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23 lines
589 B
C++
23 lines
589 B
C++
#include "ScenePlatformObjectsManager.h"
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#include "PlatformBehavior.h"
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std::map<RuntimeScene*, ScenePlatformObjectsManager> ScenePlatformObjectsManager::managers;
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ScenePlatformObjectsManager::~ScenePlatformObjectsManager()
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{
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for (std::set<PlatformBehavior*>::iterator it = allPlatforms.begin();
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it != allPlatforms.end();)
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{
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(*it++)->Activate(false);
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}
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}
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void ScenePlatformObjectsManager::AddPlatform(PlatformBehavior * platform)
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{
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allPlatforms.insert(platform);
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}
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void ScenePlatformObjectsManager::RemovePlatform(PlatformBehavior * platform)
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{
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allPlatforms.erase(platform);
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}
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