseextension.cpp:24
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:17
msgid "Built-in extensions allowing to use the mouse"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\networkextension.cpp:21
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:16
msgid "Basic internet features"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\networkextension.cpp:22
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:17
msgid "Built-in extension providing network features."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\sceneextension.cpp:23
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:16
msgid "Scene management features"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\sceneextension.cpp:24
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:17
msgid "Built-in extension allowing to manipulate scenes"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\spriteextension.cpp:19
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:18
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:24
msgid "Sprite"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\spriteextension.cpp:20
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:19
msgid "Extension for adding animated objects in the scene, which can contain animations with directions within each."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\stringinstructionsextension.cpp:21
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:16
msgid "Text manipulation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\stringinstructionsextension.cpp:22
msgid "Built-in extension providing expressions related to strings."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\timeextension.cpp:23
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:16
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:111
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:114
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:118
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:123
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:128
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:132
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:138
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:142
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:147
msgid "Time"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\timeextension.cpp:24
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:17
msgid "Built-in extension providing actions and conditions about the time."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\variablesextension.cpp:28
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:16
msgid "Variable features"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\variablesextension.cpp:29
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:17
msgid "Built-in extension allowing to manipulate variables"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\windowextension.cpp:21
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:16
msgid "Window features"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\builtinextensions\windowextension.cpp:22
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:17
msgid "Built-in extension allowing to manipulate the game's window"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:32
msgid "Your game have been packaged and is ready to be uploaded! Enter the information about your game in the fields and then click on 'Upload my game'."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:55
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:445
msgid "The file to be uploaded was saved at this location on your computer:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:124
msgid "Choose where do you want to export the game:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:133
msgid "GameDevShare.com"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:156
msgid ""
"GameDevShare.com is a free online gaming platform for\n"
"games created with Game Develop."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:171
msgid ""
"Just click on the \"Export\" button and Game Develop will\n"
"package your game in a single zip file. Then you'll be\n"
"asked for some information (Name of your game, your\n"
"email address) and the game will be uploaded on the website."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:176
msgid "Export to a website"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:221
msgid "Minify and optimize"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:244
msgid ""
"When the exportation is done, send the files to your website\n"
"(you need a web hosting) and just go to the website to start\n"
"the game."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:248
msgid "Click here to learn more about how to export your project"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:256
msgid "Export to iOS or Android (with Intel XDK)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:279
msgid ""
"Intel XDK is a technology that helps HTML5 developers\n"
"publish their web-based games and apps for iOS,\n"
"Android and other devices and web stores."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:294
msgid ""
"Just click on the \"Export\" button and Game Develop will\n"
"package your game.\n"
"You'll then be able to import the project into Intel XDK,\n"
"which will allows you to compile the game into an\n"
"iOS and Android application."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:299
msgid "Mobile and web stores using CocoonJS (Experimental)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:322
msgid ""
"CocoonJS is a technology that helps HTML5 developers\n"
"publish their web-based games and apps in the most\n"
"important mobile and web stores."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:337
msgid ""
"Just click on the \"Export\" button and Game Develop will\n"
"package your game in a single zip file.\n"
"You'll then be able to upload this file on the cloud compiler\n"
"at cloud.ludei.com, which will allows you to compile\n"
"the game into an iOS/Android app."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:371
msgid "Export"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:426
msgid "You can now go on the Ludei's cloud compiler:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:430
msgid "cloud.ludei.com"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:453
msgid ""
"On the cloud compiler, create a new project, add some required assets (splash\n"
"screens...) and upload this file. You'll then be able to compile the game for\n"
"most popular mobile phones and web stores."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:459
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:569
msgid "Close this dialog"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:510
msgid "You can now open Intel XDK. Download it here if it is not installed yet:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:514
msgid "xdk-software.intel.com"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:529
msgid "Then, open the project which was saved at this location on your computer:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:537
msgid ""
"In the \"Build\" tab, select \"Android\" or \"Crosswalk for Android\".\n"
"Fill in all the fields and XDK will be able to package your game into a native Android or iOS application."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.cpp:559
msgid "Detailed explanation available on the wiki"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\intelxdkpackagedialog.cpp:13
msgid "http://wiki.compilgames.net/doku.php/en/game_develop/tutorials/howtouseintelxdk"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\uploadonlinedialog.cpp:13
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:55
msgid "Project"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\uploadonlinedialog.cpp:26
#, c-format
msgid ""
"It seems that the upload is not finished:\n"
"You have to fill the required fields and choose the file to upload (It is called \"%s\" and available in folder \"%s\").\n"
"\n"
"Are you sure you want to close this window?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\uploadonlinedialog.cpp:31
msgid "The game was not uploaded! :O"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\jsplatform.h:33
msgid "Web platform"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\jsplatform.h:34
msgid "HTML5 and javascript based games for web browsers."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\jsplatform.h:35
msgid "Allows to create 2D games which can be played in a web browser."
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.h:45
msgid "Upload to GameDevShare.com"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.h:90
msgid "Export the project"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.h:111
msgid "Upload the packaged game to CocoonJS cloud compiler"
msgstr ""
#: d:\florian\programmation\gamedevelop3\gdjs\gdjs\dialogs\gdjsdialogs.h:134
msgid "Package the game with Intel XDK"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:46
msgid "Advanced XML 1.0"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:47
msgid "Extension allowing to manipulate XML files."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:54
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:55
msgid "Create an XML document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:56
msgid "Create an XML document into reference _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:57
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:70
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:84
msgid "Advanced XML : Documents"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:61
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:75
msgid "Reference (allow to access later to the element)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:67
msgid "Load an XML file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:68
msgid "Load an XML file."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:69
msgid "Load XML File _PARAM0_ into reference _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:74
#: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:59
#: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:74
msgid "Source file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:81
msgid "Save an XML file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:82
msgid "Save an XML file."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:83
msgid "Save XML file _PARAM1_ into _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:88
msgid "File where to save the document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:89
msgid "Reference to the XML document"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:95
msgid "Load an element into a reference"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:96
msgid ""
"Load an element (relative to another) in a reference.\n"
"Note: References allows to access to an element using the name of the reference pointing to it."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:97
msgid "Load path _PARAM2_ (relative to the element _PARAM0_) into reference _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:98
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:113
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:128
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:143
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:159
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:173
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:188
msgid "Advanced XML: General"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:102
msgid "Reference of an existing element ( The path of the element will be relative to this element )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:103
msgid "Name of the reference to the newly created element"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:104
msgid "Path ( tags can be browsed by separating them using /. Use * to go to the first child element without knowing the tag name )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:110
msgid "Go to next element"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:111
msgid ""
"Create a reference on the element following the specified element.\n"
"Note: The reference will be invalid if there is no valid element following the specified one.Conditions are available to check if an element is valid."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:112
msgid "Load the element called _PARAM2_ following _PARAM1_ into reference _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:117
msgid "Reference to create"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:118
msgid "Reference to the element preceeding the element to be accessed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:119
msgid "Tag name filter "
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:125
msgid "The reference is valid"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:126
msgid "Is valid only when the reference is pointing to an existing and valid element."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:127
msgid "_PARAM0_ exists and is valid"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:132
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:147
msgid "Reference to the element to be tested"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:140
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:157
msgid "Element type"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:141
msgid ""
"Test the type of the element.\n"
"(0-> Tag, 1-> Text, 2-> Comment, 3-> XML Document, -1 -> Unknown )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:142
msgid "Type of _PARAM0_ _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:148
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:136
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:167
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:198
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:228
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:259
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:313
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:344
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:341
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:355
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:369
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:396
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:410
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:450
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:517
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:531
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:124
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:152
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:180
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:208
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:236
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:263
msgid "Comparison sign"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:158
msgid ""
"Return the type of the element.\n"
"(0-> Tag, 1-> Text, 2-> Comment, 3-> XML Document, -1 -> Unknown )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:162
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:233
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:261
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:274
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:304
msgid "Element reference"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:170
msgid "Create a new element"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:171
msgid ""
"Create a new element.\n"
"Note: References allows to access to an element using the name of the reference pointing to it."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:172
msgid "Create a new element of type _PARAM1_ and attach to it the reference _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:177
msgid "Reference which will be used to access to the element"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:178
msgid ""
"Tye of the element to be created\n"
"(0-> Tag, 1-> Text, 2-> Comment )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:179
msgid ""
"Text of the element\n"
"If the element is a tag, it will be the tag name,if the element is a text or a comment, it will be the content."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:185
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:100
msgid "Delete an element"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:186
msgid "Delete an element (The element will be removed from its parent and will be destroyed)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:187
msgid "Delete element _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:192
msgid "Reference to the element to be deleted"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:198
msgid "Add an element inside another"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:199
msgid "Add an element into another: The element will be a \"child\" of its \"parent\"."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:200
msgid "Add _PARAM0_ as a child of _PARAM1_ (before _PARAM2_)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:201
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:216
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:230
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:271
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:286
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:301
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:316
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:332
msgid "Advanced XML: Tag"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:205
msgid "Reference to the element to be added"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:206
msgid "Reference to the parent element (must be a Tag element)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:207
msgid "The element will be added before this element (if not defined, the element will be added at the end)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:213
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:214
msgid "Change the tag name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:215
msgid "Do _PARAM1__PARAM2_ to the name of tag _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:220
msgid "Reference to the Tag element"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:221
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:249
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:292
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:322
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:149
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:180
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:241
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:272
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:326
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:357
msgid "Modification sign"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:222
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:228
msgid "Tag name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:229
msgid "Get the name of a tag"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:241
msgid "Change the content of the element"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:242
msgid "Change the content (text) of the element ( For text and comments elements only )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:243
msgid "Do _PARAM1__PARAM2_ to the content of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:244
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:258
msgid "Advanced XML : Text and comments"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:248
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:290
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:320
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:336
msgid "Reference to the element"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:250
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:256
msgid "Contents"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:257
msgid "Get the content of a text or comment element"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:269
msgid "Value of an attribute of an element"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:270
msgid "Get the value of an attribute of an element"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:275
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:291
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:305
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:321
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:337
msgid "Name of the attribute"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:283
msgid "Change the value of an attribute"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:284
msgid "Change the value of an attribute of an element ( which must be a Tag element )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:285
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:315
msgid "Do _PARAM2__PARAM3_ to the attribute _PARAM1_ of element _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:293
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:323
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:74
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:99
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:125
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:151
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:177
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:203
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:229
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:77
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:87
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:113
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:139
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:109
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:76
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:101
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:127
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:48
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:61
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:74
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:101
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:128
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:156
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:183
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:211
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:239
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:265
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:292
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:320
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:346
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:374
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:402
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:430
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:457
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:483
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:71
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:97
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:123
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:149
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:175
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:202
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:229
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:255
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:281
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:307
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:333
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:359
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:58
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:84
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:111
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:138
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:137
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:150
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:168
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:181
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:229
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:242
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:260
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:273
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:314
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:327
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:345
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:358
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:165
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:178
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:191
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:204
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:217
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:230
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:243
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:256
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:269
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:282
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:437
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:464
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:139
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:167
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:195
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:223
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:250
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:278
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:162
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:187
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:80
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:93
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:106
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:119
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:338
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:352
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:366
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:380
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:394
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:408
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:115
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:150
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:260
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:64
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:90
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:117
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:144
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:171
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:150
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:164
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:178
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:192
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:206
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:219
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:233
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:246
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:260
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:274
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:288
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:203
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:229
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:254
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:128
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:142
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:155
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:169
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:183
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:197
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:211
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:54
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:82
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:126
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:262
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:288
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:61
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:76
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:136
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:126
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:150
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:41
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:55
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:69
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:84
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:137
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:151
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:166
msgid "Value"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:299
msgid "Text of an attribute of an element"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:300
msgid "Get the text of an attribute of an element"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:313
msgid "Change the text of an attribute"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:314
msgid "Change the text of an attribute of an element ( which must be a Tag element )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:329
msgid "Delete an attribute"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:330
msgid "Delete an attribute from an element ( which must be a Tag element)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\advancedxml\src\extension.cpp:331
msgid "Delete attribute _PARAM1_ from the element _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:44
msgid "AES encryption algorithm"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:45
msgid "Extension to encrypt files with AES algorithm."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:52
msgid "Crypt a file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:53
msgid "Crypt a file with AES."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:54
msgid "Crypt file _PARAM0_ to _PARAM1_ with AES"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:55
#: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:70
msgid "Encryption"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:60
#: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:75
msgid "Destination file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:61
#: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:76
msgid "Password ( 24 characters )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:67
msgid "Decrypt a file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:68
msgid "Decrypt a file with AES."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\aes\extension.cpp:69
msgid "Decrypt file _PARAM0_ to _PARAM1_ with AES"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:376
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:393
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:165
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:174
msgid "Z"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:380
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:394
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:407
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:195
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:208
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:257
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:85
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:194
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:305
msgid "Pitch"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:384
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:395
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:408
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:221
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:234
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:261
msgid "Roll"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:402
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:66
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:78
#: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:104
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:68
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:80
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobject.cpp:311
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:250
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:56
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:68
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobject.cpp:199
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:627
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:630
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:150
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:180
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:70
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:94
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:982
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1018
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1019
msgid "Width"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:403
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:91
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:104
#: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:107
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:93
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:106
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobject.cpp:312
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:251
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:82
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:95
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobject.cpp:200
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:634
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:637
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:151
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:181
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:71
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:95
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:983
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1020
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1021
msgid "Height"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:404
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:117
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:130
msgid "Depth"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:405
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:70
msgid "Z Coordinate"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobject.cpp:406
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:169
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:182
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:253
msgid "Yaw"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:101
msgid "Settings of the 3D Box object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:116
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:113
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:1081
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:97
msgid "Width :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:120
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:117
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:101
msgid "Height :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:124
msgid "Depth :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:131
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:168
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:108
msgid "Textures"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:134
msgid "Front :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:140
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:132
msgid "Top :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:146
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:159
msgid "Bottom :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:152
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:140
msgid "Left :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:158
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:151
msgid "Right :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:164
msgid "Back :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:176
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:184
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:124
msgid "Show image bank's editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:267
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:278
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:290
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:301
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:312
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\box3dobjecteditor.cpp:323
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:271
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:1139
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:201
msgid "Please display the image bank's editor and select an image before clicking on this button."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:46
msgid "3D Box Object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:47
msgid "Extension allowing to use 3D Box objects."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:53
msgid "3D Box"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:54
msgid "Displays a 3D Box"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:67
msgid "Modify the width of a 3D Box."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:68
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:70
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:58
msgid "Do _PARAM1__PARAM2_ to the width of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:73
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:98
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:124
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:150
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:176
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:202
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:228
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:76
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:86
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:112
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:138
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:75
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:100
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:126
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:47
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:60
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:73
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:100
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:127
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:155
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:182
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:210
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:238
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:264
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:291
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:319
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:345
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:373
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:401
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:429
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:456
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:482
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:70
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:96
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:122
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:148
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:174
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:201
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:228
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:254
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:280
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:306
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:332
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:358
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:57
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:83
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:110
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:137
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:112
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:138
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:164
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:190
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:216
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:242
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:268
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:294
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:474
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:138
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:166
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:194
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:222
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:249
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:277
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:137
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:161
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:186
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:79
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:92
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:105
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:118
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:337
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:351
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:365
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:379
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:393
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:407
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:73
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:79
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:114
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:149
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:259
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:63
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:89
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:116
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:143
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:170
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:149
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:177
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:205
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:245
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:273
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:202
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:228
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:253
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:127
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:141
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:154
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:168
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:182
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:196
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:210
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:53
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:81
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:95
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:97
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:125
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:261
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:287
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:301
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:60
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:75
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:135
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:125
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:137
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:149
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:162
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:40
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:54
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:68
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:83
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:136
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:150
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:165
msgid "Modification's sign"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:79
msgid "Compare the width of a 3D Box."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:80
msgid "width of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:85
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:111
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:137
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:163
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:189
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:215
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:241
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:62
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:99
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:125
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:151
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:87
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:113
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:139
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:86
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:113
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:141
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:169
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:196
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:224
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:251
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:278
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:305
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:332
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:359
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:387
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:415
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:443
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:469
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:495
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:83
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:109
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:135
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:161
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:187
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:214
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:241
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:267
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:293
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:319
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:345
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:372
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:70
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:96
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:123
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:151
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:177
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:125
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:151
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:177
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:203
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:229
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:255
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:281
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:307
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:487
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:149
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:174
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:198
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:188
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:201
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:214
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:227
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:240
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:422
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:434
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:446
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:458
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:470
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:486
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:85
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:91
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:126
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:161
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:271
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:75
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:102
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:130
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:157
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:184
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:163
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:191
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:218
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:232
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:259
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:287
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:179
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:215
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:241
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:265
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:318
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:332
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:345
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:358
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:372
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:386
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:400
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:39
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:67
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:361
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:375
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:434
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:462
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:476
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:781
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:30
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:45
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:92
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:107
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:120
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:43
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:98
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:112
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:87
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:42
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:30
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:42
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:87
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:100
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:180
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:194
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:207
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:243
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:257
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:271
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:285
