Files
GDevelop/Extensions/PanelSpriteObject/PanelSpriteObject.h
T
Baptiste Augrain 77320ce12e Add support for LDtk Tilemaps (#4575)
* Tilemaps made with [LDtk](https://ldtk.io/), a modern 2D level editor, can be now used directly. Make sure to save your map made in LDtk as a JSON file, create a new Tilemap object in GDevelop and in the Tilemap field, choose the LDtk file.
* Tilesets used by the LDtk Tilemap are automatically imported in your game - you don't need to import them separately.
* For more information, read about the [Tilemap object on the wiki](https://wiki.gdevelop.io/gdevelop5/objects/tilemap).

Co-authored-by: Davy Hélard <davy.helard@gmail.com>
Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
2022-12-22 18:44:27 +01:00

87 lines
2.4 KiB
C++

/**
GDevelop - Panel Sprite Extension
Copyright (c) 2012-2016 Victor Levasseur (victorlevasseur01@orange.fr)
This project is released under the MIT License.
*/
#ifndef PANELSPRITEOBJECT_H
#define PANELSPRITEOBJECT_H
#include <memory>
#include "GDCore/Project/Object.h"
namespace gd {
class ObjectConfiguration;
class InitialInstance;
class Project;
} // namespace gd
/**
* PanelSprite Object
*/
class GD_EXTENSION_API PanelSpriteObject : public gd::ObjectConfiguration {
public:
PanelSpriteObject();
virtual ~PanelSpriteObject();
virtual std::unique_ptr<gd::ObjectConfiguration> Clone() const {
return std::unique_ptr<gd::ObjectConfiguration>(
new PanelSpriteObject(*this));
}
virtual void ExposeResources(gd::ArbitraryResourceWorker &worker);
double GetWidth() const { return width; };
double GetHeight() const { return height; };
void SetWidth(double newWidth) {
width = newWidth >= (leftMargin + rightMargin) ? newWidth
: (leftMargin + rightMargin);
};
void SetHeight(double newHeight) {
height = newHeight >= (topMargin + bottomMargin)
? newHeight
: (topMargin + bottomMargin);
};
double GetLeftMargin() const { return leftMargin; };
void SetLeftMargin(double newMargin) { leftMargin = newMargin; };
double GetTopMargin() const { return topMargin; };
void SetTopMargin(double newMargin) { topMargin = newMargin; };
double GetRightMargin() const { return rightMargin; };
void SetRightMargin(double newMargin) { rightMargin = newMargin; };
double GetBottomMargin() const { return bottomMargin; };
void SetBottomMargin(double newMargin) { bottomMargin = newMargin; };
bool IsTiled() const { return tiled; };
void SetTiled(bool enable = true) { tiled = enable; };
void SetTexture(const gd::String &newTextureName) {
textureName = newTextureName;
};
const gd::String &GetTexture() const { return textureName; };
gd::String textureName; ///< deprecated. Use Get/SetTexture instead.
private:
virtual void DoUnserializeFrom(gd::Project &project,
const gd::SerializerElement &element);
#if defined(GD_IDE_ONLY)
virtual void DoSerializeTo(gd::SerializerElement &element) const;
#endif
double width;
double height;
double leftMargin;
double topMargin;
double rightMargin;
double bottomMargin;
bool tiled;
};
#endif // PANELSPRITEOBJECT_H