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12071e8645
(manual repetition using vertices instead of texture repetition)
257 lines
9.5 KiB
C++
257 lines
9.5 KiB
C++
/**
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GDevelop - Tiled Sprite Extension
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Copyright (c) 2012-2016 Victor Levasseur (victorlevasseur01@orange.fr)
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Copyright (c) 2014-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
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#include <wx/bitmap.h> //Must be placed first, otherwise we get errors relative to "cannot convert 'const TCHAR*'..." in wx/msw/winundef.h
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#include <wx/panel.h>
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#endif
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#include "TiledSpriteObject.h"
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#include <SFML/Graphics.hpp>
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#include "GDCore/Tools/Localization.h"
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#include "GDCpp/Runtime/Project/Object.h"
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#include "GDCpp/Runtime/Project/Project.h"
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#include "GDCpp/Runtime/RuntimeScene.h"
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#include "GDCpp/Runtime/RuntimeGame.h"
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#include "GDCpp/Runtime/ImageManager.h"
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#include "GDCpp/Runtime/FontManager.h"
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#include "GDCpp/Runtime/Project/InitialInstance.h"
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#include "GDCpp/Runtime/Polygon2d.h"
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#include "GDCpp/Runtime/Serialization/SerializerElement.h"
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#include "GDCpp/Runtime/CommonTools.h"
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#if defined(GD_IDE_ONLY)
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#include "GDCore/IDE/Dialogs/MainFrameWrapper.h"
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#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
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#include "TiledSpriteObjectEditor.h"
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#endif
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using namespace std;
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TiledSpriteObject::TiledSpriteObject(gd::String name_) :
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Object(name_),
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textureName(""),
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width(32),
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height(32)
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{
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}
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void TiledSpriteObject::DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element)
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{
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textureName = element.GetStringAttribute("texture");
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width = element.GetDoubleAttribute("width", 128);
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height = element.GetDoubleAttribute("height", 128);
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}
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#if defined(GD_IDE_ONLY)
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void TiledSpriteObject::DoSerializeTo(gd::SerializerElement & element) const
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{
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element.SetAttribute("texture", textureName);
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element.SetAttribute("width", width);
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element.SetAttribute("height", height);
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}
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void TiledSpriteObject::LoadResources(gd::Project & project, gd::Layout & layout)
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{
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texture = project.GetImageManager()->GetSFMLTexture(textureName);
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}
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#endif
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namespace
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{
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sf::Vector2f RotatePoint(sf::Vector2f point, float angle)
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{
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float t,
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cosa = cos(-angle),
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sina = sin(-angle); //We want a clockwise rotation
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t = point.x;
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point.x = t*cosa + point.y*sina;
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point.y = -t*sina + point.y*cosa;
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return point;
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}
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}
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RuntimeTiledSpriteObject::RuntimeTiledSpriteObject(RuntimeScene & scene, const TiledSpriteObject & tiledSpriteObject) :
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RuntimeObject(scene, tiledSpriteObject),
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width(32),
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height(32),
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xOffset(0),
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yOffset(),
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angle(0)
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{
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SetWidth(tiledSpriteObject.GetWidth());
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SetHeight(tiledSpriteObject.GetHeight());
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textureName = tiledSpriteObject.textureName;
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ChangeAndReloadImage(textureName, scene);
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}
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void RuntimeTiledSpriteObject::ChangeAndReloadImage(const gd::String &txtName, const RuntimeScene &scene)
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{
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textureName = txtName;
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texture = scene.GetImageManager()->GetSFMLTexture(textureName);
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}
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/**
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* Render object at runtime
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*/
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bool RuntimeTiledSpriteObject::Draw( sf::RenderTarget& window )
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{
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//Don't draw anything if hidden
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if ( hidden ) return true;
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if(!texture) return true;
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#if defined(ANDROID)
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const unsigned int textureWidth = texture->texture.getSize().x;
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const unsigned int textureHeight = texture->texture.getSize().y;
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std::vector<sf::Vertex> vertices;
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vertices.resize(
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(static_cast<std::size_t>(GetWidth() / textureWidth) + 1u) *
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(static_cast<std::size_t>(GetHeight() / textureHeight) + 1u) *
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6
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);
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for(unsigned int i = 0; i < (static_cast<std::size_t>(GetWidth() / textureWidth) + 1u); i++)
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{
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for(unsigned int j = 0; j < (static_cast<std::size_t>(GetHeight() / textureHeight) + 1u); j++)
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{
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//Create the four vertices
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sf::Vector2f textureEndPosition(
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(i < static_cast<std::size_t>(GetWidth() / textureWidth)) ? textureWidth : (GetWidth() - i * textureWidth),
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(j < static_cast<std::size_t>(GetHeight() / textureHeight)) ? textureHeight : (GetHeight() - j * textureHeight)
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);
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sf::Vertex topLeftCorner(
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sf::Vector2f(i * textureWidth, j * textureHeight),
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sf::Vector2f(0.f, 0.f)
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);
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sf::Vertex topRightCorner(
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sf::Vector2f(i * textureWidth + textureEndPosition.x, j * textureHeight),
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sf::Vector2f(textureEndPosition.x, 0.f)
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);