msgid "Sign of the test"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:86
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:112
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:138
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:164
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:190
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:216
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:242
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:63
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:100
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:126
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:152
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:88
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:114
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:140
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:87
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:114
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:142
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:170
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:197
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:225
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:252
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:279
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:306
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:333
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:360
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:388
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:416
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:444
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:470
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:496
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:84
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:110
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:136
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:162
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:188
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:215
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:242
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:268
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:294
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:320
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:346
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:373
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:71
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:97
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:124
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:152
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:342
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:356
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:370
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:397
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:411
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:451
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:518
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:532
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:125
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:153
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:181
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:209
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:237
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:264
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:175
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:199
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:189
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:202
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:215
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:228
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:241
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:423
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:435
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:447
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:459
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:471
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:487
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:162
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:272
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:76
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:103
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:131
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:158
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:185
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:216
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:242
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:266
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:463
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:782
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:31
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:46
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:93
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:108
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:121
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:44
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:43
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:244
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:258
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:272
msgid "Value to test"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:92
msgid "Modify the height of a 3D Box."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:93
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:95
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:84
msgid "Do _PARAM1__PARAM2_ to the height of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:105
msgid "Compare the height of a 3D Box."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:106
msgid "height of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:118
msgid "Modify the depth of a 3D Box."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:119
msgid "Do _PARAM1__PARAM2_ to the depth of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:131
msgid "Compare the depth of a 3D Box."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:132
msgid "depth of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:143
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:156
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:249
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:111
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:233
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:320
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:202
msgid "Z Position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:144
msgid "Modify the Z Position of a 3D Box."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:145
msgid "Do _PARAM1__PARAM2_ to the Z position of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:157
msgid "Compare Z position of a 3D Box."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:158
msgid "Z position of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:170
msgid "Modify Yaw of a 3D Box object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:171
msgid "Do _PARAM1__PARAM2_ to yaw of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:183
msgid "Compare Yaw of a 3D Box object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:184
msgid "Yaw of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:196
msgid "Modify Pitch of a 3D Box object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:197
msgid "Do _PARAM1__PARAM2_ to pitch of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:209
msgid "Compare Pitch of a 3D Box object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:210
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:196
msgid "Pitch of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:222
msgid "Modify Roll of a 3D Box object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:223
msgid "Do _PARAM1__PARAM2_ to roll of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:235
msgid "Compare Roll of a 3D Box object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:236
msgid "Roll of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\box3dobject\extension.cpp:245
msgid "Depth of the 3D Box"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:44
msgid "Common dialogs"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:45
msgid "Extension allowing to display common dialogs ( Message box, open file dialog... )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:51
msgid "Show a message box"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:52
msgid "Display a message box with specified text, and a Ok button."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:53
msgid "Display message \"_PARAM1_\" with title \"_PARAM2_\""
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:54
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:68
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:83
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:98
msgid "Interfaces"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:60
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:74
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:90
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:105
msgid "Title"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:65
msgid "Show a window to choose a file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:66
msgid ""
"Display a window allowing to choose a file.\n"
"The name and the directory of the file will be saved in the specified variable."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:67
msgid "Open a window so as to choose a file, and save the result in _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:73
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:88
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:103
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:57
msgid "Save result to scene variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:75
msgid "Wildcard filter ( \"FileType|*.ext;*.ext2|2ndFileType|*.ext3\" ) ( Windows only ) "
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:80
msgid "Show a window to enter a text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:81
msgid ""
"Show a window allowing to enter a text.\n"
"The text will be saved in the specified scene variable."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:82
msgid "Open a text input dialog, and save the result in _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:95
msgid "Display a Yes/No message box"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:96
msgid ""
"Open a message box allowing to choose Yes or No.\n"
"The answer ( \"yes\"/\"no\" ) will be saved in the specified variable."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\commondialogs\extension.cpp:97
msgid "Open a Yes/No message box, and save the result in _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:35
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\jsextension.cpp:48
msgid "Destroy Outside Screen Automatism"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:36
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\jsextension.cpp:49
msgid "Automatism destroying object when they go outside the screen"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:41
msgid "Destroy when outside the screen"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:42
msgid "DestroyOutside"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:43
msgid "Automatically destroy the object when it goes outside the screen"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:54
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:68
msgid "Additional border"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:55
msgid "Compare the additional border that the object must cross before being deleted."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:56
msgid "The additional border of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:61
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:75
#: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:61
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:183
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:210
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:221
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:232
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:238
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:78
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:90
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:102
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:113
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:124
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:135
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:148
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:155
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:166
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:179
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:186
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:197
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:210
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:216
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:227
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:240
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:247
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:258
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:271
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:278
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:289
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:300
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:312
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:325
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:332
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:343
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:356
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:363
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:75
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:89
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:100
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:111
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:124
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:137
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:150
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:163
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:176
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:189
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:202
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:215
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:228
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:241
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:254
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:267
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:280
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:293
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:306
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:319
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:331
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:342
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:354
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:359
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:365
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:371
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:376
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:381
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:386
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:391
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:396
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:401
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:406
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:411
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:416
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:421
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:426
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:431
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:436
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:441
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:446
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:473
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:486
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:499
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:511
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:516
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:77
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:89
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:101
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:112
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:124
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:138
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:153
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:167
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:179
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:191
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:203
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:215
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:227
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:241
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:255
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:270
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:284
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:298
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:313
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:326
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:340
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:354
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:368
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:382
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:395
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:409
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:423
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:436
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:449
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:463
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:476
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:490
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:503
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:516
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:530
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:538
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:544
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:550
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:556
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:562
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:568
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:574
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:580
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:64
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:76
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:88
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:100
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:112
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:123
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:137
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:151
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:165
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:179
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:193
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:207
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:221
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:235
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:248
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:262
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:276
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:289
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:301
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:313
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:325
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:337
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:349
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:361
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:372
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:385
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:392
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:397
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:402
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:407
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:412
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:417
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:443
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:63
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:75
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:87
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:99
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:111
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:124
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:137
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:148
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:162
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:176
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:190
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:204
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:217
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:231
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:244
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:258
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:272
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:286
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:300
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:312
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:324
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:337
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:343
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:348
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:353
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:358
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:363
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:368
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:501
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:513
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:121
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:571
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:220
msgid "Automatism"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:69
msgid "Change the additional border that the object must cross before being deleted."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\destroyoutsideautomatism\extension.cpp:70
msgid "Do _PARAM2__PARAM3_ to the additional border of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:35
#: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\jsextension.cpp:48
msgid "Draggable Automatism"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:36
#: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\jsextension.cpp:49
msgid "Automatism allowing to move objects with the mouse"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:41
msgid "Draggable object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:42
msgid "Draggable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:43
msgid "Allows objects to be moved using the mouse."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:54
msgid "Being dragged"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:55
msgid "Check if the object is being dragged"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\draggableautomatism\extension.cpp:56
msgid "_PARAM0_ is being dragged"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:57
msgid "Function events"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:58
msgid "Extension allowing to use events behaving as functions."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:121
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:122
msgid "Launch a function"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:123
msgid "Launch _PARAM0_ (_PARAM1_, _PARAM2_, _PARAM3_, _PARAM4_, _PARAM5_, _PARAM6_, _PARAM7_)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:124
msgid "Functions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:128
msgid "Name of the function"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:129
msgid "Parameter 1"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:130
msgid "Parameter 2"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:131
msgid "Parameter 3"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:132
msgid "Parameter 4"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:133
msgid "Parameter 5"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:134
msgid "Parameter 6"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:135
msgid "Parameter 7"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:205
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:242
#: d:\florian\programmation\gamedevelop3\extensions\function\functionevent.cpp:123
msgid "Function"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:206
msgid "Function event : An event which is launched only thanks to action \"Launch a function\""
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:240
msgid "Parameter of the current function"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:241
msgid "Return the text contained in a parameter of the currently launched function"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\extension.cpp:244
msgid "Number of the parameter ( Parameters start at 0 ! )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\functionevent.cpp:124
msgid "( Objects passed as parameters : "
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\functionevent.cpp:124
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:174
msgid ")"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\functioneventeditordlg.cpp:66
msgid ""
"The function and its sub events will be executed\n"
"only when it is launched by an action or expression."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\functioneventeditordlg.cpp:77
msgid "Name of the function ( Must be unique ) :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\functioneventeditordlg.cpp:87
msgid "Arguments"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\functioneventeditordlg.cpp:90
msgid "(Optional) Pass the objects of this group to the function:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\functioneventeditordlg.cpp:100
msgid ""
"Objects of this group which are concerned by previous\n"
"actions/conditions will be passed to the function when it is\n"
"called by an action, and so they will be used by actions and\n"
"conditions refering to them."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\function\functioneventeditordlg.cpp:102
msgid ""
"Others arguments can be passed as text\n"
"when the function is called. ( And they can\n"
"be used in function using Function::GetParameter(x) )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:47
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:54
msgid "Light"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:48
msgid "Allow to display lights and use light obstacles."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:55
msgid "Emits light that can be stopped by objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:68
msgid "Change light color."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:69
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:133
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:186
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:320
msgid "Change color of _PARAM0_ to _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:70
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:82
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:95
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:108
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:121
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:134
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:147
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:160
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:220
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:224
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:228
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:42
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:53
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:66
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:79
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:92
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:191
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:195
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:215
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:218
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:221
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:236
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:239
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:242
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:254
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:257
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:260
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:263
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:266
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:269
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:272
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:275
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:278
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:281
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:284
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:287
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:290
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:293
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:111
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:122
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:133
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:145
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:157
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:170
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:182
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:194
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:93
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:105
msgid "Setup"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:79
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:92
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:220
#: d:\florian\programmation\gamedevelop3\extensions\light\lightobject.cpp:246
msgid "Intensity"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:80
msgid "Modify the intensity of a light"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:81
msgid "Do _PARAM1__PARAM2_ to the intensity of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:93
msgid "Test the intensity of a light."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:94
msgid "Intensity of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:105
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:118
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:224
#: d:\florian\programmation\gamedevelop3\extensions\light\lightobject.cpp:247
msgid "Radius"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:106
msgid "Modify the radius of a liht"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:107
msgid "Do _PARAM1__PARAM2_ to radius of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:119
msgid "Test the radius of a light."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:120
msgid "The radius of _PARAM0_ is _PARAM2_ _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:131
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:144
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:228
#: d:\florian\programmation\gamedevelop3\extensions\light\lightobject.cpp:248
msgid "Quality"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:132
msgid "Modify the quality of a light"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:133
msgid "Do _PARAM1__PARAM2_ to the quality of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:145
msgid "Test the quality of a light"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:146
msgid "The quality of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:157
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:318
msgid "Global color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:158
msgid "Change scene color for a global light."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:159
msgid "Change scene global color of _PARAM0_ to _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:169
msgid "Make a light global"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:170
msgid "Make a light global or simple."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:171
msgid "Make _PARAM0_ global : _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:172
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:184
msgid "Light type"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:176
msgid "Make light global"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:181
msgid "A light is global"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:182
msgid "Return true if light is global"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:183
msgid "_PARAM0_ is a global light"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:244
msgid "Light obstacle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:245
msgid "LightObstacle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\extension.cpp:246
msgid "Mark the objects as obstacles for Light objects."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:85
msgid "Light color:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:89
msgid "Radius:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:98
msgid "Intensity:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:103
msgid "Quality:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:108
msgid "Global light"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:110
msgid "Set the light as the global light"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\light\lightobjecteditor.cpp:115
msgid "Color of the scene:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:46
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:57
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:71
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:85
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:98
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:113
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\jsextension.cpp:46
msgid "Linked objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:47
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\jsextension.cpp:47
msgid "Extension allowing to virtually link two objects."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:54
msgid "Link two objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:55
msgid "Link two objects together, so as to be able to get one from the other."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:56
msgid "Link _PARAM1_ and _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:62
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:76
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:465
msgid "Object 1"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:63
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:77
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:733
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:746
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:466
msgid "Object 2"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:68
msgid "Unlink two objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:69
msgid "Unlink two objects."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:70
msgid "Unlink _PARAM1_ and _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:82
msgid "Unlink all objects from an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:83
msgid "Unlink all objects from an object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:84
msgid "Unlink all objects from _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:95
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:110
msgid "Take into account linked objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:96
msgid ""
"Take some objects linked to the object into account for next conditions and actions.\n"
"The condition will return false if no object was taken into account."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:97
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:112
msgid "Take into account all \"_PARAM1_\" linked to _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:104
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:119
msgid "...if they are linked to this object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\linkedobjects\extension.cpp:111
msgid "Take objects linked to the object into account for next actions."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:48
msgid "Network features"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:49
msgid "Built-in extension allowing to exchange data on the network between games."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:56
msgid "Add a recipient"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:57
msgid "Add the computer with the corresponding IP Adress as a recipient of sent data."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:58
msgid "Add _PARAM0_ to recipients"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:59
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:72
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:104
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:117
msgid "Network: Sending"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:63
msgid "Recipient IP address."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:64
msgid "Recipient port (Default : 50001)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:69
msgid "Delete all recipients"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:70
msgid "Clear the list of the recipients of sent data"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:71
msgid "Clear the list of recipients"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:80
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:82
msgid "Initialize data reception"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:81
msgid "Initialize the network so as to be able te receive data from other computers."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:83
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:94
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:130
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:140
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:146
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:152
msgid "Network: Reception"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:87
msgid "Listening port (Default : 50001)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:91
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:93
msgid "Stop data reception"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:92
msgid "Stop data reception."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:101
msgid "Send a value"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:102
msgid "Send a value to recipients"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:103
msgid "Send value _PARAM1_ with title _PARAM0_ to recipients"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:108
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:121
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:30
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:61
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:72
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:83
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:95
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:107
msgid "Group"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:114
msgid "Send a text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:115
msgid "Send a text to recipients"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:116
msgid "Send text _PARAM1_ with title _PARAM0_ to recipients"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:122
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:74
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:59
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:80
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:283
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobject.cpp:341
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:87
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:302
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:73
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:34
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:44
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:53
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:63
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:74
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:85
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:97
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:138
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:163
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:30
msgid "Text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:127
msgid "Receive waiting data"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:128
msgid ""
"Receive data sent by other computers.\n"
"You can then access to them with the appropriate expressions."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:129
#: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:84
msgid "Receive data"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:137
msgid "Delete all received data stored in memory"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:138
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:139
msgid "Delete every received data stored in memory"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:146
msgid "Get the text of a data"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:146
msgid "Get the text contained in a data"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:147
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:153
msgid "Name of the data containing the text to get"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:152
msgid "Get the value of a data"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:152
msgid "Get the value contained in a data"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:158
msgid "Last error occured"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:158
msgid "Get the text describing the last error which occured."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:158
msgid "Network: Errors"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:163
msgid "IP address"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:163
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:169
msgid "Allow to get the public IP Address of the computer."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:163
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:169
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:26
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:43
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:58
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:69
msgid "Network"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:164
msgid "Maximum time to wait before getting the address ( in seconds ) ( 0 = no timeout )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:169
msgid "Local IP address ( local/LAN )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:175
msgid "Generate objects' identifiers"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:176
msgid ""
"Generate automatically identifiers for these objects.\n"
"Note that this action must be preferably used at the start of the scene for example, so as to be sure objects\n"
"have the same unique identifiers on the different computers."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:177
msgid "Generate unique network identifiers for _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:178
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:206
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:217
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:228
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:236
msgid "Automatism Automatic Network Updater"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:190
msgid "Automatic network update"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:191
msgid "NetworkUpdater"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:192
msgid "Allows to automatically synchronize the objects of a game on the network."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:203
msgid "Set to send data"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:204
msgid ""
"The automatism will send the data of the objects.\n"
"Be sure to have generated identifiers for these objects before."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:205
msgid "Set _PARAM0_ to send data"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:214
msgid "Set to receive data"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:215
msgid ""
"The automatism will receive the data and will update the objects.\n"
"Be sure to have generated identifiers for these objects before."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:216
msgid "Set _PARAM0_ to receive data"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:225
msgid "Change object's identifier"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:226
msgid "Each object need a unique identifier, the same on all computers, so as to be identified and updated"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:227
msgid "Set identifier of _PARAM0_ to _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:233
msgid "Identifier"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:236
msgid "Get the identifier of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:254
msgid "List of recipients"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\extension.cpp:257
msgid " Port: "
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:77
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:138
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:116
msgid "Edit the automatism"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:83
msgid "Send datas"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:86
msgid "Initial behaviour"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:88
msgid ""
"Depending on whether the game is \"hosting\" or joining, you wish change this behaviour\n"
"of the automatism. You can use actions in the sub category \"Network > Automatism Automatic Network Updater\""
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:93
msgid "Sent / Received data"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:95
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:256
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:299
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:218
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:330
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:415
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:494
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:40
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:96
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:110
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:164
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:206
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:601
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:673
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:688
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:74
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:99
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:31
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:120
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:301
msgid "X position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:98
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:257
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:300
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:219
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:344
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:427
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:498
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:68
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:98
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:111
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:165
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:207
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:604
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:674
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:689
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:75
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:113
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:32
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:121
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:302
msgid "Y position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:112
msgid "Data format"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:119
msgid "X/Data"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\network\networkautomatismeditor.cpp:122
msgid "X represent identifier number and Data the data title."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:49
msgid "Panel Sprite Object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:50
msgid "Extension allowing to use panel sprite objects."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:56
msgid "Panel Sprite"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:57
msgid "Object displaying a panel sprite."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:69
msgid "Modify the width of a Panel Sprite."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:71
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:83
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:96
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:109
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:122
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:135
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:59
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:71
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:85
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:98
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:112
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:126
msgid "Size and angle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:81
msgid "Test the width of a Panel Sprite."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:82
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:70
msgid "The width of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:94
msgid "Modify the height of a Panel Sprite."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:107
msgid "Test the height of a Panel Sprite."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:108
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:97
msgid "The height of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:120
msgid "Modify the angle of a Panel Sprite."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:121
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:254
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:111
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:223
msgid "Do _PARAM1__PARAM2_ to the angle of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:133
msgid "Test the angle of a Panel Sprite."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:134
