Files
GDevelop/Extensions/TiledSpriteObject/TiledSpriteObject.cpp
T
Victor Levasseur 12071e8645 TiledSpriteObject is displayed correctly on Android devices
(manual repetition using vertices instead of texture repetition)
2016-02-10 15:48:39 +01:00

257 lines
9.5 KiB
C++

/**
GDevelop - Tiled Sprite Extension
Copyright (c) 2012-2016 Victor Levasseur (victorlevasseur01@orange.fr)
Copyright (c) 2014-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
#include <wx/bitmap.h> //Must be placed first, otherwise we get errors relative to "cannot convert 'const TCHAR*'..." in wx/msw/winundef.h
#include <wx/panel.h>
#endif
#include "TiledSpriteObject.h"
#include <SFML/Graphics.hpp>
#include "GDCore/Tools/Localization.h"
#include "GDCpp/Runtime/Project/Object.h"
#include "GDCpp/Runtime/Project/Project.h"
#include "GDCpp/Runtime/RuntimeScene.h"
#include "GDCpp/Runtime/RuntimeGame.h"
#include "GDCpp/Runtime/ImageManager.h"
#include "GDCpp/Runtime/FontManager.h"
#include "GDCpp/Runtime/Project/InitialInstance.h"
#include "GDCpp/Runtime/Polygon2d.h"
#include "GDCpp/Runtime/Serialization/SerializerElement.h"
#include "GDCpp/Runtime/CommonTools.h"
#if defined(GD_IDE_ONLY)
#include "GDCore/IDE/Dialogs/MainFrameWrapper.h"
#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
#include "TiledSpriteObjectEditor.h"
#endif
using namespace std;
TiledSpriteObject::TiledSpriteObject(gd::String name_) :
Object(name_),
textureName(""),
width(32),
height(32)
{
}
void TiledSpriteObject::DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element)
{
textureName = element.GetStringAttribute("texture");
width = element.GetDoubleAttribute("width", 128);
height = element.GetDoubleAttribute("height", 128);
}
#if defined(GD_IDE_ONLY)
void TiledSpriteObject::DoSerializeTo(gd::SerializerElement & element) const
{
element.SetAttribute("texture", textureName);
element.SetAttribute("width", width);
element.SetAttribute("height", height);
}
void TiledSpriteObject::LoadResources(gd::Project & project, gd::Layout & layout)
{
texture = project.GetImageManager()->GetSFMLTexture(textureName);
}
#endif
namespace
{
sf::Vector2f RotatePoint(sf::Vector2f point, float angle)
{
float t,
cosa = cos(-angle),
sina = sin(-angle); //We want a clockwise rotation
t = point.x;
point.x = t*cosa + point.y*sina;
point.y = -t*sina + point.y*cosa;
return point;
}
}
RuntimeTiledSpriteObject::RuntimeTiledSpriteObject(RuntimeScene & scene, const TiledSpriteObject & tiledSpriteObject) :
RuntimeObject(scene, tiledSpriteObject),
width(32),
height(32),
xOffset(0),
yOffset(),
angle(0)
{
SetWidth(tiledSpriteObject.GetWidth());
SetHeight(tiledSpriteObject.GetHeight());
textureName = tiledSpriteObject.textureName;
ChangeAndReloadImage(textureName, scene);
}
void RuntimeTiledSpriteObject::ChangeAndReloadImage(const gd::String &txtName, const RuntimeScene &scene)
{
textureName = txtName;
texture = scene.GetImageManager()->GetSFMLTexture(textureName);
}
/**
* Render object at runtime
*/
bool RuntimeTiledSpriteObject::Draw( sf::RenderTarget& window )
{
//Don't draw anything if hidden
if ( hidden ) return true;
if(!texture) return true;
#if defined(ANDROID)
const unsigned int textureWidth = texture->texture.getSize().x;
const unsigned int textureHeight = texture->texture.getSize().y;
std::vector<sf::Vertex> vertices;
vertices.resize(
(static_cast<std::size_t>(GetWidth() / textureWidth) + 1u) *
(static_cast<std::size_t>(GetHeight() / textureHeight) + 1u) *
6
);
for(unsigned int i = 0; i < (static_cast<std::size_t>(GetWidth() / textureWidth) + 1u); i++)
{
for(unsigned int j = 0; j < (static_cast<std::size_t>(GetHeight() / textureHeight) + 1u); j++)
{
//Create the four vertices
sf::Vector2f textureEndPosition(
(i < static_cast<std::size_t>(GetWidth() / textureWidth)) ? textureWidth : (GetWidth() - i * textureWidth),
(j < static_cast<std::size_t>(GetHeight() / textureHeight)) ? textureHeight : (GetHeight() - j * textureHeight)
);
sf::Vertex topLeftCorner(
sf::Vector2f(i * textureWidth, j * textureHeight),
sf::Vector2f(0.f, 0.f)
);
sf::Vertex topRightCorner(
sf::Vector2f(i * textureWidth + textureEndPosition.x, j * textureHeight),
sf::Vector2f(textureEndPosition.x, 0.f)
);
sf::Vertex bottomRightCorner(
sf::Vector2f(i * textureWidth + textureEndPosition.x, j * textureHeight + textureEndPosition.y),
sf::Vector2f(textureEndPosition.x, textureEndPosition.y)
);
sf::Vertex bottomLeftCorner(
sf::Vector2f(i * textureWidth, j * textureHeight + textureEndPosition.y),
