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124 lines
2.7 KiB
C++
124 lines
2.7 KiB
C++
/**
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GDevelop - Tile Map Extension
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Copyright (c) 2014-2016 Victor Levasseur (victorlevasseur52@gmail.com)
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This project is released under the MIT License.
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*/
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#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
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#ifndef TILEMAPPANEL_H
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#define TILEMAPPANEL_H
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#include "wx/wx.h"
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#include <wx/cmdproc.h>
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#include <iostream>
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#include <map>
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#include <vector>
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#include "TileSetPanel.h"
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#include "TileMap.h"
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#include "TileSet.h"
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class TileMapPanel : public wxScrolledWindow
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{
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public:
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enum InsertionMode
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{
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PencilMode,
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RectangleMode,
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FillMode
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};
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TileMapPanel(wxWindow* parent, wxWindowID id, const wxPoint &pos=wxDefaultPosition, const wxSize &size=wxDefaultSize, long style=wxHSCROLL|wxVSCROLL);
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~TileMapPanel();
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/**
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* Set the tilemap edited by the TileMapPanel;
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*/
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void SetTileMap(TileMap *tilemap);
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/**
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* Set the tileset to be used by the map
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*/
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void SetTileSet(TileSet *tileset);
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void HideUpperLayers(bool enable);
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bool AreUpperLayersHidden() const;
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/**
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* Get the current layer
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*/
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int GetCurrentLayer() const {return m_mapCurrentLayer;};
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/**
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* Set the current layer for the map edition
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*/
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void SetCurrentLayer(int currentLayer);
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/**
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* Fill a layer with the given tile
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*/
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void FillLayer(int layer, int tile);
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/**
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* Refresh and recreate tile cache.
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*/
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void Update();
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/**
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* Change the insertion mode
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*/
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void SetInsertionMode(InsertionMode newInsertionMode);
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/**
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* Undo the last command
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*/
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void Undo() {m_commandProcessor.Undo(); Update();};
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/**
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* Redo the last undone command
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*/
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void Redo() {m_commandProcessor.Redo(); Update();};
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/**
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* Clear the undo/redo historic
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*/
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void ClearCommands() {m_commandProcessor.ClearCommands();};
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//React to the selection change in TileSetPanel
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void OnTileSetSelectionChanged(TileSelectionEvent &event);
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protected:
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void OnPaint(wxPaintEvent &event);
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void OnMouseEvent(wxMouseEvent &event);
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private:
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wxPoint GetPositionOfTile(int column, int row);
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void GetTileAt(wxPoint position, unsigned int &tileCol, unsigned int &tileRow);
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//Tile to be inserted
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int m_tileToBeInserted;
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bool m_hideUpperLayers;
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TileSet *m_tileset;
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TileMap *m_tilemap;
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int m_mapCurrentLayer;
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InsertionMode m_insertionMode;
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//Some parameters for the Rectangle Mode
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bool m_isDrawingRectangle;
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unsigned int m_beginCol;
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unsigned int m_beginRow;
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unsigned int m_endCol;
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unsigned int m_endRow;
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//Command processor, to be able to undo/redo actions
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wxCommandProcessor m_commandProcessor;
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};
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#endif
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#endif
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