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:266
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:125
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:236
msgid "The angle of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:145
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:152
msgid "Image name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:146
msgid "Change the image of a Panel Sprite."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\extension.cpp:147
msgid "Set image _PARAM1_ on _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobject.cpp:313
msgid "Left Margin"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobject.cpp:314
msgid "Top Margin"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobject.cpp:315
msgid "Right Margin"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobject.cpp:316
msgid "Bottom Margin"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:97
msgid "Settings of the Panel Sprite Object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:110
msgid "Default size"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:145
msgid ""
"Image center\n"
"(streched part)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\panelspriteobject\panelspriteobjecteditor.cpp:175
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:115
msgid "Smooth texture"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extension.cpp:44
msgid "Particle system"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extension.cpp:45
msgid "Extension allowing to display a large number of small particles."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extension.cpp:52
msgid "Particles emitter"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extension.cpp:53
msgid "Displays a large number of small particles to create visual effects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:40
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:207
msgid "Emission minimal force"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:41
msgid "Modify minimal emission force of particles."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:42
msgid "Do _PARAM1__PARAM2_ to minimal emission force of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:43
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:56
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:151
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:165
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:234
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:247
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:260
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:274
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:287
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:301
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:315
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:328
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:341
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:355
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:452
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:465
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:478
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:491
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:42
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:54
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:224
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:237
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:250
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:263
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:276
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:289
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:302
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:315
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:328
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:341
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:354
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:368
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:382
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:106
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:119
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:133
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:147
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:161
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:173
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:199
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:203
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:207
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:211
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:224
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:233
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:245
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:248
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:251
msgid "Common"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:53
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:211
msgid "Emission maximal force"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:54
msgid "Modify maximal emission force of particles."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:55
msgid "Do _PARAM1__PARAM2_ to maximal emission force of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:66
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:79
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:215
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:625
msgid "Emission X direction"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:67
msgid "Modify emission X direction."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:68
msgid "Do _PARAM1__PARAM2_ to the emission X direction of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:80
msgid "Test emission X direction."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:81
msgid "The emission X direction of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:93
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:106
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:218
msgid "Emission Y direction"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:94
msgid "Modify emission Y direction."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:95
msgid "Do _PARAM1__PARAM2_ to the emission Y direction of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:107
msgid "Test emission Y direction."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:108
msgid "Emission Y direction of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:120
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:134
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:221
msgid "Emission Z direction"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:121
msgid "Modify emission Z direction."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:122
msgid "Do _PARAM1__PARAM2_ to the emission Z direction of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:135
msgid "Test emission Z direction."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:136
msgid "Emission Z direction of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:148
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:162
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:224
msgid "Emission angle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:149
msgid "Modify emission angle."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:150
msgid "Do _PARAM1__PARAM2_ to the emission angle of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:163
msgid "Test the value of emission angle of the emitter."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:164
msgid "Emission angle of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:175
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:189
msgid "Emission angle 1"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:176
msgid "Change emission angle #1"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:177
msgid "Do _PARAM1__PARAM2_ to the 1st emission angle of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:190
msgid "Test the value of emission 1st angle of the emitter"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:191
msgid "Emission 1st angle of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:203
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:217
msgid "Emission angle 2"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:204
msgid "Change emission angle #2"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:205
msgid "Do _PARAM1__PARAM2_ to the 2nd emission angle of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:218
msgid "Test the emission angle #2 of the emitter."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:219
msgid "Emission 2nd angle of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:231
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:244
msgid "Angle of the spray cone"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:232
msgid "Modify the angle of the spray cone."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:233
msgid "Do _PARAM1__PARAM2_ to the angle of the spray cone of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:245
msgid "Test the angle of the spray cone of the emitter"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:246
msgid "Angle of the spray cone of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:257
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:271
msgid "Friction"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:258
msgid "Modify friction applied to particles."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:259
msgid "Do _PARAM1__PARAM2_ to the friction of particles of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:272
msgid "Test friction applied to particles."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:273
msgid "Particles' friction of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:284
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:298
msgid "Creation radius"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:285
msgid ""
"Modify creation radius of particles.\n"
"Particles have to be recreated in order to take changes in account."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:286
msgid "Do _PARAM1__PARAM2_ to creation radius of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:299
msgid "Test creation radius of particles."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:300
msgid "Creation radius of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:312
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:325
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:324
msgid "Minimum lifetime"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:313
msgid "Modify particles minimum lifetime.Particles have to be recreated in order to take changes in account."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:314
msgid "Do _PARAM1__PARAM2_ to minimum lifetime of particles of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:326
msgid "Test minimum lifetime of particles."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:327
msgid "Minimum lifetime of particles of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:338
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:352
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:329
msgid "Maximum lifetime"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:339
msgid ""
"Modify particles maximum lifetime.\n"
"Particles have to be recreated in order to take changes in account."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:340
msgid "Do _PARAM1__PARAM2_ to maximum lifetime of particles of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:353
msgid "Test maximum lifetime of particles."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:354
msgid "Maximum lifetime of particles of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:366
msgid "X Gravity"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:367
msgid "Change value of the gravity on X axis."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:368
msgid "Do _PARAM1__PARAM2_ to the direction of gravity on X axis of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:380
msgid "Direction of gravity on X axis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:381
msgid "Direction of the gravity on X axis."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:382
msgid "Direction of gravity on X axis of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:394
msgid "Y Gravity"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:395
msgid "Change value of the gravity on Y axis."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:396
msgid "Do _PARAM1__PARAM2_ to the direction of gravity on Y axis of_PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:408
msgid "Direction of the gravity on Y axis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:409
msgid "Test direction of gravity on Y axis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:410
msgid "Direction of gravity on Y axis of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:422
msgid "Z Gravity"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:423
msgid "Change value of the gravity on Z axis."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:424
msgid "Do _PARAM1__PARAM2_ to the direction of gravity on Z axis of_PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:436
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:63
msgid "Direction of gravity on Z axis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:437
msgid "Test the direction of gravity on Z axis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:438
msgid "Direction of gravity on Z axis of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:449
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:462
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:245
msgid "Gravity angle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:450
msgid "Change gravity angle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:451
msgid "Do _PARAM1__PARAM2_ to the gravity angle of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:463
msgid "Test the gravity angle the emitter"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:464
msgid "Gravity angle of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:475
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:488
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:248
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:657
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:469
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:116
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:130
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:390
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:560
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:581
msgid "Gravity"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:476
msgid "Change the gravity of the emitter."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:477
msgid "Do _PARAM1__PARAM2_ to the gravity of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:489
msgid "Test the gravity of the emitter."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration1.cpp:490
msgid "The gravity of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:39
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:46
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:252
msgid "Initial color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:40
msgid "Modify initial color of particles."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:41
msgid "Put initial color of particles of _PARAM0_ to _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:51
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:58
msgid "Final color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:52
msgid "Modify final color of particles."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:53
msgid "Put final color of particles of _PARAM0_ to _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:63
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:76
msgid "Red color, parameter 1"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:64
msgid "Modify parameter 1 of the red color."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:65
msgid "Do _PARAM1__PARAM2_ to parameter 1 of red color of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:77
msgid "Test parameter 1 of the red color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:78
msgid "Parameter 1 of red color of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:89
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:102
msgid "Red color, parameter 2"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:90
msgid "Modify parameter 2 of the red color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:91
msgid "Do _PARAM1__PARAM2_ to parameter 2 of red color of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:103
msgid "Test parameter 2 of the red color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:104
msgid "Parameter 2 of red color of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:115
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:128
msgid "Blue color, parameter 1"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:116
msgid "Modify parameter 1 of blue color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:117
msgid "Do _PARAM1__PARAM2_ to the parameter 1 of blue color of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:129
msgid "Test parameter 1 of blue color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:130
msgid "Parameter 1 of blue color of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:141
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:154
msgid "Blue color, parameter 2"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:142
msgid "Modify parameter 2 of blue color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:143
msgid "Do _PARAM1__PARAM2_ to the parameter 2 of blue color of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:155
msgid "Test parameter 2 of blue color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:156
msgid "Parameter 2 of blue color of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:167
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:180
msgid "Green color, parameter 1"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:168
msgid "Modify parameter 1 of green color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:169
msgid "Do _PARAM1__PARAM2_ to the parameter 1 of green color of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:181
msgid "Test parameter 1 of green color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:182
msgid "Parameter 1 of green color of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:194
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:207
msgid "Green color, parameter 2"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:195
msgid "Modify the parameter 2 of the green color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:196
msgid "Do _PARAM1__PARAM2_ to the parameter 2 of green color of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:208
msgid "Test the parameter 2 of the green color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:209
msgid "Parameter 2 of green color of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:221
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:234
msgid "SIze, parameter 1"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:222
msgid "Modifyt parameter 1 of the size of particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:223
msgid "Do _PARAM1__PARAM2_ to the parameter 1 of size of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:235
msgid "Test parameter 1 of the size of particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:236
msgid "Parameter 1 of the size of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:247
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:260
msgid "Size, parameter 2"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:248
msgid "Modify parameter 2 of the size of particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:249
msgid "Do _PARAM1__PARAM2_ to the parameter 2 of size of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:261
msgid "Test parameter 2 of the size of particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:262
msgid "Parameter 2 of the size of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:273
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:286
msgid "Angle, parameter 1"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:274
msgid "Modify parameter 1 of the angle of particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:275
msgid "Do _PARAM1__PARAM2_ to the parameter 1 of angle of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:287
msgid "Test parameter 1 of the angle of particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:288
msgid "Parameter 1 of angle of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:299
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:312
msgid "Angle, parameter 2"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:300
msgid "Modify parameter 2 of the angle of particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:301
msgid "Do _PARAM1__PARAM2_ to the parameter 2 of angle of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:313
msgid "Test parameter 2 of the angle of particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:314
msgid "Parameter 2 of angle of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:325
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:338
msgid "Transparency, parameter 1"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:326
msgid "Modify parameter 1 of the transparency of particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:327
msgid "Do _PARAM1__PARAM2_ to parameter 1 of the transparency of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:339
msgid "Test parameter 1 of the transparency of particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:340
msgid "Parameter 1 of the transparency of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:351
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:365
msgid "Transparency, parameter 2"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:352
msgid "Modify parameter 2 of the transparency of particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:353
msgid "Do _PARAM1__PARAM2_ to parameter 2 of the transparency of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:366
msgid "Test parameter 2 of the transparency of particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:367
msgid "Parameter 2 of the transparency of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:379
msgid "No more particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:380
msgid "Return true if the object does not emit particles anylonger, so as to destroy it for example."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration2.cpp:381
msgid "_PARAM0_ does not emit anylonger."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:39
msgid "Recreate particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:40
msgid "Destroy and recreate particles, so as to take changes made to setup of the emitter in account."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:41
msgid "Recreate particles of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:50
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:191
msgid "Rendering first parameter"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:51
msgid ""
"Modify first parameter of rendering ( Size/Length ).\n"
"Particles have to be recreated in order to take changes in account."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:52
msgid "Do _PARAM1__PARAM2_ to rendering 1st parameter of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:64
msgid "Test the first parameter of rendering ( Size/Length )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:65
msgid "The 1nd rendering parameter of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:76
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:89
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:195
msgid "Rendering second parameter"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:77
msgid ""
"Modify the second parameter of rendering ( Size/Length ).\n"
"Particles have to be recreated in order to take changes in account."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:78
msgid "Do _PARAM1__PARAM2_ to rendering 2nd parameter of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:90
msgid "Test the second parameter of rendering ( Size/Length )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:91
msgid "The 2nd rendering parameter of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:103
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:116
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:199
msgid "Capacity"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:104
msgid "Change the capacity of the emitter."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:105
msgid "Do _PARAM1__PARAM2_ to the capacity of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:117
msgid "Test the capacity of the emitter."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:118
msgid "The capacity of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:130
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:144
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:203
msgid "Flow"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:131
msgid "Change the flow of the emitter."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:132
msgid "Do _PARAM1__PARAM2_ to flow of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:145
msgid "Test the flow of the emitter."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:146
msgid "The flow of _PARAM0_ is _PARAM2_ _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:159
msgid "Change the image of particles ( if displayed )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:160
msgid "Change the image of particles of _PARAM0_ to _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:165
msgid "New image"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:171
msgid "Test the name of the image displayed by particles."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:172
msgid "Image displayed by particles of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:178
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:86
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:92
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:477
msgid "Text to test"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:183
msgid "Particles image"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:183
msgid "Name of the image displayed by particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:183
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:187
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:317
msgid "Particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:187
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobject.cpp:614
msgid "Particles number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:227
msgid "Emission angle A"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:230
msgid "Emission angle B"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:233
msgid "Radius of the emission zone"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:236
msgid "X Gravity of particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:239
msgid "Y Gravity of particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:242
msgid "Z Gravity of particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:248
msgid "Gravity value"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:251
msgid "Particles friction"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:254
msgid "Minimum lifetime of particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:257
msgid "Maximum lifetime of particles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:260
msgid "Parameter 1 of red color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:263
msgid "Parameter 2 of red color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:266
msgid "Parameter 1 of blue color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:269
msgid "Parameter 2 of blue color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:272
msgid "Parameter 1 of green color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:275
msgid "Parameter 2 of green color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:278
msgid "Parameter 1 of transparency"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:281
msgid "Parameter 2 of transparency"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:284
msgid "Parameter 1 of size"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:287
msgid "Parameter 2 of size"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:290
msgid "Parameter 1 of angle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\extensionsubdeclaration3.cpp:293
msgid "Parameter 2 of angle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:266
msgid "Edit the particle emitter"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:276
msgid "Rendering"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:280
msgid "Renderering mode :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:282
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:296
msgid "Points"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:286
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:822
msgid "Quad"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:290
msgid "rendererParam1 :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:294
msgid "rendererParam2 :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:306
msgid "Standard rendering"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:308
msgid "Additive rendering"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:321
msgid "Lifetime : Between"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:326
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:483
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:514
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:550
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:587
msgid "and"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:331
msgid "seconds"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:336
msgid "Unlimited capacity"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:338
msgid "If this box is checked, the emitter will keep emit particles."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:340
msgid "Capacity :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:343
msgid "Available particles number."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:348
msgid "Flow :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:351
msgid "Number of particles emitted ( by seconds ). -1 to emit everything in a single shot."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:356
msgid "Maximum particles number:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:358
msgid "5000"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:372
msgid "Initial particles color :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:376
msgid "Final particles color :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:390
msgid "Red"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:394
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:418
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:442
msgid "Fixed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:397
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:421
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:445
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:23
msgid "Random"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:400
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:424
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:448
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:475
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:504
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:540
msgid "Changing over time"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:403
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:427
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:451
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:120
msgid "From"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:407
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:431
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:455
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:130
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:83
msgid "to"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:414
msgid "Green"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:438
msgid "Blue"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:466
msgid "Colors"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:467
msgid "Colors ( advanced )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:470
msgid "Transparency"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:473
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:502
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:538
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:23
msgid "Random value"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:479
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:508
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:544
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:583
msgid "Between"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:487
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:520
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:558
msgid ""
"Random variation\n"
"between:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:488
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:521
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:559
msgid "Ampltiude of the random variation of the initial transparency"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:499
msgid "Display angle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:524
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:529
msgid "Ampltiude of the random variation of the value."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:548
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:554
msgid "%"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:556
msgid "of the initial size"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:575
msgid "Zone and direction of emission"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:580
msgid "Emission force :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:595
msgid "Radius of the emission sphere :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:606
msgid "Angle of the spray cone :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:621
msgid "Emission Z direction:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:631
msgid "Angle of the emission zone :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:633
msgid "1st angle :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:640
msgid "2nd angle :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:650
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:718
msgid "Simple setup"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:651
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:719
msgid "Advanced setup"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:665
msgid "Gravity :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:668
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:699
msgid "Gravity on X axis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:673
msgid "Gravity angle :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:676
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:705
msgid "Gravity on Z axis ( depth )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:684
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:708
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:157
msgid "Friction :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:695
msgid "Gravity applied to particles :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:702
msgid "Gravity on Y axis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:724
msgid "Destroy the object when no more particles are spayed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:736
msgid "Show the images bank"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:935
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:435
msgid "Images bank's editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:952
msgid ""
"The number of particles is huge. A number too important could crash the game.\n"
"Are you sure you wan to continue?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:952
msgid "Maximum Particles number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:1049
msgid "Initial size :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:1064
msgid "Inital width :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:1065
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:72
msgid "Initial height :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\particlesystem\particleemitterobjecteditor.cpp:1080
msgid "Length :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:50
msgid "Path Automatism"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:51
msgid "Automatism allowing to move objects on a predefined path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:57
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:58
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:193
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:206
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:214
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:159
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:172
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:185
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:198
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:211
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:224
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:237
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:250
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:263
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:276
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:289
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:302
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:315
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:327
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:338
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:350
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:357
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:363
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:369
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:374
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:379
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:384
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:389
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:394
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:399
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:404
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:409
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:414
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:419
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:424
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:429
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:434
msgid "Path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:59
msgid "Make objects move on a predefined path."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:71
msgid "De/activate rounding"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:72
msgid "Activate or desactivate rounding"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:73
msgid "Activate rounding for _PARAM0_: _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:79
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:91
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:97
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\whileevent.cpp:167
msgid "Activate"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:83
msgid "De/activate the stop at the end of the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:84
msgid "Activate or deactivate the stop at the end of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:85
msgid "Stop _PARAM0_ when the end of the path is reached: _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:95
msgid "Rounds"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:96
msgid "Return true if the object round"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:97
msgid "_PARAM0_ is rounding"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:106
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:266
msgid "Stop at the end of the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:107
msgid "Return true if the object stops at the end of its path."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:108
msgid "_PARAM0_ stops at the end of the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:117
msgid "Invert the movement on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:118
msgid "Invert the movement on the path."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:119
msgid "Invert the sens of the movement of _PARAM0_ on its path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:120
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:339
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:352
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:361
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:73
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:85
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:97
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:144
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:158
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:172
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:186
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:200
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:213
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:227
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:240
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:254
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:268
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:282
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:296
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:308
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:320
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:333
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:341
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:346
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:351
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:356
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:361
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:366
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:174
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:187
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:201
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:216
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:233
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:418
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:429
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:443
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:521
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:535
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:566
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:610
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:613
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:616
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:619
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:622
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:719
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:729
msgid "Movement"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:128
msgid "Number of the segment on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:129
msgid "True if the number of the current segment on the path satisfies the test."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:130
msgid "The number of the current segment of the path of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:141
msgid "Position on the segment of a path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:142
msgid "Put the object directly on specific segment of the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:143
msgid "Do _PARAM2__PARAM3_ to number of the current segment of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:153
msgid "Current segment"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:153
msgid "Number of the current segment"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:159
msgid "Position of the object on the segment"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:160
msgid ""
"Return true if the position on the path satisfy the test.\n"
"Position on a segment is a value between 0 and 1."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:161
msgid "The position of _PARAM0_ on the current segment is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:172
msgid "Put the object on a precise position of the current segment"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:173
msgid "Put the object on a precise position on the current segment."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:174
msgid "Put _PARAM0_ on _PARAM2__PARAM3_ on the current segment"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:184
msgid "Position on the segment"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:184
msgid "Position on the segment ( value between 0 and 1 )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:190
msgid "Path name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:191
msgid "Test the path name."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:192
msgid "The name of the current path of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:199
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:211
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:159
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:209
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:415
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:666
msgid "Name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:203
msgid "Change the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:204
msgid "Change the path used."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:205
msgid "Set _PARAM2_ as the current path of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:214
msgid "Current path name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:220
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:245
msgid "X position of the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:221
msgid "Return true if the X position satisfies the test."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:222
msgid "The X position of the path of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:223
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:236
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:245
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:254
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:267
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:276
msgid "Path position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:233
msgid "Modify the path X position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:234
msgid "Change the path X position."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:235
msgid "Do _PARAM2__PARAM3_ to the X position of the path of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:251
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:276
msgid "Path Y position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:252
msgid "Return true if the Y position satisfies the test."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:253
msgid "The Y position of the path of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:264
msgid "Modify the path Y position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:265
msgid "Change the path Y position."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:266
msgid "Do _PARAM2__PARAM3_ to the Y position of the path of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:282
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:301
msgid "Automatic rotation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:283
msgid "Return true if the object's angle is automatically updated."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:284
msgid "The angle of _PARAM0_ is automatically updated on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:293
msgid "De/activate automatic rotation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:294
msgid "Activate or deactivate the automatic update of the angle of the object on the path."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:295
msgid "Activate automatic rotation of _PARAM0_: _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:301
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:514
msgid "Activate ?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:305
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:330
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:645
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:676
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:215
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:246
msgid "Angle offset"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:306
msgid "Return true if the angle offset satifies the condition."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:307
msgid "The angle offset of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:318
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:319
msgid "Change the angle offset"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:320
msgid "Do _PARAM2__PARAM3_ to angle offset of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:330
msgid "Add an offset to the angle of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:337
msgid "Return true if the speed satisfy the condition."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:338
msgid "The speed of _PARAM0_ on the path is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:349
msgid "Change the speed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:350
msgid "Change the speed of the object on the path."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:351
msgid "Do _PARAM1__PARAM2_ to speed of of _PARAM0_ on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\extension.cpp:361
msgid "Moving speed on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:149
msgid "Paths:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:152
msgid "Object main path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:156
msgid "Create a path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:160
msgid "Delete this path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:164
msgid "Change the name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:166
msgid "Global"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:170
msgid "Paths editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:177
msgid "Add a point"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:184
msgid "Delete a point"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:187
msgid "0;0"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:200
msgid "Display an image on the background"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:202
msgid "X:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:208
msgid "Y:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:222
msgid ""
"Position of the path\n"
"relative to the scene origin."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:234
msgid "Object orientation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:237
msgid "Automatically update object's angle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:241
msgid "Angle offset:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:242
msgid "This angle will be added to the angle the object must take when following the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:253
msgid "Movement and speed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:256
