Files
GDevelop/Extensions/TileMapObject/TileMapPanel.cpp
T
2014-09-05 11:41:10 +02:00

304 lines
9.7 KiB
C++

/**
Game Develop - Tile Map Extension
Copyright (c) 2014 Victor Levasseur (victorlevasseur52@gmail.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include "TileMapPanel.h"
#include <iostream>
#include <algorithm>
#include <wx/dcbuffer.h>
#include "GDCore/IDE/CommonBitmapManager.h"
TileMapPanel::TileMapPanel(wxWindow* parent, wxWindowID id, const wxPoint &pos, const wxSize &size, long style) :
wxScrolledWindow(parent, id, pos, size, style),
m_tileToBeInserted(0),
m_hideUpperLayers(false),
m_tileset(NULL),
m_tilemap(NULL),
m_mapCurrentLayer(0),
m_insertionMode(PencilMode),
m_isDrawingRectangle(false)
{
SetBackgroundStyle(wxBG_STYLE_PAINT);
Connect(wxEVT_PAINT, wxPaintEventHandler(TileMapPanel::OnPaint), NULL, this);
Connect(wxEVT_LEFT_DOWN, wxMouseEventHandler(TileMapPanel::OnMouseEvent), NULL, this);
Connect(wxEVT_RIGHT_DOWN, wxMouseEventHandler(TileMapPanel::OnMouseEvent), NULL, this);
Connect(wxEVT_LEFT_UP, wxMouseEventHandler(TileMapPanel::OnMouseEvent), NULL, this);
Connect(wxEVT_RIGHT_UP, wxMouseEventHandler(TileMapPanel::OnMouseEvent), NULL, this);
Connect(wxEVT_MOTION, wxMouseEventHandler(TileMapPanel::OnMouseEvent), NULL, this);
}
TileMapPanel::~TileMapPanel()
{
}
void TileMapPanel::SetTileMap(TileMap *tilemap)
{
m_tilemap = tilemap;
Update();
}
void TileMapPanel::SetTileSet(TileSet *tileset)
{
m_tileset = tileset;
}
void TileMapPanel::HideUpperLayers(bool enable)
{
m_hideUpperLayers = enable;
Refresh();
}
bool TileMapPanel::AreUpperLayersHidden() const
{
return m_hideUpperLayers;
}
void TileMapPanel::SetCurrentLayer(int currentLayer)
{
m_mapCurrentLayer = currentLayer;
Refresh();
}
void TileMapPanel::FillLayer(int layer, int tile)
{
if(!m_tilemap)
return;
for(int col = 0; col < m_tilemap->GetColumnsCount(); col++)
{
for(int row = 0; row < m_tilemap->GetRowsCount(); row++)
{
m_tilemap->SetTile(layer, col, row, tile);
}
}
Refresh();
}
void TileMapPanel::Update()
{
if(!m_tilemap || !m_tileset)
return;
SetScrollRate(1, 1);
SetVirtualSize(m_tilemap->GetColumnsCount() * m_tileset->tileSize.x, m_tilemap->GetRowsCount() * m_tileset->tileSize.y);
Refresh();
}
void TileMapPanel::SetInsertionMode(InsertionMode newInsertionMode)
{
m_insertionMode = newInsertionMode;
Update();
}
void TileMapPanel::OnTileSetSelectionChanged(TileSelectionEvent &event)
{
m_tileToBeInserted = event.GetSelectedTile();
}
void TileMapPanel::OnPaint(wxPaintEvent& event)
{
wxAutoBufferedPaintDC dc(this);
DoPrepareDC(dc);
wxPoint minPos = GetViewStart();
int width, height;
GetClientSize(&width, &height);
wxPoint maxPos = minPos + wxPoint(width, height);
dc.SetBrush(gd::CommonBitmapManager::Get()->transparentBg);
dc.DrawRectangle(minPos.x, minPos.y, width, height);
if(!m_tilemap || !m_tileset || m_tileset->IsDirty())
return;
dc.SetPen(wxPen(wxColor(128, 128, 128, 255), 1));
//Determine the first and last columns and rows to draw
int firstCol = std::max((int)(minPos.x / m_tileset->tileSize.x - 1), 0);
int firstRow = std::max((int)(minPos.y / m_tileset->tileSize.y - 1), 0);
int lastCol = std::min((int)(maxPos.x / m_tileset->tileSize.x + 1), m_tilemap->GetColumnsCount());
int lastRow = std::min((int)(maxPos.y / m_tileset->tileSize.y + 1), m_tilemap->GetRowsCount());
//Draw the tiles
for(int layer = 0; m_hideUpperLayers ? layer <= GetCurrentLayer() : layer < 3; layer++)
{
for(int col = firstCol; col < lastCol; col++)
{
for(int row = firstRow; row < lastRow; row++)
{
if(m_tilemap->GetTile(layer, col, row) == -1)
continue;
dc.DrawBitmap(m_tileset->GetTileBitmap(m_tilemap->GetTile(layer, col, row)), GetPositionOfTile(col, row).x, GetPositionOfTile(col, row).y);
}
}
}
//Draw the rectangle (when the mode is RectangleMode)
