Files
GDevelop/Extensions/TileMapObject/IDE/Dialogs/TileSetConfigurationEditor.h
T
2016-01-14 19:46:56 +01:00

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C++

/**
GDevelop - Tile Map Extension
Copyright (c) 2014-2016 Victor Levasseur (victorlevasseur52@gmail.com)
This project is released under the MIT License.
*/
#ifndef TILESETCONFIGURATIONEDITOR_H
#define TILESETCONFIGURATIONEDITOR_H
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
#include "TileMapDialogs.h"
#include "TileSet.h"
class ResourcesEditor;
namespace gd {class MainFrameWrapper;}
class TileSetConfigurationEditor : public TileSetConfigurationEditorBase
{
public:
TileSetConfigurationEditor(wxWindow* parent, TileSet &tileSet_, gd::Project & game_, gd::MainFrameWrapper & mainFrameWrapper);
virtual ~TileSetConfigurationEditor();
private:
TileSet &tileSet; ///< Ref to the current TileMapObject tileset
gd::Project &game;
TileSet previewTileSet;
ResourcesEditor *resourcesEditorPnl;
void UpdatePreviewTileSetPanel(bool newTexture = false);
protected:
virtual void OnHelpButtonClicked(wxHyperlinkEvent& event);
virtual void OnTileSetParameterUpdated(wxSpinEvent& event);
virtual void OnTileSetTextureUpdated(wxCommandEvent& event);
virtual void OnCancelButtonClicked(wxCommandEvent& event);
virtual void OnOkButtonClicked(wxCommandEvent& event);
virtual void OnSetTextureButtonClicked(wxCommandEvent& event);
};
#endif
#endif // TILESETCONFIGURATIONEDITOR_H