msgid "Speed:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:258
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:145
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:151
msgid "200"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:260
msgid "Options:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:263
msgid "Reverse movement at the end"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:272
msgid "These parameters are independent from the path."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:312
msgid "See coordinates"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:313
msgid "Enter manually coordinates"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:314
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:317
msgid "Add a point after another"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:315
msgid "Delete this point"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:318
msgid "Add a point before another"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:346
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:265
msgid "Unable to access to shared datas."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:354
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:273
msgid "Unable to access to shared datas : Bad data type."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:386
msgid ""
"A global path with the same name already exists.\n"
"To avoid name conflict, please rename the local path:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:386
msgid "Path conflict"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:408
msgid "Path \""
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:408
msgid ""
"\" cannot be found.\n"
"The preview will go back to the \"Object main path\"."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:408
msgid "Path not found"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:483
msgid "Name of the new path:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:483
msgid "New path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:487
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:538
msgid "This path already exists."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:487
msgid "Unable to create the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:505
msgid "Object's main path cannot be deleted"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:509
msgid "Are you sure to delete this path?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:530
msgid "Object's main path cannot be renamed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:534
msgid "New path name:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:534
msgid "Rename a path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:538
msgid "Unable to rename the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:584
msgid "You have deleted a global path. Be sure that no other object was using it."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:799
msgid "Point position:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:803
msgid "X position:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:803
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:804
msgid "Position precisely"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:804
msgid "Y position:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:926
msgid "Move points using the mouse."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:930
msgid "Release the button to validate point's position."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:934
msgid "Add a point by clicking with the mouse. Clic on a segment to add a point to it."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:938
msgid "Delete a point by clicking on it with the cursor."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:942
msgid "Drag the mouse to make the view scroll."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:946
msgid "Click on a point to add a new point after."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:950
msgid "Click on a point to add a new point before."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:970
msgid "The objet's main path cannot be made global."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathautomatism\pathautomatismeditor.cpp:1005
msgid "Choose an image to be displayed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:47
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\jsextension.cpp:47
msgid "Pathfinding automatism"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:48
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\jsextension.cpp:48
msgid "Compute paths for objects avoiding obstacles."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:54
msgid "Pathfinding"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:56
msgid "Automatism which move objects and avoid objects flagged as obstacles."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:68
msgid "Move to a position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:69
msgid "Move the object to a position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:70
msgid "Move _PARAM0_ to _PARAM3_;_PARAM4_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:77
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:399
msgid "Destination X position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:78
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:404
msgid "Destination Y position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:82
msgid "Path found"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:83
msgid "Return true if a path has been found."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:84
msgid "A path has been found for _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:93
msgid "Destination reached"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:94
msgid "Return true if destination was reached."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:95
msgid "_PARAM0_ reached its destination"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:104
msgid "Width of the cells"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:105
msgid "Change the width of the cells of the virtual grid."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:106
msgid "Do _PARAM2__PARAM3_ to the width of the virtual cells of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:107
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:120
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:133
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:146
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:439
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:444
msgid "Virtual grid"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:113
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:126
msgid "Width (pixels)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:117
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:439
msgid "Width of the virtual grid"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:118
msgid "Compare the width of the cells of the virtual grid."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:119
msgid "Width of the virtual cells of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:130
msgid "Height of the cells"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:131
msgid "Change the height of the cells of the virtual grid."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:132
msgid "Do _PARAM2__PARAM3_ to the height of the virtual cells of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:139
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:152
msgid "Height (pixels)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:143
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:444
msgid "Height of the virtual grid"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:144
msgid "Compare the height of the cells of the virtual grid."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:145
msgid "Height of the virtual cells of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:156
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:169
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:409
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:641
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:670
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:172
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:186
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:400
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:563
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:585
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:141
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:155
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:341
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:210
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:238
msgid "Acceleration"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:157
msgid "Change the acceleration when moving the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:158
msgid "Do _PARAM2__PARAM3_ to the acceleration of _PARAM0_ on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:170
msgid "Compare the acceleration when moving the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:171
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:157
msgid "Acceleration of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:182
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:195
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:414
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:228
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:241
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:410
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:197
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:210
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:351
msgid "Maximum speed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:183
msgid "Change the maximum speed when moving the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:184
msgid "Do _PARAM2__PARAM3_ to the max. speed of _PARAM0_ on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:196
msgid "Compare the maximum speed when moving the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:197
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:212
msgid "Max. speed of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:209
msgid "Change the speed of the object on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:210
msgid "Do _PARAM2__PARAM3_ to the speed of _PARAM0_ on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:222
msgid "Compare the speed of the object on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:223
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:226
msgid "Speed of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:234
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:247
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:424
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:237
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:251
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:361
msgid "Angular maximum speed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:235
msgid "Change the maximum angular speed when moving the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:236
msgid "Do _PARAM2__PARAM3_ to the max. angular speed of _PARAM0_ on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:248
msgid "Compare the maximum angular speed when moving the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:249
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:253
msgid "Max. angular speed of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:260
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:273
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:429
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:265
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:279
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:366
msgid "Rotation offset"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:261
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:266
msgid "Change the rotation offset applied when moving the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:262
msgid "Do _PARAM2__PARAM3_ to the rotation offset of _PARAM0_ on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:274
msgid "Compare the rotation offset when moving the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:275
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:281
msgid "Rotation offset of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:286
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:299
msgid "Extra border"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:287
msgid "Change the size of the extra border applied to the object when planning a path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:288
msgid "Do _PARAM2__PARAM3_ to the extra border of _PARAM0_ on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:295
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:308
msgid "Value (in pixels)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:300
msgid "Compare the size of the extra border applied to the object when planning a path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:301
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:307
msgid "Size of the extra border applied to _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:312
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:324
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:293
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:305
msgid "Diagonals moves"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:313
msgid "Allow or restrict diagonal moves on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:314
msgid "Allow diagonal moves for _PARAM0_ on the path: _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:320
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:301
msgid "Allow?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:325
msgid "Return true if the object is allowed to do diagonal moves on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:326
msgid "Diagonal moves allowed for _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:335
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:317
msgid "Rotate the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:336
msgid "Enable or disable rotation of the object on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:337
msgid "Enable rotation of _PARAM0_ on the path: _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:343
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:325
msgid "Rotate object?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:347
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:330
msgid "Object rotated"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:348
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:331
msgid "Return true if the object is rotated when traveling on its path."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:349
msgid "_PARAM0_ is rotated when traveling on its path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:357
msgid "Get a waypoint X position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:357
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:379
msgid "Get next waypoint X position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:360
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:366
msgid "Node index (start at 0!)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:363
msgid "Get a waypoint Y position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:363
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:384
msgid "Get next waypoint Y position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:369
msgid "Index of the next waypoint"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:369
msgid "Get the index of the next waypoint to reach"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:374
msgid "Waypoint count"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:374
msgid "Get the number of waypoints on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:389
msgid "Last waypoint X position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:394
msgid "Last waypoint Y position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:409
msgid "Acceleration of the object on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:414
msgid "Maximum speed of the object on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:419
msgid "Speed of the object on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:424
msgid "Angular maximum speed of the object on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:429
msgid "Rotation offset applied the object on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:434
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:648
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:663
msgid "Extra border size"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:434
msgid "Extra border applied the object on the path"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:439
msgid "Width of a cell"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:444
msgid "Height of a cell"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:453
msgid "Obstacle for pathfinding"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:455
msgid "Flag the object as being an obstacle for pathfinding."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:466
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:479
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:514
msgid "Cost"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:467
msgid "Change the cost of going through the object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:468
msgid "Do _PARAM2__PARAM3_ to the cost of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:469
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:482
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:495
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:507
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:514
msgid "Obstacles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:475
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:488
msgid "Difficulty"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:480
msgid "Compare the cost of going through the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:481
msgid "Cost of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:492
msgid "Set impassable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:493
msgid "Set the object as being an impassable obstacle or not"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:494
msgid "Set _PARAM0_ as an impassable obstacle: _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:500
msgid "Impassable?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:504
msgid "Is impassable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:505
msgid "Return true if the obstacle is impassable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:506
msgid "_PARAM0_ is impassable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\extension.cpp:514
msgid "Obstacle cost"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:640
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:655
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:209
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:227
msgid "Allows diagonals"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:642
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:672
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:565
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:589
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:212
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:242
msgid "Max. speed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:643
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:674
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:213
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:244
msgid "Rotate speed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:644
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:659
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:214
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:231
msgid "Rotate object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:646
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:678
msgid "Virtual cell width"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:647
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingautomatism.cpp:680
msgid "Virtual cell height"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingobstacleautomatism.cpp:122
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingobstacleautomatism.cpp:130
msgid "Impassable obstacle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingobstacleautomatism.cpp:123
#: d:\florian\programmation\gamedevelop3\extensions\pathfindingautomatism\pathfindingobstacleautomatism.cpp:137
msgid "Cost (if not impassable)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:105
msgid "Collision polygon coordinates"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:112
msgid ""
"Enter each coordinates of the polygon :\n"
"( Each line must have a point x;y )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:117
msgid "Coordinates must be entere with a clockwise wind."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:121
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1583
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1584
msgid "Positioning"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:123
msgid "Position according to object's center"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:126
msgid "Position according to object's origin"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:130
msgid "Resizing"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:133
msgid "Resize automatically according to object size"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:136
msgid "So as to let the polygon resize itself according to the object size, you must define the initial size of the object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:142
msgid "Width:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:148
msgid "Height:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:163
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:439
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:440
msgid "Move..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:164
msgid "Move the shape"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:166
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:467
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:468
msgid "Resize..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:167
msgid "Resize the shape"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:169
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:495
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:496
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:497
msgid "Rotation..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:170
msgid "Turn the polygon around a point"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:172
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:522
msgid "Round..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:173
msgid "Round coordinates"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:177
msgid "Preview of the collision polygon:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:193
msgid "The point indicates the origin of the object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:197
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:375
msgid "Cursor position:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:439
msgid "X offset"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:440
msgid "Y offset"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:467
msgid "X scale"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:468
msgid "Y scale"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:495
msgid "Rotation angle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:496
msgid ""
"Point around which the rotation should be made.\n"
"Point 0;0 is the point draw on the polygon preview."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:497
msgid "Precision allow to choose the number of decimal digits of the result"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:497
msgid "Precision"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:522
msgid "( There may be a loss of precision beyond 8 decimal digits )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\custompolygondialog.cpp:522
msgid "Precision ( Number of decimal digits )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:50
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\jsextension.cpp:46
msgid "Physics automatism"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:51
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\jsextension.cpp:47
msgid "Automatism allowing to move objects as if they were subject to the laws of physics."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:57
msgid "Physics engine"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:58
msgid "Physics"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:59
msgid "Make objects move as if they were subject to the laws of physics."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:70
msgid "Make the object static"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:71
msgid "Make object immovable."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:72
msgid "Make _PARAM0_ static"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:82
msgid "Make the object dynamic"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:83
msgid "Make object dynamic ( affected by forces and other objects )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:84
msgid "Make _PARAM0_ dynamic"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:94
msgid "The object is dynamic"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:95
msgid "Test if an object is dynamic ( affected by forces and the other objects )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:96
msgid "_PARAM0_ is dynamic"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:105
msgid "Fix rotation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:106
msgid "Prevent the object from rotating"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:107
msgid "Fix rotation of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:108
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:163
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:175
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:309
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:378
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:391
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:566
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:578
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:255
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:267
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:279
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:224
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:237
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:273
msgid "Rotation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:117
msgid "Add a hinge"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:118
msgid ""
"Add a hinge about which the object will rotate.\n"
"Distance between hinge and object will remain identical."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:119
msgid "Add a hinge to _PARAM0_ at _PARAM2_;_PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:120
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:134
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:149
msgid "Joints"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:125
msgid "Hinge X position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:126
msgid "Hinge Y position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:131
msgid "Add a hinge between two objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:132
msgid "Add a hinge about which the object will rotate."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:133
msgid "Add a hinge between _PARAM0_ and _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:141
msgid "X position of the hinge, from the first object mass center"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:142
msgid "Y position of the hinge, from the first object mass center"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:146
msgid "Add a gear between two objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:147
msgid "Add a virtual gear between two objects."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:148
msgid "Add a gear between _PARAM0_ and _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:155
msgid "Ratio"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:160
msgid "Make object's rotation free"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:161
msgid "Allows object to rotate."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:162
msgid "Allow _PARAM0_ to rotate"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:172
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:141
msgid "Fixed rotation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:173
msgid "Test if object is rotation fixed."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:174
msgid "_PARAM0_ is rotation fixed."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:184
msgid "Consider as a bullet."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:185
msgid "Consider the object as a bullet, so as to have better collision handling."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:186
msgid "Consider _PARAM0_ as a bullet"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:196
msgid "Do not consider as a bullet"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:197
msgid "Do not consider object as a bullet, so as to use standard collision handling."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:198
msgid "Do not consider _PARAM0_ as a bullet."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:208
msgid "Object is considered as a bullet"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:209
msgid "Test if object is considered as a bullet"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:210
msgid "_PARAM0_ is considered as a bullet"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:220
msgid "Apply an impulse"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:221
msgid "Apply an impulse to the object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:222
msgid "Apply to _PARAM0_ impulse _PARAM2_;_PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:223
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:237
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:251
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:266
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:280
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:294
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:322
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:336
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:350
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:364
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:405
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:432
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:445
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:459
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:548
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:554
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:560
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:572
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1605
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1606
msgid "Displacement"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:228
msgid "X component ( Newtons/Seconds )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:229
msgid "Y component ( Newtons/Seconds )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:234
msgid "Apply an impulse (angle)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:235
msgid "Apply an impulse to an object, using a angle and a length as coordinates."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:236
msgid "Apply to _PARAM0_ impulse _PARAM3_ with angle: _PARAM2_°"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:243
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:258
msgid "Impulse value ( Newton/seconds )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:248
msgid "Apply an impulse toward a position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:249
msgid "Apply an impulse, directed toward a position, to the object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:250
msgid "Apply to _PARAM0_ impulse _PARAM4_ toward position _PARAM2_;_PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:263
msgid "Add a force"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:264
msgid "Add a force to object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:265
msgid "Apply to _PARAM0_ force _PARAM2_;_PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:271
msgid "X component ( Newtons )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:272
msgid "Y component ( Newtons )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:277
msgid "Apply a force ( angle )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:278
msgid "Apply a force to an object, using an angle and a length as coordinates."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:279
msgid "Apply to _PARAM0_ force _PARAM3_ at angle _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:286
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:301
msgid "Length of the force ( Newtons )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:291
msgid "Apply a force toward a position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:292
msgid "Apply a force, directed toward a position, to the object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:293
msgid "Add to _PARAM0_ force _PARAM4_ toward position _PARAM2_;_PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:306
msgid "Add a torque (a rotation)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:307
msgid "Add a torque (a rotation) to object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:308
msgid "Add to _PARAM0_ torque _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:314
msgid "Torque value"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:319
msgid "Linear velocity"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:320
msgid "Modify velocity of an object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:321
msgid "Set linear velocity of _PARAM0_ to _PARAM2_;_PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:327
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:477
msgid "X Coordinate"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:328
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:478
msgid "Y Coordinate"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:333
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:554
msgid "X component"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:334
msgid "Compare the linear velocity on X axis of object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:335
msgid "Linear velocity on X axis of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:347
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:560
msgid "Y component"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:348
msgid "Compare the linear velocity on Y axis of object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:349
msgid "Linear velocity on Y axis of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:361
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:548
msgid "Linear speed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:362
msgid "Compare the linear velocity of the object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:363
msgid "Linear velocity of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:375
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:388
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:566
msgid "Angular speed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:376
msgid "Modify angular velocity of object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:377
msgid "Set angular speed of _PARAM0_ to _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:383
msgid "New value"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:389
msgid "Compare the angular speed of the object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:390
msgid "Angular speed of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:402
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:429
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:572
msgid "Linear damping"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:403
msgid "Compare the linear damping of the object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:404
msgid "Linear damping of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:416
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:787
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:790
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:462
msgid "Collision"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:417
msgid ""
"Test if two objects are colliding.\n"
"Attention! Only objects specified in the first parameter will be taken in account by the next actions and conditions, if they are colliding with the other objects."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:418
msgid "_PARAM0_ is in collision with a _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:430
msgid "Modify linear damping of object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:431
msgid "Put linear damping of _PARAM0_ to _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:442
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:456
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:578
msgid "Angular damping"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:443
msgid "Test object's angular damping"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:444
msgid "Angular damping of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:457
msgid "Modify angular damping of object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:458
msgid "Set angular damping of _PARAM0_ to _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:470
msgid "Modify the gravity"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:471
msgid "Set gravity force to _PARAM2_;_PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:472
msgid "Global options"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:483
msgid "Change collision polygon X scale"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:484
msgid "Change the X scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:485
msgid "Change collision polygon of _PARAM0_ X scale to _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:486
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:499
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:512
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:526
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:536
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:542
msgid "Collision polygon"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:491
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:504
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:128
msgid "Scale"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:496
msgid "Change collision polygon Y scale"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:497
msgid "Change the Y scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:498
msgid "Change collision polygon of _PARAM0_ Y scale to _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:509
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:536
msgid "Collision polygon X scale"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:510
msgid "Test the value of the collision polygon X scale."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:511
msgid "Collision polygon of _PARAM0_ X scale is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:523
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:542
msgid "Collision polygon Y scale"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:524
msgid "Test the value of the collision polygon Y scale."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\extension.cpp:525
msgid "Collision polygon of _PARAM0_ Y scale is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:118
msgid "Initial parameters"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:123
msgid "Shape of the collision mask"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:126
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:66
msgid "Rectangle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:129
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:80
msgid "Circle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:131
msgid "Custom polygon"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:133
msgid "Setup the shape..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:138
msgid "Static object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:145
msgid "Comparable to a projectile (better collision handling, but slower)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:150
msgid "Mass density :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:159
msgid "0.8"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:164
msgid "Restitution ( Elasticity ) :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:171
msgid "Linear damping :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:173
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:180
msgid "0.1"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:178
msgid "Angular damping :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:185
msgid "Global parameters of physics engine"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:188
msgid "Gravity coordinates :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:198
msgid "Scale of the virtual world :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:201
msgid "1meter ="
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:205
msgid "( X axis );"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\physicsautomatism\physicsautomatismeditor.cpp:209
msgid "( Y axis )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:37
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\jsextension.cpp:48
msgid "Platform Automatism"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:38
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\jsextension.cpp:49
msgid "Allows to use controllable objects which can run and jump on platforms."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:44
msgid "Platformer character"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:46
msgid "Controllable character which can jump and run on platforms."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:57
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:130
msgid "Is moving"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:58
msgid "Check if the object is moving (whether it is on the floor or in the air)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:59
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:132
msgid "_PARAM0_ is moving"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:69
msgid "Is on floor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:70
msgid "Check if the object is on a platform."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:71
msgid "_PARAM0_ is on floor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:81
msgid "Is on ladder"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:82
msgid "Check if the object is on a ladder."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:83
msgid "_PARAM0_ is on ladder"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:93
msgid "Is jumping"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:94
msgid "Check if the object is jumping."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:95
msgid "_PARAM0_ is jumping"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:105
msgid "Is falling"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:106
msgid ""
"Check if the object is falling.\n"
"Note that the object can be flagged as jumping and falling at the same time: At the end of a jump, the fall speed becomes higher that the jump speed."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:107
msgid "_PARAM0_ is falling"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:117
msgid "Compare the gravity applied on the object (in pixels per second per second)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:118
msgid "Gravity of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:131
msgid "Change the gravity applied on an object (in pixels per second per second)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:132
msgid "Do _PARAM2__PARAM3_ to the gravity applied on _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:144
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:158
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:395
msgid "Maximum falling speed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:145
msgid "Compare the maximum falling speed of the object (in pixels per second)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:146
msgid "The maximum falling speed of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:159
msgid "Change the maximum falling speed of an object (in pixels per second)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:160
msgid "Do _PARAM2__PARAM3_ to the maximum falling speed of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:173
msgid "Compare the acceleration of the object (in pixels per second per second)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:174
msgid "The acceleration of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:187
msgid "Change the acceleration of an object (in pixels per second per second)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:188
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:143
msgid "Do _PARAM2__PARAM3_ to the acceleration of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:200
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:214
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:405
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:564
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:587
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:169
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:183
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:346
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:211
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:240
msgid "Deceleration"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:201
msgid "Compare the deceleration of the object (in pixels per second per second)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:202
msgid "The deceleration of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:215
msgid "Change the deceleration of an object (in pixels per second per second)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:216
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:171
msgid "Do _PARAM2__PARAM3_ to the deceleration of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:229
msgid "Compare the maximum speed of the object (in pixels per second)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:230
msgid "The maximum speed of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:242
msgid "Change the maximum speed of an object (in pixels per second)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:243
msgid "Do _PARAM2__PARAM3_ to the maximum speed of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:255
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:269
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:415
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:561
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:591
msgid "Jump speed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:256
msgid "Compare the jump speed of the object (in pixels per second)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:257
msgid "The jump speed of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:270
msgid "Change the jump speed of an object (in pixels per second)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:271
msgid "Do _PARAM2__PARAM3_ to the jump speed of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:282
msgid "Allow again jumping"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:283
msgid "Allow the object to jump again, even if it is in the air: this can be useful to allow double jump for example."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:284
msgid "Allow _PARAM0_ to jump again"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:294
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:56
msgid "Simulate left key press"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:295
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:57
msgid "Simulate a pressing on left key."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:296
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:58
msgid "Simulate pressing Left for _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:297
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:309
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:321
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:333
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:345
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:357
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:368
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:381
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:59
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:71
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:83
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:95
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:107
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:120
msgid "Controls"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:306
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:68
msgid "Simulate right key press"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:307
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:69
msgid "Simulate a pressing on right key."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:308
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:70
msgid "Simulate pressing Right for _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:318
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:80
msgid "Simulate up key press"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:319
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:81
msgid "Simulate a pressing on up key ( Used when on a ladder )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:320
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:82
msgid "Simulate pressing Up for _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:330
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:92
msgid "Simulate down key press"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:331
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:93
msgid "Simulate a pressing on down key ( Used when on a ladder )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:332
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:94
msgid "Simulate pressing Down for _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:342
msgid "Simulate ladder key press"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:343
msgid "Simulate a pressing on ladder key ( Used to grab a ladder )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:344
msgid "Simulate pressing Ladder key for _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:354
msgid "Simulate jump key press"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:355
msgid "Simulate a pressing on jump key."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:356
msgid "Simulate pressing Jump key for _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:365
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:104
msgid "Simulate control"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:366
msgid ""
"Simulate a pressing on a key.\n"