sf::Vector2f(0.f, textureEndPosition.y)
);
//Insert them to create two triangles
const unsigned int firstVerticePos = (j * (static_cast<std::size_t>(GetWidth() / textureWidth) + 1u) + i) * 6;
vertices[firstVerticePos] = topLeftCorner;
vertices[firstVerticePos+1u] = topRightCorner;
vertices[firstVerticePos+2u] = bottomRightCorner;
vertices[firstVerticePos+3u] = topLeftCorner;
vertices[firstVerticePos+4u] = bottomRightCorner;
vertices[firstVerticePos+5u] = bottomLeftCorner;
}
}
sf::Transform transform;
transform.translate(-GetWidth()/2.f, -GetHeight()/2.f);
transform.rotate(angle);
transform.translate(GetX()+GetWidth()/2.f, GetY()+GetHeight()/2.f);
window.draw(vertices.data(), vertices.size(), sf::Triangles, sf::RenderStates(sf::BlendAlpha, transform, &texture->texture, nullptr));
#else
sf::Vector2f centerPosition = sf::Vector2f(GetX()+GetCenterX(),GetY()+GetCenterY());
float angleInRad = angle*3.14159/180.0;
texture->texture.setRepeated(true);
sf::Vertex vertices[] = {
sf::Vertex( centerPosition+RotatePoint(sf::Vector2f(-width/2,-height/2), angleInRad), sf::Vector2f(0+xOffset,0+yOffset)),
sf::Vertex( centerPosition+RotatePoint(sf::Vector2f(+width/2,-height/2), angleInRad), sf::Vector2f(width+xOffset,0+yOffset)),
sf::Vertex( centerPosition+RotatePoint(sf::Vector2f(-width/2,+height/2), angleInRad), sf::Vector2f(0+xOffset, height+yOffset)),
sf::Vertex( centerPosition+RotatePoint(sf::Vector2f(+width/2,+height/2), angleInRad), sf::Vector2f(width+xOffset, height+yOffset))
};
window.draw(vertices, 4, sf::TrianglesStrip, &texture->texture);
texture->texture.setRepeated(false);
#endif
return true;
}
#if defined(GD_IDE_ONLY)
sf::Vector2f TiledSpriteObject::GetInitialInstanceDefaultSize(gd::InitialInstance & instance, gd::Project & project, gd::Layout & layout) const
{
return sf::Vector2f(width,height);
}
/**
* Render object at edittime
*/
void TiledSpriteObject::DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout)
{
if(!texture) return;
float width = instance.HasCustomSize() ? instance.GetCustomWidth() : GetInitialInstanceDefaultSize(instance, project, layout).x;
float height = instance.HasCustomSize() ? instance.GetCustomHeight() : GetInitialInstanceDefaultSize(instance, project, layout).y;
float xOffset = 0;
float yOffset = 0;
sf::Vector2f centerPosition = sf::Vector2f(instance.GetX()+width/2, instance.GetY()+height/2);
float angleInRad = instance.GetAngle()*3.14159/180.0;
texture->texture.setRepeated(true);
sf::Vertex vertices[] = {
sf::Vertex( centerPosition+RotatePoint(sf::Vector2f(-width/2,-height/2), angleInRad), sf::Vector2f(0+xOffset,0+yOffset)),
sf::Vertex( centerPosition+RotatePoint(sf::Vector2f(+width/2,-height/2), angleInRad), sf::Vector2f(width+xOffset,0+yOffset)),
sf::Vertex( centerPosition+RotatePoint(sf::Vector2f(-width/2,+height/2), angleInRad), sf::Vector2f(0+xOffset, height+yOffset)),
sf::Vertex( centerPosition+RotatePoint(sf::Vector2f(+width/2,+height/2), angleInRad), sf::Vector2f(width+xOffset, height+yOffset))
};
renderTarget.draw(vertices, 4, sf::TrianglesStrip, &texture->texture);
texture->texture.setRepeated(false);
}
void TiledSpriteObject::ExposeResources(gd::ArbitraryResourceWorker & worker)
{
worker.ExposeImage(textureName);
}
bool TiledSpriteObject::GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail) const
{
#if !defined(GD_NO_WX_GUI)
thumbnail = wxBitmap("CppPlatform/Extensions/TiledSpriteIcon24.png", wxBITMAP_TYPE_ANY);
#endif
return true;
}
void TiledSpriteObject::EditObject( wxWindow* parent, gd::Project & game, gd::MainFrameWrapper & mainFrameWrapper )
{
#if !defined(GD_NO_WX_GUI)
TiledSpriteObjectEditor dialog(parent, game, *this, mainFrameWrapper);
dialog.ShowModal();
#endif
}
void RuntimeTiledSpriteObject::GetPropertyForDebugger(std::size_t propertyNb, gd::String & name, gd::String & value) const
{
if ( propertyNb == 0 ) {name = _("Width"); value = gd::String::From(width);}
else if ( propertyNb == 1 ) {name = _("Height"); value = gd::String::From(height);}
else if ( propertyNb == 2 ) {name = _("Angle"); value = gd::String::From(angle);}
}
bool RuntimeTiledSpriteObject::ChangeProperty(std::size_t propertyNb, gd::String newValue)
{
if ( propertyNb == 0 ) {width = newValue.To<float>();}
else if ( propertyNb == 1 ) {height = newValue.To<float>();}
else if ( propertyNb == 2 ) {angle = newValue.To<float>();}
return true;
}
std::size_t RuntimeTiledSpriteObject::GetNumberOfProperties() const
{
return 3;
}
#endif