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3846a1553b
Co-authored-by: Davy Hélard <davy.helard@gmail.com> Don't show in changelog
291 lines
11 KiB
C++
291 lines
11 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#include "GDCore/Project/Object.h"
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#include "GDCore/Extensions/Metadata/BehaviorMetadata.h"
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#include "GDCore/Extensions/Metadata/MetadataProvider.h"
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#include "GDCore/Extensions/Platform.h"
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#include "GDCore/Project/Behavior.h"
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#include "GDCore/Project/CustomBehavior.h"
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#include "GDCore/Project/Layout.h"
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#include "GDCore/Project/Project.h"
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#include "GDCore/Project/PropertyDescriptor.h"
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#include "GDCore/Project/QuickCustomization.h"
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#include "GDCore/Serialization/SerializerElement.h"
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#include "GDCore/Tools/Log.h"
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#include "GDCore/Tools/UUID/UUID.h"
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namespace gd {
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Object::~Object() {}
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Object::Object(const gd::String& name_,
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const gd::String& type_,
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std::unique_ptr<gd::ObjectConfiguration> configuration_)
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: name(name_),
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configuration(std::move(configuration_)),
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objectVariables(gd::VariablesContainer::SourceType::Object) {
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SetType(type_);
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}
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Object::Object(const gd::String& name_,
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const gd::String& type_,
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gd::ObjectConfiguration* configuration_)
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: name(name_),
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configuration(configuration_),
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objectVariables(gd::VariablesContainer::SourceType::Object) {
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SetType(type_);
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}
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void Object::Init(const gd::Object& object) {
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CopyWithoutConfiguration(object);
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configuration = object.configuration->Clone();
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}
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void Object::CopyWithoutConfiguration(const gd::Object& object) {
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persistentUuid = object.persistentUuid;
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name = object.name;
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assetStoreId = object.assetStoreId;
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objectVariables = object.objectVariables;
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effectsContainer = object.effectsContainer;
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behaviors.clear();
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for (auto& it : object.behaviors) {
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behaviors[it.first] = gd::make_unique<gd::Behavior>(*it.second);
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}
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}
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gd::ObjectConfiguration& Object::GetConfiguration() { return *configuration; }
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const gd::ObjectConfiguration& Object::GetConfiguration() const {
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return *configuration;
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}
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std::vector<gd::String> Object::GetAllBehaviorNames() const {
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std::vector<gd::String> allNameIdentifiers;
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for (auto& it : behaviors) allNameIdentifiers.push_back(it.first);
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return allNameIdentifiers;
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}
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void Object::RemoveBehavior(const gd::String& name) { behaviors.erase(name); }
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bool Object::RenameBehavior(const gd::String& name, const gd::String& newName) {
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if (behaviors.find(name) == behaviors.end() ||
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behaviors.find(newName) != behaviors.end())
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return false;
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std::unique_ptr<Behavior> aut = std::move(behaviors.find(name)->second);
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behaviors.erase(name);
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behaviors[newName] = std::move(aut);
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behaviors[newName]->SetName(newName);
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return true;
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}
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gd::Behavior& Object::GetBehavior(const gd::String& name) {
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return *behaviors.find(name)->second;
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}
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const gd::Behavior& Object::GetBehavior(const gd::String& name) const {
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return *behaviors.find(name)->second;
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}
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bool Object::HasBehaviorNamed(const gd::String& name) const {
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return behaviors.find(name) != behaviors.end();
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}
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gd::Behavior* Object::AddNewBehavior(const gd::Project& project,
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const gd::String& type,
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const gd::String& name) {
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auto initializeAndAdd = [this,
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&name](std::unique_ptr<gd::Behavior> behavior) {
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behavior->InitializeContent();
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this->behaviors[name] = std::move(behavior);
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return this->behaviors[name].get();
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};
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if (project.HasEventsBasedBehavior(type)) {
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return initializeAndAdd(
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gd::make_unique<CustomBehavior>(name, project, type));
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} else {
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const gd::BehaviorMetadata& behaviorMetadata =
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gd::MetadataProvider::GetBehaviorMetadata(project.GetCurrentPlatform(),
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type);
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if (gd::MetadataProvider::IsBadBehaviorMetadata(behaviorMetadata)) {
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gd::LogWarning("Tried to create a behavior with an unknown type: " +
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type + " on object " + GetName() + "!");
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// It's probably an events-based behavior that was removed.
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// Create a custom behavior to preserve the properties values.