"Valid keys are Left, Right, Jump, Ladder, Up, Down."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:367
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:106
msgid "Simulate pressing _PARAM2_ key for _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:373
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:112
msgid "Key"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:378
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:117
msgid "Ignore default controls"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:379
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:118
msgid ""
"De/activate the use of default controls.\n"
"If deactivated, use the simulate actions to move the object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:380
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:119
msgid "Ignore default controls for _PARAM0_: _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:386
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:125
msgid "Ignore controls"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:390
msgid "Get the gravity applied on the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:395
msgid "Get the maximum falling speed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:425
msgid "Platform on which Platformer characters can run."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:436
msgid "Change platform type"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:437
msgid "Change the platform type of the object: Platform, Jumpthru or Ladder."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:438
msgid "Set platform type of _PARAM0_ to _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:439
msgid "Platforms"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\extension.cpp:444
msgid "Platform type (\"Platform\", \"Jumpthru\" or \"Ladder\")"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:137
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:146
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:157
msgid "Ladder"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:139
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:145
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformautomatism.cpp:155
msgid "Jumpthru platform"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:562
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:583
msgid "Max. falling speed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:566
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:574
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:216
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\topdownmovementautomatism.cpp:223
msgid "Default controls"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:567
#: d:\florian\programmation\gamedevelop3\extensions\platformautomatism\platformerobjectautomatism.cpp:593
msgid "Slope max. angle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobject.cpp:180
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:108
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:115
msgid "Fill color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobject.cpp:181
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:154
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:167
msgid "Fill opacity"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobject.cpp:182
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:130
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:142
msgid "Outline size"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobject.cpp:183
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:119
msgid "Outline color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobject.cpp:184
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:179
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:191
msgid "Outline opacity"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobjecteditor.cpp:77
msgid "Edition of the Drawer object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobjecteditor.cpp:81
msgid "Filling"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobjecteditor.cpp:84
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobjecteditor.cpp:98
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:110
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:79
msgid "Color :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobjecteditor.cpp:86
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobjecteditor.cpp:100
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:112
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:142
msgid "Choose the color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobjecteditor.cpp:88
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobjecteditor.cpp:102
msgid "Opacity :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobjecteditor.cpp:95
msgid "Outline"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobjecteditor.cpp:107
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:123
msgid "Size :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobjecteditor.cpp:119
msgid "Absolute"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobjecteditor.cpp:120
msgid "Relative to the position of the Drawer object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\drawerobjecteditor.cpp:122
msgid "Drawing coordinates"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:45
msgid "Primitive drawing"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:46
msgid "Extension allowing to draw shapes and manipulate images."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:53
msgid "Drawer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:54
msgid "Allows to draw simple shapes on the screen"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:67
msgid "Draw a rectangle on screen"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:68
msgid "Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:69
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:83
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:96
msgid "Drawing"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:72
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:86
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:99
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:114
msgid "Drawer object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:73
msgid "Top left side: X Position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:74
msgid "Top left side : Y Position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:75
msgid "Bottom right side : X Position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:76
msgid "Bottom right side : Y Position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:81
msgid "Draw a circle on screen"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:82
msgid "Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:87
msgid "X position of center"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:88
msgid "Y position of center"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:89
msgid "Radius ( in pixels )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:94
msgid "Draw a line on screen"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:95
msgid "Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line ( thickness : _PARAM5_) with _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:100
msgid "X Position of start point"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:101
msgid "Y Position of start point"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:102
msgid "X Position of end point"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:103
msgid "Y Position of end point"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:104
msgid "Thickness ( in pixels )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:109
msgid "Change the color of filling"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:110
msgid "Change fill color of _PARAM0_ to _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:120
msgid "Modify the color of the outline of future drawings."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:121
msgid "Change outline color of _PARAM0_ to _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:131
msgid "Modify the size of the outline of future drawings."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:132
msgid "Do _PARAM1__PARAM2_ to the size of the outline of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:138
msgid "Size in pixels"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:143
msgid "Test the size of the outline."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:144
msgid "The size of the outline of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:150
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:127
msgid "Size to test"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:155
msgid "Modify the opacity of filling of future drawings."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:156
msgid "Do _PARAM1__PARAM2_ to the opacity of filling of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:168
msgid "Test the value of the opacity of the filling."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:169
msgid "The opacity of filling of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:180
msgid "Modify the opacity of the outline of future drawings."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:181
msgid "Do _PARAM1__PARAM2_ to the opacity of the outline of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:192
msgid "Test the opacity of the outline."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:193
msgid "The opacity of the outline of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:209
msgid "Copy an image on another"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:210
msgid ""
"Copy an image on another.\n"
"Note that the source image must be preferably kept loaded in memory."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:211
msgid "Copy the image _PARAM1_ on _PARAM0_ at _PARAM2_;_PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:216
msgid "Name of the image to modify"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:217
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:300
msgid "Name of the source image"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:220
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:303
msgid "Should the copy take in account the source transparency?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:227
msgid "Capture the screen"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:228
msgid ""
"Capture the screen and save it into the specified folder and/or\n"
"in the specified image."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:229
msgid "Capture the screen ( Save it in file _PARAM1_ and/or in image _PARAM2_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:235
msgid "File where save capture"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:236
msgid "Name of the image where capture must be saved"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:241
msgid "Create an image in memory"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:242
msgid "Create an image in memory."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:243
msgid "Create image _PARAM1_ in memory ( Width: _PARAM2_, Height: _PARAM3_, Color: _PARAM4_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:249
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:266
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:280
msgid "Name of the image"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:257
msgid "Open an image from a file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:258
msgid "Load in memory an image from a file."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:259
msgid "Load in memory file _PARAM1_ inside image _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:271
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:272
msgid "Save an image to a file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\primitivedrawing\extension.cpp:273
msgid "Save image _PARAM2_ to file _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:50
msgid "Sound object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:51
msgid "Extension allowing to use spatialized sounds."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:59
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:110
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:249
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:261
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:285
msgid "Sound"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:60
msgid "Invisible object emitting a sound which can be moved in the space."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:72
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:181
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:300
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:198
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:285
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:429
msgid "Sound level"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:73
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:112
msgid "Modify the sound level of a Sound object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:74
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:113
msgid "Do _PARAM1__PARAM2_ to the sound level of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:86
msgid "Change the pitch of a sound object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:87
msgid "Do _PARAM1__PARAM2_ to Pitch of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:98
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:207
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:310
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:200
msgid "Attenuation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:99
msgid "Change the attenuation of a sound object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:100
msgid "Do _PARAM1__PARAM2_ to the attenuation of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:124
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:246
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:162
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobject.cpp:236
msgid "Automatic restart"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:125
msgid "Activate or desactivate the looping of a sound."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:126
msgid "Activate looping for _PARAM0_: _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:131
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:201
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:155
msgid "Loop"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:136
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:290
msgid "Listener relation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:137
msgid "Activate or desactivate the sound spatialisation relative to the listener."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:138
msgid "Set _PARAM0_ as relative to the listener position: _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:143
msgid "Relative to the listener"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:149
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:217
msgid "Play a sound."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:150
msgid "Play sound _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:159
msgid "Stop"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:160
msgid "Stop a sound."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:161
msgid "Stop _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:171
msgid "Pause a sound."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:172
msgid "Pause _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:182
msgid "Test the sound level of a Sound object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:183
msgid "Th sound level of _PARAM0_ is _PARAM2_ _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:195
msgid "Test the pitch value of a sound."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:208
msgid "Test the attenuation of a sound."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:209
msgid "The attenuation of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:220
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:315
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:199
msgid "Minimal distance"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:221
msgid "Test the minimal distance of a sound"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:222
msgid "The minimal distance of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:234
msgid "Test Z position of a sound."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:235
msgid "The Z position of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:247
msgid "Test if an sound is looping."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:248
msgid "_PARAM0_ is looping"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:257
msgid "Being played"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:258
msgid "Test if a sound is being played."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:259
msgid "_PARAM0_ is being played"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:268
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobject.cpp:238
msgid "Paused"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:269
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:288
msgid "A sound is paused"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:270
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:154
msgid "_PARAM0_ is paused"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:279
msgid "Stopped"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:280
msgid "Test if a sound is stopped."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:281
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:417
msgid "_PARAM0_ is stopped"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:291
msgid "Test if a sound is relative to the listener."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:292
msgid "_PARAM0_ is relative to the listener"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:331
msgid "Modify the X position of the listener."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:332
msgid "Do _PARAM0__PARAM1_ to the X position of the listener"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:333
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:347
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:361
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:375
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:389
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:403
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:418
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:430
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:442
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:454
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:466
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:482
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:494
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:498
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:502
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:506
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:510
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:514
msgid "Listener"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:345
msgid "Modify the Y position of the listener."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:346
msgid "Do _PARAM0__PARAM1_ to the Y position of the listener"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:358
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:439
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:502
msgid "Z position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:359
msgid "Modify the Z position of the listener."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:360
msgid "Do _PARAM0__PARAM1_ to the Z position of the listener"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:372
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:506
msgid "Direction on X axis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:373
msgid "Change the direction of the listener on X axis."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:374
msgid "Do _PARAM1__PARAM2_ to the direction on X axis of the listener"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:386
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:510
msgid "Direction on Y axis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:387
msgid "Change the direction of the listener on Y axis."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:388
msgid "Do _PARAM1__PARAM2_ to the direction on Y axis of the listener"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:400
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:514
msgid "Direction on Z axis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:401
msgid "Change the direction of the listener on Z axis."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:402
msgid "Do _PARAM1__PARAM2_ to the direction on Z axis of the listener"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:416
msgid "Test the position of the listener on X axis."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:417
msgid "The listener X position is _PARAM1__PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:428
msgid "Test the position of the listener on Y axis."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:429
msgid "The listener Y position is _PARAM1__PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:440
msgid "Test the position of the listener on Z axis."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:441
msgid "The listener Z position is _PARAM1__PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:451
msgid "X direction"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:452
msgid "Test the direction of the listener on X axis."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:453
msgid "The listener X direction is _PARAM1__PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:463
msgid "Y direction"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:464
msgid "Test the direction of the listener on Y axis."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:465
msgid "The listener Y direction is _PARAM1__PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:479
msgid "Z direction"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:480
msgid "Test the direction of the listener on Z axis."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:481
msgid "The listener Z direction is _PARAM1__PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:494
msgid "Listener X position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:498
msgid "Listener Y position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:502
msgid "Listener Z position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:506
msgid "Listener x direction"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:510
msgid "Listener y direction"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\extension.cpp:514
msgid "Listener z direction"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:201
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryobject.cpp:112
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobject.cpp:346
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobject.cpp:236
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobject.cpp:238
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:179
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:181
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:204
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:208
msgid "Yes"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:201
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobject.cpp:210
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryobject.cpp:112
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryobject.cpp:118
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobject.cpp:346
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobject.cpp:380
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobject.cpp:236
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobject.cpp:238
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:204
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:208
msgid "No"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:93
msgid "Edit the Sound object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:106
msgid "Sound type"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:107
msgid "Music"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:108
msgid "Load the content of the sound file only partially when the sound is played. Useful for long sounds and musics."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:111
msgid "The sound file is entirely loaded into memory so as to be quicly played. Adapted to small sounds and noises."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:117
msgid ""
"\"Music\" mode is more appropriate for long sound file, during more than 10 seconds:\n"
"The sound file is only partially loaded in memory when it is played.\n"
"\"Sound\" mode is to be used with smaller sound file, as the sound files are in this case\n"
"totally loaded into the memory."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:121
msgid "Sound spatialisation is only available for \"mono\" sound ( and not stereo ones )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:136
msgid "Sound level:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:141
msgid "Pitch:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:145
msgid "Minimal distance:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:150
msgid "Attenuation:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:160
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:29
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:106
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:117
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:126
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:136
msgid "Filename"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:163
msgid "Name of the sound file:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:176
msgid "Sound/Music"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\soundobject\soundobjecteditor.cpp:238
msgid "Choose a sound ( wav or ogg file )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:45
msgid "Text entry object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:46
msgid "Extension allowing to use an object capturing text entered with keyboard."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:53
msgid "Text entry"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:54
msgid "Invisible object used to get the text entered with the keyboard"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:66
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:78
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryobject.cpp:111
msgid "Text in memory"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:67
msgid "Modify text in memory of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:68
msgid "Do _PARAM1__PARAM2_ to the text in memory of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:79
msgid "Test the text of a Text Entry object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:80
msgid "The text of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:90
msgid "De/activate capturing text input"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:91
msgid "Activate or desactivate the capture of text entered with keyboard."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:92
msgid "Activate capture by _PARAM0_ of the text entered with keyboard: _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:102
msgid "Text input"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:103
msgid "Test if the object capture text entered with keyboard."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:104
msgid "_PARAM0_ capture the text entered with keyboard"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\extension.cpp:111
msgid "Text entered with keyboard"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:45
msgid "Yaw :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:53
msgid "Pitch :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryinitialpositionpanel.cpp:61
msgid "Roll :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textentryobject\textentryobject.cpp:112
msgid "Activated ?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:50
#: d:\florian\programmation\gamedevelop3\extensions\textobject\jsextension.cpp:47
msgid "Text object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:51
#: d:\florian\programmation\gamedevelop3\extensions\textobject\jsextension.cpp:48
msgid "Extension allowing to use an object displaying a text."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:60
msgid "Displays a text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:72
msgid "Modify the text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:73
msgid "Modify the text of a Text object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:74
msgid "Do _PARAM1__PARAM2_ to the text of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:84
msgid "Compare the text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:85
msgid "Compare the text of a Text object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:86
msgid "Text of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:97
msgid "Modify the font of the text."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:98
msgid "Change font of _PARAM0_ to _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:108
msgid "Modify the size of the text."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:109
msgid "Do _PARAM1__PARAM2_ to the size of the text of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:120
msgid "Test the size of the text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:121
msgid "The size of the text of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:132
msgid "Change the color of the text. The color is white by default."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:134
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:187
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:280
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:294
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:309
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:321
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:333
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:346
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:359
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:371
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:381
msgid "Effects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:143
msgid "Modify the opacity of a Text object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:144
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:197
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:34
msgid "Do _PARAM1__PARAM2_ to the opacity of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:155
msgid "Test the value of the opacity of a text object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:156
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:210
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:265
msgid "The opacity of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:168
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:179
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobject.cpp:346
msgid "Smoothing"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:169
msgid "Activate or desactivate text smoothing."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:170
msgid "Smooth _PARAM0_: _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:175
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:132
msgid "Smooth the text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:180
msgid "Test if an object is smoothed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:181
msgid "_PARAM0_ is smoothed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:190
msgid "De/activate bold"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:191
msgid "Set bold style of _PARAM0_ : _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:196
msgid "Set bold style"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:201
msgid "Test if bold style is activated"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:202
msgid "_PARAM0_ bold style is set"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:210
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:221
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:101
msgid "Italic"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:211
msgid "De/activate italic."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:212
msgid "Set italic style for _PARAM0_ : _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:217
msgid "Set italic"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:222
msgid "Test if the italic style is activated"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:223
msgid "_PARAM0_ italic style is set"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:232
msgid "De/activate underlined style."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:233
msgid "Set underlined style of _PARAM0_: _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:238
msgid "Underline"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:243
msgid "Test if the underlined style of an object is set."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:244
msgid "_PARAM0_ underlined style is activated"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:253
msgid "Modify the angle of a Text object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\extension.cpp:265
msgid "Test the value of the angle of a text object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:83
msgid "Edit the Text object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:91
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:100
msgid "Others properties"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:94
msgid "Style:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:114
msgid "Font :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\textobject\textobjecteditor.cpp:120
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:141
msgid "Choose the font"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:40
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\jsextension.cpp:50
msgid "Tiled Sprite Object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:41
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\jsextension.cpp:51
msgid "Extension allowing to use tiled sprite objects."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:46
msgid "Tiled Sprite"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:47
msgid "Displays an image repeated over an area"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:57
msgid "Modify the width of a Tiled Sprite."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:69
msgid "Test the width of a Tiled Sprite."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:83
msgid "Modify the height of a Tiled Sprite."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:96
msgid "Test the height of a Tiled Sprite."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:110
msgid "Modify the angle of a Tiled Sprite."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:124
msgid "Test the angle of a Tiled Sprite."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:136
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:150
msgid "Image X Offset"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:137
msgid "Modify the offset used on the X axis when displaying the image."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:138
msgid "Do _PARAM1__PARAM2_ to the X offset of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:139
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:153
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:166
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:180
msgid "Image offset"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:151
msgid "Test the offset used on the X axis when displaying the image."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:152
msgid "The X offset of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:163
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:177
msgid "Image Y Offset"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:164
msgid "Modify the offset used on the Y axis when displaying the image."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:165
msgid "Do _PARAM1__PARAM2_ to the Y offset of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:178
msgid "Test the offset used on the Y axis when displaying the image."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\extension.cpp:179
msgid "The Y offset of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\tiledspriteobject\tiledspriteobjecteditor.cpp:81
msgid "Settings of the Tiled Sprite Object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:53
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:155
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:205
msgid "Timed events"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:54
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:129
msgid "Event which launch its conditions and actions only after a amount of time is reached."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:128
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\timedeventeditordlg.cpp:78
msgid "Timed event"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:152
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:153
msgid "Reset a timed event"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:154
msgid "Reset the timed event(s) called _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:202
msgid "Reset a timed event and sub events"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:203
msgid "Reset a timed events, as well as all of its sub events."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:204
msgid "Reset timed events called _PARAM1_ and their sub events"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\extension.cpp:235
msgid "No name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\timedevent.cpp:140
msgid "Delayed execution after "
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\timedevent.cpp:140
msgid " seconds."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\timedeventeditordlg.cpp:87
msgid ""
"Conditions and actions wiill only be executed\n"
"when the event is executed for a certain amount of time."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\timedeventeditordlg.cpp:98
msgid "Execute conditions and actions after ( in seconds ):"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\timedevent\timedeventeditordlg.cpp:111
msgid "Name of the event ( optional ) :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:36
msgid "Top-down movement"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:37
msgid "Move objects in 4 or 8 directions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:42
msgid "Top-down movement (4 or 8 directions)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:44
msgid "The object can be moved left, up, right, down and optionally diagonals."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:105
msgid ""
"Simulate a pressing on a key.\n"
"Valid keys are Left, Right, Up, Down."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:131
msgid "Check if the object is moving."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:142
msgid "Change the acceleration of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:156
msgid "Compare the acceleration of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:170
msgid "Change the deceleration of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:184
msgid "Compare the deceleration of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:185
msgid "Deceleration of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:198
msgid "Change the maximum speed of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:199
msgid "Do _PARAM2__PARAM3_ to the max. speed of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:211
msgid "Compare the maximum speed of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:225
msgid "Compare the speed of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:238
msgid "Change the maximum angular speed of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:239
msgid "Do _PARAM2__PARAM3_ to the max. angular speed of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:252
msgid "Compare the maximum angular speed of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:267
msgid "Do _PARAM2__PARAM3_ to the rotation offset of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:280
msgid "Compare the rotation offset applied when moving the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:294
msgid "Allow or restrict diagonal moves"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:295
msgid "Allow diagonal moves for _PARAM0_: _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:306
msgid "Return true if the object is allowed to do diagonal moves"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:318
msgid "Enable or disable rotation of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:319
msgid "Enable rotation of _PARAM0_: _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:332
msgid "_PARAM0_ is rotated when moving"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:341
msgid "Acceleration of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:346
msgid "Deceleration of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:351
msgid "Maximum speed of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:356
msgid "Speed of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:361
msgid "Angular maximum speed of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\topdownmovementautomatism\extension.cpp:366
msgid "Rotation offset applied to the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:75
msgid "Video Object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:76
msgid "Extension allowing to use an object displaying a video."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:83
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:100
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:104
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:111
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:122
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:133
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:144
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:155
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:165
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:175
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:277
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:281
msgid "Video"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:84
msgid "Displays a video"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:97
msgid "Load and play a video"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:98
msgid "Load the video and play it."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:99
msgid "Load and play _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:108
msgid "De/activate pause"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:109
msgid "Pause or unpause video."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:110
msgid "Set the pause of _PARAM0_ : _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:115
msgid "Activate pause ?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:119
msgid "De/activate automatic restart"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:120
msgid "Set or unset automatic restart."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:121
msgid "Restart _PARAM0_ automatically : _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:126
msgid "Activate automatic restart ?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:130
msgid "Restart the video"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:131
msgid "Restart video from beginning."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:132
msgid "Restart _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:141
msgid "Go to a position in video"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:142
msgid "Modify the current position in the video."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:143
msgid "Go to position _PARAM1_ in video of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:148
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:387
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:401
msgid "Position ( in seconds )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:152
msgid "Video paused"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:153
msgid "Return true if video is paused."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:163
msgid "Return true if the video automatically restart."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:164
msgid "_PARAM0_ automatically restart"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:172
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobject.cpp:237
msgid "Position in video"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:173
msgid "Test the current position in video."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:174
msgid "Current position in the video of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:180
msgid "Position ( in seconds ) to test"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:184
msgid "Change the color of a Video object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:185
msgid "Change the global color of video. The default color is white."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:195
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:32
msgid "Change object's opacity"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:196
msgid "Change transparency of a Video object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:208
msgid "Object opacity"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:209
msgid "Test the opacity of video."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:221
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:222
msgid "Modify the angle of a Video object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:234
msgid "Angle of a Video object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:235
msgid "Test the value of the angle of a Video object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:246
msgid "Modify the audio volume of a video object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:247
msgid "Modify the audio volume of a video object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:248
msgid "Do _PARAM1__PARAM2_ to the audio volume of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:258
msgid "Audio volume of a video object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:259
msgid "Test the value of the audio volume of a Video object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:260
msgid "Audio volule of _PARAM0_ is _PARAM2_ _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:277
msgid "Current position in video"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:277
msgid "Current position in the video, in seconds."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:281
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobject.cpp:239
msgid "Length"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:281
msgid "Length of the video in seconds"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:285
msgid "Video's audio volume"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\extension.cpp:289
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:80
msgid "Video file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:78
msgid "Edit the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:93
msgid "Video files must be Ogg Theora video files."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:103
msgid "Volume:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:109
msgid "Automatically restart video"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:160
msgid "Choose video file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:160
msgid "Ogg Theora Video|*.ogg;*.ogv|All files|*.*"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:174
msgid "ffmpeg2theora.exe executable was not found in Extensions directory of Game Develop."
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:178
msgid "Choose the video file to encode in OGG Theora"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:178
msgid "Video|*.*"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:183
msgid "Do you want to remove the audio track from the video?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:183
msgid "Delete the audio track"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:186
msgid "Converting"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:186
msgid "Please wait during conversion"
msgstr ""
#: d:\florian\programmation\gamedevelop3\extensions\videoobject\videoobjecteditor.cpp:188
msgid "Conversion ended."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\advancedextension.cpp:24
msgid "This condition returns always true ( and always false if contrary is checked )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:23
msgid "Play a sound on a channel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:24
msgid ""
"Play a sound ( small audio file ) on a specific channel,\n"
"so as to be able to manipulate it."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:25
msgid "Play the sound _PARAM1_ on the channel _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:26
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:41
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:52
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:63
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:122
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:163
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:191
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:280
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:291
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:302
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:313
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:353
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:381
msgid "Audio/Sounds on channels"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:30
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:78
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:223
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:237
msgid "Audio file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:31
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:45
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:56
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:67
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:79
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:93
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:104
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:115
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:126
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:140
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:167
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:181
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:195
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:209
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:317
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:331
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:357
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:371
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:385
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:399
msgid "Canal ( 0 - 15 )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:32
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:80
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:224
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:238
msgid "Repeat the sound ?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:33
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:81
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:225
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:239
