mirror of
https://github.com/Heretek-AI/GDevelop.git
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222 lines
7.3 KiB
C++
222 lines
7.3 KiB
C++
/**
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Game Develop - Tile Map Extension
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Copyright (c) 2014 Victor Levasseur (victorlevasseur52@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
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#include <iostream>
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#include <wx/dcclient.h>
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#include <wx/dcmemory.h>
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#include <wx/dcbuffer.h>
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#include <wx/textdlg.h>
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#include <wx/settings.h>
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#include <wx/config.h>
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#include <wx/msgdlg.h>
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#include "GDCore/Tools/Log.h"
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#include "GDCore/Tools/Localization.h"
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#include "GDCore/IDE/Dialogs/MainFrameWrapper.h"
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#include "GDCore/IDE/SkinHelper.h"
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#include "GDCpp/Project.h"
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#include "GDCpp/CommonTools.h"
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#include "GDCore/IDE/Dialogs/ResourcesEditor.h"
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#include "GDCore/IDE/CommonBitmapManager.h"
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#include "GDCore/Tools/HelpFileAccess.h"
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#include "TileMapObjectEditor.h"
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#include "TileMapObject.h"
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#include "TileSetConfigurationEditor.h"
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#include "TileMapConfigurationEditor.h"
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#include "TileEditor.h"
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TileMapObjectEditor::TileMapObjectEditor( wxWindow* parent, gd::Project & game_, TileMapObject & object_, gd::MainFrameWrapper & mainFrameWrapper_ ) :
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TileMapObjectEditorBase(parent),
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game(game_),
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mainFrameWrapper(mainFrameWrapper_),
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object(object_),
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tileSet(object.tileSet.Get()),
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tileMap(object.tileMap.Get()),
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m_tileEditorPanel(new TileEditor(this))
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{
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m_tileSetPanel->SetTileSet(&tileSet);
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m_tileEditorPanel->SetTileSet(&tileSet);
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m_tileMapPanel->SetTileSet(&tileSet);
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m_tileMapPanel->SetTileMap(&tileMap);
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m_tileSetPanel->Connect(TILE_SELECTION_CHANGED, TileSelectionEventHandler(TileMapObjectEditor::OnTileSetSelectionChanged), NULL, this);
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//Set a nice GUI theme
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m_auimgr178->GetArtProvider()->SetColour(wxAUI_DOCKART_BACKGROUND_COLOUR, wxSystemSettings::GetColour(wxSYS_COLOUR_MENU));
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gd::SkinHelper::ApplyCurrentSkin(*m_auimgr178);
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m_auimgr178->Update();
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//Add the Tile Editor
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m_auimgr178->AddPane(m_tileEditorPanel, wxAuiPaneInfo().Name(wxT("TILEEDITORPANEL"))
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.DefaultPane()
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.Caption(_("Tile editor"))
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.CloseButton(true)
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.MaximizeButton(true)
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.Show(false)
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.MinSize(200,200)
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);
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//Load the perspective
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if(wxConfigBase::Get()->HasEntry("/TileMapObjectEditor/LastWorkspace"))
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{
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wxString perspective;
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wxConfigBase::Get()->Read("/TileMapObjectEditor/LastWorkspace", &perspective);
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m_auimgr178->LoadPerspective(perspective);
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}
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m_auimgr178->GetPane(m_tileSetPropertiesPanel).Dock();
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m_auimgr178->GetPane(m_tileEditorPanel).Dock();
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m_auimgr178->Update();
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m_tileSetToolBar->ToggleTool(EDIT_TILE_TOOL_ID, m_auimgr178->GetPane(m_tileEditorPanel).IsShown());
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if(tileSet.textureName == "")
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{
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//This is probably a new object, open the tileset config dialog
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wxCommandEvent fakeEvent;
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OnTileSetConfigureButtonClicked(fakeEvent);
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}
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UpdateLayerChoice();
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}
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TileMapObjectEditor::~TileMapObjectEditor()
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{
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wxConfigBase::Get()->Write("/TileMapObjectEditor/LastWorkspace", m_auimgr178->SavePerspective());
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}
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void TileMapObjectEditor::OnLayerChoiceChanged(wxCommandEvent& event)
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{
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m_tileMapPanel->SetCurrentLayer(m_layerChoice->GetSelection());
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}
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void TileMapObjectEditor::OnHideUpperLayerChecked(wxCommandEvent& event)
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{
