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69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
/**
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GDevelop - Particle System Extension
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Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#ifndef PARTICLESYSTEMWRAPPER_H
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#define PARTICLESYSTEMWRAPPER_H
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#include <memory>
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class SFMLTextureWrapper;
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namespace SPK
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{
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class System;
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class Model;
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class SphericEmitter;
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class Sphere;
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class Group;
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namespace GL
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{
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class GLRenderer;
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}
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}
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/**
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* Wrapper around SPARK related stuff.
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* This class gives direct access to these stuff,
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* it only manages the destruction and automatize the copy behaviour.
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*/
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class GD_EXTENSION_API ParticleSystemWrapper
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{
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public:
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ParticleSystemWrapper();
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virtual ~ParticleSystemWrapper();
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ParticleSystemWrapper(const ParticleSystemWrapper & other) //What a bad design
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{
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particleSystem = NULL;
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particleModel = NULL;
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emitter = NULL;
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zone = NULL;
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group = NULL;
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renderer = NULL;
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Init(other);
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};
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ParticleSystemWrapper & operator=(const ParticleSystemWrapper & other)
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{
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if ( &other != this ) Init(other);
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return *this;
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}
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SPK::System * particleSystem;
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SPK::Model * particleModel;
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SPK::SphericEmitter * emitter;
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SPK::Sphere * zone;
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SPK::Group * group;
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SPK::GL::GLRenderer * renderer;
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std::shared_ptr<SFMLTextureWrapper> textureParticle;
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private:
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void Init(const ParticleSystemWrapper & other);
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static bool SPKinitialized;
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};
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#endif // PARTICLESYSTEMWRAPPER_H
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