msgid "Volume ( From 0 to 100, 100 by default )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:34
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:82
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:226
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:240
msgid "Pitch ( speed ) ( 1 by default )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:38
msgid "Stop the sound of a channel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:39
msgid "Stop the sound on the specified channel."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:40
msgid "Stop the sound of channel _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:49
msgid "Pause the sound of a channel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:50
msgid "Pause the sound played on the specified channel."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:51
msgid "Pause the sound of channel _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:60
msgid "Play the sound of a channel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:61
msgid "Play the sound of the channel."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:62
msgid "Play the sound of channel _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:71
msgid "Play a music on a channel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:72
msgid ""
"Play a music an on specific channel,\n"
"so as to be able to interact with later."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:73
msgid "Play the music _PARAM1_ on channel _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:74
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:89
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:100
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:111
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:136
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:177
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:205
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:247
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:258
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:269
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:327
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:367
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:395
msgid "Audio/Musics on channels"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:86
msgid "Stop the music on a channel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:87
msgid "Stop the music on the specified channel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:88
msgid "Stop the music of channel _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:97
msgid "Pause the music of a channel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:98
msgid "Pause the music on the specified channel."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:99
msgid "Pause the music of channel _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:108
msgid "Play the music of a channel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:109
msgid "Play the music of the channel."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:110
msgid "Play the music of channel _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:119
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:310
msgid "Volume of the sound on a channel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:120
msgid "This action modify the volume of the sound on the specified channel. The volume is between 0 and 100."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:121
msgid "Do _PARAM2__PARAM3_ to the volume of the sound on channel _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:133
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:324
msgid "Volume of the music on a channel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:134
msgid "This action modify the volume of the music on the specified channel. The volume is between 0 and 100."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:135
msgid "Do _PARAM2__PARAM3_ to the volume of the music on channel _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:147
msgid "Game global volume"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:148
msgid "This action modify the global volume of the game. The volume is between 0 and 100."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:149
msgid "Do _PARAM1__PARAM2_ to global sound level"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:160
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:350
msgid "Pitch of the sound of a channel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:161
msgid ""
"This action modify pitch ( speed ) of the sound on a channel.\n"
"1 is the default pitch."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:162
msgid "Do _PARAM2__PARAM3_ to the pitch of the sound on channel _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:174
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:364
msgid "Pitch of the music on a channel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:175
msgid "This action modify the pitch of the music on the specified channel. 1 is the default pitch"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:176
msgid "Do _PARAM2__PARAM3_ to the pitch of the music on channel _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:188
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:378
msgid "Playing offset of the sound on a channel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:189
msgid "This action modify the playing offset of the sound on a channel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:190
msgid "Do _PARAM2__PARAM3_ to the playing offset of the sound on channel _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:202
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:392
msgid "Playing offset of the music on a channel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:203
msgid "This action modify the playing offset of the music on the specified channel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:204
msgid "Do _PARAM2__PARAM3_ to the playing offset of the music on channel _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:216
msgid "Play a sound"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:218
msgid "Play the sound _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:230
msgid "Play a music"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:231
msgid "Play a music."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:232
msgid "Play the music _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:244
msgid "A music is being played"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:245
msgid "Test if the music on a channel is being played"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:246
msgid "The music on channel _PARAM1_ is being played"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:251
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:262
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:273
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:284
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:295
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:306
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:407
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:411
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:415
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:419
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:423
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:427
msgid "Channel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:255
msgid "A music is paused"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:256
msgid "Test if the music on the specified channel is paused."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:257
msgid "The music on channel _PARAM1_ is paused"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:266
msgid "A music is stopped"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:267
msgid "Test if the music on the specified channel is stopped."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:268
msgid "The music on channel _PARAM1_ is stopped"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:277
msgid "A sound is being played"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:278
msgid "Test if the sound on a channel is being played."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:279
msgid "Thee sound on channel _PARAM1_ is being played"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:289
msgid "Test if the sound on the specified channel is paused."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:290
msgid "The sound on channel _PARAM1_ is paused"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:299
msgid "A sound is stopped"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:300
msgid "Test if the sound on the specified channel is stopped."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:301
msgid "The sound on channel _PARAM1_ is stopped"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:311
msgid "Test the volume of the sound on the specified channel. The volume is between 0 and 100."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:312
msgid "The volume of the sound on channel _PARAM1_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:319
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:333
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:346
msgid "Volume to test"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:325
msgid "Test the volume of the music on specified channel. The volume is between 0 and 100."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:326
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:366
msgid "The volume of the music on channel _PARAM1_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:338
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:429
msgid "Global volume"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:339
msgid "Test the global sound level. The volume is between 0 and 100."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:340
msgid "The global game volume is _PARAM2_ to _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:351
msgid "Test the pitch of the sound on the specified channel. 1 is the default pitch."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:352
msgid "The pitch of the sound on channel _PARAM1_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:359
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:373
msgid "Pitch to test"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:365
msgid "Test the pitch ( speed ) of the music on specified channel. 1 is the default pitch."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:379
msgid "Test the playing offset of the sound on the specified channel."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:380
msgid "The playing offset of the sound on channel _PARAM1_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:393
msgid "Test the playing offset of the music on the specified channel."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:394
msgid "The playing offset of the music on channel _PARAM1_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:405
msgid "Sound playing offset"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:405
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:413
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:421
msgid "Sounds"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:409
msgid "Music playing offset"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:409
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:417
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:425
msgid "Musics"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:413
msgid "Sound volume"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:417
msgid "Music volume"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:421
msgid "Sound's pitch"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:425
msgid "Music's pitch"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\audioextension.cpp:429
msgid "Global volume value"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:31
msgid "Compare X position of an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:32
msgid "Compare the X position of the object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:33
msgid "The X position of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:45
msgid "X position of an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:46
msgid "Change the X position of an object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:47
msgid "Do _PARAM1__PARAM2_ to the X position of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:59
msgid "Compare Y position of an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:60
msgid "Compare the Y position of an object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:61
msgid "The Y position of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:73
msgid "Y position of an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:74
msgid "Change the Y position of an object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:75
msgid "Do _PARAM1__PARAM2_ to the Y position of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:87
msgid "Position of an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:88
msgid "Change the position of an object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:89
msgid "Do _PARAM1__PARAM2_;_PARAM3__PARAM4_ to the position of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:102
msgid "Put an object around a position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:103
msgid "Position an object around a position, with specified angle and distance."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:104
msgid "Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:112
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:557
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:747
msgid "Distance"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:113
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:448
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:558
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:49
msgid "Angle, in degrees"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:118
msgid "Change the angle of rotation of an object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:119
msgid "Do _PARAM1__PARAM2_ to angle of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:130
msgid "Rotate"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:131
msgid "Rotate an object, clockwise if the angle if the speed is positive, counterclockwise otherwise."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:132
msgid "Rotate _PARAM0_ at speed _PARAM1_deg/second"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:138
msgid "Angular speed (in degrees per second)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:143
msgid "Rotate toward angle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:144
msgid "Rotate an object towards an angle with the specified speed."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:145
msgid "Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_deg/second"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:151
msgid "Angle to rotate towards (in degrees)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:152
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:166
msgid "Angular speed (in degrees per second) (0 for immediate rotation)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:156
msgid "Rotate toward position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:157
msgid "Rotate an object towards a position, with the specified speed."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:158
msgid "Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_deg/second"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:171
msgid "Add a force to an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:172
msgid ""
"Add a force to an object. The object will move according to\n"
"all forces it owns. This action create the force with its X and Y coordinates."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:173
msgid "Add to _PARAM0_ a force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:181
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:194
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:209
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:225
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:528
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:543
msgid "Damping (Default: 0)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:184
msgid "Add a force ( angle )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:185
msgid ""
"Add a force to an object. The object will move according to\n"
"all forces it owns. This action creates the force using the specified angle and length."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:186
msgid "Add to _PARAM0_ a force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:193
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:208
msgid "Length (in pixels)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:198
msgid "Add a force so as to move to a position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:199
msgid "Add a force to an object so as it moves to the position."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:200
msgid "Move _PARAM0_ to _PARAM1_;_PARAM2_ with a force of _PARAM3_ pixels"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:213
msgid "Add a force so as to move around a position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:214
msgid ""
"Add a force to an object so as it rotates toward a position.\n"
"Note that the moving is not precise, especially if the speed is high.\n"
"To position an object around a position more precisly, use the actions in the category \"Position\"."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:215
msgid "Rotate _PARAM0_ around _PARAM1_;_PARAM2_ with _PARAM3_ deg/sec and _PARAM4_ pixels away"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:221
msgid "X position of the center"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:222
msgid "Y position of the center"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:223
msgid "Speed (in Degrees per seconds)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:224
msgid "Distance (in pixels)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:230
msgid "Stop the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:231
msgid "Stop the object by deleting all its forces."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:232
msgid "Stop the object _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:241
msgid "Delete an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:242
msgid "Delete the specified object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:243
msgid "Delete object _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:254
msgid "Modify the z order of an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:255
msgid "Do _PARAM1__PARAM2_ to z-Order of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:267
msgid "Change the layer where is the object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:268
msgid "Put _PARAM0_ on the layer _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:269
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:26
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:41
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:56
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:71
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:86
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:101
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:116
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:131
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:145
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:162
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:174
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:188
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:204
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:216
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:234
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:248
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:259
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:270
msgid "Layers and cameras"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:274
msgid "Put on the layer (base layer if empty)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:278
msgid "Modify a variable of an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:279
msgid "Modify the value of a variable of an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:280
msgid "Do _PARAM2__PARAM3_ to variable _PARAM1_ of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:286
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:300
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:313
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:325
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:461
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:475
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:489
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:658
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:662
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:29
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:41
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:53
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:64
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:76
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:86
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:99
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:113
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:124
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:136
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:148
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:161
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:174
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:185
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:190
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:193
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:199
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:141
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:737
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:476
msgid "Variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:292
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:293
msgid "Modify the text of a variable of an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:294
msgid "Do _PARAM2__PARAM3_ to the text of variable _PARAM1_ of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:306
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:47
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:58
msgid "Child existence"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:307
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:48
msgid "Return true if the specified child of the variable exists."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:308
msgid "Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:309
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:50
msgid "Variables/Structures"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:314
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:54
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:65
msgid "Name of the child"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:318
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:168
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:179
msgid "Remove a child"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:319
msgid "Remove a child from a variable of an object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:320
msgid "Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:321
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:171
msgid "Variables/Structure"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:326
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:175
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:186
msgid "Child's name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:330
msgid "Hide"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:331
msgid "Hide the specified object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:332
msgid "Hide the object _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:341
msgid "Show"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:342
msgid "Show the specified object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:343
msgid "Show object _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:354
msgid "Compare angle of the specified object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:355
msgid "Angle of _PARAM0_ is _PARAM1__PARAM2_ deg."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:362
msgid "Value to compare (in degrees)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:367
msgid "Compare Z order"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:368
msgid "Compare the z-order of the specified object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:369
msgid "Z Order of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:381
msgid "Compare layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:382
msgid "Test if the object is on the specified layer."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:383
msgid "_PARAM0_ is on layer _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:393
msgid "Visibility of an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:394
msgid "Test if an object is not hidden."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:395
msgid "The object _PARAM0_ is visible"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:404
msgid "Invisibility of an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:405
msgid "Test if an object is hidden."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:406
msgid "_PARAM0_ is hidden"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:415
msgid "Object is stopped"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:416
msgid "Test if an object does not move"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:427
msgid "Compare the overall speed of an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:428
msgid "Overall speed of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:441
msgid "Compare the angle of displacement of an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:442
msgid "Angle of displacement of _PARAM0_ is _PARAM1_ (tolerance : _PARAM2_ degrees)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:449
msgid "Tolerance"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:453
msgid "Value of an object's variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:454
msgid "Compare the value of a variable of an object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:455
msgid "Variable _PARAM1_ of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:467
msgid "Text of an object's variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:468
msgid "Compare the text of a variable of an object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:469
msgid "The text of variable _PARAM1_ of _PARAM0_ is _PARAM2__PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:481
msgid "Variable defined"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:482
msgid "Test "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:483
msgid "Variable _PARAM1 of _PARAM0_ is defined"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:493
msgid "Automatism activated"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:494
msgid "Return true if the automatism is activated for the object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:495
msgid "Automatism _PARAM1_ of _PARAM0_ is activated"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:496
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:508
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:54
msgid "Automatisms"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:505
msgid "De/activate an automatism"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:506
msgid "De/activate the automatism for the object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:507
msgid "Activate automatism _PARAM1_ of _PARAM0_: _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:518
msgid "Add a force so as to move to an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:519
msgid "Add a force to an object so as it moves to another."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:520
msgid "Move _PARAM0_ to _PARAM1_ with a force of _PARAM2_ pixels"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:526
msgid "Target Object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:527
msgid "Length in pixel"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:532
msgid "Add a force so as to move around an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:533
msgid ""
"Add a force to an object so as it rotates around another.\n"
"Note that the moving is not precise, especially if the speed is high.\n"
"To position an object around a position more precisly, use the actions in the category \"Position\"."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:534
msgid "Rotate _PARAM0_ around _PARAM1_ with _PARAM2_ deg/sec and _PARAM3_ pixels away"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:540
msgid "Rotate around this object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:541
msgid "Speed ( Degrees per second )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:542
msgid "Distance ( in pixel )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:548
msgid "Put an object around another"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:549
msgid "Position an object around another, with the specified angle and distance."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:550
msgid "Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:556
msgid "\"Center\" Object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:563
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:577
msgid "Move an object away from another"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:564
msgid "Move an object away from another, using forces."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:565
msgid "Move away _PARAM0_ of _PARAM1_ ( only _PARAM0_ will move )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:572
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:586
msgid "Object 2 ( won't move )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:578
msgid "Move an object away from another without using forces."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:579
msgid "Move away _PARAM0_ of _PARAM2_ ( only _PARAM0_ will move )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:590
msgid "Separate two objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:591
msgid ""
"Move an object away from another using their collision masks.\n"
"Be sure to call this action on a reasonable number of objects so as\n"
"not to slow down the game."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:592
msgid "Move away _PARAM0_ of _PARAM1_ (only _PARAM0_ will move)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:601
msgid "X position of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:604
msgid "Y position of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:607
msgid "Current angle, in degrees, of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:610
msgid "Average X coordinates of forces"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:613
msgid "Average Y coordinates of forces"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:616
msgid "Average angle of the forces"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:619
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:622
msgid "Average length of the forces"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:627
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:630
msgid "Width of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:634
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:637
msgid "Height of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:641
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:644
msgid "Z order of an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:648
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:739
msgid "Distance between two objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:652
msgid "Square distance between two objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:656
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:660
msgid "Object's variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:660
msgid "Text of variable of an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:665
msgid "Create an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:666
msgid "Create an object at specified position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:667
msgid "Create object _PARAM1_ at position _PARAM2_;_PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:672
msgid "Object to create"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:675
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:690
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:32
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:47
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:62
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:77
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:105
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:122
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:137
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:149
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:166
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:178
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:192
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:209
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:226
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:240
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:252
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:263
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:274
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:100
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:114
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:36
msgid "Layer ( Base layer if empty )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:679
msgid "Create an object from its name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:680
msgid "Among the objects of the specified group, the action will create the object with the specified name."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:681
msgid "Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:686
msgid "Groups containing objects which can be created by the action"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:687
msgid "Text representing the name of the object to create"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:694
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:752
msgid "Consider objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:695
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:753
msgid "Pick all objects with this name."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:696
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:754
msgid "Consider all _PARAM1_ "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:705
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:763
msgid "Take a random object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:706
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:764
msgid "Take only one object with this name among all"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:707
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:765
msgid "Take a random _PARAM1_ "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:716
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:718
msgid "Make objects moving"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:717
msgid "Moves the objects according to the forces they have. Game Develop call this action at the end of the events by default."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:726
msgid "An object is moving to another"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:727
msgid ""
"Test if an object moves towards another.\n"
"The first object must move."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:728
msgid "_PARAM0_ is moving toward _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:734
msgid "Angle of tolerance"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:740
msgid "Test the distance between two objects."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:741
msgid "The distance between _PARAM0_ and _PARAM1_ is below _PARAM2_ pixels"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:775
msgid "Test the number of concerned objects."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:776
msgid "The number of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:788
msgid ""
"Test the collision between two objects using their collision mask.\n"
"Note that some objects may not have a collision mask.\n"
"Some others, like Sprite, provide also more precise collision conditions."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:789
msgid "_PARAM0_ is in collision with _PARAM1_ ( Collision masks )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:799
msgid "An object is turned toward another"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:800
msgid "Test if an object is turned toward another"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:801
msgid "_PARAM0_ is rotated towards _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:805
msgid "Name of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:806
msgid "Name of the second object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:807
msgid "Angle of tolerance, in degrees (0: minimum tolerance)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\baseobjectextension.cpp:811
msgid "Count the number of the specified objects currently picked"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:23
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:53
msgid "Camera center X position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:24
msgid "Compare the X position of a the center of a camera."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:25
msgid "X position of camera _PARAM4_ is _PARAM1__PARAM2_ ( Layer: _PARAM3_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:33
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:48
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:63
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:78
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:123
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:138
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:210
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:227
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:241
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:280
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:285
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:290
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:295
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:300
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:305
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:310
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:316
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:321
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:327
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:332
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:338
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:101
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:115
msgid "Camera number ( default : 0 )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:38
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:68
msgid "Camera center Y position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:39
msgid "Compare the Y position of a the center of a camera."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:40
msgid "The Y position of camera _PARAM4_ is _PARAM1__PARAM2_ ( Layer: _PARAM3_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:54
msgid "Change X position of the center of the specified camera."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:55
msgid "Do _PARAM1__PARAM2_ to X position of camera _PARAM4_ ( Layer: _PARAM3_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:69
msgid "Change Y position of the center of the specified camera."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:70
msgid "Do _PARAM1__PARAM2_ to Y position of camera _PARAM4_ ( Layer: _PARAM3_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:83
msgid "Width of a camera"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:84
msgid "Test the width of a camera of a layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:85
msgid "The width of camera _PARAM2_ of layer _PARAM1_ is _PARAM3__PARAM4_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:91
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:106
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:167
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:179
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:193
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:748
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:487
msgid "Camera number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:98
msgid "Height of a camera"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:99
msgid "Test the height of a camera of a layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:100
msgid "The height of camera _PARAM2_ of layer _PARAM1_ is _PARAM3__PARAM4_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:113
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:329
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:334
msgid "Angle of a camera of a layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:114
msgid "Test a camera angle."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:115
msgid "Angle of camera is _PARAM1__PARAM2_ ( layer : _PARAM3_, camera : _PARAM4_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:128
msgid "Change camera angle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:129
msgid "This action modify the angle of a camera of the specified layer."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:130
msgid "Do _PARAM1__PARAM2_ to angle of camera ( layer : _PARAM3_, camera : _PARAM4_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:142
msgid "Add a camera to a layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:143
msgid "This action add a camera to a layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:144
msgid "Add a camera to layer _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:152
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:194
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:195
msgid "Render zone: Top left side: X Position ( Between 0 and 1 )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:153
msgid "Render zone: Top left side: Y Position ( Between 0 and 1 )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:154
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:196
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:197
msgid "Render zone: Bottom right side: X Position ( Between 0 and 1 )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:155
msgid "Render zone: Bottom right side: Y Position ( Between 0 and 1 )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:159
msgid "Delete a camera of a layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:160
msgid "Remove the specified camera from a layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:161
msgid "Delete camera _PARAM2_ from layer _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:171
msgid "Modify the size of a camera"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:172
msgid "This action modify the size of a camera of the specified layer. The zoom will be reset."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:173
msgid "Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:185
msgid "Modify the render zone of a camera"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:186
msgid "This action modify the render zone of a camera of the specified layer."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:187
msgid "Set the render zone of camera _PARAM2_ from layer _PARAM1_ to PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:201
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:202
msgid "Change camera zoom."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:203
msgid "Change camera zoom to _PARAM1_ ( layer : _PARAM2_, camera : _PARAM3_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:208
msgid "Value ( 1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:213
msgid "Center the camera on an object within limits"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:214
msgid "Center the camera on the specified object, without leaving the specified limits."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:215
msgid "Center the camera on _PARAM1_ ( limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_ ) ( layer : _PARAM7_, camera : _PARAM8_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:221
msgid "Top left side of the boundary: X Position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:222
msgid "Top left side of the boundary: Y Position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:223
msgid "Bottom right side of the boundary: X Position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:224
msgid "Bottom right side of the boundary: Y Position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:225
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:239
msgid "Anticipating the displacement of the object (yes by default)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:231
msgid "Center the camera on an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:232
msgid "Center the camera on the specified object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:233
msgid "Center camera on _PARAM1_ ( layer : _PARAM3_, camera : _PARAM4_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:245
msgid "Show a layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:246
msgid "Show a layer."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:247
msgid "Show layer _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:256
msgid "Hide a layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:257
msgid "Hide a layer."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:258
msgid "Hide layer _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:267
msgid "Visibility of a layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:268
msgid "Test if a layer is displayed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:269
msgid "Layer _PARAM1_ is visible"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:277
msgid "Width of a camera of a layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:277
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:282
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:287
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:292
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:297
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:302
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:307
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:312
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:318
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:323
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:329
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:334
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:132
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:137
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:145
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:151
msgid "Camera"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:282
msgid "Height of a camera of a layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:287
msgid "X position of the top left side point of a render zone"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:292
msgid "Y position of the top left side point of a render zone"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:297
msgid "X position of the bottom right side point of a render zone"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:302
msgid "Y position of the bottom right side point of a render zone"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:307
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:312
msgid "Camera X position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:318
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\cameraextension.cpp:323
msgid "Camera Y position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:24
msgid "Text > Number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:25
msgid "Convert the text to a number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:28
msgid "Text to convert in a number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:31
msgid "Number > Text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:32
msgid "Convert the result of the expression in a text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:35
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:42
msgid "Expression to be converted to a text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:38
msgid "Number > Text ( without scientific notation )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:39
msgid "Convert the result of the expression in a text, without using the scientific notation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:45
msgid "Degrees > Radians"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:46
msgid "Converts the angle, expressed in degrees, into radians"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:53
msgid "Radians > Degrees"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:54
msgid "Converts the angle, expressed in radians, into degrees"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commonconversionsextension.cpp:57
msgid "Angle, in radians"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:32
msgid "Or"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:33
msgid "Return true if one of the sub conditions is true"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:34
msgid "If one of these conditions is true:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:42
msgid "And"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:43
msgid "Return true if all sub conditions are true"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:44
msgid "If all of these conditions are true:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:52
msgid "Not"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:53
msgid "Return the contrary of the result of the sub conditions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:54
msgid "Invert the logical result of these conditions:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:62
msgid "Trigger once while true"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:63
msgid "Run actions only once, for each time the conditions have been met."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:64
msgid "Trigger once"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:69
msgid "Standard event"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:70
msgid "Standard event: Actions are run if conditions are fulfilled."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:74
msgid "Link"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:75
msgid "Link to some external events"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:79
msgid "Comment"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:80
msgid "Event displaying a text in the events editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:84
msgid "While"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:85
msgid "The event is repeated while the conditions are true"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:89
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\repeatevent.cpp:112
msgid "Repeat"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:90
msgid "Event repeated a number of times"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:94
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\foreachevent.cpp:113
