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132 lines
5.4 KiB
C++
132 lines
5.4 KiB
C++
/**
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Game Develop - Common Dialogs Extension
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Copyright (c) 2008-2014 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "GDCpp/ExtensionBase.h"
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#include "GDCore/Tools/Version.h"
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#include <boost/version.hpp>
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/**
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* \brief This class declares information about the extension.
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*/
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class Extension : public ExtensionBase
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{
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public:
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/**
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* Constructor of an extension declares everything the extension contains : Objects, actions, conditions and expressions.
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*/
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Extension()
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{
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SetExtensionInformation("CommonDialogs",
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_("Common dialogs"),
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_("Extension allowing to display common dialogs ( Message box, open file dialog... )"),
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"Florian Rival",
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"zlib/libpng License (Open Source)");
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#if defined(GD_IDE_ONLY)
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AddAction("ShowMsgBox",
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_("Show a message box"),
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_("Display a message box with specified text, and a Ok button."),
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_("Display message \"_PARAM1_\" with title \"_PARAM2_\""),
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_("Interfaces"),
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"res/actions/msgbox24.png",
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"res/actions/msgbox.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Message"))
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.AddParameter("string", _("Title"))
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.codeExtraInformation.SetFunctionName("GDpriv::CommonDialogs::ShowMessageBox").SetIncludeFile("CommonDialogs/CommonDialogs.h");
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AddAction("ShowOpenFile",
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_("Show a window to choose a file"),
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_("Display a window allowing to choose a file.\nThe name and the directory of the file will be saved in the specified variable."),
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_("Open a window so as to choose a file, and save the result in _PARAM1_"),
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_("Interfaces"),
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"res/actions/openfile24.png",
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"res/actions/openfile.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("scenevar", _("Save result to scene variable"))
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.AddParameter("string", _("Title"))
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.AddParameter("string", _("Wildcard filter ( \"FileType|*.ext;*.ext2|2ndFileType|*.ext3\" ) ( Windows only ) "))
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.codeExtraInformation.SetFunctionName("GDpriv::CommonDialogs::ShowOpenFile").SetIncludeFile("CommonDialogs/CommonDialogs.h");
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AddAction("ShowTextInput",
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_("Show a window to enter a text"),
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_("Show a window allowing to enter a text.\nThe text will be saved in the specified scene variable."),
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_("Open a text input dialog, and save the result in _PARAM1_"),
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_("Interfaces"),
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"res/actions/textenter24.png",
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"res/actions/textenter.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("scenevar", _("Save result to scene variable"))
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.AddParameter("string", _("Message"))
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.AddParameter("string", _("Title"))
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.codeExtraInformation.SetFunctionName("GDpriv::CommonDialogs::ShowTextInput").SetIncludeFile("CommonDialogs/CommonDialogs.h");
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AddAction("ShowYesNoMsgBox",
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_("Display a Yes/No message box"),
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_("Open a message box allowing to choose Yes or No.\nThe answer ( \"yes\"/\"no\" ) will be saved in the specified variable."),
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_("Open a Yes/No message box, and save the result in _PARAM1_"),
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_("Interfaces"),
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"res/actions/msgbox24.png",
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"res/actions/msgbox.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("scenevar", _("Save result to scene variable"))
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.AddParameter("string", _("Message"))
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.AddParameter("string", _("Title"))
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.codeExtraInformation.SetFunctionName("GDpriv::CommonDialogs::ShowYesNoMsgBox").SetIncludeFile("CommonDialogs/CommonDialogs.h");
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#endif
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GD_COMPLETE_EXTENSION_COMPILATION_INFORMATION();
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};
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virtual ~Extension() {};
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};
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/**
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* Used by Game Develop to create the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" ExtensionBase * GD_EXTENSION_API CreateGDExtension() {
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return new Extension;
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}
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/**
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* Used by Game Develop to destroy the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" void GD_EXTENSION_API DestroyGDExtension(ExtensionBase * p) {
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delete p;
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}
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