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return initializeAndAdd(
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gd::make_unique<CustomBehavior>(name, project, type));
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}
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std::unique_ptr<gd::Behavior> behavior(behaviorMetadata.Get().Clone());
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behavior->SetName(name);
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return initializeAndAdd(std::move(behavior));
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}
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}
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void Object::UnserializeFrom(gd::Project& project,
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const SerializerElement& element) {
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persistentUuid = element.GetStringAttribute("persistentUuid");
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SetType(element.GetStringAttribute("type"));
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assetStoreId = element.GetStringAttribute("assetStoreId");
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name = element.GetStringAttribute("name", name, "nom");
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objectVariables.UnserializeFrom(
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element.GetChild("variables", 0, "Variables"));
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if (element.HasChild("effects")) {
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const SerializerElement& effectsElement = element.GetChild("effects");
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effectsContainer.UnserializeFrom(effectsElement);
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}
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// Compatibility with GD <= 3.3
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if (element.HasChild("Automatism")) {
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for (std::size_t i = 0; i < element.GetChildrenCount("Automatism"); ++i) {
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SerializerElement& behaviorElement = element.GetChild("Automatism", i);
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gd::String type = behaviorElement.GetStringAttribute("type", "", "Type")
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.FindAndReplace("Automatism", "Behavior");
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gd::String name = behaviorElement.GetStringAttribute("name", "", "Name");
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auto behavior = gd::Object::AddNewBehavior(project, type, name);
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behavior->UnserializeFrom(behaviorElement);
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}
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}
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// End of compatibility code
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else {
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SerializerElement& behaviorsElement =
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element.GetChild("behaviors", 0, "automatisms");
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behaviorsElement.ConsiderAsArrayOf("behavior", "automatism");
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for (std::size_t i = 0; i < behaviorsElement.GetChildrenCount(); ++i) {
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SerializerElement& behaviorElement = behaviorsElement.GetChild(i);
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gd::String type =
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behaviorElement.GetStringAttribute("type").FindAndReplace(
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"Automatism", "Behavior"); // Compatibility with GD <= 4
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gd::String name = behaviorElement.GetStringAttribute("name");
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auto behavior = gd::Object::AddNewBehavior(project, type, name);
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// Compatibility with GD <= 4.0.98
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// If there is only one child called "content" (in addition to "type" and
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// "name"), it's the content of a JavaScript behavior. Move the content
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// out of the "content" object (to put it directly at the root of the
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// behavior element).
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if (behaviorElement.HasChild("content") &&
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behaviorElement.GetAllChildren().size() == 3) {
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SerializerElement& contentElement = behaviorElement.GetChild("content");
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// Physics2 Behavior was using "type" for the type of the body. The name
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// conflicts with the behavior "type". Rename it.
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if (contentElement.HasChild("type")) {
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contentElement.AddChild("bodyType")
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.SetValue(contentElement.GetChild("type").GetStringValue());
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contentElement.RemoveChild("type");
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}
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behavior->UnserializeFrom(contentElement);
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}
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// end of compatibility code
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else {
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behavior->UnserializeFrom(behaviorElement);
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}
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bool isFolded = behaviorElement.GetBoolAttribute("isFolded", false);
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behavior->SetFolded(isFolded);
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// Handle Quick Customization info.
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if (behaviorElement.HasChild(
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"propertiesQuickCustomizationVisibilities")) {
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behavior->GetPropertiesQuickCustomizationVisibilities().UnserializeFrom(
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behaviorElement.GetChild(
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"propertiesQuickCustomizationVisibilities"));
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}
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if (behaviorElement.HasChild("quickCustomizationVisibility")) {
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behavior->SetQuickCustomizationVisibility(
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QuickCustomization::StringAsVisibility(
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behaviorElement.GetStringAttribute(
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"quickCustomizationVisibility")));
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}
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}
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}
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configuration->UnserializeFrom(project, element);
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}
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void Object::SerializeTo(SerializerElement& element) const {
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if (!persistentUuid.empty())
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element.SetStringAttribute("persistentUuid", persistentUuid);
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element.SetAttribute("name", GetName());
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element.SetAttribute("assetStoreId", GetAssetStoreId());
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element.SetAttribute("type", GetType());
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objectVariables.SerializeTo(element.AddChild("variables"));
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effectsContainer.SerializeTo(element.AddChild("effects"));
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SerializerElement& behaviorsElement = element.AddChild("behaviors");
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behaviorsElement.ConsiderAsArrayOf("behavior");
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std::vector<gd::String> allBehaviors = GetAllBehaviorNames();
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for (std::size_t i = 0; i < allBehaviors.size(); ++i) {
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const gd::Behavior& behavior = GetBehavior(allBehaviors[i]);
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// Default behaviors are added at the object creation according to
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// metadata. They don't need to be serialized.
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// During the export, all behaviors are set as not default by
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// `BehaviorDefaultFlagClearer` because the Runtime needs all the behaviors.
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if (behavior.IsDefaultBehavior()) {
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continue;
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}
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SerializerElement& behaviorElement = behaviorsElement.AddChild("behavior");
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behavior.SerializeTo(behaviorElement);
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behaviorElement.RemoveChild("type"); // The content can contain type or
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// name properties, remove them.
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behaviorElement.RemoveChild("name");
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behaviorElement.RemoveChild("isFolded");
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behaviorElement.SetAttribute("type", behavior.GetTypeName());
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behaviorElement.SetAttribute("name", behavior.GetName());
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if (behavior.IsFolded()) behaviorElement.SetAttribute("isFolded", true);
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// Handle Quick Customization info.
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behaviorElement.RemoveChild("propertiesQuickCustomizationVisibilities");
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const QuickCustomizationVisibilitiesContainer&
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propertiesQuickCustomizationVisibilities =
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behavior.GetPropertiesQuickCustomizationVisibilities();
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if (!propertiesQuickCustomizationVisibilities.IsEmpty()) {
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propertiesQuickCustomizationVisibilities.SerializeTo(
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behaviorElement.AddChild("propertiesQuickCustomizationVisibilities"));
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}
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const QuickCustomization::Visibility visibility =
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behavior.GetQuickCustomizationVisibility();
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if (visibility != QuickCustomization::Visibility::Default) {
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behaviorElement.SetAttribute(
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"quickCustomizationVisibility",
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QuickCustomization::VisibilityAsString(visibility));
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}
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}
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configuration->SerializeTo(element);
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}
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Object& Object::ResetPersistentUuid() {
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persistentUuid = UUID::MakeUuid4();
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objectVariables.ResetPersistentUuid();
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return *this;
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}
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Object& Object::ClearPersistentUuid() {
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persistentUuid = "";
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objectVariables.ClearPersistentUuid();
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return *this;
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}
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} // namespace gd
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