msgid "For each object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\commoninstructionsextension.cpp:95
msgid "Repeat the event for each specified object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\externallayoutsextension.cpp:23
msgid "Create objects from an external layout"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\externallayoutsextension.cpp:24
msgid "Create objects from an external layout."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\externallayoutsextension.cpp:25
msgid "Create objects from the external layout _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\externallayoutsextension.cpp:30
msgid "Name of the external layout"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\externallayoutsextension.cpp:31
msgid "X position of the origin"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\externallayoutsextension.cpp:32
msgid "Y position of the origin"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:16
msgid "Storage and files"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:17
msgid "Built-in extension providing functions to store data and manipulate files."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:23
msgid "Existence of a group"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:24
msgid ""
"Test if an element ( Example : PlayerState/CurrentLevel ) exists in the file.\n"
"Warning! Spaces are forbidden in element's names."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:25
msgid "_PARAM1_ exists in file _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:34
msgid "Load a structured file in memory"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:35
msgid ""
"This action load the structured file in memory, so as to write and read it.\n"
"You can open and write without using this action, but it will be slower.\n"
"If you use this action, do not forget to unload the file from memory.\n"
"\n"
"For the native platform, the file format is XML."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:36
msgid "Load structured file _PARAM0_ in memory"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:44
msgid "Close a structured file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:45
msgid "This action close the structured file previously loaded in memory, saving all changes made."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:46
msgid "Close structured file _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:54
msgid "Write a value"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:55
msgid ""
"Write the result of the expression in the file, in the specified element.\n"
"Specify the structure leading to the element using / ( Example : Root/Level/Current)\n"
"Warning ! Spaces are forbidden in elements' names."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:56
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:67
msgid "Write _PARAM2_ in _PARAM1_ of file _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:62
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:44
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:48
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:52
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:56
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:60
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:64
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:73
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:77
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:81
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:85
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:89
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:93
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:97
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:101
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:106
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:110
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:113
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:117
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:121
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:126
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:130
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:134
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:148
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:152
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:156
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:160
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:164
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:168
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:172
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:175
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:132
msgid "Expression"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:65
msgid "Write a text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:66
msgid ""
"Write the text in the file, in the specified element.\n"
"Specify the structure leading to the element using / ( Example : Root/Level/Current)\n"
"Warning ! Spaces are forbidden in elements' names."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:76
msgid "Read a value"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:77
msgid ""
"Read the value saved in the specified element and\n"
"store it in a variable.\n"
"Specify the structure leading to the element using / ( Example : Root/Level/Current)\n"
"Warning ! Spaces are forbidden in elements' names."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:78
msgid "Read _PARAM1_ from file _PARAM0_ and store value in _PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:88
msgid "Read a text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:89
msgid ""
"Read the text saved in the specified element and\n"
"store it in a variable.\n"
"Specify the structure leading to the element using / ( Example : Root/Level/Current)\n"
"Warning ! Spaces are forbidden in elements' names."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:90
msgid "Read _PARAM1_ from file _PARAM0_ and store as text in _PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:101
msgid ""
"This action delete the specified element from the structured file.\n"
"Specify the structure leading to the element using / ( Example : Root/Level/Current)\n"
"Warning ! Spaces are forbidden in elements' names."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:102
msgid "Delete _PARAM1_ from the file _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:111
msgid "Delete a file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:112
msgid "Delete the file."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:113
msgid "Delete the file _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:120
msgid "A file exists"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:121
msgid "Test if the file exists."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:122
msgid "File _PARAM0_ exists"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:130
msgid "Launch a file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:131
msgid "This action launch the specified file."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:132
msgid "Launch the file _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:140
msgid "Execute a command"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:141
msgid "This action execute the specified command."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:142
msgid "Execute _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\fileextension.cpp:146
msgid "Command"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:23
msgid "A button of a joystick is pressed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:24
msgid "Test if a button of a joystick is pressed."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:25
msgid "The button _PARAM2_ of joystick _PARAM1_ is pressed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:26
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:37
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:51
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:63
msgid "Joystick"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:30
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:41
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:55
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:67
msgid "Joystick number ( First joystick: 0 )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:31
msgid "Button"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:34
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:62
msgid "Value of an axis of a joystick"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:35
msgid "Test the value of an axis of a joystick."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:36
msgid "The value of the axis _PARAM2_ of joystick _PARAM1_ is _PARAM3__PARAM4_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:48
msgid "Get the value of the axis of a joystick"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:49
msgid "Save in the variable the value of the axis of the joystick ( from -100 to 100 )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:50
msgid "Save in _PARAM3_ the value of axis _PARAM2_ of joystick _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\joystickextension.cpp:61
msgid "Joystick axis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:23
msgid "A key is pressed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:24
msgid "Test if a key is pressed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:25
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:35
msgid "_PARAM1_ key is pressed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:26
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:36
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:47
msgid "Keyboard"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:30
msgid "Key to test"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:33
msgid "A key is pressed ( text expression )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:34
msgid "Test if a key, retrieved from the result of the expression, is pressed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:40
msgid "Expression generating the key to test"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:44
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:46
msgid "Any key is pressed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\keyboardextension.cpp:45
msgid "Test if any key is pressed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:23
msgid "Difference between two angles"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:24
msgid "First angle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:25
msgid "Second angle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:28
msgid "Modulo"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:28
msgid "x mod y"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:29
msgid "x ( as in x mod y )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:30
msgid "y ( as in x mod y )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:33
msgid "Minimum of two numbers"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:34
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:39
msgid "First expression"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:35
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:40
msgid "Second expression"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:38
msgid "Maximum of two numbers"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:43
msgid "Absolute value"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:47
msgid "Arccosine"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:51
msgid "Hyperbolic arccosine"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:55
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:59
msgid "Arcsine"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:63
msgid "Arctangent"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:67
msgid "2 argument arctangent"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:67
msgid "2 argument arctangent ( atan2 )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:72
msgid "Hyperbolic arctangent"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:76
msgid "Cube root"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:80
msgid "Ceil (round up)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:80
msgid "Round number up to an integer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:84
msgid "Floor (round down)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:84
msgid "Round number down to an integer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:88
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:194
msgid "Cosine"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:88
msgid "Cosine of a number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:92
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:210
msgid "Hyperbolic cosine"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:96
msgid "Cotangent"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:96
msgid "Cotangent of a number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:100
msgid "Cosecant"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:100
msgid "Cosecant of a number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:104
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:108
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:112
msgid "Round"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:104
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:108
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:112
msgid "Round a number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:116
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:188
msgid "Exponential"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:116
msgid "Exponential of a number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:120
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:124
msgid "Logarithm"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:129
msgid "Base-2 logarithm"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:129
msgid "Base 2 Logarithm"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:133
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:205
msgid "Base-10 logarithm"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:137
msgid "Nth root"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:137
msgid "Nth root of a number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:138
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:143
msgid "Number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:139
msgid "N"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:142
msgid "Power"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:142
msgid "Raise a number to power n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:144
msgid "The exponent ( n in x^n )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:147
msgid "Secant"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:151
msgid "Sign of a number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:151
msgid "Return the sign of a number ( 1,-1 or 0 )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:155
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:197
msgid "Sine"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:155
msgid "Sine of a number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:159
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:215
msgid "Hyperbolic sine"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:163
msgid "Square root"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:163
msgid "Square root of a number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:167
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:200
msgid "Tangent"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:167
msgid "Tangent of a number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:171
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:220
msgid "Hyperbolic tangent"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:174
msgid "Truncation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:174
msgid "Troncate a number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:177
msgid "Lerp (Linear interpolation)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:177
msgid "Linearly interpolate a to b by x"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:178
msgid "a (in a+(b-a)*x)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:179
msgid "b (in a+(b-a)*x)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mathematicaltoolsextension.cpp:180
msgid "x (in a+(b-a)*x)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:23
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:25
msgid "Center mouse horizontaly"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:24
msgid "Put the cursor in the middle of the screen horizontally."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:26
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:37
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:48
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:58
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:69
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:82
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:93
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:108
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:122
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:129
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:134
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:142
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:148
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:156
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:406
msgid "Mouse"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:34
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:36
msgid "Center mouse verticaly"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:35
msgid "Put the cursor in the middle of the screen vertically."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:45
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:47
msgid "Hide the cursor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:46
msgid "Hide the cursor."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:55
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:57
msgid "Show the cursor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:56
msgid "Show the cursor."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:66
msgid "Position the cursor of the mouse"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:67
msgid "Position the cursor to given coordinates."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:68
msgid "Position cursor at _PARAM1_;_PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:79
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:81
msgid "Center the mouse"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:80
msgid "Center the mouse."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:90
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:129
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:134
msgid "X position of the mouse"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:91
msgid "Test the X position of the cursor."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:92
msgid "The X position of the cursor is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:105
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:142
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:148
msgid "Y position of the mouse"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:106
msgid "Test the Y position of the cursor."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:107
msgid "The Y position of the cursor is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:119
msgid "Mouse button"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:120
msgid "Test if the choosen button of the mouse is pressed."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:121
msgid "The button _PARAM1_ is pressed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:126
msgid "Button to test"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:156
msgid "Mouse wheel : Displacement"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\mouseextension.cpp:156
msgid "Mouse wheel displacement"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:23
msgid "Send datas to a website"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:24
msgid ""
"Send datas to a specified web site.\n"
"You need to set up a .php page on your web site so as to receive this datas.\n"
"Enter here a password, and enter the same in the configuration of your .php page.\n"
"Read the help file to get more informations."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:25
msgid "Send to _PARAM0_ the following datas : _PARAM2_, _PARAM3_,_PARAM4_,_PARAM5_,_PARAM6_,_PARAM7_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:29
msgid ".php page URL ( Don't forget the protocol http:// ) "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:30
msgid "Password"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:31
msgid "Data 1"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:32
msgid "Data 2"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:33
msgid "Data 3"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:34
msgid "Data 4"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:35
msgid "Data 5"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:36
msgid "Data 6"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:40
msgid "Send a request to a web page"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:41
msgid ""
"Send a request to the specified web page.\n"
"\n"
"Please note that for the web platform games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests ( Cross-domain requests ). "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:42
msgid "Send _PARAM3_ request to _PARAM0__PARAM1_ with body: _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:46
msgid "Host (Example: http://www.some-server.org/)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:47
msgid "Path to page (Example: /page.php)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:48
msgid "Request body content"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:49
msgid "Method: \"POST\" or \"GET\" (if empty, GET will be used)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:50
msgid "Content type (application/x-www-form-urlencoded by default)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:51
msgid "Store the response in this variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:55
msgid "Download a file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:56
msgid "Download a file from a web site"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:57
msgid "Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:61
msgid "Host ( For example : http://www.website.com )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:62
msgid "Path to file ( For example : /folder/file.txt )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:63
msgid "Save as"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:66
msgid "Convert JSON to variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:67
msgid "Parse a JSON object and store it into a variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:68
msgid "Parse JSON string _PARAM0_ and store it into variable _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:72
msgid "JSON string"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:73
msgid "Variable where store the JSON object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:77
msgid "Convert to JSON"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:78
msgid "Convert a variable to JSON"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\networkextension.cpp:81
msgid "The variable to be stringify"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:24
msgid "Maximum value"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:27
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:29
msgid "At the beginning of the scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:28
msgid "Is true only when scene just begins."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:37
msgid "Go to a scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:38
msgid "Change and start the specified scene."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:39
msgid "Go to scene _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:44
msgid "Name of the scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:48
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:49
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:50
msgid "Quit the game"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:58
msgid "Change background color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:59
msgid "Change the background color of the scene."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:60
msgid "Set background color to _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:69
msgid "Disable input when focus is lost"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:70
msgid ""
"Set if the keyboard and mouse buttons must be taken into account even\n"
"if the window is not active."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:71
msgid "Disable input when focus is lost: _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:80
msgid "Compare two expressions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:81
msgid "Test the two expression"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:82
msgid "_PARAM0_ _PARAM1_ _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:86
msgid "Expression 1"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\sceneextension.cpp:88
msgid "Expression 2"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:17
msgid "Built-in extension providing expressions for manipulating texts."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:23
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:24
msgid "Insert a new line"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:25
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:31
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:41
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:50
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:60
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:71
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:82
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:94
msgid "Manipulation on text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:29
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:30
msgid "Get a portion of a text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:35
msgid "Start position of the portion ( The first letter is at position 0 )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:36
msgid "Length of the portion"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:39
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:40
msgid "Get a character from a text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:45
msgid "Position of the character ( The first letter is at position 0 )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:48
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:49
msgid "Length of a text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:58
msgid "Search in a text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:59
msgid "Search in a text ( Return the position of the result or -1 if not found )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:64
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:75
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:86
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:98
msgid "Text to search for"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:69
msgid "Search in a text from end"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:70
msgid "Search in a text from the end ( Return the position of the result or -1 if not found )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:80
msgid "Search in a text, starting from a position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:81
msgid "Search in a text starting from a position ( Return the position of the result or -1 if not found )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:87
msgid "Position of the first character in the string to be considered in the search"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:92
msgid "Search in a text from the end, starting from a position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:93
msgid "Search in a text from the end, starting from a position ( Return the position of the result or -1 if not found )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\stringinstructionsextension.cpp:99
msgid "Position of the last character in the string to be considered in the search"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:24
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:123
msgid "Value of a timer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:25
msgid "Test the time elapsed of a timer."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:26
msgid "The timer _PARAM2_ is greater to _PARAM1_ seconds"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:27
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:38
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:51
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:62
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:72
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:83
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:94
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:105
msgid "Timers and time"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:31
msgid "Time in seconds"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:32
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:55
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:66
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:76
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:87
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:98
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:125
msgid "Timer's name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:35
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:138
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:142
msgid "Time scale"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:36
msgid "Test the time scale."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:37
msgid "The time scale is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:48
msgid "State of a timer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:49
msgid "Test if specified timer is paused."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:50
msgid "The timer _PARAM1_ is paused"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:59
msgid "Reset a timer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:60
msgid "Reset the specified timer."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:61
msgid "Reset the timer _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:69
msgid "Pause a timer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:70
msgid "Pause a timer."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:71
msgid "Pause timer _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:80
msgid "Unpause a timer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:81
msgid "Unpause a timer."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:82
msgid "Unpause timer _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:91
msgid "Delete a timer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:92
msgid "Delete a timer from memory."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:93
msgid "Delete timer _PARAM1_ from memory"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:102
msgid "Change time scale"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:103
msgid "Change the time scale of the game."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:104
msgid "Set time scale to _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:109
msgid "Scale (1 : Default, 2 : Faster, 0.5 : Slower...)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:123
msgid "Timer value"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:147
msgid "Current time"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\timeextension.cpp:149
msgid ""
"Hour : hour\n"
"Minutes : min\n"
"Seconds : sec\n"
"Day in the month : mday\n"
"Months since January : mon\n"
"Year since 1900 : year\n"
"Days since sunday :wday\n"
"Days since January 1st : yday"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:23
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:118
msgid "Value of a variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:24
msgid "Compare the value of a scene variable."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:25
msgid "Variable _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:31
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:88
msgid "Value to compare"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:35
msgid "Text of a variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:36
msgid "Compare the text of a scene variable."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:37
msgid "The text of variable _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:43
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:101
msgid "Text to compare"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:49
msgid "Child _PARAM1_ of variable _PARAM0_ exists"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:59
msgid "Return true if the specified child of the global variable exists."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:60
msgid "Child _PARAM1_ of global variable _PARAM0_ exists"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:61
msgid "Variables/Global variables/Structures"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:69
msgid "Test if a scene variable is defined"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:70
msgid "Test if the scene variable exist."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:71
msgid "Variable _PARAM0_ is defined"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:80
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:142
msgid "Value of a global variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:81
msgid "Compare the value of a global variable."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:82
msgid "Global variable _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:83
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:96
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:109
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:145
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:158
msgid "Variables/Global variables"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:93
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:198
msgid "Text of a global variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:94
msgid "Compare the text of a global variable."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:95
msgid "The text of the global variable _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:106
msgid "Test if a global variable is defined"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:107
msgid "Test if a global variable exists"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:108
msgid "Global variable _PARAM0_ is defined"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:119
msgid "Modify the value of a scene variable."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:120
msgid "Do _PARAM1__PARAM2_ to variable _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:130
msgid "String of a variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:131
msgid "Modify the text of a scene variable."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:132
msgid "Do _PARAM1__PARAM2_ to the text of variable _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:143
msgid "Modify the value of a global variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:144
msgid "Do _PARAM1__PARAM2_ to global variable _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:155
msgid "String of a global variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:156
msgid "Modify the text of a global variable."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:157
msgid "Do _PARAM1__PARAM2_ to the text of global variable _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:169
msgid "Remove a child from a variable."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:170
msgid "Remove child _PARAM1_ from variable _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:180
msgid "Remove a child from a global variable."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:181
msgid "Remove child _PARAM1_ from global variable _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:182
msgid "Variables/Global variables/Structure"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:192
msgid "Text of a scene variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:195
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:198
msgid "Global variables"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:195
msgid "Global variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\variablesextension.cpp:196
msgid "Name of the global variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:23
msgid "Display a text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:24
msgid "Display the specified text to screen"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:25
msgid "Display _PARAM1_ at _PARAM2_;_PARAM3_ ( color : _PARAM4_ , size : _PARAM5_, font : _PARAM6_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:39
msgid "De/activate fullscreen"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:40
msgid "This action activate or desactivate fullscreen."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:41
msgid "Activate fullscreen: _PARAM1_ (Keep aspect ratio: _PARAM2_)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:42
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:53
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:66
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:78
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:88
msgid "Game's window"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:46
msgid "Activate fullscreen"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:47
msgid "Keep aspect ratio (HTML5 games only, yes by default)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:50
msgid "Change window's margins"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:51
msgid "This action change the margins, in pixels, of the game's window."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:52
msgid "Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:58
msgid "Right"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:60
msgid "Left"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:63
msgid "Change the size of the screen"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:64
msgid "This action change the size of the game window."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:65
msgid "Change window size : _PARAM1_x_PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:72
msgid ""
"Use this size as default size for new scene cameras?\n"
"(Yes to change extend the game area, No to stretch the game to the window's size)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:75
msgid "Change window's icon"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:76
msgid "This action change the icon of the game's window."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:77
msgid "Use _PARAM1_ as icon for the game's window."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:82
msgid "Name of the image to be used as the icon"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:85
msgid "Change window's title"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:86
msgid "This action change the title of the game window."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:87
msgid "Change window title to _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:92
msgid "New title"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:94
msgid "Width of the scene's window"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:94
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:97
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:101
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:103
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:105
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:107
msgid "Screen"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:97
msgid "Height of the scene's window"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:101
msgid "Width of the current resolution"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:103
msgid "Height of the current resolution"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:105
msgid "Color depth"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\windowextension.cpp:107
msgid "Window's title"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:25
msgid "Animated object which can be used for most elements of a game"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:33
msgid "Change the opacity of an object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:46
msgid "Change the animation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:47
msgid "Modify the current animation of the object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:48
msgid "Do _PARAM1__PARAM2_ to the number of current animation of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:49
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:78
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:92
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:104
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:175
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:202
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:216
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:227
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:442
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:446
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:449
msgid "Animations and images"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:60
msgid "Change the direction"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:61
msgid ""
"Change the direction of the object.\n"
"If the object is set to automatically rotate, the direction is its angle.\n"
"If the object is in 8 directions mode, the valid directions are 0..7"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:62
msgid "Do _PARAM1__PARAM2_ to the direction of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:75
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:199
msgid "Current frame"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:76
msgid "Modify the current frame of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:77
msgid "Do _PARAM1__PARAM2_ to animation frame of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:89
msgid "Pause the animation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:90
msgid "Pause the current animation of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:91
msgid "Pause the current animation of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:101
msgid "Play the animation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:102
msgid "Play the current animation of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:103
msgid "Play the current animation of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:112
msgid "Rotate an object toward a position"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:113
msgid "Rotate an object towards a position."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:114
msgid "Rotate _PARAM0_ towards _PARAM1_;_PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:119
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:395
msgid "Object to be rotated"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:122
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:397
msgid "Angular speed (degrees per second)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:129
msgid "Modify the scale of the specified object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:130
msgid "Do _PARAM1__PARAM2_ to the scale of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:142
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:235
msgid "Scale on X axis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:143
msgid "Modify the scale of the width of an object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:144
msgid "Do _PARAM1__PARAM2_ to the width's scale of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:157
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:249
msgid "Scale on Y axis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:158
msgid "Modify the scale of the height of an object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:159
msgid "Do _PARAM1__PARAM2_ to the height's scale of _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:172
msgid "Current animation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:173
msgid "Test the number of the current animation of the object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:174
msgid "The number of the current animation of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:181
msgid "Number to test"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:186
msgid "Current direction"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:187
msgid "Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:188
msgid "Direction of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:195
msgid "Direction to test"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:200
msgid "Test the number of the current animation frame."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:201
msgid "The animation frame of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:208
msgid "Animation frame to test"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:213
msgid "Animation paused"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:214
msgid "Test if the animation of an object is paused"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:215
msgid "The animation of _PARAM0_ is paused"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:224
msgid "Animation finished"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:225
msgid "Check if the animation being played by the Sprite object is finished."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:226
msgid "The animation of _PARAM0_ is finished"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:236
msgid "Compare the scale of the width of an object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:237
msgid "The width's scale of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:250
msgid "Compare the scale of the height of an object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:251
msgid "The height's scale of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:264
msgid "Compare the opacity of an object, between 0 (fully transparent) to 255 (opaque)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:278
msgid "Compare the number of the blend mode currently used by an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:279
msgid "The number of the current blend mode of _PARAM0_ is _PARAM1__PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:286
msgid "Value to test ( 0 : Alpha, 1 : Add, 2 : Multiply, 3 : None )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:291
msgid "Copy an image on the current one of an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:292
msgid ""
"Copy an image on the current image of an object.\n"
"Note that the source image must be preferably kept loaded in memory."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:293
msgid "Copy image _PARAM2_ on the current of _PARAM0_ at _PARAM3_;_PARAM4_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:306
msgid "Make a color of the image of an object transparent"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:307
msgid "Make a color of the image of an object transparent."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:308
msgid "Make color _PARAM1_ of the current image of _PARAM0_ transparent"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:314
msgid "Color to make transparent"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:319
msgid "Change the global color of an object. The default color is white."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:331
msgid ""
"Change the number of the blend mode of an object.\n"
"The default blend mode is 0 (Alpha)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:332
msgid "Change Blend mode of _PARAM0_ to _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:338
msgid "Mode (0 : Alpha, 1 : Add, 2 : Multiply, 3 : None)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:343
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:344
msgid "Flip the object horizontally"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:345
msgid "Flip horizontally _PARAM0_ : _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:351
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:364
msgid "Activate flipping"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:356
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:357
msgid "Flip the object vertically"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:358
msgid "Flip vertically _PARAM0_ : _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:368
msgid "Horizontally flipped"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:369
msgid "Return true if the object is horizontally flipped"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:370
msgid "_PARAM0_ is horizontally flipped"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:378
msgid "Vertically flipped"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:379
msgid "Return true if the object is vertically flipped"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:380
msgid "_PARAM0_ is vertically flipped"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:388
msgid "Rotate an object toward another"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:389
msgid "Rotate an object towards another."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:390
msgid "Rotate _PARAM0_ towards _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:396
msgid "Rotate toward this object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:403
msgid "The cursor is on an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:404
msgid "Test if the cursor is over a Sprite object. The test is accurate by default (check that the cursor is not on a transparent pixel)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:405
msgid "The cursor is on _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:412
msgid "Precise test ( yes by default )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:415
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:425
msgid "X position of a point"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:418
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:423
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:428
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:433
msgid "Name of the point"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:420
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:430
msgid "Y position of a point"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:435
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:439
msgid "Direction of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:442
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:446
msgid "Animation of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:449
msgid "Animation frame of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:452
msgid "Scale of the width of an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:455
msgid "Scale of the height of an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:459
msgid "Collision (Pixel perfect)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:460
msgid ""
"The condition is true if there is a collision between the two objects.\n"
"The test is pixel-perfect."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\spriteextension.cpp:461
msgid "_PARAM0_ is in collision with _PARAM1_ (pixel perfect)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:171