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m_tileMapPanel->HideUpperLayers(m_mainPanelToolbar->GetToolState(HIDE_UPPER_LAYERS_TOOL_ID));
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}
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void TileMapObjectEditor::OnTileSetSelectionChanged(TileSelectionEvent &event)
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{
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m_tileMapPanel->OnTileSetSelectionChanged(event);
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m_tileEditorPanel->OnTileSetSelectionChanged(event);
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}
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void TileMapObjectEditor::UpdateLayerChoice()
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{
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m_layerChoice->SetSelection(m_tileMapPanel->GetCurrentLayer());
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}
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bool TileMapObjectEditor::AskCloseConfirmation()
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{
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return wxMessageBox(_("Do you want to cancel all the changes made ?"), _("Confirm"), wxYES_NO|wxICON_QUESTION|wxNO_DEFAULT, this) == wxYES;
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}
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void TileMapObjectEditor::OnCancelButtonPressed(wxCommandEvent& event)
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{
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if(AskCloseConfirmation())
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EndModal(0);
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}
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void TileMapObjectEditor::OnOkButtonPressed(wxCommandEvent& event)
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{
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object.tileSet = TileSetProxy(tileSet);
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object.tileMap = TileMapProxy(tileMap);
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EndModal(1);
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}
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void TileMapObjectEditor::OnTileSetConfigureButtonClicked(wxCommandEvent& event)
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{
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std::string oldTextureName = tileSet.textureName;
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TileSetConfigurationEditor dialog(this, tileSet, game, mainFrameWrapper);
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dialog.ShowModal();
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tileSet.LoadResources(game);
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tileSet.Generate();
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if(oldTextureName != tileSet.textureName)
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{
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//Need to reset the hitboxes
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tileSet.ResetHitboxes();
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}
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m_tileSetPanel->Update();
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m_tileMapPanel->Update();
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}
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void TileMapObjectEditor::OnTileEditToolClicked(wxCommandEvent& event)
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{
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m_auimgr178->GetPane(m_tileEditorPanel).Show(m_tileSetToolBar->GetToolState(EDIT_TILE_TOOL_ID));
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m_auimgr178->Update();
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}
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void TileMapObjectEditor::OnChangeMapSizeButtonClicked(wxCommandEvent& event)
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{
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TileMapConfigurationEditor dialog(this, tileMap);
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dialog.ShowModal();
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m_tileMapPanel->Update();
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}
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void TileMapObjectEditor::OnHelpButtonClicked(wxHyperlinkEvent& event)
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{
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gd::HelpFileAccess::Get()->OpenURL(_("http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/built_tilemap"));
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}
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void TileMapObjectEditor::OnCloseButtonClicked(wxCloseEvent& event)
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{
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if(AskCloseConfirmation())
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EndModal(0);
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}
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void TileMapObjectEditor::OnTileInsertionModeChanged(wxCommandEvent& event)
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{
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if(event.GetId() == MODE_SINGLE_TILE_TOOL_ID)
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{
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m_tileMapPanel->SetInsertionMode(TileMapPanel::PencilMode);
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}
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else if(event.GetId() == MODE_RECTANGLE_TILE_TOOL_ID)
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{
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m_tileMapPanel->SetInsertionMode(TileMapPanel::RectangleMode);
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}
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}
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void TileMapObjectEditor::OnClearLayerToolClicked(wxCommandEvent& event)
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{
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if(wxMessageBox(_("Are you sure to clear the whole layer ?"), _("Confirm"), wxYES_NO|wxICON_QUESTION|wxNO_DEFAULT, this) == wxYES)
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m_tileMapPanel->FillLayer(m_tileMapPanel->GetCurrentLayer(), -1);
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}
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void TileMapObjectEditor::OnFillLayerToolClicked(wxCommandEvent& event)
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{
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if(wxMessageBox(_("Are you sure to fill the whole layer with that tile ?"), _("Confirm"), wxYES_NO|wxICON_QUESTION|wxNO_DEFAULT, this) == wxYES)
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m_tileMapPanel->FillLayer(m_tileMapPanel->GetCurrentLayer(), m_tileSetPanel->GetSelectedTile());
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}
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#endif
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