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52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
/**
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GDevelop - Platform Behavior Extension
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Copyright (c) 2013-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#ifndef SCENEPLATFORMOBJECTSMANAGER_H
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#define SCENEPLATFORMOBJECTSMANAGER_H
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#include <map>
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#include <set>
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#include "GDCpp/Runtime/RuntimeScene.h"
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class PlatformBehavior;
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/**
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* \brief Contains lists of all platform related objects of a scene.
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*/
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class ScenePlatformObjectsManager
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{
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public:
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/**
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* \brief Map containing, for each RuntimeScene, its associated ScenePlatformObjectsManager.
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*/
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static std::map<RuntimeScene*, ScenePlatformObjectsManager> managers;
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ScenePlatformObjectsManager() {};
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virtual ~ScenePlatformObjectsManager();
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/**
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* \brief Notify the manager that there is a new platform on the scene.
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* \param platform The new platform
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*/
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void AddPlatform(PlatformBehavior * platform);
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/**
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* \brief Notify the manager that a platform was removed from the scene.
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* \param platform The removed platform
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*/
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void RemovePlatform(PlatformBehavior * platform);
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/**
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* \brief Get a read only access to the list of all platforms
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*/
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const std::set<PlatformBehavior*> & GetAllPlatforms() { return allPlatforms; }
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private:
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std::set<PlatformBehavior*> allPlatforms; ///< The list of all platforms of the scene.
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};
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#endif
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