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2ebca9362e
git-svn-id: svn://localhost@181 8062f311-0dae-4547-b526-b8ab9ac864a5
41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
/**
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Game Develop - Physic Automatism Extension
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Copyright (c) 2008-2010 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "ScenePhysicsDatas.h"
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#include <iostream>
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/*
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void ScenePhysicsDatas::Init(const ScenePhysicsDatas & other)
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{
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std::cout << "called" << other.scaleX << std::endl;
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scaleX = other.scaleX;
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scaleY = other.scaleY;
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stepped = other.stepped;
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//b2World copy does not seems to work correctly
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world = b2World(other.world.GetGravity(), false);
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std::cout << "ENDcalled" << scaleX << std::endl;
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}*/
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