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GDevelop/Extensions/PrimitiveDrawing/ShapePainterObject.h
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/**
GDevelop - Primitive Drawing Extension
Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#ifndef DRAWEROBJECT_H
#define DRAWEROBJECT_H
#include "GDCpp/Runtime/Project/Object.h"
#include "GDCpp/Runtime/RuntimeObject.h"
#include <vector>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/CircleShape.hpp>
namespace sf
{
class Sprite;
class Texture;
}
class RuntimeScene;
namespace gd { class ImageManager; }
namespace gd { class Object; }
namespace gd { class InitialInstance; }
#if defined(GD_IDE_ONLY)
namespace gd { class MainFrameWrapper; }
namespace gd { class Project; }
class wxBitmap;
class wxWindow;
#endif
/**
* \brief Internal class to define a shape to be drawn
*/
class GD_EXTENSION_API DrawingCommand
{
public:
DrawingCommand(const sf::RectangleShape & rectangleShape_) : rectangleShape(rectangleShape_) {};
DrawingCommand(const sf::CircleShape & circleShape_) : circleShape(circleShape_) {};
sf::RectangleShape rectangleShape;
sf::CircleShape circleShape;
};
/**
* \brief Base object storing the setup of a drawer object.
*/
class GD_EXTENSION_API ShapePainterObjectBase
{
public:
ShapePainterObjectBase();
virtual ~ShapePainterObjectBase() {};
inline void SetOutlineSize(float size) { outlineSize = size; };
inline float GetOutlineSize() const { return outlineSize; };
void SetOutlineOpacity(float val);
inline float GetOutlineOpacity() const {return outlineOpacity;};
void SetOutlineColor(unsigned int r,unsigned int v,unsigned int b);
inline unsigned int GetOutlineColorR() const { return outlineColorR; };
inline unsigned int GetOutlineColorG() const { return outlineColorG; };
inline unsigned int GetOutlineColorB() const { return outlineColorB; };
/** Used by GD events generated code : Prefer using original SetOutlineColor
*/
void SetOutlineColor( const gd::String & color );
void SetFillOpacity(float val);
inline float GetFillOpacity() const {return fillOpacity;};
void SetFillColor(unsigned int r,unsigned int v,unsigned int b);
inline unsigned int GetFillColorR() const { return fillColorR; };
inline unsigned int GetFillColorG() const { return fillColorG; };
inline unsigned int GetFillColorB() const { return fillColorB; };
/** Used by GD events generated code : Prefer using original SetFillColor
*/
void SetFillColor( const gd::String & color );
inline void SetCoordinatesAbsolute() { absoluteCoordinates = true; }
inline void SetCoordinatesRelative() { absoluteCoordinates = false; }
inline bool AreCoordinatesAbsolute() { return absoluteCoordinates; }
protected:
virtual void DoUnserializeFrom(const gd::SerializerElement & element);
#if defined(GD_IDE_ONLY)
virtual void DoSerializeTo(gd::SerializerElement & element) const;
#endif
private:
//Fill color
unsigned int fillColorR;
unsigned int fillColorG;
unsigned int fillColorB;
float fillOpacity;
//Outline
int outlineSize;
unsigned int outlineColorR;
unsigned int outlineColorG;
unsigned int outlineColorB;
float outlineOpacity;
bool absoluteCoordinates;
};
/**
* \brief The Shape Painter object used for storage and by the IDE.
*/
class GD_EXTENSION_API ShapePainterObject : public gd::Object, public ShapePainterObjectBase
{
public:
ShapePainterObject(gd::String name_);
virtual ~ShapePainterObject() {};
virtual std::unique_ptr<gd::Object> Clone() const { return gd::make_unique<ShapePainterObject>(*this); }
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
virtual void DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout);
virtual sf::Vector2f GetInitialInstanceDefaultSize(gd::InitialInstance & instance, gd::Project & project, gd::Layout & layout) const {return sf::Vector2f(32,32);};
virtual bool GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail) const;
static void LoadEdittimeIcon();
virtual void EditObject( wxWindow* parent, gd::Project & game_, gd::MainFrameWrapper & mainFrameWrapper_ );
#endif
private:
virtual void DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element);
#if defined(GD_IDE_ONLY)
virtual void DoSerializeTo(gd::SerializerElement & element) const;
#if !defined(GD_NO_WX_GUI)
static sf::Texture edittimeIconImage;
static sf::Sprite edittimeIcon;
#endif
#endif
};
class GD_EXTENSION_API RuntimeShapePainterObject : public RuntimeObject, public ShapePainterObjectBase
{
public:
RuntimeShapePainterObject(RuntimeScene & scene, const ShapePainterObject & shapePainterObject);
virtual ~RuntimeShapePainterObject() {};
virtual std::unique_ptr<RuntimeObject> Clone() const { return gd::make_unique<RuntimeShapePainterObject>(*this);}
virtual bool Draw(sf::RenderTarget & renderTarget);
virtual float GetWidth() const {return 32;};
virtual float GetHeight() const {return 32;};
virtual bool SetAngle(float newAngle) {return false;};
virtual float GetAngle() const {return 0;};
void DrawRectangle( float x, float y, float x2, float y2 );
void DrawLine( float x, float y, float x2, float y2, float thickness );
void DrawCircle( float x, float y, float radius );
#if defined(GD_IDE_ONLY)
virtual void GetPropertyForDebugger (std::size_t propertyNb, gd::String & name, gd::String & value) const;
virtual bool ChangeProperty(std::size_t propertyNb, gd::String newValue);
virtual std::size_t GetNumberOfProperties() const;
#endif
private:
std::vector < DrawingCommand > shapesToDraw;
};
#endif // DRAWEROBJECT_H