Files
GDevelop/GDJS/Runtime/timer.js
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JavaScript

/*
* GDevelop JS Platform
* Copyright 2013-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
/**
* Represents a timer which must be updated manually.
*
* @class Timer
* @namespace gdjs
* @constructor
*/
gdjs.Timer = function(name)
{
this._name = name;
this._time = 0;
this._paused = false;
}
/**
* Get the name of the timer
* @method getName
* @return {String} The name of the timer
*/
gdjs.Timer.prototype.getName = function() {
return this._name;
}
/**
* Get the time elapsed
* @method getTime
* @return {String} The time of the timer
*/
gdjs.Timer.prototype.getTime = function() {
return this._time;
}
/**
* Notify the timer that some time elapsed.
* @method updateTime
*/
gdjs.Timer.prototype.updateTime = function(time) {
if ( !this._paused ) this._time += time;
}
/**
* Change the time.
* @method setTime
*/
gdjs.Timer.prototype.setTime = function(time) {
this._time = time;
}
/**
* Set time to zero.
* @method reset
*/
gdjs.Timer.prototype.reset = function(time) {
this.setTime(0);
}
/**
* Set if the timer is paused.
* @method setPaused
*/
gdjs.Timer.prototype.setPaused = function(enable) {
this._paused = enable;
}
/**
* Check if the timer is paused.
* @method isPaused
*/
gdjs.Timer.prototype.isPaused = function() {
return this._paused;
}