Files
GDevelop/GDJS/Runtime/force.js
T
2016-01-14 19:46:56 +01:00

143 lines
2.9 KiB
JavaScript

/*
* GDevelop JS Platform
* Copyright 2013-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
/**
* A Force is used to move objects.
*
* @namespace gdjs
* @class Force
* @constructor
* @param x The initial x component
* @param y The initial y component
* @param clearing The clearing
*/
gdjs.Force = function(x,y, clearing)
{
this._x = x || 0;
this._y = y || 0;
this._angle = Math.atan2(y,x)*180/3.14159;
this._length = Math.sqrt(x*x+y*y);
this._dirty = false;
this._clearing = clearing;
}
/**
* Returns the X component of the force.
* @method getX
*/
gdjs.Force.prototype.getX = function() {
return this._x;
}
/**
* Returns the Y component of the force.
* @method getY
*/
gdjs.Force.prototype.getY = function() {
return this._y;
}
/**
* Set the x component of the force.
* @method setX
* @param x {Number} The new X component
*/
gdjs.Force.prototype.setX = function(x) {
this._x = x;
this._dirty = true;
}
/**
* Set the y component of the force.
* @method setY
* @param y {Number} The new Y component
*/
gdjs.Force.prototype.setY = function(y) {
this._y = y;
this._dirty = true;
}
/**
* Set the angle of the force.
* @method setAngle
* @param angle {Number} The new angle
*/
gdjs.Force.prototype.setAngle = function(angle) {
if ( this._dirty ) {
this._length = Math.sqrt(this._x*this._x+this._y*this._y);
this._dirty = false;
}
this._angle = angle;
this._x = Math.cos(angle/180*3.14159)*this._length;
this._y = Math.sin(angle/180*3.14159)*this._length;
}
/**
* Set the length of the force.
* @method setLength
* @param len {Number} The length
*/
gdjs.Force.prototype.setLength = function(len) {
if ( this._dirty ) {
this._angle = Math.atan2(this._y, this._x)*180/3.14159;
this._dirty = false;
}
this._length = len;
this._x = Math.cos(this._angle/180*3.14159)*this._length;
this._y = Math.sin(this._angle/180*3.14159)*this._length;
}
/**
* Get the angle of the force
* @method getAngle
*/
gdjs.Force.prototype.getAngle = function() {
if ( this._dirty ) {
this._angle = Math.atan2(this._y, this._x)*180/3.14159;
this._length = Math.sqrt(this._x*this._x+this._y*this._y);
this._dirty = false;
}
return this._angle;
}
/**
* Get the length of the force
* @method getLength
*/
gdjs.Force.prototype.getLength = function() {
if ( this._dirty ) {
this._angle = Math.atan2(this._y, this._x)*180/3.14159;
this._length = Math.sqrt(this._x*this._x+this._y*this._y);
this._dirty = false;
}
return this._length;
};
/**
* Return true if the force is temporary, false if it is permanent.
* @method getClearing
*/
gdjs.Force.prototype.getClearing = function() {
return this._clearing;
};
/**
* Set if the force clearing.
* @method setClearing
*/
gdjs.Force.prototype.setClearing = function(clearing) {
this._clearing = clearing;
};