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bdbf7fd9fc
TODO: * Support for cancelling modifications made on it in ScenePropertiesDialog
66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
/**
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GDevelop - Physics Behavior Extension
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Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#include "ScenePhysicsDatas.h"
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#include "GDCore/Tools/Localization.h"
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#include "GDCore/Serialization/SerializerElement.h"
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#if defined(GD_IDE_ONLY)
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#include <map>
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#include "GDCore/String.h"
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#include "GDCore/CommonTools.h"
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#include "GDCore/Project/Project.h"
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#include "GDCore/IDE/Dialogs/PropertyDescriptor.h"
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#endif
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#if defined(GD_IDE_ONLY)
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std::map<gd::String, gd::PropertyDescriptor> ScenePhysicsDatas::GetProperties(gd::Project & project) const
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{
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std::map<gd::String, gd::PropertyDescriptor> properties;
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properties[_("Gravity on X axis (in m/s²)")].SetValue(gd::String::From(gravityX));
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properties[_("Gravity on Y axis (in m/s²)")].SetValue(gd::String::From(gravityY));
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properties[_("X Scale: number of pixels for 1 meter")].SetValue(gd::String::From(scaleX));
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properties[_("Y Scale: number of pixels for 1 meter")].SetValue(gd::String::From(scaleY));
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return properties;
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}
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bool ScenePhysicsDatas::UpdateProperty(const gd::String & name, const gd::String & value, gd::Project & project)
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{
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if (name == _("Gravity on X axis (in m/s²)")) {
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gravityX = value.To<float>();
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}
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if (name == _("Gravity on Y axis (in m/s²)")) {
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gravityY = value.To<float>();
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}
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if (name == _("X scale: number of pixels for 1 meter")) {
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scaleX = value.To<float>();
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}
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if (name == _("Y scale: number of pixels for 1 meter")) {
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scaleY = value.To<float>();
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}
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return true;
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}
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void ScenePhysicsDatas::SerializeTo(gd::SerializerElement & element) const
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{
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element.SetAttribute("gravityX", gravityX);
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element.SetAttribute("gravityY", gravityY);
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element.SetAttribute("scaleX", scaleX);
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element.SetAttribute("scaleY", scaleY);
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}
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#endif
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void ScenePhysicsDatas::UnserializeFrom(const gd::SerializerElement & element)
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{
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gravityX = element.GetDoubleAttribute("gravityX");
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gravityY = element.GetDoubleAttribute("gravityY");
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scaleX = element.GetDoubleAttribute("scaleX");
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scaleY = element.GetDoubleAttribute("scaleY");
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}
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