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83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
/**
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Game Develop - Tile Map Extension
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Copyright (c) 2014 Victor Levasseur (victorlevasseur52@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
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#ifndef TILEMAPOBJECTEDITOR_H
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#define TILEMAPOBJECTEDITOR_H
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#include "TileMapDialogs.h"
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#include <wx/bitmap.h>
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#include "TileMap.h"
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#include "TileSet.h"
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namespace gd { class Project; }
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class TileMapObject;
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namespace gd { class MainFrameWrapper; }
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class ResourcesEditor;
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class TileEditor;
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class TileMapObjectEditor: public TileMapObjectEditorBase
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{
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public:
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TileMapObjectEditor( wxWindow* parent, gd::Project & game_, TileMapObject & object_, gd::MainFrameWrapper & mainFrameWrapper_ );
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virtual ~TileMapObjectEditor();
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protected:
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virtual void OnClearLayerToolClicked(wxCommandEvent& event);
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virtual void OnFillLayerToolClicked(wxCommandEvent& event);
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virtual void OnTileInsertionModeChanged(wxCommandEvent& event);
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virtual void OnCloseButtonClicked(wxCloseEvent& event);
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virtual void OnHelpButtonClicked(wxHyperlinkEvent& event);
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virtual void OnTileEditToolClicked(wxCommandEvent& event);
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virtual void OnChangeMapSizeButtonClicked(wxCommandEvent& event);
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virtual void OnTileSetConfigureButtonClicked(wxCommandEvent& event);
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virtual void OnLayerChoiceChanged(wxCommandEvent& event);
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virtual void OnHideUpperLayerChecked(wxCommandEvent& event);
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virtual void OnCancelButtonPressed(wxCommandEvent& event);
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virtual void OnOkButtonPressed(wxCommandEvent& event);
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void OnTileSetSelectionChanged(TileSelectionEvent &event);
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private:
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void UpdateLayerChoice();
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bool AskCloseConfirmation();
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gd::Project & game;
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gd::MainFrameWrapper & mainFrameWrapper;
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TileMapObject & object;
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TileSet tileSet;
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TileMap tileMap;
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TileEditor *m_tileEditorPanel;
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};
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#endif
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#endif
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