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171 lines
5.7 KiB
C++
171 lines
5.7 KiB
C++
/**
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GDevelop - Primitive Drawing Extension
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Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#ifndef DRAWEROBJECT_H
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#define DRAWEROBJECT_H
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#include "GDCpp/Runtime/Project/Object.h"
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#include "GDCpp/Runtime/RuntimeObject.h"
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#include <vector>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/CircleShape.hpp>
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namespace sf
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{
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class Sprite;
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class Texture;
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}
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class RuntimeScene;
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namespace gd { class ImageManager; }
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namespace gd { class Object; }
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namespace gd { class InitialInstance; }
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#if defined(GD_IDE_ONLY)
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namespace gd { class MainFrameWrapper; }
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namespace gd { class Project; }
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class wxBitmap;
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class wxWindow;
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#endif
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/**
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* \brief Internal class to define a shape to be drawn
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*/
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class GD_EXTENSION_API DrawingCommand
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{
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public:
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DrawingCommand(const sf::RectangleShape & rectangleShape_) : rectangleShape(rectangleShape_) {};
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DrawingCommand(const sf::CircleShape & circleShape_) : circleShape(circleShape_) {};
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sf::RectangleShape rectangleShape;
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sf::CircleShape circleShape;
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};
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/**
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* \brief Base object storing the setup of a drawer object.
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*/
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class GD_EXTENSION_API ShapePainterObjectBase
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{
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public:
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ShapePainterObjectBase();
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virtual ~ShapePainterObjectBase() {};
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inline void SetOutlineSize(float size) { outlineSize = size; };
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inline float GetOutlineSize() const { return outlineSize; };
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void SetOutlineOpacity(float val);
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inline float GetOutlineOpacity() const {return outlineOpacity;};
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void SetOutlineColor(unsigned int r,unsigned int v,unsigned int b);
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inline unsigned int GetOutlineColorR() const { return outlineColorR; };
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inline unsigned int GetOutlineColorG() const { return outlineColorG; };
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inline unsigned int GetOutlineColorB() const { return outlineColorB; };
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/** Used by GD events generated code : Prefer using original SetOutlineColor
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*/
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void SetOutlineColor( const gd::String & color );
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void SetFillOpacity(float val);
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inline float GetFillOpacity() const {return fillOpacity;};
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void SetFillColor(unsigned int r,unsigned int v,unsigned int b);
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inline unsigned int GetFillColorR() const { return fillColorR; };
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inline unsigned int GetFillColorG() const { return fillColorG; };
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inline unsigned int GetFillColorB() const { return fillColorB; };
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/** Used by GD events generated code : Prefer using original SetFillColor
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*/
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void SetFillColor( const gd::String & color );
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inline void SetCoordinatesAbsolute() { absoluteCoordinates = true; }
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inline void SetCoordinatesRelative() { absoluteCoordinates = false; }
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inline bool AreCoordinatesAbsolute() { return absoluteCoordinates; }
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protected:
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virtual void DoUnserializeFrom(const gd::SerializerElement & element);
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#if defined(GD_IDE_ONLY)
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virtual void DoSerializeTo(gd::SerializerElement & element) const;
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#endif
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private:
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//Fill color
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unsigned int fillColorR;
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unsigned int fillColorG;
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unsigned int fillColorB;
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float fillOpacity;
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//Outline
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int outlineSize;
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unsigned int outlineColorR;
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unsigned int outlineColorG;
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unsigned int outlineColorB;
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float outlineOpacity;
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bool absoluteCoordinates;
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};
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/**
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* \brief The Shape Painter object used for storage and by the IDE.
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*/
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class GD_EXTENSION_API ShapePainterObject : public gd::Object, public ShapePainterObjectBase
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{
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public:
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ShapePainterObject(gd::String name_);
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virtual ~ShapePainterObject() {};
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virtual std::unique_ptr<gd::Object> Clone() const { return gd::make_unique<ShapePainterObject>(*this); }
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#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
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virtual void DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout);
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virtual sf::Vector2f GetInitialInstanceDefaultSize(gd::InitialInstance & instance, gd::Project & project, gd::Layout & layout) const {return sf::Vector2f(32,32);};
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virtual bool GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail) const;
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static void LoadEdittimeIcon();
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virtual void EditObject( wxWindow* parent, gd::Project & game_, gd::MainFrameWrapper & mainFrameWrapper_ );
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#endif
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private:
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virtual void DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element);
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#if defined(GD_IDE_ONLY)
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virtual void DoSerializeTo(gd::SerializerElement & element) const;
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#if !defined(GD_NO_WX_GUI)
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static sf::Texture edittimeIconImage;
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static sf::Sprite edittimeIcon;
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#endif
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#endif
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};
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class GD_EXTENSION_API RuntimeShapePainterObject : public RuntimeObject, public ShapePainterObjectBase
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{
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public:
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RuntimeShapePainterObject(RuntimeScene & scene, const ShapePainterObject & shapePainterObject);
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virtual ~RuntimeShapePainterObject() {};
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virtual std::unique_ptr<RuntimeObject> Clone() const { return gd::make_unique<RuntimeShapePainterObject>(*this);}
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virtual bool Draw(sf::RenderTarget & renderTarget);
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virtual float GetWidth() const {return 32;};
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virtual float GetHeight() const {return 32;};
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virtual bool SetAngle(float newAngle) {return false;};
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virtual float GetAngle() const {return 0;};
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void DrawRectangle( float x, float y, float x2, float y2 );
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void DrawLine( float x, float y, float x2, float y2, float thickness );
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void DrawCircle( float x, float y, float radius );
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#if defined(GD_IDE_ONLY)
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virtual void GetPropertyForDebugger (std::size_t propertyNb, gd::String & name, gd::String & value) const;
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virtual bool ChangeProperty(std::size_t propertyNb, gd::String newValue);
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virtual std::size_t GetNumberOfProperties() const;
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#endif
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private:
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std::vector < DrawingCommand > shapesToDraw;
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};
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#endif // DRAWEROBJECT_H
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