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* Tilemaps made with [LDtk](https://ldtk.io/), a modern 2D level editor, can be now used directly. Make sure to save your map made in LDtk as a JSON file, create a new Tilemap object in GDevelop and in the Tilemap field, choose the LDtk file. * Tilesets used by the LDtk Tilemap are automatically imported in your game - you don't need to import them separately. * For more information, read about the [Tilemap object on the wiki](https://wiki.gdevelop.io/gdevelop5/objects/tilemap). Co-authored-by: Davy Hélard <davy.helard@gmail.com> Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
27 lines
556 B
JSON
27 lines
556 B
JSON
{
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"compileOnSave": false,
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"compilerOptions": {
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"module": "esnext",
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"noImplicitAny": true,
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"outDir": "./dist/tsc",
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"target": "ES5",
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"sourceMap": true,
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"declaration": true,
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"declarationMap": true,
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"declarationDir": "./dts/",
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"types" : [
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"mocha",
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"expect.js",
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"offscreencanvas"
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],
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"lib": ["DOM", "ES5", "ES6"],
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"esModuleInterop": false,
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"downlevelIteration": true,
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"moduleResolution": "node",
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"allowSyntheticDefaultImports": true,
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},
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"exclude": [
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"node_modules"
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]
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}
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