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sf::Vertex bottomRightCorner(
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sf::Vector2f(i * textureWidth + textureEndPosition.x, j * textureHeight + textureEndPosition.y),
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sf::Vector2f(textureEndPosition.x, textureEndPosition.y)
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);
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sf::Vertex bottomLeftCorner(
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sf::Vector2f(i * textureWidth, j * textureHeight + textureEndPosition.y),
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sf::Vector2f(0.f, textureEndPosition.y)
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);
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//Insert them to create two triangles
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const unsigned int firstVerticePos = (j * (static_cast<std::size_t>(GetWidth() / textureWidth) + 1u) + i) * 6;
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vertices[firstVerticePos] = topLeftCorner;
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vertices[firstVerticePos+1u] = topRightCorner;
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vertices[firstVerticePos+2u] = bottomRightCorner;
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vertices[firstVerticePos+3u] = topLeftCorner;
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vertices[firstVerticePos+4u] = bottomRightCorner;
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vertices[firstVerticePos+5u] = bottomLeftCorner;
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}
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}
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sf::Transform transform;
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transform.translate(-GetWidth()/2.f, -GetHeight()/2.f);
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transform.rotate(angle);
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transform.translate(GetX()+GetWidth()/2.f, GetY()+GetHeight()/2.f);
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window.draw(vertices.data(), vertices.size(), sf::Triangles, sf::RenderStates(sf::BlendAlpha, transform, &texture->texture, nullptr));
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#else
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sf::Vector2f centerPosition = sf::Vector2f(GetX()+GetCenterX(),GetY()+GetCenterY());
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float angleInRad = angle*3.14159/180.0;
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texture->texture.setRepeated(true);
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sf::Vertex vertices[] = {
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sf::Vertex( centerPosition+RotatePoint(sf::Vector2f(-width/2,-height/2), angleInRad), sf::Vector2f(0+xOffset,0+yOffset)),
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sf::Vertex( centerPosition+RotatePoint(sf::Vector2f(+width/2,-height/2), angleInRad), sf::Vector2f(width+xOffset,0+yOffset)),
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sf::Vertex( centerPosition+RotatePoint(sf::Vector2f(-width/2,+height/2), angleInRad), sf::Vector2f(0+xOffset, height+yOffset)),
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sf::Vertex( centerPosition+RotatePoint(sf::Vector2f(+width/2,+height/2), angleInRad), sf::Vector2f(width+xOffset, height+yOffset))
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};
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window.draw(vertices, 4, sf::TrianglesStrip, &texture->texture);
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texture->texture.setRepeated(false);
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#endif
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return true;
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}
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#if defined(GD_IDE_ONLY)
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sf::Vector2f TiledSpriteObject::GetInitialInstanceDefaultSize(gd::InitialInstance & instance, gd::Project & project, gd::Layout & layout) const
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{
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return sf::Vector2f(width,height);
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}
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/**
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* Render object at edittime
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*/
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void TiledSpriteObject::DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout)
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{
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if(!texture) return;
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float width = instance.HasCustomSize() ? instance.GetCustomWidth() : GetInitialInstanceDefaultSize(instance, project, layout).x;
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float height = instance.HasCustomSize() ? instance.GetCustomHeight() : GetInitialInstanceDefaultSize(instance, project, layout).y;
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float xOffset = 0;
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float yOffset = 0;
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sf::Vector2f centerPosition = sf::Vector2f(instance.GetX()+width/2, instance.GetY()+height/2);
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float angleInRad = instance.GetAngle()*3.14159/180.0;
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texture->texture.setRepeated(true);
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sf::Vertex vertices[] = {
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sf::Vertex( centerPosition+RotatePoint(sf::Vector2f(-width/2,-height/2), angleInRad), sf::Vector2f(0+xOffset,0+yOffset)),
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sf::Vertex( centerPosition+RotatePoint(sf::Vector2f(+width/2,-height/2), angleInRad), sf::Vector2f(width+xOffset,0+yOffset)),
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sf::Vertex( centerPosition+RotatePoint(sf::Vector2f(-width/2,+height/2), angleInRad), sf::Vector2f(0+xOffset, height+yOffset)),
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sf::Vertex( centerPosition+RotatePoint(sf::Vector2f(+width/2,+height/2), angleInRad), sf::Vector2f(width+xOffset, height+yOffset))
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};
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renderTarget.draw(vertices, 4, sf::TrianglesStrip, &texture->texture);
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texture->texture.setRepeated(false);
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}
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void TiledSpriteObject::ExposeResources(gd::ArbitraryResourceWorker & worker)
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{
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worker.ExposeImage(textureName);
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}
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bool TiledSpriteObject::GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail) const
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{
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#if !defined(GD_NO_WX_GUI)
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thumbnail = wxBitmap("CppPlatform/Extensions/TiledSpriteIcon24.png", wxBITMAP_TYPE_ANY);
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#endif
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return true;
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}
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void TiledSpriteObject::EditObject( wxWindow* parent, gd::Project & game, gd::MainFrameWrapper & mainFrameWrapper )
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{
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#if !defined(GD_NO_WX_GUI)
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TiledSpriteObjectEditor dialog(parent, game, *this, mainFrameWrapper);
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dialog.ShowModal();
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#endif
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}
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void RuntimeTiledSpriteObject::GetPropertyForDebugger(std::size_t propertyNb, gd::String & name, gd::String & value) const
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{
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if ( propertyNb == 0 ) {name = _("Width"); value = gd::String::From(width);}
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else if ( propertyNb == 1 ) {name = _("Height"); value = gd::String::From(height);}
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else if ( propertyNb == 2 ) {name = _("Angle"); value = gd::String::From(angle);}
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}
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bool RuntimeTiledSpriteObject::ChangeProperty(std::size_t propertyNb, gd::String newValue)
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{
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if ( propertyNb == 0 ) {width = newValue.To<float>();}
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else if ( propertyNb == 1 ) {height = newValue.To<float>();}
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else if ( propertyNb == 2 ) {angle = newValue.To<float>();}
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return true;
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}
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std::size_t RuntimeTiledSpriteObject::GetNumberOfProperties() const
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{
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return 3;
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}
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#endif
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