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1a27f689e0
* This also includes extensions code. Only show in developer changelog
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
/**
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GDevelop - Platform Behavior Extension
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Copyright (c) 2013-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#ifndef PLATFORMBEHAVIOR_H
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#define PLATFORMBEHAVIOR_H
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#include "GDCore/Project/Behavior.h"
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#include "GDCore/Project/Object.h"
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class ScenePlatformObjectsManager;
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class RuntimeScene;
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namespace gd {
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class SerializerElement;
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}
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#if defined(GD_IDE_ONLY)
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#include <map>
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namespace gd {
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class PropertyDescriptor;
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class Project;
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class Layout;
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} // namespace gd
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#endif
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/**
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* \brief Behavior that mark object as being a platform for objects using
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* PlatformerObject behavior.
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*/
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class GD_EXTENSION_API PlatformBehavior : public gd::Behavior {
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public:
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PlatformBehavior(){};
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virtual ~PlatformBehavior(){};
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virtual Behavior* Clone() const override {
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return new PlatformBehavior(*this);
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}
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#if defined(GD_IDE_ONLY)
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virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties(
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const gd::SerializerElement& behaviorContent) const override;
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virtual bool UpdateProperty(gd::SerializerElement& behaviorContent,
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const gd::String& name,
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const gd::String& value) override;
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#endif
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virtual void InitializeContent(
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gd::SerializerElement& behaviorContent) override;
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private:
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};
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#endif // PLATFORMBEHAVIOR_H
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