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61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/**
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Game Develop - Tile Map Extension
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Copyright (c) 2014 Victor Levasseur (victorlevasseur52@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef TILEEDITOR_H
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#define TILEEDITOR_H
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#include <wx/menu.h>
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#include "TileMapDialogs.h"
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#include "TileSet.h"
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class TileEditor : public TileEditorBase
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{
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public:
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TileEditor(wxWindow* parent);
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virtual ~TileEditor();
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void SetTileSet(TileSet *tileset);
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void UpdateScrollbars();
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void OnTileSetSelectionChanged(TileSelectionEvent &event);
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private:
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TileSet *m_tileset;
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int m_currentTile;
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wxMenu *m_predefinedShapesMenu;
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protected:
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virtual void OnPredefinedShapeToolClicked(wxCommandEvent& event);
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virtual void OnCollidableToolToggled(wxCommandEvent& event);
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virtual void OnPreviewErase(wxEraseEvent& event);
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virtual void OnPreviewPaint(wxPaintEvent& event);
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void OnPredefinedShapeMenuItemClicked(wxCommandEvent& event);
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};
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#endif // TILEEDITOR_H
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