if(m_insertionMode == RectangleMode && m_isDrawingRectangle)
{
dc.SetBrush(wxBrush(wxColour(128, 128, 255, 128)));
dc.SetPen(wxPen(wxColor(128, 128, 255, 255), 1));
wxPoint topLeftPos(GetPositionOfTile(std::min(m_beginCol, m_endCol),
std::min(m_beginRow, m_endRow)));
wxPoint bottomRightPos(GetPositionOfTile(std::max(m_beginCol + 1, m_endCol + 1),
std::max(m_beginRow + 1, m_endRow + 1)));
wxSize rectSize(bottomRightPos.x - topLeftPos.x, bottomRightPos.y - topLeftPos.y);
dc.DrawRectangle(topLeftPos, rectSize);
}
dc.SetPen(wxPen(wxColor(128, 128, 128, 255), 1));
//Draw the grid
for(int col = firstCol; col < lastCol; col++)
{
dc.DrawLine(col * m_tileset->tileSize.x, minPos.y,
col * m_tileset->tileSize.x, maxPos.y);
for(int row = firstRow; row < lastRow; row++)
{
dc.DrawLine(minPos.x, row * m_tileset->tileSize.y,
maxPos.x, row * m_tileset->tileSize.y);
}
}
//Draw a gray rectangle outside the map
dc.SetBrush(wxColor(128, 128, 128, 255));
if(maxPos.x > (m_tilemap->GetColumnsCount() * m_tileset->tileSize.x))
{
dc.DrawRectangle(m_tilemap->GetColumnsCount() * m_tileset->tileSize.x,
minPos.y,
maxPos.x - m_tilemap->GetColumnsCount() * m_tileset->tileSize.x,
maxPos.y - minPos.y);
}
if(maxPos.y > (m_tilemap->GetRowsCount() * m_tileset->tileSize.y))
{
dc.DrawRectangle(minPos.x,
m_tilemap->GetRowsCount() * m_tileset->tileSize.y,
maxPos.x - minPos.x,
maxPos.y - m_tilemap->GetRowsCount() * m_tileset->tileSize.y);
}
}
void TileMapPanel::OnMouseEvent(wxMouseEvent &event)
{
if(!m_tilemap || !m_tileset)
return;
//Get the current tile position (column and row)
int currentColumn, currentRow;
wxPoint mousePos = CalcUnscrolledPosition(event.GetPosition());
GetTileAt(mousePos, currentColumn, currentRow);
if(currentColumn >= m_tilemap->GetColumnsCount() || currentRow >= m_tilemap->GetRowsCount())
return; //Stop if the position is out of range
if(m_insertionMode == PencilMode)
{
if(event.GetEventType() == wxEVT_LEFT_DOWN || event.GetEventType() == wxEVT_RIGHT_DOWN || event.GetEventType() == wxEVT_MOTION)
{
if(event.LeftIsDown()) //Left mouse button pressed
{
//Add a tile to the current position
m_tilemap->SetTile(m_mapCurrentLayer, currentColumn, currentRow, m_tileToBeInserted);
Refresh();
}
else if(event.RightIsDown())
{
//Remove the tile
m_tilemap->SetTile(m_mapCurrentLayer, currentColumn, currentRow, -1);
Refresh();
}
}
}
else if(m_insertionMode == RectangleMode)
{
if(event.GetEventType() == wxEVT_LEFT_DOWN || event.GetEventType() == wxEVT_RIGHT_DOWN)
{
m_isDrawingRectangle = true;
m_beginCol = m_endCol = currentColumn;
m_beginRow = m_endRow = currentRow;
Update();
}
else if(event.GetEventType() == wxEVT_MOTION)
{
m_endCol = currentColumn;
m_endRow = currentRow;
Update();
}
else if(event.GetEventType() == wxEVT_LEFT_UP)
{
m_endCol = currentColumn;
m_endRow = currentRow;
m_isDrawingRectangle = false;
for(int col = std::min(m_beginCol, m_endCol); col <= std::max(m_beginCol, m_endCol); col++)
{
for(int row = std::min(m_beginRow, m_endRow); row <= std::max(m_beginRow, m_endRow); row++)
{
m_tilemap->SetTile(m_mapCurrentLayer, col, row, m_tileToBeInserted);
}
}
Update();
}
else if(event.GetEventType() == wxEVT_RIGHT_UP)
{
m_endCol = currentColumn;
m_endRow = currentRow;
m_isDrawingRectangle = false;
for(int col = std::min(m_beginCol, m_endCol); col <= std::max(m_beginCol, m_endCol); col++)
{
for(int row = std::min(m_beginRow, m_endRow); row <= std::max(m_beginRow, m_endRow); row++)
{
m_tilemap->SetTile(m_mapCurrentLayer, col, row, -1);
}
}
Update();
}
}
}
wxPoint TileMapPanel::GetPositionOfTile(int column, int row)
{
return wxPoint(column *(m_tileset->tileSize.x), row * (m_tileset->tileSize.y));
}
void TileMapPanel::GetTileAt(wxPoint position, int &tileCol, int &tileRow)
{
tileCol = (int)(position.x / m_tileset->tileSize.x);
tileRow = (int)(position.y / m_tileset->tileSize.y);
}