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137 lines
4.4 KiB
C++
137 lines
4.4 KiB
C++
/**
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GDevelop - Tile Map Extension
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Copyright (c) 2014-2016 Victor Levasseur (victorlevasseur52@gmail.com)
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This project is released under the MIT License.
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*/
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#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
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#include "TileSetConfigurationEditor.h"
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#include "GDCore/CommonTools.h"
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#include "GDCore/IDE/Dialogs/MainFrameWrapper.h"
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#include "GDCore/IDE/Dialogs/ResourcesEditor.h"
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#include "GDCore/Tools/Log.h"
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#include "GDCore/Tools/Localization.h"
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#include "GDCore/Tools/HelpFileAccess.h"
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#include "GDCpp/Runtime/Project/Project.h"
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TileSetConfigurationEditor::TileSetConfigurationEditor(wxWindow* parent, TileSet &tileSet_, gd::Project & game_, gd::MainFrameWrapper & mainFrameWrapper) :
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TileSetConfigurationEditorBase(parent),
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tileSet(tileSet_),
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game(game_),
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previewTileSet(tileSet),
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resourcesEditorPnl(new ResourcesEditor(this, game, mainFrameWrapper))
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{
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resourcesEditorPnl->Refresh();
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m_auimgr->AddPane( resourcesEditorPnl, wxAuiPaneInfo().Name( "ResourcesEditor" )
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.Left()
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.CloseButton(false)
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.Caption(_( "Images bank's editor" ))
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.MaximizeButton( true )
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.MinimizeButton( false )
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.CaptionVisible(true)
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.MinSize(50, 50)
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.BestSize(230,100)
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.Show(true)
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);
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m_auimgr->Update();
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m_textureNameTextCtrl->SetValue(tileSet.textureName);
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m_tileWidthSpin->SetValue(tileSet.tileSize.x);
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m_tileHeightSpin->SetValue(tileSet.tileSize.y);
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m_spacingWidthSpin->SetValue(tileSet.tileSpacing.x);
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m_spacingHeightSpin->SetValue(tileSet.tileSpacing.y);
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//Set the preview tileset to the preview panel
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m_tileSetPreviewPanel->SetTileSet(&previewTileSet);
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UpdatePreviewTileSetPanel();
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//Realize the resource editor toolbar again
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resourcesEditorPnl->toolbar->Realize();
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}
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TileSetConfigurationEditor::~TileSetConfigurationEditor()
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{
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}
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void TileSetConfigurationEditor::UpdatePreviewTileSetPanel(bool newTexture)
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{
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previewTileSet.textureName = m_textureNameTextCtrl->GetValue();
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std::cout << "Reloading texture..." << std::endl;
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previewTileSet.LoadResources(game);
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std::cout << "OK." << std::endl;
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if(newTexture)
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{
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//If the texture has changed, put default values for tile size/spacing
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m_tileWidthSpin->SetValue(std::max(1.f, static_cast<float>(previewTileSet.GetSize().x)/10.f));
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m_tileHeightSpin->SetValue(std::max(1.f, static_cast<float>(previewTileSet.GetSize().y)/10.f));
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}
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previewTileSet.tileSize.x = m_tileWidthSpin->GetValue();
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previewTileSet.tileSize.y = m_tileHeightSpin->GetValue();
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previewTileSet.tileSpacing.x = m_spacingWidthSpin->GetValue();
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previewTileSet.tileSpacing.y = m_spacingHeightSpin->GetValue();
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if(previewTileSet.GetSize().x >= 1 && previewTileSet.GetSize().y >= 1)
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{
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m_tileWidthSpin->SetRange(1, previewTileSet.GetSize().x);
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m_tileHeightSpin->SetRange(1, previewTileSet.GetSize().y);
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}
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else
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{
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m_tileWidthSpin->SetRange(1, 1);
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m_tileHeightSpin->SetRange(1, 1);
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}
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m_tileSetPreviewPanel->Refresh();
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}
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void TileSetConfigurationEditor::OnSetTextureButtonClicked(wxCommandEvent& event)
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{
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if ( !m_auimgr->GetPane(resourcesEditorPnl).IsShown() )
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{
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gd::LogMessage(_("Please display the image bank's editor and select an image before clicking on this button."));
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return;
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}
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m_textureNameTextCtrl->SetValue(resourcesEditorPnl->resourcesTree->GetItemText(resourcesEditorPnl->m_itemSelected));
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OnTileSetTextureUpdated(event); //Update the tileset preview
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}
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void TileSetConfigurationEditor::OnCancelButtonClicked(wxCommandEvent& event)
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{
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EndModal(0);
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}
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void TileSetConfigurationEditor::OnOkButtonClicked(wxCommandEvent& event)
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{
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tileSet.textureName = m_textureNameTextCtrl->GetValue();
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tileSet.tileSize.x = m_tileWidthSpin->GetValue();
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tileSet.tileSize.y = m_tileHeightSpin->GetValue();
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tileSet.tileSpacing.x = m_spacingWidthSpin->GetValue();
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tileSet.tileSpacing.y = m_spacingHeightSpin->GetValue();
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EndModal(1);
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}
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void TileSetConfigurationEditor::OnTileSetTextureUpdated(wxCommandEvent& event)
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{
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UpdatePreviewTileSetPanel(true);
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}
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void TileSetConfigurationEditor::OnTileSetParameterUpdated(wxSpinEvent& event)
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{
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UpdatePreviewTileSetPanel();
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}
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void TileSetConfigurationEditor::OnHelpButtonClicked(wxHyperlinkEvent& event)
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{
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gd::HelpFileAccess::Get()->OpenPage("game_develop/documentation/manual/built_tilemap/tilesetconfig");
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}
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#endif
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