Files
GDevelop/Core/tests/Layout.cpp
T
D8H 2d613e7281 Autocomplete behavior functions on object in expressions (#5534)
* Use behavior icons in expression autocompletion.
* Fix icon colors in expression autocompletion.
2023-08-03 10:59:48 +02:00

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4.8 KiB
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/*
* GDevelop Core
* Copyright 2008-2023 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
/**
* @file Tests covering layout content helper methods.
*/
#include "GDCore/Project/Layout.h"
#include "DummyPlatform.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/ObjectsContainer.h"
#include "GDCore/Project/Project.h"
#include "catch.hpp"
using namespace gd;
namespace {
void SetupProject(gd::Project &project, gd::Platform &platform){
};
} // namespace
TEST_CASE("Layout", "[common]") {
SECTION("Find the type of a behavior in a object") {
gd::Platform platform;
gd::Project project;
SetupProjectWithDummyPlatform(project, platform);
gd::Layout &layout = project.InsertNewLayout("Scene", 0);
gd::Object &object =
layout.InsertNewObject(project, "MyExtension::Sprite", "MyObject", 0);
object.AddNewBehavior(project, "MyExtension::MyBehavior", "MyBehavior");
REQUIRE(GetTypeOfBehaviorInObjectOrGroup(project, layout, "MyObject",
"MyBehavior", true) ==
"MyExtension::MyBehavior");
}
SECTION("Give an empty type for an object that doesn't have the behavior") {
gd::Platform platform;
gd::Project project;
SetupProjectWithDummyPlatform(project, platform);
gd::Layout &layout = project.InsertNewLayout("Scene", 0);
gd::Object &object =
layout.InsertNewObject(project, "MyExtension::Sprite", "MyObject", 0);
REQUIRE(GetTypeOfBehaviorInObjectOrGroup(project, layout, "MyObject",
"MyBehavior", true) == "");
}
SECTION("Find the type of a behavior in a group") {
gd::Platform platform;
gd::Project project;
SetupProjectWithDummyPlatform(project, platform);
gd::Layout &layout = project.InsertNewLayout("Scene", 0);
gd::Object &object1 =
layout.InsertNewObject(project, "MyExtension::Sprite", "MyObject1", 0);
object1.AddNewBehavior(project, "MyExtension::MyBehavior", "MyBehavior");
gd::Object &object2 =
layout.InsertNewObject(project, "MyExtension::Sprite", "MyObject2", 0);
object2.AddNewBehavior(project, "MyExtension::MyBehavior", "MyBehavior");
auto &group = layout.GetObjectGroups().InsertNew("MyGroup", 0);
group.AddObject(object1.GetName());
group.AddObject(object2.GetName());
REQUIRE(GetTypeOfBehaviorInObjectOrGroup(project, layout, "MyGroup",
"MyBehavior", true) ==
"MyExtension::MyBehavior");
}
SECTION("Give an empty type for a group with an object missing the behavior") {
gd::Platform platform;
gd::Project project;
SetupProjectWithDummyPlatform(project, platform);
gd::Layout &layout = project.InsertNewLayout("Scene", 0);
gd::Object &object1 =
layout.InsertNewObject(project, "MyExtension::Sprite", "MyObject1", 0);
object1.AddNewBehavior(project, "MyExtension::MyBehavior", "MyBehavior");
gd::Object &object2 =
layout.InsertNewObject(project, "MyExtension::Sprite", "MyObject2", 0);
// object2 doesn't have the behavior.
auto &group = layout.GetObjectGroups().InsertNew("MyGroup", 0);
group.AddObject(object1.GetName());
group.AddObject(object2.GetName());
REQUIRE(GetTypeOfBehaviorInObjectOrGroup(project, layout, "MyGroup",
"MyBehavior", true) == "");
}
SECTION("Give an empty type for a group with behaviors of same name but different types") {
gd::Platform platform;
gd::Project project;
SetupProjectWithDummyPlatform(project, platform);
gd::Layout &layout = project.InsertNewLayout("Scene", 0);
gd::Object &object1 =
layout.InsertNewObject(project, "MyExtension::Sprite", "MyObject1", 0);
object1.AddNewBehavior(project, "MyExtension::MyBehavior", "MyBehavior");
gd::Object &object2 =
layout.InsertNewObject(project, "MyExtension::Sprite", "MyObject2", 0);
object2.AddNewBehavior(project, "MyExtension::MyOtherBehavior",
"MyBehavior");
auto &group = layout.GetObjectGroups().InsertNew("MyGroup", 0);
group.AddObject(object1.GetName());
group.AddObject(object2.GetName());
REQUIRE(GetTypeOfBehaviorInObjectOrGroup(project, layout, "MyGroup",
"MyBehavior", true) == "");
}
SECTION("Give an empty type for an empty group") {
gd::Platform platform;
gd::Project project;
SetupProjectWithDummyPlatform(project, platform);
gd::Layout &layout = project.InsertNewLayout("Scene", 0);
auto &group = layout.GetObjectGroups().InsertNew("MyGroup", 0);
REQUIRE(GetTypeOfBehaviorInObjectOrGroup(project, layout, "MyGroup",
"MyBehavior", true) == "");
}
}