msgid "Edition of a Sprite object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:183
msgid "Edit the collision masks ( Hit boxes )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:184
msgid "Edit the image's point"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:223
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:311
msgid "Add an animation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:224
msgid "Delete an animation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:226
msgid "De/activate loop"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:227
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:947
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1691
msgid "Time between each images"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:238
msgid "Animations"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:263
msgid "Go back to default mask"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:275
msgid "Collision masks ( Hit boxes )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:286
msgid "Apply the changes to the whole animation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:286
msgid "Apply changes to the whole animation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:303
msgid "8 Directions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:306
msgid "Time between each image :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:308
msgid "Loop the animation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:320
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:343
msgid "Add an image from a file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:323
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:346
msgid "Add from the image bank"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:326
msgid "Remove\tDEL"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:328
msgid "Move left\tJ"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:331
msgid "Move right\tK"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:337
msgid "Move the entire polygon"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:339
msgid "Rotate the entire polygon"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:426
msgid "Shape"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:443
msgid "Drag an image from the image bank to the area below to add it to the animation."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:528
msgid "All animations"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:532
msgid "Animation "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:539
msgid "Direction "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:820
msgid "Triangle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:824
msgid "Polygon"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:832
msgid "( INVALID : The polygon is not convex )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:837
msgid "Vertice"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:954
msgid "Time between each images:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:954
msgid "s"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1156
msgid ""
"One or more polygons from the collision mask are not convex ( They have a hole ).\n"
"Please modify these polygons before continuing."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1292
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1296
msgid "NewPoint"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1320
msgid ""
"The point \"Centre\" can be automatically placed by Game Develop at the center.\n"
"Do you really want to modify the point?\n"
"Click on yes to modify it, click on no so as let Game Develop place it."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1321
msgid "Position of the point \"Centre\""
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1333
msgid "Enter the X position of the point ( regarding the image )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1334
msgid "Enter the Y position of the point ( regarding the image )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1439
msgid "Enter the width of the rectangle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1439
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1440
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1441
msgid "New rectangle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1440
msgid "Enter the height of the rectangle"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1441
msgid "Enter the angle of the rotation of the rectangle ( in degrees )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1535
msgid ""
"A polygon can not have less than 3 vertices.\n"
"Do you want to delete the entire polygon?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1535
msgid "Delete the polygon?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1560
msgid ""
"Go back to the default mask will erase any custom hit boxes.\n"
"Are you sure you want to continue?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1561
msgid "Caution"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1583
msgid "Enter the X position of the vertice"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1584
msgid "Enter the Y position of the vertice"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1605
msgid "Enter the displacement offset on X axis."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1606
msgid "Enter the displacement offset on Y axis."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1628
msgid "Enter the angle of the rotation, in degrees"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1628
msgid "Rotation of the polygon"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1690
msgid "Enter time between each image ( in seconds )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1771
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:350
msgid "Choose one or more images to add"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1771
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:350
msgid "Supported image files|*.bmp;*.gif;*.jpg;*.png;*.tga;*.dds|All files|*.*"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1826
msgid "Drag images from the image bank to add them to the animation."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\builtinextensions\spriteextension\dialogs\spriteobjecteditor.cpp:1831
msgid "http://wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/built_sprite"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:113
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:179
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:221
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:258
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:303
msgid "Number excepted"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:137
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:286
msgid "Syntax error"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:144
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:156
msgid "Syntax error in a number."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:167
msgid "Operator missing before a number"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:196
msgid "Superfluous operator before a paranthesis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:204
msgid "Bad closing paranthesis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:211
msgid "Empty paranthesis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:238
msgid "Operator missing before a paranthesis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:275
msgid "Operators without any number between them"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:310
msgid "Paranthesis mismatch"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:317
msgid "Alone operator at the end of the expression"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:459
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:652
msgid "Paranthesis not closed"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:469
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:675
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:700
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:751
msgid "Incorrect number of parameters"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:471
msgid "Excepted ( maximum ) :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:488
msgid "Parameters' parenthesis missing"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:551
msgid "The expression is invalid or empty. Enter a text ( surrounded by quotes ) or a function."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:570
msgid "Quotes not closed."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:775
msgid "Function not recognized."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:799
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:806
msgid "Symbol missing between two +."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\expressionparser.cpp:816
msgid "Bad symbol at the end of the expression."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\instructionmetadata.cpp:17
msgid "Unknown or unsupported instruction"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\variableparser.cpp:82
msgid "Expecting a variable name."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\variableparser.cpp:112
msgid "Expecting ]"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\foreachevent.cpp:113
msgid ", repeat :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\linkevent.cpp:145
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\linkevent.cpp:146
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\linkevent.cpp:169
msgid "Link to "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\linkevent.cpp:150
msgid "Include all events"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\linkevent.cpp:152
msgid "Include events "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\linkevent.cpp:152
msgid " to "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\repeatevent.cpp:112
msgid "times :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\whileevent.cpp:100
msgid "While :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\whileevent.cpp:114
msgid "Repeat :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\whileevent.cpp:162
msgid "Do you want to activate the display of a message if the event is repeated 100000 times? This message prevent the software from being frozen if you accidentally create an infinite loop ( by letting the conditions empty for example )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\whileevent.cpp:163
msgid "Protection against infinite loops."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\whileevent.cpp:166
msgid "This message is activated by default for \"While\" events in the IDE, and is deactivated when the game is compiled to an executable."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\events\builtin\whileevent.cpp:167
msgid "Deactivate"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\eventsrenderinghelper.cpp:168
msgid "No conditions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\eventsrenderinghelper.cpp:269
msgid "No actions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:202
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:218
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:283
msgid "Extension "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:202
msgid ""
" could not be loaded.\n"
"Contact the developer for more informations.\n"
"\n"
"Detailed log:\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:218
msgid ""
" could not be loaded.\n"
"Contact the developer for more informations."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:283
msgid " has errors :\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\extensionsloader.cpp:283
msgid ""
"\n"
"The extension was not loaded. Contact the developer to get more information."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:133
msgid "Choose the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:134
msgid "Choose automatism"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:136
msgid "Choose the relational operator"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:137
msgid "Choose the file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:139
msgid "Choose the button"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:144
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:74
msgid "Edit the text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:145
msgid "Choose the music"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:146
msgid "Choose the sound"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:147
msgid "Create a password"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:148
msgid "Choose the layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:149
msgid "Choose axis"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:150
msgid "Choose a variable of the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:151
msgid "Choose the scene variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:152
msgid "Choose the global variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\instructionsentenceformatter.cpp:154
msgid "Unknown"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\platformloader.cpp:84
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\platformloader.cpp:100
msgid "Platform "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\platformloader.cpp:84
msgid ""
" could not be loaded.\n"
"Contact the developer for more information.\n"
"\n"
"Detailed log:\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\platformloader.cpp:85
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\platformloader.cpp:101
msgid "Platform not compatible"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\platformloader.cpp:100
msgid ""
" could not be loaded.\n"
"Contact the developer for more information.\n"
"\n"
"Detailed log:\n"
"No valid create/destroy functions."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\projectresourcescopier.cpp:43
msgid ""
"Some resources are using absolute filenames.\n"
"Do you want them to be copied in the new folder of the project? If you choose No, they won't be modified."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\projectresourcescopier.cpp:44
msgid "Some resources are using absolute filenames."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\projectresourcescopier.cpp:75
msgid "Exporting "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\projectresourcescopier.cpp:93
msgid "Unable to copy \""
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\projectresourcescopier.cpp:93
msgid "\" to \""
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\projectresourcescopier.cpp:93
msgid "\"."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\advancedentrydialog.cpp:81
msgid "Open an expression editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\advancedentrydialog.cpp:83
msgid "Open a text editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismdialog.cpp:53
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:65
msgid "Choose an automatism"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismdialog.cpp:64
msgid "Choose an automatism of the object."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:69
msgid ""
"Automatisms can be used to add a specific behaviour\n"
"to an object. Choose the automatism to add:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:73
msgid ""
"You can also use the grayed automatisms:\n"
"Their associated extension will be automatically enabled."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:238
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:245
msgid "This object is provided by the "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:240
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:247
msgid ""
" extension, but this extension is not activated for the current game.\n"
"\n"
"Do you want to use this extension in your game?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:241
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:248
msgid "Activate extension "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseautomatismtypedialog.cpp:275
msgid "http://wiki.compilgames.net/doku.php/game_develop/documentation/manual/edit_object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooselayerdialog.cpp:40
msgid "Choose a layer "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooselayerdialog.cpp:68
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooselayerdialog.cpp:82
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:175
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectsonbadlayerdialog.cpp:90
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectsonbadlayerdialog.cpp:113
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:565
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:582
msgid "Base layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:54
msgid "Choose an object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:75
msgid "Choose this object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:84
msgid "To add some objects, use the objects editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:86
msgid "Choose this group"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:95
msgid "To add some groups, use the objects groups editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:64
msgid "Choose an object type"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:68
msgid "Choose the kind of object to add:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:72
msgid ""
"You can also use the grayed objects:\n"
"Their associated extension will be automatically enabled."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:276
msgid "http://wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:76
msgid "Choose a variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:107
msgid "Edit initial value"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:112
msgid "Add a child variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:114
msgid "Remove"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:142
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:457
msgid "Initial value"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:145
msgid "Add a variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:146
msgid "Edit the initial value of the variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:147
msgid "Rename variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:148
msgid "Delete the selected variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:153
msgid "Search for undeclared variables"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:153
msgid "Search for undeclared variables inside the project"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:155
msgid "Help about variables"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:161
msgid "Variables edition"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:287
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:291
msgid "NewVariable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:295
msgid "Please choose a new name for the new variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:295
msgid "New variable name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:381
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/global_variables"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:418
msgid ""
"These variables are used but not declared:\n"
"Check the variables to be added to the list."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:418
msgid "Adding undeclared variables"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:457
msgid "Enter the initial value of the variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:469
msgid "Enter the new name of the variable"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:469
msgid "New name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:477
msgid "A child variable with this name already exists!"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:506
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\choosevariabledialog.cpp:508
msgid "NewChild"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editcomment.cpp:46
msgid "Edit the comment"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editcomment.cpp:58
msgid "Use two columns"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editcomment.cpp:63
msgid "Text color"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editcomment.cpp:150
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/comment_events"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:118
msgid "Edit the expression"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:137
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:487
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:93
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:526
msgid "No errors."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:138
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:94
msgid "Click to position cursor on the error."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:157
msgid "Basic operations"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:160
msgid "+"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:164
msgid "*"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:166
msgid "/"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:169
msgid "Complex operations"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:172
msgid "("
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:176
msgid "pow"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:177
msgid "pow(x,n) raise x to power n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:179
msgid "E10"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:182
msgid "sqrt(x) compute the square root of x."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:185
msgid "Nth root of a number. nthroot(27, 3) will return 3."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:187
msgid "exp"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:190
msgid "log"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:191
msgid "Natural logarithm"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:193
msgid "cos"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:196
msgid "sin"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:199
msgid "tan"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:202
msgid "log10"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:207
msgid "cosh"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:212
msgid "sinh"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:217
msgid "tanh"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:222
msgid "floor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:225
msgid "Round to the smallest following integer."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:227
msgid "acos"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:231
msgid "asin"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:235
msgid "atan"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:239
msgid "ceil"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:240
msgid "Round to the greatest following integer."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:242
msgid ""
"a\n"
"cosh"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:246
msgid ""
"a\n"
"sinh"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:250
msgid ""
"a\n"
"tanh"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:254
msgid "int"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:255
msgid "in(x) convert x in an integer."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:257
msgid "sec"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:260
msgid "Secant ( 1/cos(x) )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:262
msgid "csc"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:265
msgid "Cosecant ( 1/sin(x) )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:267
msgid "cot"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:270
msgid "Cotangent ( 1/tan(x) )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:272
msgid "abs"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:273
msgid "abs(x) return the absolute value of x."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:279
msgid "Mathematical functions and operators"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:286
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:298
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:116
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:128
msgid "Add"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:291
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:121
msgid "Objects functions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:303
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:133
msgid "Other functions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:501
msgid "The expression is malformed. Are you sure you want to validate this expression?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:501
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:407
msgid "The expression contains one or more errors."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:511
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:161
msgid "All properties"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:514
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:164
msgid "All special values"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:684
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:692
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:753
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:421
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:436
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:492
msgid "Parameter"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editexpressiondialog.cpp:976
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_expr"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editforeachevent.cpp:55
msgid "Edition of \"For each object\" event"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editforeachevent.cpp:61
msgid "Repeat event for each object:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editforeachevent.cpp:131
msgid "http://wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/foreach_events"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:76
msgid "Modify the parameters of the layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:79
msgid "Name :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:83
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:139
msgid "Visible"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:87
msgid "Cameras"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:90
msgid "Camera No."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:96
msgid "Add another camera"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:99
msgid "Editing the camera"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:103
msgid "Custom size :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:116
msgid "Custom viewport :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:142
msgid ""
"For example, a camera which takes the left side of the window would be defined with 0, 0, 0.5, 1.\n"
"By default, a camera has a viewport which covers the entire window."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:219
msgid "The name is incorrect"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:407
msgid "The layer must have at least one camera."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlayerdialog.cpp:421
msgid "http://wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/editors/scene_editor/edit_layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:61
msgid "Create a link to another scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:66
msgid "Link to scene/external events:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:71
msgid "Include"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:74
msgid "All scene's events"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:78
msgid "Only the events"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:81
msgid "Number of the first event"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:86
msgid "Number of the last event"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:88
msgid "(included)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:93
msgid ""
"Remember to update the numbers of the events if\n"
"you delete or add events in the scene linked."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editlink.cpp:151
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/link_events"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editrepeatevent.cpp:54
msgid "Edition of \"Repeat\" event"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editrepeatevent.cpp:60
msgid "Number of repetitions of the event :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editrepeatevent.cpp:130
msgid "http://wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/repeat_events"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:407
msgid "The expression is malformed. Are you sur you want to validate this expression ?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:624
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_text"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:58
msgid "Grid parameters"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:62
msgid "Width of a cell:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:68
msgid "Height of a cell:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:75
msgid "Snap to grid"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:130
msgid "The width of the grid is wrong."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:135
msgid "The height of the grid is wrong."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\gridsetupdialog.cpp:169
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:230
msgid "http://wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/editors/scene_editor/edit_scene_edit"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:55
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:56
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:57
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:58
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:59
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:62
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:63
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:72
msgid "(Multiples values)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:86
msgid "Instance properties"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:90
msgid "Z Order"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:92
msgid "Locked"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:104
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\initialinstancespropgridhelper.cpp:106
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:42
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:43
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:49
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:50
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:75
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:76
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:979
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:980
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:989
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:991
msgid "Click to edit..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:69
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:245
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:261
msgid "Special paste"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:80
msgid "Start pasting at :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:90
msgid "Number of copies:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:97
msgid "in width ( X )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:105
msgid "in height ( Y )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:113
msgid "Spaces between each obejects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:118
msgid "pixels in width"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:122
msgid "pixels in height"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\instancesadvancedpastedialog.cpp:125
msgid "Apply progressively to each created object :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:76
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:97
msgid "Add a layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:76
msgid "Add a new layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:77
msgid "Delete the selected layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:79
msgid "Edit the properties of the layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:80
msgid "Move the layer over"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:81
msgid "Move the layer below"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:83
msgid "Refresh the list"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:85
msgid "Display help about the layers editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:93
msgid "Edit the layer properties"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:100
msgid "Delete the layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:104
msgid "Move over"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:107
msgid "Move below"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:165
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/editors/scene_editor/edit_layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:211
msgid "New layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:223
msgid "New layer "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:282
msgid "Can't find the layer to delete !"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:307
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layerseditorpanel.cpp:332
msgid "Can't find the layer to move !"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectlistdialogshelper.cpp:88
msgid "All objects groups of the scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectlistdialogshelper.cpp:105
msgid "All groups of the scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectlistdialogshelper.cpp:122
msgid "All globals objects"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectlistdialogshelper.cpp:139
msgid "All globals groups"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectsonbadlayerdialog.cpp:48
msgid "Objects on the layer to delete"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectsonbadlayerdialog.cpp:57
msgid "What to make of objects on the layer to delete ?"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectsonbadlayerdialog.cpp:67
msgid "Delete them"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectsonbadlayerdialog.cpp:69
msgid "Move them"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectsonbadlayerdialog.cpp:71
msgid "on the layer :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:39
msgid "General object properties"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:41
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:241
msgid "Object name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:48
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:161
msgid "Object variables"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:55
msgid "Add automatism"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:61
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:62
msgid "Remove..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:79
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:80
msgid "Rename..."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:179
msgid "Choose the automatism to delete"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:198
msgid "Enter a new name for the automatism"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\objectspropgridhelper.cpp:198
msgid "Rename an automatism"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:95
msgid "Use extension modules for Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:103
msgid ""
"Right click to add or remove a platform.\n"
"Platforms which are not used by the project are grayed."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:109
msgid "Extensions available :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:115
msgid ""
"Built-in extensions are automatically used by the project\n"
"and are not shown here."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:122
msgid "Information about the extension"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:128
msgid "No information about the extension."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:134
msgid "Author :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:144
msgid "License :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:153
msgid "Compatibility :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:165
msgid "More extensions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:167
msgid "A list of extensions provided by others developers is available on the wiki :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:169
msgid "Go to the wiki unofficial extensions page"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:169
msgid "http://compilgames.net/wiki/doku.php/game_develop/extensions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:187
msgid "Close and reopen scene editors so as to take in account newly added extensions."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:195
msgid "Use this platform"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:197
msgid "Do not use this platform anymore"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:387
msgid "http://wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/extensions"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:407
msgid "Unable to remove this platform: The project must use at least one plaform."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectupdatedialog.cpp:31
msgid "Project updated"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectupdatedialog.cpp:36
msgid ""
"If you save your project using this version of Game Develop, you won't be able to use it with\n"
"a previous version of Game Develop due to these changes :"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\projectupdatedialog.cpp:40
msgid ""
"Remember to always make regular saves of your projects so as to have backup if something\n"
"goes wrong."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:55
msgid "Resources library"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:67
msgid "Drag images to add them to your project images bank."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:81
msgid ""
"Images are copied into the project folder when you drag and drop them in the\n"
"image bank. You can choose a specific subfolder:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:86
msgid "Sub folder where copy images:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:89
msgid "The file is relative to the folder of the project"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:164
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:210
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:240
msgid "Parent folder"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:128
msgid "Add from resource library"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:130
msgid "Get help about using the resource manager"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:138
msgid "Right click on an image to access to more options"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:166
msgid "Delete the image\tDEL"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:169
msgid "Remove from folder only"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:172
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:200
msgid "Move up\tCtrl-J"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:172
msgid "Move the image up"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:175
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:203
msgid "Move down\tCtrl-K"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:175
msgid "Move the image down"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:182
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:196
msgid "Add a folder"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:354
msgid "Adding images"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:367
msgid "Resources successfully added"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:422
msgid "Adding "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:448
msgid "Some images in the list have already the same name, and have not been added:"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:480
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:562
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:572
msgid "No image selected"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:677
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:710
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:741
msgid "(Multiple values)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:685
msgid "Choose the resource file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:686
msgid "All files | *.*"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:689
msgid ""
"File of the resource.\n"
"The filename is relative to the project directory."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:700
msgid "N/A"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:812
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:888
msgid "Unable to rename the image: another image has already this name."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:825
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:874
msgid "Unable to rename the folder: another folder has already this name."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:956
msgid "All images"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:1009
msgid ""
"These resources seems to be useless:\n"
"Check resources to delete."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:1038
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_image"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:1065
msgid "Choose the program for editing this kind of resource"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:1065
msgid "Programs (*.exe)|*.exe"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:1091
msgid ""
"Choose a resource in the\n"
"list to display it.\n"
"\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:1092
msgid ""
"You can add and\n"
"modify resources using the ribbon."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:1092
msgid ""
"You can add and\n"
"modify resources using the toolbar"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:1270
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\resourceseditor.cpp:1274
msgid "New folder"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:185
msgid "Cancel 10 changes"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:187
msgid "Cancel 20 changes"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:190
msgid "Delete the history"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:199
msgid "5%"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:201
msgid "10%"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:203
msgid "25%"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:205
msgid "50%"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:207
msgid "100%"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:209
msgid "150%"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:211
msgid "200%"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:213
msgid "500%"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:218
msgid "Put the object(s) on the higher layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:220
msgid "Put the object(s) on the lower layer"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:222
msgid "Delete the selection\tDEL"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:226
msgid "Add an automatims to the object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:228
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:256
msgid "Insert a new object"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:249
msgid "Lock the object(s)"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:264
msgid "Unlock the object under the cursor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:279
msgid "Preview for "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:280
msgid "Launch a preview for this platform"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:285
msgid "No preview available for "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:285
msgid "No preview can be done for this platform"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:427
msgid "This platform does not support launching previews."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:499
msgid "Mode"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:501
msgid "Edit the layout"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:502
msgid "Launch a preview of the layout"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:537
msgid "Objects editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:537
msgid "Show the list of objects of the scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:538
msgid "Layers editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:538
msgid "Show the layers editor"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:539
msgid "Instances"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:539
msgid "Open a list of all instances of objects put on the scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:540
msgid "Undo the last change"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:542
msgid "Grid"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:543
msgid "Edit the grid"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:543
msgid "Edit the size of the grid"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:544
msgid "Mask"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:544
msgid "Show a mask corresponding to the size of the game window"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:545
msgid "Return to the initial position ( 0;0 )"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:545
msgid "Go back to the origin of the scene"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:546
msgid "Initial zoom"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:546
msgid "Go back to the initial zoom level"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:567
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:585
msgid "Put the object(s) on the layer \""
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:1044
#, c-format
msgid "Position %f;%f (Base layer, camera 0)."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas.cpp:1047
#, c-format
msgid "Position %f;%f. SHIFT for multiple selection, right click for more options."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\ide\dialogs\layouteditorcanvas\layouteditorcanvas2.cpp:739
msgid "http://www.wiki.compilgames.net/doku.php/en/project_develop/documentation/manual/edit_layout"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:553
msgid ""
"The version of Game Develop used to create this game seems to be a new version.\n"
"Game Develop may fail to open the game, or data may be missing.\n"
"You should check if a new version of Game Develop is available."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:560
msgid ""
"The version of Game Develop used to create this game seems to be greater.\n"
"Game Develop may fail to open the game, or data may be missing.\n"
"You should check if a new version of Game Develop is available."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:567
msgid "The game was saved with version of Game Develop which is too old. Please open and save the game with one of the first version of Game Develop 2. You will then be able to open your game with this Game Develop version."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:635
msgid "Sprite scaling has changed since GD 2: The resizing is made so that the origin point of the object won't move whatever the scale of the object.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:636
msgid ""
"You may have to slightly change the position of some objects if you have changed their size.\n"
"\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:637
msgid "Thank you for your understanding.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:660
msgid "The project is using the pathfinding automatism. This automatism has been replaced by a new one:\n"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:661
msgid "You must add the new 'Pathfinding' automatism to the objects that need to be moved, and add the 'Pathfinding Obstacle' to the objects that must act as obstacles."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:751
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:784
msgid "Make sure the file exists and that you have the right to open the file."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:784
msgid "Unable to open the file"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:895
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:913
msgid "Unable to save file "
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:895
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:913
msgid ""
"!\n"
"Check that the drive has enough free space, is not write-protected and that you have read/write permissions."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:931
msgid ""
"Please use only letters, digits\n"
"and underscores ( _ )."
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:978
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1016
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1017
msgid "Author"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:981
msgid "Window"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:984
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1022
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1023
msgid "Vertical Synchronization"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:985
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1024
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1045
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1046
msgid "Limit the framerate"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:986
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:996
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:997
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1000
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1026
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1027
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1046
msgid "Maximum FPS"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:987
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1028
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1029
msgid "Minimum FPS"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1002
msgid "Generation"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1003
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1031
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1032
msgid "Windows executable name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1004
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1033
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1034
msgid "Windows executable icon"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1005
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1035
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1036
msgid "Linux executable name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1006
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1037
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1038
msgid "Mac OS executable name"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\project.cpp:1008
msgid "C++ features"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:190
msgid "Smooth the image"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:191
msgid "Set this to \"Yes\" to set a smooth filter on the image"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:195
msgid "Always loaded in memory"
msgstr ""
#: d:\florian\programmation\gamedevelop3\core\gdcore\platformdefinition\resourcesmanager.cpp:196
msgid ""
"Set this to \"Yes\" to let the image always loaded in memory.\n"
"Useful when the image is used by actions."
msgstr ""